Terminis/terminis/terminis.py
adrienmalin d29d269588 Path
2019-02-10 17:59:15 +01:00

719 lines
25 KiB
Python

# -*- coding: utf-8 -*-
import sys
try:
import curses
except ImportError:
print("This program requires curses.")
print("You can install it on Windows with:")
print("pip install --user windows-curses")
sys.exit(1)
import random
import sched
import time
import os
import configparser
DIR_NAME = "Terminis"
if sys.platform == "win32":
DATA_PATH = os.environ.get("appdata", os.path.expanduser("~\Appdata\Roaming"))
CONFIG_PATH = DATA_PATH
else:
DATA_PATH = os.environ.get("XDG_DATA_HOME", os.path.expanduser("~/.local/share"))
CONFIG_PATH = os.environ.get("XDG_CONFIG_HOME", os.path.expanduser("~/.config"))
DATA_PATH = os.path.join(DATA_PATH, DIR_NAME)
CONFIG_PATH = os.path.join(CONFIG_PATH, DIR_NAME)
class Rotation:
CLOCKWISE = 1
COUNTERCLOCKWISE = -1
class Color:
BLACK = 0
WHITE = 1
YELLOW = 2
RED = 3
GREEN = 4
BLUE = 5
MAGENTA = 6
CYAN = 7
ORANGE = 8
class Point:
def __init__(self, x, y):
self.x = x
self.y = y
def __add__(self, other):
return Point(self.x+other.x, self.y+other.y)
def __repr__(self):
return "(%d,%d)" % (self.x, self.y)
class Movement:
LEFT = Point(-1, 0)
RIGHT = Point(1, 0)
DOWN = Point(0, 1)
STILL = Point(0, 0)
class Screen:
def __enter__(self):
self.scr = curses.initscr()
curses.def_shell_mode()
if curses.has_colors():
self.init_colors()
curses.noecho()
curses.cbreak()
self.scr.keypad(True)
curses.curs_set(0)
self.scr.clear()
self.scr.nodelay(True)
self.scr.leaveok(True)
self.scr.getch()
return self.scr
def init_colors(self):
curses.start_color()
if curses.COLORS >= 16:
if curses.can_change_color():
curses.init_color(curses.COLOR_YELLOW, 1000, 500, 0)
curses.init_pair(Color.ORANGE, curses.COLOR_YELLOW, curses.COLOR_YELLOW)
curses.init_pair(Color.RED, curses.COLOR_RED+8, curses.COLOR_RED+8)
curses.init_pair(Color.GREEN, curses.COLOR_GREEN+8, curses.COLOR_GREEN+8)
curses.init_pair(Color.YELLOW, curses.COLOR_YELLOW+8, curses.COLOR_YELLOW+8)
curses.init_pair(Color.BLUE, curses.COLOR_BLUE+8, curses.COLOR_BLUE+8)
curses.init_pair(Color.MAGENTA, curses.COLOR_MAGENTA+8, curses.COLOR_MAGENTA+8)
curses.init_pair(Color.CYAN, curses.COLOR_CYAN+8, curses.COLOR_CYAN+8)
curses.init_pair(Color.WHITE, curses.COLOR_WHITE+8, curses.COLOR_WHITE+8)
else:
curses.init_pair(Color.ORANGE, curses.COLOR_YELLOW, curses.COLOR_YELLOW)
curses.init_pair(Color.RED, curses.COLOR_RED, curses.COLOR_RED)
curses.init_pair(Color.GREEN, curses.COLOR_GREEN, curses.COLOR_GREEN)
curses.init_pair(Color.YELLOW, curses.COLOR_WHITE, curses.COLOR_WHITE)
curses.init_pair(Color.BLUE, curses.COLOR_BLUE, curses.COLOR_BLUE)
curses.init_pair(Color.MAGENTA, curses.COLOR_MAGENTA, curses.COLOR_MAGENTA)
curses.init_pair(Color.CYAN, curses.COLOR_CYAN, curses.COLOR_CYAN)
curses.init_pair(Color.WHITE, curses.COLOR_WHITE, curses.COLOR_WHITE)
def __exit__(self, type, value, traceback):
curses.reset_shell_mode()
curses.nocbreak()
curses.echo()
self.scr.keypad(False)
curses.endwin()
class Mino:
def __init__(self, position, color):
self.position = position
self.color = color
class Tetromino:
SUPER_ROTATION_SYSTEM = (
{
Rotation.COUNTERCLOCKWISE: (Point(0, 0), Point(1, 0), Point(1, -1), Point(0, 2), Point(1, 2)),
Rotation.CLOCKWISE: (Point(0, 0), Point(-1, 0), Point(-1, -1), Point(0, 2), Point(-1, 2)),
},
{
Rotation.COUNTERCLOCKWISE: (Point(0, 0), Point(1, 0), Point(1, 1), Point(0, -2), Point(1, -2)),
Rotation.CLOCKWISE: (Point(0, 0), Point(1, 0), Point(1, 1), Point(0, -2), Point(1, -2)),
},
{
Rotation.COUNTERCLOCKWISE: (Point(0, 0), Point(-1, 0), Point(-1, -1), Point(0, 2), Point(-1, 2)),
Rotation.CLOCKWISE: (Point(0, 0), Point(1, 0), Point(1, -1), Point(0, 2), Point(1, 2)),
},
{
Rotation.COUNTERCLOCKWISE: (Point(0, 0), Point(-1, 0), Point(-1, 1), Point(0, -2), Point(-1, -2)),
Rotation.CLOCKWISE: (Point(0, 0), Point(-1, 0), Point(-1, 1), Point(0, 2), Point(-1, -2))
}
)
lock_delay = 0.5
fall_delay = 1
def __init__(self, matrix, position):
self.matrix = matrix
self.position = position
self.minoes = tuple(
Mino(position, self.COLOR)
for position in self.MINOES_POSITIONS
)
self.orientation = 0
self.rotation_point_5_used = False
self.rotated_last = False
self.scheduler = matrix.game.scheduler
self.lock_timer = None
self.fall_timer = None
self.hold_enabled = True
def move(self, movement, lock=True):
potential_position = self.position + movement
if all(
self.matrix.is_free_cell(mino.position+potential_position)
for mino in self.minoes
):
self.position = potential_position
self.postpone_lock()
self.rotated_last = False
self.matrix.refresh()
return True
else:
if lock and movement == Movement.DOWN:
self.locking()
return False
def soft_drop(self):
if self.move(Movement.DOWN):
self.matrix.game.stats.piece_dropped(1)
def hard_drop(self):
if self.lock_timer:
self.scheduler.cancel(self.lock_timer)
self.lock_timer = None
lines = 0
while self.move(Movement.DOWN, lock=False):
lines += 2
self.matrix.game.stats.piece_dropped(lines)
self.lock()
def rotate(self, direction):
potential_minoes_positions = tuple(
Point(-direction*mino.position.y, direction*mino.position.x)
for mino in self.minoes
)
for rotation_point, liberty_degree in enumerate(self.SUPER_ROTATION_SYSTEM[self.orientation][direction], start=1):
potential_position = self.position + liberty_degree
if all(
self.matrix.is_free_cell(potential_mino_position+potential_position)
for potential_mino_position in potential_minoes_positions
):
self.orientation = (self.orientation+direction) % 4
self.position = potential_position
for mino, potential_mino_position in zip(self.minoes, potential_minoes_positions):
mino.position = potential_mino_position
self.postpone_lock()
self.rotated_last = True
if rotation_point == 5:
self.rotation_point_5_used = True
self.matrix.refresh()
return True
else:
return False
def fall(self):
self.fall_timer = self.scheduler.enter(self.fall_delay, 2, self.fall, tuple())
return self.move(Movement.DOWN)
def locking(self):
if not self.lock_timer:
self.lock_timer = self.scheduler.enter(self.lock_delay, 1, self.lock, tuple())
self.matrix.refresh()
def postpone_lock(self):
if self.lock_timer:
self.scheduler.cancel(self.lock_timer)
self.lock_timer = self.scheduler.enter(self.lock_delay, 1, self.lock, tuple())
def lock(self):
self.lock_timer = None
if not self.move(Movement.DOWN, lock=False):
if self.fall_timer:
self.scheduler.cancel(self.fall_timer)
self.fall_timer = None
if all(self.position.y + mino.position.y <= 0 for mino in self.minoes):
self.matrix.game.over()
else:
self.matrix.lock(self.t_spin())
def t_spin(self):
return ""
class O(Tetromino):
MINOES_POSITIONS = (Point(0, 0), Point(1, 0), Point(0, -1), Point(1, -1))
COLOR = Color.YELLOW
def rotate(self, direction):
return False
class I(Tetromino):
SUPER_ROTATION_SYSTEM = (
{
Rotation.COUNTERCLOCKWISE: (Point(0, 1), Point(-1, 1), Point(2, 1), Point(-1, -1), Point(2, 2)),
Rotation.CLOCKWISE: (Point(1, 0), Point(-1, 0), Point(2, 0), Point(-1, 1), Point(2, -2)),
},
{
Rotation.COUNTERCLOCKWISE: (Point(-1, 0), Point(1, 0), Point(-2, 0), Point(1, -1), Point(-2, 2)),
Rotation.CLOCKWISE: (Point(0, 1), Point(-1, 1), Point(2, 1), Point(-1, -1), Point(2, 2)),
},
{
Rotation.COUNTERCLOCKWISE: (Point(0, -1), Point(1, -1), Point(-2, -1), Point(1, 1), Point(-2, -2)),
Rotation.CLOCKWISE: (Point(-1, 0), Point(1, 0), Point(-2, 0), Point(1, -1), Point(-2, 2)),
},
{
Rotation.COUNTERCLOCKWISE: (Point(1, 0), Point(-1, 0), Point(2, 0), Point(-1, 1), Point(2, -2)),
Rotation.CLOCKWISE: (Point(0, 1), Point(1, -1), Point(-2, -1), Point(1, 1), Point(-2, -2)),
},
)
MINOES_POSITIONS = (Point(-1, 0), Point(0, 0), Point(1, 0), Point(2, 0))
COLOR = Color.CYAN
class T(Tetromino):
MINOES_POSITIONS = (Point(-1, 0), Point(0, 0), Point(0, -1), Point(1, 0))
COLOR = Color.MAGENTA
T_SLOT = (Point(-1, -1), Point(1, -1), Point(1, 1), Point(-1, 1))
def t_spin(self):
if self.rotated_last:
a = not self.matrix.is_free_cell(self.position + self.T_SLOT[self.orientation])
b = not self.matrix.is_free_cell(self.position + self.T_SLOT[(1+self.orientation)%4])
c = not self.matrix.is_free_cell(self.position + self.T_SLOT[(3+self.orientation)%4])
d = not self.matrix.is_free_cell(self.position + self.T_SLOT[(2+self.orientation)%4])
if self.rotation_point_5_used or (a and b and (c or d)):
return "T-SPIN"
elif c and d and (a or b):
return "MINI T-SPIN"
return ""
class L(Tetromino):
MINOES_POSITIONS = (Point(-1, 0), Point(0, 0), Point(1, 0), Point(1, -1))
COLOR = Color.ORANGE
class J(Tetromino):
MINOES_POSITIONS = (Point(-1, -1), Point(-1, 0), Point(0, 0), Point(1, 0))
COLOR = Color.BLUE
class S(Tetromino):
MINOES_POSITIONS = (Point(-1, 0), Point(0, 0), Point(0, -1), Point(1, -1))
COLOR = Color.GREEN
class Z(Tetromino):
MINOES_POSITIONS = (Point(-1, -1), Point(0, -1), Point(0, 0), Point(1, 0))
COLOR = Color.RED
class Window:
def __init__(self, width, height, begin_x, begin_y):
self.window = curses.newwin(height, width, begin_y, begin_x)
self.has_colors = curses.has_colors()
if self.TITLE:
self.title_begin_x = (width-len(self.TITLE)) // 2 + 1
self.piece = None
self.refresh()
def draw_border(self):
self.window.erase()
self.window.border()
if self.TITLE:
self.window.addstr(0, self.title_begin_x, self.TITLE, curses.A_BOLD)
def draw_piece(self):
if self.piece:
color = Color.WHITE|curses.A_BLINK if self.piece.lock_timer else self.piece.COLOR
for mino in self.piece.minoes:
position = mino.position + self.piece.position
self.draw_mino(position.x, position.y, color)
def draw_mino(self, x, y, color):
if y >= 0:
if self.has_colors:
self.window.addstr(y, x*2+1, "██", curses.color_pair(color))
else:
self.window.addstr(y, x*2+1, "██")
class Matrix(Window):
NB_COLS = 10
NB_LINES = 21
WIDTH = NB_COLS*2+2
HEIGHT = NB_LINES+1
PIECE_POSITION = Point(4, 0)
TITLE = ""
def __init__(self, game, begin_x, begin_y):
begin_x += (game.WIDTH - self.WIDTH) // 2
begin_y += (game.HEIGHT - self.HEIGHT) // 2
self.game = game
self.cells = [
[None for x in range(self.NB_COLS)]
for y in range(self.NB_LINES)
]
Window.__init__(self, self.WIDTH, self.HEIGHT, begin_x, begin_y)
def refresh(self, paused=False):
self.draw_border()
if paused:
self.window.addstr(11, 9, "PAUSE", curses.A_BOLD)
else:
for y, line in enumerate(self.cells):
for x, mino in enumerate(line):
if mino:
self.draw_mino(x, y, mino.color)
self.draw_piece()
self.window.refresh()
def is_free_cell(self, position):
return (
0 <= position.x < self.NB_COLS
and position.y < self.NB_LINES
and not (position.y >= 0 and self.cells[position.y][position.x])
)
def lock(self, t_spin):
for mino in self.piece.minoes:
position = mino.position + self.piece.position
if position.y >= 0:
self.cells[position.y][position.x] = mino
nb_lines_cleared = 0
for y, line in enumerate(self.cells):
if all(mino for mino in line):
self.cells.pop(y)
self.cells.insert(0, [None for x in range(self.NB_COLS)])
nb_lines_cleared += 1
self.game.stats.piece_locked(nb_lines_cleared, t_spin)
self.game.new_piece()
class HoldNext(Window):
HEIGHT = 6
PIECE_POSITION = Point(6, 3)
def __init__(self, width, begin_x, begin_y):
Window.__init__(self, width, self.HEIGHT, begin_x, begin_y)
def refresh(self, paused=False):
self.draw_border()
if not paused:
self.draw_piece()
self.window.refresh()
class Hold(HoldNext):
TITLE = "HOLD"
class Next(HoldNext):
TITLE = "NEXT"
class Stats(Window):
SCORES = (
{"": 0, "MINI T-SPIN": 1, "T-SPIN": 4},
{"": 1, "MINI T-SPIN": 2, "T-SPIN": 8},
{"": 3, "T-SPIN": 12},
{"": 5, "T-SPIN": 16},
{"": 8}
)
LINES_CLEARED_NAMES = ("", "SINGLE", "DOUBLE", "TRIPLE", "TETRIS")
TITLE = "STATS"
FILE_NAME = ".high_score"
FILE_PATH = os.path.join(DATA_PATH, FILE_NAME)
def __init__(self, game, width, height, begin_x, begin_y, level):
self.game = game
self.width = width
self.height = height
self.level = level - 1
self.goal = 0
self.score = 0
self.load()
self.time = time.time()
self.lines_cleared = 0
self.clock_timer = None
Window.__init__(self, width, height, begin_x, begin_y)
def load(self):
try:
with open(self.FILE_PATH, "r") as f:
self.high_score = int(f.read())
except:
self.high_score = 0
def refresh(self):
self.draw_border()
if self.score >= self.high_score:
self.window.addstr(2, 2, "SCORE\t%d" % self.score, curses.A_BOLD|curses.A_BLINK)
else:
self.window.addstr(2, 2, "SCORE\t%d" % self.score)
self.window.addstr(3, 2, "HIGH\t%d" % self.high_score)
t = time.localtime(time.time() - self.time)
self.window.addstr(4, 2, "TIME\t%02d:%02d:%02d" % (t.tm_hour-1, t.tm_min, t.tm_sec))
self.window.addstr(5, 2, "LEVEL\t%d" % self.level)
self.window.addstr(6, 2, "GOAL\t%d" % self.goal)
self.window.addstr(7, 2, "LINES\t%d" % self.lines_cleared)
self.window.refresh()
def clock(self):
self.clock_timer = self.game.scheduler.enter(1, 3, self.clock, tuple())
self.refresh()
def new_level(self):
self.level += 1
if self.level <= 15:
Tetromino.fall_delay = pow(0.8 - ((self.level-1)*0.007), self.level-1)
else:
Tetromino.lock_delay = 0.5 * pow(0.9, self.level-15)
self.goal += 5 * self.level
self.refresh()
def piece_dropped(self, lines):
self.score += lines
if self.score > self.high_score:
self.high_score = self.score
self.refresh()
def piece_locked(self, nb_lines, t_spin):
if nb_lines or t_spin:
self.lines_cleared += nb_lines
s = self.SCORES[nb_lines][t_spin]
self.goal -= s
s *= 100 * self.level
self.score += s
if self.score > self.high_score:
self.high_score = self.score
curses.beep()
if nb_lines == 4 or (nb_lines and t_spin):
curses.flash()
if self.goal <= 0:
self.new_level()
else:
self.refresh()
x = (self.width-len(t_spin)) // 2 + 1
self.window.addstr(self.height-5, x, t_spin)
name = self.LINES_CLEARED_NAMES[nb_lines]
x = (self.width-len(name)) // 2 + 1
self.window.addstr(self.height-4, x, name)
s = str(s)
x = (self.width-len(s)) // 2 + 1
self.window.addstr(self.height-3, x, s)
self.window.refresh()
else:
self.refresh()
def save(self):
if not os.path.exists(DATA_PATH):
os.mkdir(DATA_PATH)
try:
with open(self.FILE_PATH, mode='w') as f:
f.write(str(self.high_score))
except Exception as e:
print("High score could not be saved:")
print(e)
class Config(Window, configparser.SafeConfigParser):
TITLE = "CONTROLS"
FILE_NAME = "config.cfg"
FILE_PATH = os.path.join(CONFIG_PATH, FILE_NAME)
def __init__(self, width, height, begin_x, begin_y):
configparser.SafeConfigParser.__init__(self)
self.optionxform = str
self.add_section("CONTROLS")
self.set("CONTROLS", "MOVE LEFT", "KEY_LEFT")
self.set("CONTROLS", "MOVE RIGHT", "KEY_RIGHT")
self.set("CONTROLS", "SOFT DROP", "KEY_DOWN")
self.set("CONTROLS", "HARD DROP", " ")
self.set("CONTROLS", "ROTATE COUNTER", "KEY_UP")
self.set("CONTROLS", "ROTATE CLOCKWISE", "*")
self.set("CONTROLS", "HOLD", "h")
self.set("CONTROLS", "PAUSE", "p")
self.set("CONTROLS", "QUIT", "q")
if os.path.exists(self.FILE_PATH):
self.read(self.FILE_PATH)
for action, key in self.items("CONTROLS"):
if key == "":
self.set("CONTROLS", action, " ")
else:
if not os.path.exists(CONFIG_PATH):
os.mkdir(CONFIG_PATH)
try:
with open(self.FILE_PATH, 'w') as f:
f.write(
"""# Acceptable values are printable characters ("q", "*", " "...) and curses's constants name starting with "KEY_"
# See https://docs.python.org/3/library/curses.html?highlight=curses#constants
"""
)
self.write(f)
except Exception as e:
print("Configuration could not be saved:")
print(e)
Window.__init__(self, width, height, begin_x, begin_y)
def refresh(self):
self.draw_border()
for y, (action, key) in enumerate(self.items("CONTROLS"), start=2):
if key == " ":
key = "SPACE"
else:
key = key.replace("KEY_", "")
key = key.upper()
self.window.addstr(y, 2, "%s\t%s" % (key, action.upper()))
self.window.refresh()
class Game:
WIDTH = 80
HEIGHT = Matrix.HEIGHT
def __init__(self, scr, level):
self.scr = scr
self.scheduler = sched.scheduler(time.time, self.process_input)
self.random_bag = []
left_x = (curses.COLS-self.WIDTH) // 2
top_y = (curses.LINES-self.HEIGHT) // 2
side_width = (self.WIDTH - Matrix.WIDTH) // 2
side_height = self.HEIGHT - Hold.HEIGHT
right_x = left_x + Matrix.WIDTH + side_width
bottom_y = top_y + Hold.HEIGHT
self.matrix = Matrix(self, left_x, top_y)
self.hold = Hold(side_width, left_x, top_y)
self.next = Next(side_width, right_x, top_y)
self.next.piece = self.random_piece()(self.matrix, Next.PIECE_POSITION)
self.stats = Stats(self, side_width, side_height, left_x, bottom_y, level)
self.config = Config(side_width, side_height, right_x, bottom_y)
self.playing = True
self.paused = False
self.new_piece()
def random_piece(self):
if not self.random_bag:
self.random_bag = [O, I, T, L, J, S, Z]
random.shuffle(self.random_bag)
return self.random_bag.pop()
def new_piece(self, held_piece=None):
if not held_piece:
self.matrix.piece = self.next.piece
self.next.piece = self.random_piece()(self.matrix, Next.PIECE_POSITION)
self.next.refresh()
self.matrix.piece.position = Matrix.PIECE_POSITION
if self.matrix.piece.move(Movement.STILL, lock=False):
self.matrix.piece.fall_timer = self.scheduler.enter(Tetromino.fall_delay, 2, self.matrix.piece.fall, tuple())
else:
self.over()
def play(self):
self.stats.time = time.time()
self.stats.clock_timer = self.scheduler.enter(1, 3, self.stats.clock, tuple())
while self.playing:
self.scheduler.run()
def process_input(self, delay):
end = time.time() + delay
while self.playing and time.time() < end:
try:
key = self.scr.getkey()
except curses.error:
return
else:
if key == self.config["CONTROLS"]["QUIT"]:
self.quit()
elif key == self.config["CONTROLS"]["PAUSE"]:
self.pause()
elif key == self.config["CONTROLS"]["HOLD"]:
self.swap()
elif key == self.config["CONTROLS"]["MOVE LEFT"]:
self.matrix.piece.move(Movement.LEFT)
elif key == self.config["CONTROLS"]["MOVE RIGHT"]:
self.matrix.piece.move(Movement.RIGHT)
elif key == self.config["CONTROLS"]["SOFT DROP"]:
self.matrix.piece.soft_drop()
elif key == self.config["CONTROLS"]["ROTATE COUNTER"]:
self.matrix.piece.rotate(Rotation.COUNTERCLOCKWISE)
elif key == self.config["CONTROLS"]["ROTATE CLOCKWISE"]:
self.matrix.piece.rotate(Rotation.CLOCKWISE)
elif key == self.config["CONTROLS"]["HARD DROP"]:
self.matrix.piece.hard_drop()
def pause(self):
pause_time = time.time()
self.paused = True
self.hold.refresh(paused=True)
self.matrix.refresh(paused=True)
self.next.refresh(paused=True)
self.scr.nodelay(False)
while True:
key = self.scr.getkey()
if key == self.config["CONTROLS"]["QUIT"]:
self.quit()
break
elif key == self.config["CONTROLS"]["PAUSE"]:
self.scr.nodelay(True)
self.hold.refresh()
self.matrix.refresh()
self.next.refresh()
self.stats.time += time.time() - pause_time
break
def swap(self):
if self.matrix.piece.hold_enabled:
if self.matrix.piece.fall_timer:
self.scheduler.cancel(self.matrix.piece.fall_timer)
self.matrix.piece.fall_timer = None
if self.matrix.piece.lock_timer:
self.scheduler.cancel(self.matrix.piece.lock_timer)
self.matrix.piece.lock_timer = None
self.matrix.piece, self.hold.piece = self.hold.piece, self.matrix.piece
self.hold.piece.position = self.hold.PIECE_POSITION
for mino, position in zip(self.hold.piece.minoes, self.hold.piece.MINOES_POSITIONS):
mino.position = position
self.hold.piece.hold_enabled = False
self.hold.refresh()
self.new_piece(self.matrix.piece)
def over(self):
self.matrix.refresh()
self.matrix.window.addstr(10, 9, "GAME", curses.A_BOLD)
self.matrix.window.addstr(11, 9, "OVER", curses.A_BOLD)
self.matrix.window.refresh()
self.scr.nodelay(False)
while self.scr.getkey() != self.config["CONTROLS"]["QUIT"]:
pass
self.quit()
def quit(self):
self.playing = False
if self.matrix.piece.fall_timer:
self.scheduler.cancel(self.matrix.piece.fall_timer)
self.matrix.piece.fall_timer = None
if self.matrix.piece.lock_timer:
self.scheduler.cancel(self.matrix.piece.lock_timer)
self.matrix.piece.lock_timer = None
if self.stats.clock_timer:
self.scheduler.cancel(self.stats.clock_timer)
self.stats.clock_timer = None
self.stats.save()
def main():
if len(sys.argv) >= 2:
try:
level = int(sys.argv[1])
except ValueError:
print("Usage:")
print("python terminis.py [level]")
print(" level: integer between 1 and 15")
sys.exit(1)
else:
level = max(0, level)
level = min(15, level)
else:
level = 1
with Screen() as scr:
game = Game(scr, level)
game.play()
if __name__ == "__main__":
main()