This commit is contained in:
adrienmalin 2019-10-01 02:30:26 +02:00
parent a654458610
commit 97b687c085

View File

@ -22,6 +22,7 @@ WINDOW_WIDTH = 800
WINDOW_HEIGHT = 600 WINDOW_HEIGHT = 600
WINDOW_TITLE = "TETRARCADE" WINDOW_TITLE = "TETRARCADE"
MINO_SIZE = 20 MINO_SIZE = 20
BG_COLOR = (7, 11, 21)
# Delays (seconds) # Delays (seconds)
HIGHLIGHT_TEXT_DISPLAY_DELAY = 0.7 HIGHLIGHT_TEXT_DISPLAY_DELAY = 0.7
@ -55,12 +56,12 @@ HIGH_SCORE_PATH = os.path.join(USER_PROFILE_DIR, ".high_score")
# Text # Text
TEXT_COLOR = arcade.color.BUBBLES TEXT_COLOR = arcade.color.BUBBLES
HIGHLIGHT_TEXT_COLOR = arcade.color.BUBBLES
FONT_NAME = "joystix monospace.ttf" FONT_NAME = "joystix monospace.ttf"
TEXT_MARGIN = 40 STATS_TEXT_MARGIN = 40
FONT_SIZE = 16 STATS_TEXT_SIZE = 16
TEXT_HEIGHT = 20.8 STATS_TEXT_HEIGHT = 20.8
HIGHLIGHT_TEXT_FONT_SIZE = 20 HIGHLIGHT_TEXT_COLOR = arcade.color.BUBBLES
HIGHLIGHT_TEXT_SIZE = 20
CONTROL_TEXT = """ CONTROL_TEXT = """
@ -74,7 +75,9 @@ HARD DROP SPACE
ROTATE CLOCKWISE ROTATE CLOCKWISE
ROTATE COUNTER Z ROTATE COUNTER Z
HOLD C HOLD C
FULLSCREEN F11
PAUSE ESC PAUSE ESC
QUIT ALT+F4
""" """
@ -103,24 +106,32 @@ AGAIN"""
class MinoSprite(arcade.Sprite): class MinoSprite(arcade.Sprite):
def __init__(self, mino, matrix_bg, alpha): def __init__(self, mino, window, alpha):
super().__init__(MINOES_SPRITES_PATHS[mino.color]) super().__init__(MINOES_SPRITES_PATHS[mino.color], window.scale)
self.alpha = alpha self.alpha = alpha
self.matrix_bg = matrix_bg self.window = window
def set_position(self, x, y): def set_position(self, x, y):
self.left = self.matrix_bg.left + x*MINO_SIZE size = MINO_SIZE * self.scale
self.bottom = self.matrix_bg.bottom + y*MINO_SIZE self.left = self.window.matrix_bg.left + x*size
self.bottom = self.window.matrix_bg.bottom + y*size
class TetrominoSprites(arcade.SpriteList): class MinoesSprites(arcade.SpriteList):
def __init__(self, tetromino, matrix_bg, alpha=NORMAL_ALPHA): def resize(self, scale):
for sprite in self:
sprite.scale = scale
self.update()
class TetrominoSprites(MinoesSprites):
def __init__(self, tetromino, window, alpha=NORMAL_ALPHA):
super().__init__() super().__init__()
self.tetromino = tetromino self.tetromino = tetromino
self.matrix_bg = matrix_bg
for mino in tetromino: for mino in tetromino:
mino.sprite = MinoSprite(mino, matrix_bg, alpha) mino.sprite = MinoSprite(mino, window, alpha)
self.append(mino.sprite) self.append(mino.sprite)
def update(self): def update(self):
@ -134,7 +145,7 @@ class TetrominoSprites(arcade.SpriteList):
sprite.alpha = alpha sprite.alpha = alpha
class MatrixSprites(arcade.SpriteList): class MatrixSprites(MinoesSprites):
def __init__(self, matrix): def __init__(self, matrix):
super().__init__() super().__init__()
@ -159,7 +170,8 @@ class TetrArcade(tetrislogic.TetrisLogic, arcade.Window):
self.KEY_MAP = { self.KEY_MAP = {
tetrislogic.State.STARTING: { tetrislogic.State.STARTING: {
arcade.key.ENTER: self.new_game arcade.key.ENTER: self.new_game,
arcade.key.F11: self.toogle_fullscreen
}, },
tetrislogic.State.PLAYING: { tetrislogic.State.PLAYING: {
arcade.key.LEFT: self.move_left, arcade.key.LEFT: self.move_left,
@ -183,13 +195,16 @@ class TetrArcade(tetrislogic.TetrisLogic, arcade.Window):
arcade.key.NUM_0: self.swap, arcade.key.NUM_0: self.swap,
arcade.key.ESCAPE: self.pause, arcade.key.ESCAPE: self.pause,
arcade.key.F1: self.pause, arcade.key.F1: self.pause,
arcade.key.F11: self.toogle_fullscreen
}, },
tetrislogic.State.PAUSED: { tetrislogic.State.PAUSED: {
arcade.key.ESCAPE: self.resume, arcade.key.ESCAPE: self.resume,
arcade.key.F1: self.resume arcade.key.F1: self.resume,
arcade.key.F11: self.toogle_fullscreen
}, },
tetrislogic.State.OVER: { tetrislogic.State.OVER: {
arcade.key.ENTER: self.new_game arcade.key.ENTER: self.new_game,
arcade.key.F11: self.toogle_fullscreen
} }
} }
@ -200,29 +215,48 @@ class TetrArcade(tetrislogic.TetrisLogic, arcade.Window):
width = WINDOW_WIDTH, width = WINDOW_WIDTH,
height = WINDOW_HEIGHT, height = WINDOW_HEIGHT,
title = WINDOW_TITLE, title = WINDOW_TITLE,
resizable = False, resizable = True,
antialiasing = False antialiasing = False
) )
arcade.set_background_color(BG_COLOR)
center_x = WINDOW_WIDTH / 2
center_y = WINDOW_HEIGHT / 2
self.bg = arcade.Sprite(WINDOW_BG_PATH) self.bg = arcade.Sprite(WINDOW_BG_PATH)
self.bg.center_x = center_x
self.bg.center_y = center_y
self.matrix_bg = arcade.Sprite(MATRIX_SPRITE_PATH) self.matrix_bg = arcade.Sprite(MATRIX_SPRITE_PATH)
self.matrix_bg.alpha = MATRIX_BG_ALPHA self.matrix_bg.alpha = MATRIX_BG_ALPHA
self.matrix_bg.center_x = center_x
self.matrix_bg.center_y = center_y
self.matrix_bg.left = int(self.matrix_bg.left)
self.matrix_bg.top = int(self.matrix_bg.top)
self.matrix.sprites = MatrixSprites(self.matrix) self.matrix.sprites = MatrixSprites(self.matrix)
self.stats_text = arcade.create_text( self.stats_text = arcade.create_text(
text = STATS_TEXT, text = STATS_TEXT,
color = TEXT_COLOR, color = TEXT_COLOR,
font_size = FONT_SIZE, font_size = STATS_TEXT_SIZE,
font_name = FONT_NAME, font_name = FONT_NAME,
anchor_x = 'right' anchor_x = 'right'
) )
self.on_resize(WINDOW_WIDTH, WINDOW_HEIGHT)
self.new_game()
def on_resize(self, width, height):
super().on_resize(width, height)
center_x = width / 2
center_y = height / 2
self.scale = min(width/WINDOW_WIDTH, height/WINDOW_HEIGHT)
self.bg.scale = max(width/WINDOW_WIDTH, height/WINDOW_HEIGHT)
self.bg.center_x = center_x
self.bg.center_y = center_y
self.matrix_bg.scale = self.scale
self.matrix_bg.center_x = center_x
self.matrix_bg.center_y = center_y
self.matrix_bg.left = int(self.matrix_bg.left)
self.matrix_bg.top = int(self.matrix_bg.top)
self.matrix.sprites.resize(self.scale)
for tetromino in [self.held, self.current, self.ghost] + self.next:
if tetromino:
tetromino.sprites.resize(self.scale)
def toogle_fullscreen(self):
self.fullscreen = not self.fullscreen
def new_game(self): def new_game(self):
self.highlight_texts = [] self.highlight_texts = []
@ -230,13 +264,13 @@ class TetrArcade(tetrislogic.TetrisLogic, arcade.Window):
def new_tetromino(self): def new_tetromino(self):
tetromino = super().new_tetromino() tetromino = super().new_tetromino()
tetromino.sprites = TetrominoSprites(tetromino, self.matrix_bg) tetromino.sprites = TetrominoSprites(tetromino, self)
return tetromino return tetromino
def new_current(self): def new_current(self):
self.matrix.sprites = MatrixSprites(self.matrix) self.matrix.sprites = MatrixSprites(self.matrix)
super().new_current() super().new_current()
self.ghost.sprites = TetrominoSprites(self.ghost, self.matrix_bg, GHOST_ALPHA) self.ghost.sprites = TetrominoSprites(self.ghost, self, GHOST_ALPHA)
for tetromino in [self.current, self.ghost] + self.next: for tetromino in [self.current, self.ghost] + self.next:
tetromino.sprites.update() tetromino.sprites.update()
@ -245,8 +279,9 @@ class TetrArcade(tetrislogic.TetrisLogic, arcade.Window):
if self.current.prelocked: if self.current.prelocked:
self.current.sprites.set_alpha(PRELOCKED_ALPHA) self.current.sprites.set_alpha(PRELOCKED_ALPHA)
if moved: if moved:
change_x = movement.x * MINO_SIZE size = MINO_SIZE * self.scale
change_y = movement.y * MINO_SIZE change_x = movement.x * size
change_y = movement.y * size
self.current.sprites.move(change_x, change_y) self.current.sprites.move(change_x, change_y)
if movement in (tetrislogic.Movement.LEFT, tetrislogic.Movement.RIGHT): if movement in (tetrislogic.Movement.LEFT, tetrislogic.Movement.RIGHT):
self.ghost.sprites.update() self.ghost.sprites.update()
@ -261,7 +296,7 @@ class TetrArcade(tetrislogic.TetrisLogic, arcade.Window):
def swap(self): def swap(self):
super().swap() super().swap()
self.ghost = TetrominoSprites(self.ghost, self.matrix_bg, GHOST_ALPHA) self.ghost = TetrominoSprites(self.ghost, self, GHOST_ALPHA)
for tetromino in [self.held, self.current, self.ghost]: for tetromino in [self.held, self.current, self.ghost]:
if tetromino: if tetromino:
tetromino.sprites.update() tetromino.sprites.update()
@ -312,7 +347,7 @@ class TetrArcade(tetrislogic.TetrisLogic, arcade.Window):
arcade.render_text( arcade.render_text(
self.stats_text, self.stats_text,
self.matrix_bg.left - TEXT_MARGIN, self.matrix_bg.left - STATS_TEXT_MARGIN,
self.matrix_bg.bottom self.matrix_bg.bottom
) )
t = time.localtime(self.time) t = time.localtime(self.time)
@ -331,10 +366,10 @@ class TetrArcade(tetrislogic.TetrisLogic, arcade.Window):
): ):
arcade.draw_text( arcade.draw_text(
text = text, text = text,
start_x = self.matrix_bg.left - TEXT_MARGIN, start_x = self.matrix_bg.left - STATS_TEXT_MARGIN,
start_y = self.matrix_bg.bottom + 2*y*TEXT_HEIGHT, start_y = self.matrix_bg.bottom + 2*y*STATS_TEXT_HEIGHT,
color = TEXT_COLOR, color = TEXT_COLOR,
font_size = FONT_SIZE, font_size = STATS_TEXT_SIZE,
align = 'right', align = 'right',
font_name = FONT_NAME, font_name = FONT_NAME,
anchor_x = 'right' anchor_x = 'right'
@ -352,7 +387,7 @@ class TetrArcade(tetrislogic.TetrisLogic, arcade.Window):
start_x = self.matrix_bg.center_x, start_x = self.matrix_bg.center_x,
start_y = self.matrix_bg.center_y, start_y = self.matrix_bg.center_y,
color = HIGHLIGHT_TEXT_COLOR, color = HIGHLIGHT_TEXT_COLOR,
font_size = HIGHLIGHT_TEXT_FONT_SIZE, font_size = HIGHLIGHT_TEXT_SIZE,
align = 'center', align = 'center',
font_name = FONT_NAME, font_name = FONT_NAME,
anchor_x = 'center', anchor_x = 'center',