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@ -1,7 +1,7 @@
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# -*- coding: utf-8 -*-
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import pickle
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from .utils import Coord, Movement, Rotation, T_Spin, Phase
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from .utils import Coord, Movement, Rotation, T_Spin
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from .tetromino import Tetromino, T_Tetrimino
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from .consts import (
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LINES,
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@ -19,6 +19,18 @@ LINES_CLEAR_NAME = "LINES_CLEAR_NAME"
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CRYPT_KEY = 987943759387540938469837689379857347598347598379584857934579343
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class AbstractTimer:
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def postpone(task, delay):
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raise Warning("AbstractTimer.postpone is not implemented.")
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def cancel(self, task):
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raise Warning("AbstractTimer.stop is not implemented.")
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def reset(self, task, period):
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self.timer.cancel(task)
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self.timer.postpone(task, period)
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class PieceContainer:
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def __init__(self):
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self.piece = None
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@ -49,6 +61,18 @@ class Matrix(list, PieceContainer):
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0 <= coord.x < self.collumns and 0 <= coord.y and not self[coord.y][coord.x]
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)
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def space_to_move(self, potential_coord, minoes_coord):
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return all(
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self.cell_is_free(potential_coord + mino_coord)
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for mino_coord in minoes_coord
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)
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def space_to_fall(self):
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return self.space_to_move(
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self.piece.coord + Movement.DOWN,
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(mino.coord for mino in self.piece),
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)
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class NextQueue(PieceContainer):
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def __init__(self, nb_pieces):
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@ -133,17 +157,16 @@ class Stats:
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class TetrisLogic:
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LINES = LINES
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COLLUMNS = COLLUMNS
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NEXT_PIECES = NEXT_PIECES
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# These class attributes can be redefined on inheritance
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AUTOREPEAT_DELAY = AUTOREPEAT_DELAY
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AUTOREPEAT_PERIOD = AUTOREPEAT_PERIOD
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MATRIX_PIECE_COORD = MATRIX_PIECE_COORD
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timer = AbstractTimer()
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def __init__(self, lines=LINES, collumns=COLLUMNS, next_pieces=NEXT_PIECES):
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self.stats = Stats()
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self.load_high_score()
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self.phase = Phase.STARTING
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self.held = HoldQueue()
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self.matrix = Matrix(lines, collumns)
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self.next = NextQueue(next_pieces)
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@ -154,12 +177,11 @@ class TetrisLogic:
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self.stats.new_game(level)
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self.pressed_actions = []
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self.auto_repeat = False
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self.matrix.reset()
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self.next.pieces = [Tetromino() for n in range(self.next.nb_pieces)]
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self.held.piece = None
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self.start(self.stats.update_time, 1)
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self.timer.postpone(self.stats.update_time, 1)
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self.on_new_game(self.next.pieces)
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self.new_level()
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@ -175,13 +197,15 @@ class TetrisLogic:
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def on_new_level(self, level):
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pass
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def generation_phase(self):
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self.phase = Phase.GENERATION
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self.matrix.piece = self.next.pieces.pop(0)
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self.next.pieces.append(Tetromino())
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def generation_phase(self, held_piece=None):
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if not held_piece:
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self.matrix.piece = self.next.pieces.pop(0)
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self.next.pieces.append(Tetromino())
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self.matrix.piece.coord = self.MATRIX_PIECE_COORD
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self.matrix.ghost = self.matrix.piece.ghost()
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self.refresh_ghost()
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if self.pressed_actions:
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self.timer.postpone(self.repeat_action, self.AUTOREPEAT_DELAY)
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self.on_generation_phase(
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self.matrix, self.matrix.piece, self.matrix.ghost, self.next.pieces
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@ -195,7 +219,7 @@ class TetrisLogic:
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self.matrix.ghost.coord = self.matrix.piece.coord
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for ghost_mino, current_mino in zip(self.matrix.ghost, self.matrix.piece):
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ghost_mino.coord = current_mino.coord
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while self.space_to_move(
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while self.matrix.space_to_move(
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self.matrix.ghost.coord + Movement.DOWN,
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(mino.coord for mino in self.matrix.ghost),
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):
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@ -205,23 +229,26 @@ class TetrisLogic:
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pass
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def falling_phase(self):
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self.phase = Phase.FALLING
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self.stop(self.locks_down)
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self.start(self.fall, self.stats.fall_delay)
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self.timer.cancel(self.lock_phase)
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self.matrix.piece.locked = False
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self.timer.postpone(self.lock_phase, self.stats.fall_delay)
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self.on_falling_phase(self.matrix.piece, self.matrix.ghost)
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if self.pressed_actions:
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self.start(self.repeat_action, self.AUTOREPEAT_DELAY)
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def on_falling_phase(self, falling_piece, ghost_piece):
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pass
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def fall(self):
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self.move(Movement.DOWN)
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def lock_phase(self):
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self.matrix.piece.locked = True
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if not self.move(Movement.DOWN):
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self.locks_down()
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def on_lock_phase(self, falling_piece):
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pass
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def move(self, movement, rotated_coords=None, lock=True):
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potential_coord = self.matrix.piece.coord + movement
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portential_minoes_coords = rotated_coords or (mino.coord for mino in self.matrix.piece)
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if self.space_to_move(potential_coord, portential_minoes_coords):
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if self.matrix.space_to_move(potential_coord, portential_minoes_coords):
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self.matrix.piece.coord = potential_coord
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if rotated_coords:
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for mino, coord in zip(self.matrix.piece, rotated_coords):
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@ -229,20 +256,16 @@ class TetrisLogic:
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self.refresh_ghost()
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if movement != Movement.DOWN:
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self.matrix.piece.last_rotation_point = None
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if self.space_to_fall:
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if self.matrix.space_to_fall:
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self.falling_phase()
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else:
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self.lock_phase()
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self.on_lock_phase(self.matrix.piece)
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if self.matrix.piece.locked:
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self.timer.reset(self.locks_down, self.stats.lock_delay)
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return True
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else:
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return False
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def space_to_fall(self):
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return self.space_to_move(
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self.matrix.piece.coord + Movement.DOWN,
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(mino.coord for mino in self.matrix.piece),
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)
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def rotate(self, rotation):
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rotated_coords = tuple(
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Coord(rotation * mino.coord.y, -rotation * mino.coord.x)
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@ -260,24 +283,7 @@ class TetrisLogic:
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else:
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return False
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def lock_phase(self):
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self.phase = Phase.LOCK
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self.on_lock_phase(self.matrix.piece)
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self.restart(self.locks_down, self.stats.lock_delay)
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def on_lock_phase(self, locked_piece):
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pass
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def space_to_move(self, potential_coord, minoes_coord):
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return all(
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self.matrix.cell_is_free(potential_coord + mino_coord)
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for mino_coord in minoes_coord
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)
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def locks_down(self):
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self.stop(self.locks_down)
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self.stop(self.fall)
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# Game over
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if all(
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(mino.coord + self.matrix.piece.coord).y >= self.matrix.lines
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@ -286,9 +292,7 @@ class TetrisLogic:
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self.game_over()
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return
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if self.pressed_actions:
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self.auto_repeat = False
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self.stop(self.repeat_action)
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self.timer.cancel(self.repeat_action)
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for mino in self.matrix.piece:
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coord = mino.coord + self.matrix.piece.coord
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@ -297,7 +301,7 @@ class TetrisLogic:
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self.on_locks_down(self.matrix, self.matrix.piece)
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self.phase = Phase.PATTERN
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#Pattern phase
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# T-Spin
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if (
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@ -326,16 +330,18 @@ class TetrisLogic:
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if lines_cleared:
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self.stats.lines_cleared += lines_cleared
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self.phase = Phase.ANIMATE
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# Animate phase
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self.on_animate_phase(self.matrix, self.lines_to_remove)
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self.phase = Phase.ELIMINATE
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# Eliminate phase
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self.on_eliminate_phase(self.matrix, self.lines_to_remove)
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for y in self.lines_to_remove:
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self.matrix.pop(y)
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self.matrix.append_new_line()
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self.phase = Phase.COMPLETION
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# Completion phase
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pattern_name, pattern_score, nb_combo, combo_score = self.stats.locks_down(
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t_spin, lines_cleared
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)
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@ -379,7 +385,8 @@ class TetrisLogic:
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return moved
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def hard_drop(self):
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self.stop(self.locks_down)
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self.timer.cancel(self.lock_phase)
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self.timer.cancel(self.locks_down)
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while self.move(Movement.DOWN, lock=False):
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self.stats.score += 2
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self.locks_down()
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@ -389,23 +396,16 @@ class TetrisLogic:
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return
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self.matrix.piece.hold_enabled = False
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self.stop(self.locks_down)
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self.stop(self.fall)
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self.timer.cancel(self.lock_phase)
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self.matrix.piece, self.held.piece = self.held.piece, self.matrix.piece
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for mino, coord in zip(self.held.piece, self.held.piece.MINOES_COORDS):
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mino.coord = coord
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if self.matrix.piece:
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self.matrix.piece.coord = self.MATRIX_PIECE_COORD
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self.matrix.ghost = self.matrix.piece.ghost()
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self.on_hold(self.held.piece, self.matrix.piece, self.matrix.ghost)
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self.falling_phase()
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else:
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self.generation_phase()
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self.on_hold(self.held.piece, self.matrix.piece, self.matrix.ghost)
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self.on_hold(self.held.piece)
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self.generation_phase(self.matrix.piece)
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def on_hold(self, held_piece, falling_piece, ghost_piece):
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def on_hold(self, held_piece):
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pass
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T_SLOT_COORDS = (Coord(-1, 1), Coord(1, 1), Coord(-1, 1), Coord(-1, -1))
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@ -418,21 +418,25 @@ class TetrisLogic:
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return not self.matrix.cell_is_free(t_slot_coord)
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def pause(self):
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self.phase = Phase.PAUSED
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self.stop_all()
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self.pressed_actions = []
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self.auto_repeat = False
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self.stop(self.repeat_action)
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self.timer.cancel(self.repeat_action)
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self.on_pause()
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def on_pause(self):
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pass
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def resume(self):
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self.phase = Phase.FALLING
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self.start(self.fall, self.stats.fall_delay)
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if self.phase == Phase.LOCK:
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self.start(self.locks_down, self.stats.lock_delay)
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self.start(self.stats.update_time, 1)
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self.timer.postpone(self.lock_phase, self.stats.fall_delay)
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if self.matrix.piece.locked:
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self.timer.postpone(self.locks_down, self.stats.lock_delay)
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self.timer.postpone(self.stats.update_time, 1)
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self.on_resume()
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def on_resume(self):
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pass
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def game_over(self):
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self.phase = Phase.OVER
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self.stop_all()
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self.save_high_score()
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self.on_game_over()
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@ -441,30 +445,26 @@ class TetrisLogic:
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pass
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def stop_all(self):
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self.stop(self.fall)
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self.stop(self.locks_down)
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self.stop(self.stats.update_time)
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self.timer.cancel(self.lock_phase)
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self.timer.cancel(self.locks_down)
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self.timer.cancel(self.stats.update_time)
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def do_action(self, action):
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action()
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if action in self.autorepeatable_actions:
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self.auto_repeat = False
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self.pressed_actions.append(action)
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if action == self.soft_drop:
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delay = self.stats.fall_delay / 20
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else:
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delay = self.AUTOREPEAT_DELAY
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self.restart(self.repeat_action, delay)
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self.timer.reset(self.repeat_action, delay)
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def repeat_action(self):
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|
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if self.pressed_actions:
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self.pressed_actions[-1]()
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if not self.auto_repeat:
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self.auto_repeat = True
|
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self.restart(self.repeat_action, self.AUTOREPEAT_PERIOD)
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else:
|
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self.auto_repeat = False
|
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|
self.stop(self.repeat_action)
|
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|
|
|
if not self.pressed_actions:
|
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|
return
|
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|
self.pressed_actions[-1]()
|
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|
|
|
self.timer.postpone(self.repeat_action, self.AUTOREPEAT_PERIOD)
|
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def remove_action(self, action):
|
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|
|
|
if action in self.autorepeatable_actions:
|
|
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|
@ -492,13 +492,3 @@ High score is set to 0"""
|
|
|
|
|
crypted_high_score = self.stats.high_score ^ CRYPT_KEY
|
|
|
|
|
crypted_high_score = pickle.dumps(crypted_high_score)
|
|
|
|
|
return crypted_high_score
|
|
|
|
|
|
|
|
|
|
def start(task, period):
|
|
|
|
|
raise Warning("TetrisLogic.start is not implemented.")
|
|
|
|
|
|
|
|
|
|
def stop(self, task):
|
|
|
|
|
raise Warning("TetrisLogic.stop is not implemented.")
|
|
|
|
|
|
|
|
|
|
def restart(self, task, period):
|
|
|
|
|
self.stop(task)
|
|
|
|
|
self.start(task, period)
|
|
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|