diff --git a/tetrislogic.py b/tetrislogic.py index f8a90aa..a7e38c4 100644 --- a/tetrislogic.py +++ b/tetrislogic.py @@ -237,7 +237,7 @@ class TetrisLogic(): if self.level > 15: self.lock_delay = 0.5 * pow(0.9, self.level-15) self.show_text("LEVEL\n{:n}".format(self.level)) - self.scheduler.start(self.drop, self.fall_delay) + self.scheduler.start(self.fall, self.fall_delay) self.new_current_piece() def new_current_piece(self): @@ -276,21 +276,21 @@ class TetrisLogic(): self.ghost_piece.position += Movement.DOWN def soft_drop(self): - if self.drop(): + if self.move(Movement.DOWN): self.add_to_score(1) return True else: return False def hard_drop(self): - while self.move(Movement.DOWN, prelock_on_stuck=False): + while self.move(Movement.DOWN, prelock=False): self.add_to_score(2) self.lock() - def drop(self): + def fall(self): self.move(Movement.DOWN) - def move(self, movement, prelock_on_stuck=True): + def move(self, movement, prelock=True): potential_position = self.current_piece.position + movement if self.can_move(potential_position, self.current_piece.minoes_positions): if self.current_piece.prelocked: @@ -301,7 +301,7 @@ class TetrisLogic(): return True else: if ( - prelock_on_stuck and not self.current_piece.prelocked + prelock and not self.current_piece.prelocked and movement == Movement.DOWN ): self.current_piece.prelocked = True @@ -432,7 +432,7 @@ class TetrisLogic(): self.add_to_score(lock_score) if self.goal <= 0: - self.scheduler.stop(self.drop) + self.scheduler.stop(self.fall) self.new_level() else: self.new_current_piece() @@ -457,7 +457,7 @@ class TetrisLogic(): def pause(self): self.state = State.PAUSED - self.scheduler.stop(self.drop) + self.scheduler.stop(self.fall) self.scheduler.stop(self.lock) self.scheduler.stop(self.update_time) self.pressed_actions = [] @@ -465,14 +465,14 @@ class TetrisLogic(): def resume(self): self.state = State.PLAYING - self.scheduler.start(self.drop, self.fall_delay) + self.scheduler.start(self.fall, self.fall_delay) if self.current_piece.prelocked: self.scheduler.start(self.lock, self.lock_delay) self.scheduler.start(self.update_time, 1) def game_over(self): self.state = State.OVER - self.scheduler.stop(self.drop) + self.scheduler.stop(self.fall) self.scheduler.stop(self.update_time) self.scheduler.stop(self.repeat_action) self.save_high_score() @@ -485,10 +485,7 @@ class TetrisLogic(): if action in self.autorepeatable_actions: self.stop_autorepeat() self.pressed_actions.append(action) - if action == self.drop: - self.scheduler.start(self.repeat_action, AUTOREPEAT_PERIOD) - else: - self.scheduler.start(self.repeat_action, AUTOREPEAT_DELAY) + self.scheduler.start(self.repeat_action, AUTOREPEAT_DELAY) def repeat_action(self): if self.pressed_actions: