restart prelock
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@ -209,34 +209,6 @@ class TetrArcade(tetrislogic.TetrisLogic, arcade.Window):
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self.matrix_bg.alpha = MATRIX_BG_ALPHA
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self.matrix.sprites = MatrixSprites(self.matrix)
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def on_hide(self):
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self.pause()
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def on_resize(self, width, height):
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super().on_resize(width, height)
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center_x = width / 2
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center_y = height / 2
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self.scale = min(width/WINDOW_WIDTH, height/WINDOW_HEIGHT)
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self.bg.scale = max(width/WINDOW_WIDTH, height/WINDOW_HEIGHT)
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self.bg.center_x = center_x
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self.bg.center_y = center_y
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self.matrix_bg.scale = self.scale
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self.matrix_bg.center_x = center_x
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self.matrix_bg.center_y = center_y
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self.matrix_bg.left = int(self.matrix_bg.left)
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self.matrix_bg.top = int(self.matrix_bg.top)
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self.matrix.sprites.resize(self.scale)
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for tetromino in [self.held, self.current, self.ghost] + self.next:
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if tetromino:
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tetromino.sprites.resize(self.scale)
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def toggle_fullscreen(self):
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self.set_fullscreen(not self.fullscreen)
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def new_game(self):
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self.highlight_texts = []
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super().new_game()
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@ -388,6 +360,34 @@ class TetrArcade(tetrislogic.TetrisLogic, arcade.Window):
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anchor_y = 'center'
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)
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def on_hide(self):
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self.pause()
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def toggle_fullscreen(self):
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self.set_fullscreen(not self.fullscreen)
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def on_resize(self, width, height):
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super().on_resize(width, height)
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center_x = width / 2
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center_y = height / 2
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self.scale = min(width/WINDOW_WIDTH, height/WINDOW_HEIGHT)
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self.bg.scale = max(width/WINDOW_WIDTH, height/WINDOW_HEIGHT)
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self.bg.center_x = center_x
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self.bg.center_y = center_y
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self.matrix_bg.scale = self.scale
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self.matrix_bg.center_x = center_x
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self.matrix_bg.center_y = center_y
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self.matrix_bg.left = int(self.matrix_bg.left)
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self.matrix_bg.top = int(self.matrix_bg.top)
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self.matrix.sprites.resize(self.scale)
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for tetromino in [self.held, self.current, self.ghost] + self.next:
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if tetromino:
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tetromino.sprites.resize(self.scale)
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def load_high_score(self):
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try:
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with open(HIGH_SCORE_PATH, "r") as f:
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@ -216,6 +216,7 @@ class TetrisLogic():
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self.current.coord + Movement.DOWN,
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(mino.coord for mino in self.current)
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):
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self.restart(self.lock, self.lock_delay)
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return
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# Start lock
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