small fixes
This commit is contained in:
parent
a3dc434c88
commit
5ed15da4ed
@ -1,4 +1,7 @@
|
||||
# -*- coding: utf-8 -*-
|
||||
"""Tetris clone with arcade GUI library"""
|
||||
|
||||
|
||||
import sys
|
||||
import random
|
||||
|
||||
@ -225,6 +228,7 @@ class MatrixSprites(MinoesSprites):
|
||||
|
||||
|
||||
class TetrArcade(TetrisLogic, arcade.Window):
|
||||
"""Tetris clone with arcade GUI library"""
|
||||
|
||||
timer = Scheduler()
|
||||
|
||||
|
@ -27,6 +27,7 @@ CRYPT_KEY = 987943759387540938469837689379857347598347598379584857934579343
|
||||
|
||||
class AbstractScheduler:
|
||||
"""Scheduler class to be implemented"""
|
||||
|
||||
def postpone(task, delay):
|
||||
"""schedule callable task once after delay in second"""
|
||||
raise Warning("AbstractScheduler.postpone is not implemented.")
|
||||
@ -48,11 +49,13 @@ class AbstractPieceContainer:
|
||||
|
||||
class HoldQueue(AbstractPieceContainer):
|
||||
"""the storage place where players can Hold any falling Tetrimino for use later"""
|
||||
|
||||
pass
|
||||
|
||||
|
||||
class Matrix(list, AbstractPieceContainer):
|
||||
"""the rectangular arrangement of cells creating the active game area, usually 10 columns wide by 20 rows high."""
|
||||
|
||||
def __init__(self, lines, collumns):
|
||||
list.__init__(self)
|
||||
AbstractPieceContainer.__init__(self)
|
||||
@ -88,6 +91,7 @@ class Matrix(list, AbstractPieceContainer):
|
||||
|
||||
class NextQueue(AbstractPieceContainer):
|
||||
"""Displays the Next Tetrimino(s) to be placed (generated) just above the Matrix"""
|
||||
|
||||
def __init__(self, nb_pieces):
|
||||
super().__init__()
|
||||
self.nb_pieces = nb_pieces
|
||||
@ -103,6 +107,7 @@ class NextQueue(AbstractPieceContainer):
|
||||
|
||||
class Stats:
|
||||
"""Game statistics"""
|
||||
|
||||
def _get_score(self):
|
||||
return self._score
|
||||
|
||||
@ -225,7 +230,12 @@ class TetrisLogic:
|
||||
self.on_generation_phase(
|
||||
self.matrix, self.matrix.piece, self.matrix.ghost, self.next.pieces
|
||||
)
|
||||
if self.matrix.space_to_move(
|
||||
self.matrix.piece.coord, (mino.coord for mino in self.matrix.piece)
|
||||
):
|
||||
self.falling_phase()
|
||||
else:
|
||||
self.game_over()
|
||||
|
||||
def refresh_ghost(self):
|
||||
self.matrix.ghost.coord = self.matrix.piece.coord
|
||||
@ -296,7 +306,6 @@ class TetrisLogic:
|
||||
return False
|
||||
|
||||
def locks_down(self):
|
||||
# self.timer.cancel(self.repeat_action)
|
||||
self.timer.cancel(self.lock_phase)
|
||||
|
||||
# Game over
|
||||
|
Loading…
x
Reference in New Issue
Block a user