rename refresh update

This commit is contained in:
Adrien MALINGREY 2019-10-06 13:42:37 +02:00
parent e3e05e87d7
commit 4522ac1d4b

View File

@ -131,7 +131,7 @@ class MinoSprite(arcade.Sprite):
self.append_texture(TEXTURES[Color.PRELOCKED])
self.set_texture(0)
def refresh(self, x, y, texture=0):
def update(self, x, y, texture=0):
self.scale = self.window.scale
size = MINO_SIZE * self.scale
self.left = self.window.matrix.bg.left + x * size
@ -143,7 +143,7 @@ class MinoesSprites(arcade.SpriteList):
def resize(self, scale):
for sprite in self:
sprite.scale = scale
self.refresh()
self.update()
class TetrominoSprites(MinoesSprites):
@ -155,23 +155,23 @@ class TetrominoSprites(MinoesSprites):
mino.sprite = MinoSprite(mino, window, alpha)
self.append(mino.sprite)
def refresh(self, texture=NORMAL_TEXTURE):
def update(self, texture=NORMAL_TEXTURE):
for mino in self.tetromino:
coord = mino.coord + self.tetromino.coord
mino.sprite.refresh(coord.x, coord.y, texture)
mino.sprite.update(coord.x, coord.y, texture)
class MatrixSprites(MinoesSprites):
def __init__(self, matrix):
super().__init__()
self.matrix = matrix
self.refresh()
self.update()
def refresh(self):
def update(self):
for y, line in enumerate(self.matrix):
for x, mino in enumerate(line):
if mino:
mino.sprite.refresh(x, y)
mino.sprite.update(x, y)
def remove_line(self, y):
for mino in self.matrix[y]:
@ -214,6 +214,7 @@ class TetrArcade(TetrisLogic, arcade.Window):
self.matrix.bg.alpha = MATRIX_BG_ALPHA
self.matrix.sprites = MatrixSprites(self.matrix)
self.on_resize(self.init_width, self.init_height)
self.exploding_minoes = None
if self.play_music:
try:
@ -369,7 +370,7 @@ AGAIN""".format(
self.show_text("LEVEL\n{:n}".format(level))
def on_generation_phase(self, matrix, falling_piece, ghost_piece, next_pieces):
matrix.sprites.refresh()
matrix.sprites.update()
falling_piece.sprites = TetrominoSprites(falling_piece, self)
ghost_piece.sprites = TetrominoSprites(ghost_piece, self, GHOST_ALPHA)
next_pieces[-1].sprites = TetrominoSprites(next_pieces[-1], self)
@ -590,13 +591,15 @@ High score could not be saved:
arcade.unschedule(_task)
arcade.schedule(_task, period)
def on_update(self, delta_time):
def update(self, delta_time):
for piece in [self.held.piece, self.matrix.ghost] + self.next.pieces:
if piece:
piece.sprites.refresh()
piece.sprites.update()
if self.matrix.piece:
texture = LOCKED_TEXTURE if self.phase == Phase.LOCK else NORMAL_TEXTURE
self.matrix.piece.sprites.refresh(texture=texture)
self.matrix.piece.sprites.update(texture=texture)
if self.exploding_minoes:
self.exploding_minoes.update()
def on_close(self):
self.save_high_score()