fix bugs introduced in previous commit

This commit is contained in:
Adrien MALINGREY 2019-10-07 23:28:01 +02:00
parent 5367e77149
commit 28a8ea0953
6 changed files with 197 additions and 199 deletions

View File

@ -20,7 +20,7 @@ import os
import itertools
import configparser
from tetrislogic import TetrisLogic, Color, Phase, Coord, I_Tetrimino, Movement
from tetrislogic import TetrisLogic, Color, Coord, I_Tetrimino, Movement, AbstractTimer
# Constants
@ -92,8 +92,6 @@ TEXTURES = arcade.load_textures(
((i * MINO_SPRITE_SIZE, 0, MINO_SPRITE_SIZE, MINO_SPRITE_SIZE) for i in range(8)),
)
TEXTURES = {color: TEXTURES[i] for color, i in MINOES_COLOR_ID.items()}
NORMAL_TEXTURE = 0
LOCKED_TEXTURE = 1
# Music
MUSIC_DIR = os.path.join(RESOURCES_DIR, "musics")
@ -119,10 +117,55 @@ else:
)
USER_PROFILE_DIR = os.path.join(USER_PROFILE_DIR, "TetrArcade")
HIGH_SCORE_PATH = os.path.join(USER_PROFILE_DIR, ".high_score")
CONF_PATH = os.path.join(USER_PROFILE_DIR, "TetrArcade.ini")
CONF_PATH = os.path.join(USER_PROFILE_DIR, "config.ini")
class Texture:
NORMAL = 0
LOCKED = 1
class State:
STARTING = 0
PLAYING = 1
PAUSED = 2
OVER = 3
class Timer(AbstractTimer):
def __init__(self):
self.tasks = {}
def postpone(self, task, delay):
_task = lambda _: task()
self.tasks[task] = _task
pyglet.clock.schedule_once(_task, delay)
def cancel(self, task):
try:
_task = self.tasks[task]
except KeyError:
pass
else:
arcade.unschedule(_task)
del self.tasks[task]
def reset(self, task, delay):
try:
_task = self.tasks[task]
except KeyError:
_task = lambda _: task()
self.tasks[task] = _task
else:
arcade.unschedule(_task)
pyglet.clock.schedule_once(_task, delay)
class MinoSprite(arcade.Sprite):
def __init__(self, mino, window, alpha):
super().__init__()
self.alpha = alpha
@ -131,15 +174,15 @@ class MinoSprite(arcade.Sprite):
self.append_texture(TEXTURES[Color.LOCKED])
self.set_texture(0)
def update(self, x, y, texture=0):
def update(self, x, y):
self.scale = self.window.scale
size = MINO_SIZE * self.scale
self.left = self.window.matrix.bg.left + x * size
self.bottom = self.window.matrix.bg.bottom + y * size
self.set_texture(texture)
class MinoesSprites(arcade.SpriteList):
def resize(self, scale):
for sprite in self:
sprite.scale = scale
@ -147,6 +190,7 @@ class MinoesSprites(arcade.SpriteList):
class TetrominoSprites(MinoesSprites):
def __init__(self, tetromino, window, alpha=NORMAL_ALPHA):
super().__init__()
self.tetromino = tetromino
@ -155,13 +199,18 @@ class TetrominoSprites(MinoesSprites):
mino.sprite = MinoSprite(mino, window, alpha)
self.append(mino.sprite)
def update(self, texture=NORMAL_TEXTURE):
def update(self):
for mino in self.tetromino:
coord = mino.coord + self.tetromino.coord
mino.sprite.update(coord.x, coord.y, texture)
mino.sprite.update(coord.x, coord.y)
def set_texture(self, texture):
for mino in self.tetromino:
mino.sprite.set_texture(texture)
class MatrixSprites(MinoesSprites):
def __init__(self, matrix):
super().__init__()
self.matrix = matrix
@ -180,10 +229,12 @@ class MatrixSprites(MinoesSprites):
class TetrArcade(TetrisLogic, arcade.Window):
timer = Timer()
def __init__(self):
locale.setlocale(locale.LC_ALL, "")
self.highlight_texts = []
self.tasks = {}
self.conf = configparser.ConfigParser()
if self.conf.read(CONF_PATH):
@ -229,6 +280,8 @@ class TetrArcade(TetrisLogic, arcade.Window):
else:
self.music = None
self.state = State.STARTING
def new_conf(self):
self.conf["WINDOW"] = {
"width": WINDOW_WIDTH,
@ -263,13 +316,13 @@ class TetrArcade(TetrisLogic, arcade.Window):
for action, key in self.conf["KEYBOARD"].items():
self.conf["KEYBOARD"][action] = key.upper()
self.key_map = {
Phase.STARTING: {
State.STARTING: {
getattr(arcade.key, self.conf["KEYBOARD"]["start"]): self.new_game,
getattr(
arcade.key, self.conf["KEYBOARD"]["fullscreen"]
): self.toggle_fullscreen,
},
Phase.FALLING: {
State.PLAYING: {
getattr(arcade.key, self.conf["KEYBOARD"]["move left"]): self.move_left,
getattr(
arcade.key, self.conf["KEYBOARD"]["move right"]
@ -288,32 +341,13 @@ class TetrArcade(TetrisLogic, arcade.Window):
arcade.key, self.conf["KEYBOARD"]["fullscreen"]
): self.toggle_fullscreen,
},
Phase.LOCK: {
getattr(arcade.key, self.conf["KEYBOARD"]["move left"]): self.move_left,
getattr(
arcade.key, self.conf["KEYBOARD"]["move right"]
): self.move_right,
getattr(arcade.key, self.conf["KEYBOARD"]["soft drop"]): self.soft_drop,
getattr(arcade.key, self.conf["KEYBOARD"]["hard drop"]): self.hard_drop,
getattr(
arcade.key, self.conf["KEYBOARD"]["rotate clockwise"]
): self.rotate_clockwise,
getattr(
arcade.key, self.conf["KEYBOARD"]["rotate counter"]
): self.rotate_counter,
getattr(arcade.key, self.conf["KEYBOARD"]["hold"]): self.hold,
getattr(arcade.key, self.conf["KEYBOARD"]["pause"]): self.pause,
getattr(
arcade.key, self.conf["KEYBOARD"]["fullscreen"]
): self.toggle_fullscreen,
},
Phase.PAUSED: {
State.PAUSED: {
getattr(arcade.key, self.conf["KEYBOARD"]["pause"]): self.resume,
getattr(
arcade.key, self.conf["KEYBOARD"]["fullscreen"]
): self.toggle_fullscreen,
},
Phase.OVER: {
State.OVER: {
getattr(arcade.key, self.conf["KEYBOARD"]["start"]): self.new_game,
getattr(
arcade.key, self.conf["KEYBOARD"]["fullscreen"]
@ -366,6 +400,8 @@ AGAIN""".format(
self.music.seek(0)
self.music.play()
self.state = State.PLAYING
def on_new_level(self, level):
self.show_text("LEVEL\n{:n}".format(level))
@ -377,6 +413,12 @@ AGAIN""".format(
for piece, coord in zip(next_pieces, NEXT_PIECES_COORDS):
piece.coord = coord
def on_falling_phase(self, falling_piece, ghost_piece):
falling_piece.sprites.set_texture(Texture.NORMAL)
def on_lock_phase(self, falling_piece):
falling_piece.sprites.set_texture(Texture.LOCKED)
def on_locks_down(self, matrix, locked_piece):
for mino in locked_piece:
matrix.sprites.append(mino.sprite)
@ -417,59 +459,57 @@ AGAIN""".format(
if combo_score:
self.show_text("COMBO x{:n}\n{:n}".format(nb_combo, combo_score))
def on_hold(self, held_piece, falling_piece, ghost_piece):
def on_hold(self, held_piece):
held_piece.coord = HELD_PIECE_COORD
if type(held_piece) == I_Tetrimino:
held_piece.coord += Movement.LEFT
ghost_piece.sprites = TetrominoSprites(ghost_piece, self, GHOST_ALPHA)
def pause(self):
super().pause()
def on_pause(self):
self.state = State.PAUSED
if self.music:
self.music.pause()
def resume(self):
super().resume()
if self.music:
self.music.play()
self.state = State.PLAYING
def on_game_over(self):
self.state = State.OVER
if self.music:
self.music.pause()
def on_key_press(self, key, modifiers):
for key_or_modifier in (key, modifiers):
try:
action = self.key_map[self.phase][key_or_modifier]
action = self.key_map[self.state][key]
except KeyError:
pass
return
else:
self.do_action(action)
def on_key_release(self, key, modifiers):
for key_or_modifier in (key, modifiers):
try:
action = self.key_map[self.phase][key_or_modifier]
action = self.key_map[self.state][key]
except KeyError:
pass
return
else:
self.remove_action(action)
def show_text(self, text):
self.highlight_texts.append(text)
self.restart(self.del_highlight_text, HIGHLIGHT_TEXT_DISPLAY_DELAY)
self.timer.postpone(self.del_highlight_text, HIGHLIGHT_TEXT_DISPLAY_DELAY)
def del_highlight_text(self):
if self.highlight_texts:
self.highlight_texts.pop(0)
else:
self.stop(self.del_highlight_text)
self.timer.cancel(self.del_highlight_text)
def on_draw(self):
arcade.start_render()
self.bg.draw()
if self.phase not in (Phase.STARTING, Phase.PAUSED):
if self.state not in (State.STARTING, State.PAUSED):
self.matrix.bg.draw()
self.matrix.sprites.draw()
@ -523,11 +563,11 @@ AGAIN""".format(
exploding_minoes.draw()
highlight_text = {
Phase.STARTING: self.start_text,
Phase.FALLING: self.highlight_texts[0] if self.highlight_texts else "",
Phase.PAUSED: self.pause_text,
Phase.OVER: self.game_over_text,
}.get(self.phase, "")
State.STARTING: self.start_text,
State.PLAYING: self.highlight_texts[0] if self.highlight_texts else "",
State.PAUSED: self.pause_text,
State.OVER: self.game_over_text,
}.get(self.state, "")
if highlight_text:
arcade.draw_text(
text=highlight_text,
@ -598,37 +638,12 @@ High score could not be saved:
+ str(e)
)
def start(self, task, period):
_task = lambda _: task()
self.tasks[task] = _task
arcade.schedule(_task, period)
def stop(self, task):
try:
_task = self.tasks[task]
except KeyError:
pass
else:
arcade.unschedule(_task)
del self.tasks[task]
def restart(self, task, period):
try:
_task = self.tasks[task]
except KeyError:
_task = lambda _: task()
self.tasks[task] = _task
else:
arcade.unschedule(_task)
arcade.schedule(_task, period)
def update(self, delta_time):
for piece in [self.held.piece, self.matrix.ghost] + self.next.pieces:
if piece:
piece.sprites.update()
if self.matrix.piece:
texture = LOCKED_TEXTURE if self.phase == Phase.LOCK else NORMAL_TEXTURE
self.matrix.piece.sprites.update(texture=texture)
self.matrix.piece.sprites.update()
for exploding_minoes in self.exploding_minoes:
if exploding_minoes:
exploding_minoes.update()

10
test.py
View File

@ -1,6 +1,6 @@
# -*- coding: utf-8 -*-
from TetrArcade import TetrArcade, Phase, MinoSprite
from TetrArcade import TetrArcade, MinoSprite, State
from tetrislogic import Mino, Color, Coord
game = TetrArcade()
@ -15,16 +15,22 @@ game.pause()
game.resume()
game.move_right()
game.hold()
game.update(0)
game.on_draw()
game.rotate_clockwise()
game.hold()
game.update(0)
game.on_draw()
game.rotate_counter()
for i in range(22):
game.soft_drop()
game.on_draw()
game.lock_phase()
game.hold()
game.update(0)
game.on_draw()
game.matrix.sprites.update()
game.on_draw()
while game.phase != Phase.OVER:
while game.state != State.OVER:
game.hard_drop()
game.on_draw()

View File

@ -1,6 +1,6 @@
# -*- coding: utf-8 -*-
from .consts import LINES, COLLUMNS, NEXT_PIECES
from .utils import Movement, Rotation, Color, Coord, Phase
from .utils import Movement, Rotation, Color, Coord
from .tetromino import (
Mino,
Tetromino,
@ -12,4 +12,4 @@ from .tetromino import (
T_Tetrimino,
Z_Tetrimino,
)
from .tetrislogic import TetrisLogic, Matrix
from .tetrislogic import TetrisLogic, Matrix, AbstractTimer

View File

@ -1,7 +1,7 @@
# -*- coding: utf-8 -*-
import pickle
from .utils import Coord, Movement, Rotation, T_Spin, Phase
from .utils import Coord, Movement, Rotation, T_Spin
from .tetromino import Tetromino, T_Tetrimino
from .consts import (
LINES,
@ -19,6 +19,18 @@ LINES_CLEAR_NAME = "LINES_CLEAR_NAME"
CRYPT_KEY = 987943759387540938469837689379857347598347598379584857934579343
class AbstractTimer:
def postpone(task, delay):
raise Warning("AbstractTimer.postpone is not implemented.")
def cancel(self, task):
raise Warning("AbstractTimer.stop is not implemented.")
def reset(self, task, period):
self.timer.cancel(task)
self.timer.postpone(task, period)
class PieceContainer:
def __init__(self):
self.piece = None
@ -49,6 +61,18 @@ class Matrix(list, PieceContainer):
0 <= coord.x < self.collumns and 0 <= coord.y and not self[coord.y][coord.x]
)
def space_to_move(self, potential_coord, minoes_coord):
return all(
self.cell_is_free(potential_coord + mino_coord)
for mino_coord in minoes_coord
)
def space_to_fall(self):
return self.space_to_move(
self.piece.coord + Movement.DOWN,
(mino.coord for mino in self.piece),
)
class NextQueue(PieceContainer):
def __init__(self, nb_pieces):
@ -133,17 +157,16 @@ class Stats:
class TetrisLogic:
LINES = LINES
COLLUMNS = COLLUMNS
NEXT_PIECES = NEXT_PIECES
# These class attributes can be redefined on inheritance
AUTOREPEAT_DELAY = AUTOREPEAT_DELAY
AUTOREPEAT_PERIOD = AUTOREPEAT_PERIOD
MATRIX_PIECE_COORD = MATRIX_PIECE_COORD
timer = AbstractTimer()
def __init__(self, lines=LINES, collumns=COLLUMNS, next_pieces=NEXT_PIECES):
self.stats = Stats()
self.load_high_score()
self.phase = Phase.STARTING
self.held = HoldQueue()
self.matrix = Matrix(lines, collumns)
self.next = NextQueue(next_pieces)
@ -154,12 +177,11 @@ class TetrisLogic:
self.stats.new_game(level)
self.pressed_actions = []
self.auto_repeat = False
self.matrix.reset()
self.next.pieces = [Tetromino() for n in range(self.next.nb_pieces)]
self.held.piece = None
self.start(self.stats.update_time, 1)
self.timer.postpone(self.stats.update_time, 1)
self.on_new_game(self.next.pieces)
self.new_level()
@ -175,13 +197,15 @@ class TetrisLogic:
def on_new_level(self, level):
pass
def generation_phase(self):
self.phase = Phase.GENERATION
def generation_phase(self, held_piece=None):
if not held_piece:
self.matrix.piece = self.next.pieces.pop(0)
self.next.pieces.append(Tetromino())
self.matrix.piece.coord = self.MATRIX_PIECE_COORD
self.matrix.ghost = self.matrix.piece.ghost()
self.refresh_ghost()
if self.pressed_actions:
self.timer.postpone(self.repeat_action, self.AUTOREPEAT_DELAY)
self.on_generation_phase(
self.matrix, self.matrix.piece, self.matrix.ghost, self.next.pieces
@ -195,7 +219,7 @@ class TetrisLogic:
self.matrix.ghost.coord = self.matrix.piece.coord
for ghost_mino, current_mino in zip(self.matrix.ghost, self.matrix.piece):
ghost_mino.coord = current_mino.coord
while self.space_to_move(
while self.matrix.space_to_move(
self.matrix.ghost.coord + Movement.DOWN,
(mino.coord for mino in self.matrix.ghost),
):
@ -205,23 +229,26 @@ class TetrisLogic:
pass
def falling_phase(self):
self.phase = Phase.FALLING
self.stop(self.locks_down)
self.start(self.fall, self.stats.fall_delay)
self.timer.cancel(self.lock_phase)
self.matrix.piece.locked = False
self.timer.postpone(self.lock_phase, self.stats.fall_delay)
self.on_falling_phase(self.matrix.piece, self.matrix.ghost)
if self.pressed_actions:
self.start(self.repeat_action, self.AUTOREPEAT_DELAY)
def on_falling_phase(self, falling_piece, ghost_piece):
pass
def fall(self):
self.move(Movement.DOWN)
def lock_phase(self):
self.matrix.piece.locked = True
if not self.move(Movement.DOWN):
self.locks_down()
def on_lock_phase(self, falling_piece):
pass
def move(self, movement, rotated_coords=None, lock=True):
potential_coord = self.matrix.piece.coord + movement
portential_minoes_coords = rotated_coords or (mino.coord for mino in self.matrix.piece)
if self.space_to_move(potential_coord, portential_minoes_coords):
if self.matrix.space_to_move(potential_coord, portential_minoes_coords):
self.matrix.piece.coord = potential_coord
if rotated_coords:
for mino, coord in zip(self.matrix.piece, rotated_coords):
@ -229,20 +256,16 @@ class TetrisLogic:
self.refresh_ghost()
if movement != Movement.DOWN:
self.matrix.piece.last_rotation_point = None
if self.space_to_fall:
if self.matrix.space_to_fall:
self.falling_phase()
else:
self.lock_phase()
self.on_lock_phase(self.matrix.piece)
if self.matrix.piece.locked:
self.timer.reset(self.locks_down, self.stats.lock_delay)
return True
else:
return False
def space_to_fall(self):
return self.space_to_move(
self.matrix.piece.coord + Movement.DOWN,
(mino.coord for mino in self.matrix.piece),
)
def rotate(self, rotation):
rotated_coords = tuple(
Coord(rotation * mino.coord.y, -rotation * mino.coord.x)
@ -260,24 +283,7 @@ class TetrisLogic:
else:
return False
def lock_phase(self):
self.phase = Phase.LOCK
self.on_lock_phase(self.matrix.piece)
self.restart(self.locks_down, self.stats.lock_delay)
def on_lock_phase(self, locked_piece):
pass
def space_to_move(self, potential_coord, minoes_coord):
return all(
self.matrix.cell_is_free(potential_coord + mino_coord)
for mino_coord in minoes_coord
)
def locks_down(self):
self.stop(self.locks_down)
self.stop(self.fall)
# Game over
if all(
(mino.coord + self.matrix.piece.coord).y >= self.matrix.lines
@ -286,9 +292,7 @@ class TetrisLogic:
self.game_over()
return
if self.pressed_actions:
self.auto_repeat = False
self.stop(self.repeat_action)
self.timer.cancel(self.repeat_action)
for mino in self.matrix.piece:
coord = mino.coord + self.matrix.piece.coord
@ -297,7 +301,7 @@ class TetrisLogic:
self.on_locks_down(self.matrix, self.matrix.piece)
self.phase = Phase.PATTERN
#Pattern phase
# T-Spin
if (
@ -326,16 +330,18 @@ class TetrisLogic:
if lines_cleared:
self.stats.lines_cleared += lines_cleared
self.phase = Phase.ANIMATE
# Animate phase
self.on_animate_phase(self.matrix, self.lines_to_remove)
self.phase = Phase.ELIMINATE
# Eliminate phase
self.on_eliminate_phase(self.matrix, self.lines_to_remove)
for y in self.lines_to_remove:
self.matrix.pop(y)
self.matrix.append_new_line()
self.phase = Phase.COMPLETION
# Completion phase
pattern_name, pattern_score, nb_combo, combo_score = self.stats.locks_down(
t_spin, lines_cleared
)
@ -379,7 +385,8 @@ class TetrisLogic:
return moved
def hard_drop(self):
self.stop(self.locks_down)
self.timer.cancel(self.lock_phase)
self.timer.cancel(self.locks_down)
while self.move(Movement.DOWN, lock=False):
self.stats.score += 2
self.locks_down()
@ -389,23 +396,16 @@ class TetrisLogic:
return
self.matrix.piece.hold_enabled = False
self.stop(self.locks_down)
self.stop(self.fall)
self.timer.cancel(self.lock_phase)
self.matrix.piece, self.held.piece = self.held.piece, self.matrix.piece
for mino, coord in zip(self.held.piece, self.held.piece.MINOES_COORDS):
mino.coord = coord
if self.matrix.piece:
self.matrix.piece.coord = self.MATRIX_PIECE_COORD
self.matrix.ghost = self.matrix.piece.ghost()
self.on_hold(self.held.piece, self.matrix.piece, self.matrix.ghost)
self.falling_phase()
else:
self.generation_phase()
self.on_hold(self.held.piece, self.matrix.piece, self.matrix.ghost)
self.on_hold(self.held.piece)
self.generation_phase(self.matrix.piece)
def on_hold(self, held_piece, falling_piece, ghost_piece):
def on_hold(self, held_piece):
pass
T_SLOT_COORDS = (Coord(-1, 1), Coord(1, 1), Coord(-1, 1), Coord(-1, -1))
@ -418,21 +418,25 @@ class TetrisLogic:
return not self.matrix.cell_is_free(t_slot_coord)
def pause(self):
self.phase = Phase.PAUSED
self.stop_all()
self.pressed_actions = []
self.auto_repeat = False
self.stop(self.repeat_action)
self.timer.cancel(self.repeat_action)
self.on_pause()
def on_pause(self):
pass
def resume(self):
self.phase = Phase.FALLING
self.start(self.fall, self.stats.fall_delay)
if self.phase == Phase.LOCK:
self.start(self.locks_down, self.stats.lock_delay)
self.start(self.stats.update_time, 1)
self.timer.postpone(self.lock_phase, self.stats.fall_delay)
if self.matrix.piece.locked:
self.timer.postpone(self.locks_down, self.stats.lock_delay)
self.timer.postpone(self.stats.update_time, 1)
self.on_resume()
def on_resume(self):
pass
def game_over(self):
self.phase = Phase.OVER
self.stop_all()
self.save_high_score()
self.on_game_over()
@ -441,30 +445,26 @@ class TetrisLogic:
pass
def stop_all(self):
self.stop(self.fall)
self.stop(self.locks_down)
self.stop(self.stats.update_time)
self.timer.cancel(self.lock_phase)
self.timer.cancel(self.locks_down)
self.timer.cancel(self.stats.update_time)
def do_action(self, action):
action()
if action in self.autorepeatable_actions:
self.auto_repeat = False
self.pressed_actions.append(action)
if action == self.soft_drop:
delay = self.stats.fall_delay / 20
else:
delay = self.AUTOREPEAT_DELAY
self.restart(self.repeat_action, delay)
self.timer.reset(self.repeat_action, delay)
def repeat_action(self):
if self.pressed_actions:
if not self.pressed_actions:
return
self.pressed_actions[-1]()
if not self.auto_repeat:
self.auto_repeat = True
self.restart(self.repeat_action, self.AUTOREPEAT_PERIOD)
else:
self.auto_repeat = False
self.stop(self.repeat_action)
self.timer.postpone(self.repeat_action, self.AUTOREPEAT_PERIOD)
def remove_action(self, action):
if action in self.autorepeatable_actions:
@ -492,13 +492,3 @@ High score is set to 0"""
crypted_high_score = self.stats.high_score ^ CRYPT_KEY
crypted_high_score = pickle.dumps(crypted_high_score)
return crypted_high_score
def start(task, period):
raise Warning("TetrisLogic.start is not implemented.")
def stop(self, task):
raise Warning("TetrisLogic.stop is not implemented.")
def restart(self, task, period):
self.stop(task)
self.start(task, period)

View File

@ -51,6 +51,7 @@ class TetrominoBase(list):
self.orientation = 0
self.last_rotation_point = None
self.hold_enabled = True
self.locked = False
def ghost(self):
return type(self)()

View File

@ -37,17 +37,3 @@ class Color:
ORANGE = 4
RED = 5
YELLOW = 6
class Phase:
STARTING = "STARTING"
GENERATION = "GENERATION"
FALLING = "FALLING"
LOCK = "LOCK"
PATTERN = "PATTERN"
ANIMATE = "ANIMATE"
ELIMINATE = "ELIMINATE"
COMPLETION = "COMPLETION"
PAUSED = "PAUSED"
OVER = "OVER"