resize
This commit is contained in:
parent
a654458610
commit
97b687c085
113
TetrArcade.py
113
TetrArcade.py
@ -22,6 +22,7 @@ WINDOW_WIDTH = 800
|
||||
WINDOW_HEIGHT = 600
|
||||
WINDOW_TITLE = "TETRARCADE"
|
||||
MINO_SIZE = 20
|
||||
BG_COLOR = (7, 11, 21)
|
||||
|
||||
# Delays (seconds)
|
||||
HIGHLIGHT_TEXT_DISPLAY_DELAY = 0.7
|
||||
@ -55,12 +56,12 @@ HIGH_SCORE_PATH = os.path.join(USER_PROFILE_DIR, ".high_score")
|
||||
|
||||
# Text
|
||||
TEXT_COLOR = arcade.color.BUBBLES
|
||||
HIGHLIGHT_TEXT_COLOR = arcade.color.BUBBLES
|
||||
FONT_NAME = "joystix monospace.ttf"
|
||||
TEXT_MARGIN = 40
|
||||
FONT_SIZE = 16
|
||||
TEXT_HEIGHT = 20.8
|
||||
HIGHLIGHT_TEXT_FONT_SIZE = 20
|
||||
STATS_TEXT_MARGIN = 40
|
||||
STATS_TEXT_SIZE = 16
|
||||
STATS_TEXT_HEIGHT = 20.8
|
||||
HIGHLIGHT_TEXT_COLOR = arcade.color.BUBBLES
|
||||
HIGHLIGHT_TEXT_SIZE = 20
|
||||
|
||||
CONTROL_TEXT = """
|
||||
|
||||
@ -74,7 +75,9 @@ HARD DROP SPACE
|
||||
ROTATE CLOCKWISE ↑
|
||||
ROTATE COUNTER Z
|
||||
HOLD C
|
||||
FULLSCREEN F11
|
||||
PAUSE ESC
|
||||
QUIT ALT+F4
|
||||
|
||||
|
||||
"""
|
||||
@ -103,24 +106,32 @@ AGAIN"""
|
||||
|
||||
class MinoSprite(arcade.Sprite):
|
||||
|
||||
def __init__(self, mino, matrix_bg, alpha):
|
||||
super().__init__(MINOES_SPRITES_PATHS[mino.color])
|
||||
def __init__(self, mino, window, alpha):
|
||||
super().__init__(MINOES_SPRITES_PATHS[mino.color], window.scale)
|
||||
self.alpha = alpha
|
||||
self.matrix_bg = matrix_bg
|
||||
self.window = window
|
||||
|
||||
def set_position(self, x, y):
|
||||
self.left = self.matrix_bg.left + x*MINO_SIZE
|
||||
self.bottom = self.matrix_bg.bottom + y*MINO_SIZE
|
||||
size = MINO_SIZE * self.scale
|
||||
self.left = self.window.matrix_bg.left + x*size
|
||||
self.bottom = self.window.matrix_bg.bottom + y*size
|
||||
|
||||
|
||||
class TetrominoSprites(arcade.SpriteList):
|
||||
class MinoesSprites(arcade.SpriteList):
|
||||
|
||||
def __init__(self, tetromino, matrix_bg, alpha=NORMAL_ALPHA):
|
||||
def resize(self, scale):
|
||||
for sprite in self:
|
||||
sprite.scale = scale
|
||||
self.update()
|
||||
|
||||
|
||||
class TetrominoSprites(MinoesSprites):
|
||||
|
||||
def __init__(self, tetromino, window, alpha=NORMAL_ALPHA):
|
||||
super().__init__()
|
||||
self.tetromino = tetromino
|
||||
self.matrix_bg = matrix_bg
|
||||
for mino in tetromino:
|
||||
mino.sprite = MinoSprite(mino, matrix_bg, alpha)
|
||||
mino.sprite = MinoSprite(mino, window, alpha)
|
||||
self.append(mino.sprite)
|
||||
|
||||
def update(self):
|
||||
@ -134,7 +145,7 @@ class TetrominoSprites(arcade.SpriteList):
|
||||
sprite.alpha = alpha
|
||||
|
||||
|
||||
class MatrixSprites(arcade.SpriteList):
|
||||
class MatrixSprites(MinoesSprites):
|
||||
|
||||
def __init__(self, matrix):
|
||||
super().__init__()
|
||||
@ -159,7 +170,8 @@ class TetrArcade(tetrislogic.TetrisLogic, arcade.Window):
|
||||
|
||||
self.KEY_MAP = {
|
||||
tetrislogic.State.STARTING: {
|
||||
arcade.key.ENTER: self.new_game
|
||||
arcade.key.ENTER: self.new_game,
|
||||
arcade.key.F11: self.toogle_fullscreen
|
||||
},
|
||||
tetrislogic.State.PLAYING: {
|
||||
arcade.key.LEFT: self.move_left,
|
||||
@ -183,13 +195,16 @@ class TetrArcade(tetrislogic.TetrisLogic, arcade.Window):
|
||||
arcade.key.NUM_0: self.swap,
|
||||
arcade.key.ESCAPE: self.pause,
|
||||
arcade.key.F1: self.pause,
|
||||
arcade.key.F11: self.toogle_fullscreen
|
||||
},
|
||||
tetrislogic.State.PAUSED: {
|
||||
arcade.key.ESCAPE: self.resume,
|
||||
arcade.key.F1: self.resume
|
||||
arcade.key.F1: self.resume,
|
||||
arcade.key.F11: self.toogle_fullscreen
|
||||
},
|
||||
tetrislogic.State.OVER: {
|
||||
arcade.key.ENTER: self.new_game
|
||||
arcade.key.ENTER: self.new_game,
|
||||
arcade.key.F11: self.toogle_fullscreen
|
||||
}
|
||||
}
|
||||
|
||||
@ -200,29 +215,48 @@ class TetrArcade(tetrislogic.TetrisLogic, arcade.Window):
|
||||
width = WINDOW_WIDTH,
|
||||
height = WINDOW_HEIGHT,
|
||||
title = WINDOW_TITLE,
|
||||
resizable = False,
|
||||
resizable = True,
|
||||
antialiasing = False
|
||||
)
|
||||
|
||||
center_x = WINDOW_WIDTH / 2
|
||||
center_y = WINDOW_HEIGHT / 2
|
||||
arcade.set_background_color(BG_COLOR)
|
||||
self.bg = arcade.Sprite(WINDOW_BG_PATH)
|
||||
self.bg.center_x = center_x
|
||||
self.bg.center_y = center_y
|
||||
self.matrix_bg = arcade.Sprite(MATRIX_SPRITE_PATH)
|
||||
self.matrix_bg.alpha = MATRIX_BG_ALPHA
|
||||
self.matrix_bg.center_x = center_x
|
||||
self.matrix_bg.center_y = center_y
|
||||
self.matrix_bg.left = int(self.matrix_bg.left)
|
||||
self.matrix_bg.top = int(self.matrix_bg.top)
|
||||
self.matrix.sprites = MatrixSprites(self.matrix)
|
||||
self.stats_text = arcade.create_text(
|
||||
text = STATS_TEXT,
|
||||
color = TEXT_COLOR,
|
||||
font_size = FONT_SIZE,
|
||||
font_size = STATS_TEXT_SIZE,
|
||||
font_name = FONT_NAME,
|
||||
anchor_x = 'right'
|
||||
)
|
||||
self.on_resize(WINDOW_WIDTH, WINDOW_HEIGHT)
|
||||
self.new_game()
|
||||
|
||||
def on_resize(self, width, height):
|
||||
super().on_resize(width, height)
|
||||
center_x = width / 2
|
||||
center_y = height / 2
|
||||
self.scale = min(width/WINDOW_WIDTH, height/WINDOW_HEIGHT)
|
||||
|
||||
self.bg.scale = max(width/WINDOW_WIDTH, height/WINDOW_HEIGHT)
|
||||
self.bg.center_x = center_x
|
||||
self.bg.center_y = center_y
|
||||
|
||||
self.matrix_bg.scale = self.scale
|
||||
self.matrix_bg.center_x = center_x
|
||||
self.matrix_bg.center_y = center_y
|
||||
self.matrix_bg.left = int(self.matrix_bg.left)
|
||||
self.matrix_bg.top = int(self.matrix_bg.top)
|
||||
|
||||
self.matrix.sprites.resize(self.scale)
|
||||
|
||||
for tetromino in [self.held, self.current, self.ghost] + self.next:
|
||||
if tetromino:
|
||||
tetromino.sprites.resize(self.scale)
|
||||
|
||||
def toogle_fullscreen(self):
|
||||
self.fullscreen = not self.fullscreen
|
||||
|
||||
def new_game(self):
|
||||
self.highlight_texts = []
|
||||
@ -230,13 +264,13 @@ class TetrArcade(tetrislogic.TetrisLogic, arcade.Window):
|
||||
|
||||
def new_tetromino(self):
|
||||
tetromino = super().new_tetromino()
|
||||
tetromino.sprites = TetrominoSprites(tetromino, self.matrix_bg)
|
||||
tetromino.sprites = TetrominoSprites(tetromino, self)
|
||||
return tetromino
|
||||
|
||||
def new_current(self):
|
||||
self.matrix.sprites = MatrixSprites(self.matrix)
|
||||
super().new_current()
|
||||
self.ghost.sprites = TetrominoSprites(self.ghost, self.matrix_bg, GHOST_ALPHA)
|
||||
self.ghost.sprites = TetrominoSprites(self.ghost, self, GHOST_ALPHA)
|
||||
for tetromino in [self.current, self.ghost] + self.next:
|
||||
tetromino.sprites.update()
|
||||
|
||||
@ -245,8 +279,9 @@ class TetrArcade(tetrislogic.TetrisLogic, arcade.Window):
|
||||
if self.current.prelocked:
|
||||
self.current.sprites.set_alpha(PRELOCKED_ALPHA)
|
||||
if moved:
|
||||
change_x = movement.x * MINO_SIZE
|
||||
change_y = movement.y * MINO_SIZE
|
||||
size = MINO_SIZE * self.scale
|
||||
change_x = movement.x * size
|
||||
change_y = movement.y * size
|
||||
self.current.sprites.move(change_x, change_y)
|
||||
if movement in (tetrislogic.Movement.LEFT, tetrislogic.Movement.RIGHT):
|
||||
self.ghost.sprites.update()
|
||||
@ -261,7 +296,7 @@ class TetrArcade(tetrislogic.TetrisLogic, arcade.Window):
|
||||
|
||||
def swap(self):
|
||||
super().swap()
|
||||
self.ghost = TetrominoSprites(self.ghost, self.matrix_bg, GHOST_ALPHA)
|
||||
self.ghost = TetrominoSprites(self.ghost, self, GHOST_ALPHA)
|
||||
for tetromino in [self.held, self.current, self.ghost]:
|
||||
if tetromino:
|
||||
tetromino.sprites.update()
|
||||
@ -312,7 +347,7 @@ class TetrArcade(tetrislogic.TetrisLogic, arcade.Window):
|
||||
|
||||
arcade.render_text(
|
||||
self.stats_text,
|
||||
self.matrix_bg.left - TEXT_MARGIN,
|
||||
self.matrix_bg.left - STATS_TEXT_MARGIN,
|
||||
self.matrix_bg.bottom
|
||||
)
|
||||
t = time.localtime(self.time)
|
||||
@ -331,10 +366,10 @@ class TetrArcade(tetrislogic.TetrisLogic, arcade.Window):
|
||||
):
|
||||
arcade.draw_text(
|
||||
text = text,
|
||||
start_x = self.matrix_bg.left - TEXT_MARGIN,
|
||||
start_y = self.matrix_bg.bottom + 2*y*TEXT_HEIGHT,
|
||||
start_x = self.matrix_bg.left - STATS_TEXT_MARGIN,
|
||||
start_y = self.matrix_bg.bottom + 2*y*STATS_TEXT_HEIGHT,
|
||||
color = TEXT_COLOR,
|
||||
font_size = FONT_SIZE,
|
||||
font_size = STATS_TEXT_SIZE,
|
||||
align = 'right',
|
||||
font_name = FONT_NAME,
|
||||
anchor_x = 'right'
|
||||
@ -352,7 +387,7 @@ class TetrArcade(tetrislogic.TetrisLogic, arcade.Window):
|
||||
start_x = self.matrix_bg.center_x,
|
||||
start_y = self.matrix_bg.center_y,
|
||||
color = HIGHLIGHT_TEXT_COLOR,
|
||||
font_size = HIGHLIGHT_TEXT_FONT_SIZE,
|
||||
font_size = HIGHLIGHT_TEXT_SIZE,
|
||||
align = 'center',
|
||||
font_name = FONT_NAME,
|
||||
anchor_x = 'center',
|
||||
|
Loading…
x
Reference in New Issue
Block a user