Remove bugged music
This commit is contained in:
parent
d7bea9b7c8
commit
8ef2359dc1
BIN
sounds/music.mp3
BIN
sounds/music.mp3
Binary file not shown.
@ -34,9 +34,6 @@ NORMAL_ALPHA = 200
|
||||
PRELOCKED_ALPHA = 127
|
||||
GHOST_ALPHA = 50
|
||||
|
||||
# Sound paths
|
||||
MUSIC_PATH = "sounds/music.mp3"
|
||||
|
||||
# Matrix
|
||||
NB_LINES = 20
|
||||
NB_COLS = 10
|
||||
@ -451,24 +448,15 @@ class UI(arcade.Window):
|
||||
title = WINDOW_TITLE,
|
||||
resizable = False
|
||||
)
|
||||
center_x = self.width / 2
|
||||
center_y = self.height / 2
|
||||
self.bg_sprite = arcade.Sprite(WINDOW_BG)
|
||||
self.bg_sprite.center_x = center_x
|
||||
self.bg_sprite.center_y = center_y
|
||||
self.matrix_minoes_sprites = arcade.SpriteList()
|
||||
self.held_piece_sprites = arcade.SpriteList()
|
||||
self.current_piece_sprites = arcade.SpriteList()
|
||||
self.ghost_piece_sprites = arcade.SpriteList()
|
||||
self.next_piece_sprites = arcade.SpriteList()
|
||||
self.matrix_sprite = arcade.Sprite(MATRIX_SPRITE_PATH)
|
||||
self.matrix_sprite.center_x = center_x
|
||||
self.matrix_sprite.center_y = center_y
|
||||
self.matrix_sprite.left = int(self.matrix_sprite.left)
|
||||
self.matrix_sprite.top = int(self.matrix_sprite.top)
|
||||
self.matrix_sprite.alpha = 100
|
||||
|
||||
self.music = arcade.load_sound(MUSIC_PATH)
|
||||
self.on_resize(self.width, self.height)
|
||||
|
||||
self.actions = {
|
||||
Status.PLAYING: {
|
||||
@ -504,10 +492,19 @@ class UI(arcade.Window):
|
||||
self.game = GameLogic(self)
|
||||
self.new_game()
|
||||
|
||||
def on_resize(self, width, height):
|
||||
center_x = self.width / 2
|
||||
center_y = self.height / 2
|
||||
self.bg_sprite.center_x = center_x
|
||||
self.bg_sprite.center_y = center_y
|
||||
self.matrix_sprite.center_x = center_x
|
||||
self.matrix_sprite.center_y = center_y
|
||||
self.matrix_sprite.left = int(self.matrix_sprite.left)
|
||||
self.matrix_sprite.top = int(self.matrix_sprite.top)
|
||||
|
||||
def new_game(self):
|
||||
self.pressed_actions = []
|
||||
self.auto_repeat = False
|
||||
arcade.play_sound(self.music)
|
||||
self.game.new_game()
|
||||
|
||||
def display_new_level(self, level):
|
||||
@ -642,7 +639,6 @@ class UI(arcade.Window):
|
||||
def pause(self, delta_time=0):
|
||||
print("pause")
|
||||
self.game.status = "paused"
|
||||
arcade.stop_sound(self.music)
|
||||
self.stop_fall()
|
||||
self.cancel_prelock()
|
||||
self.pressed_actions = []
|
||||
@ -650,7 +646,6 @@ class UI(arcade.Window):
|
||||
|
||||
def resume(self, delta_time=0):
|
||||
self.game.status = "playing"
|
||||
arcade.play_sound(self.music)
|
||||
self.start_fall()
|
||||
if self.game.current_piece.prelocked:
|
||||
arcade.schedule(self.lock, self.game.lock_delay)
|
||||
@ -694,7 +689,6 @@ class UI(arcade.Window):
|
||||
arcade.unschedule(self.repeat_action)
|
||||
self.cancel_prelock()
|
||||
self.stop_fall()
|
||||
arcade.stop_sound(self.music)
|
||||
print("game over")
|
||||
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user