719 lines
		
	
	
		
			25 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			719 lines
		
	
	
		
			25 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
# -*- coding: utf-8 -*-
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import sys
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try:
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    import curses
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except ImportError:
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    print("This program requires curses.")
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    print("You can install it on Windows with:")
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    print("pip install --user windows-curses")
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    sys.exit(1)
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import random
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import sched
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import time
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import os
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import configparser
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DIR_NAME = "Terminis"
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if sys.platform == "win32":
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    DATA_PATH = os.environ.get("appdata", os.path.expanduser("~\Appdata\Roaming"))
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    CONFIG_PATH = DATA_PATH
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else:
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    DATA_PATH = os.environ.get("XDG_DATA_HOME", os.path.expanduser("~/.local/share"))
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    CONFIG_PATH = os.environ.get("XDG_CONFIG_HOME", os.path.expanduser("~/.config"))
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DATA_PATH = os.path.join(DATA_PATH, DIR_NAME)
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CONFIG_PATH = os.path.join(CONFIG_PATH, DIR_NAME)
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class Rotation:
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    CLOCKWISE = 1
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    COUNTERCLOCKWISE = -1
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class Color:
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    BLACK = 0
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    WHITE = 1
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    YELLOW = 2
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    RED = 3
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    GREEN = 4
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    BLUE = 5
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    MAGENTA = 6
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    CYAN = 7
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    ORANGE = 8
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class Point:
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    def __init__(self, x, y):
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        self.x = x
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        self.y = y
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    def __add__(self, other):
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        return Point(self.x+other.x, self.y+other.y)
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    def __repr__(self):
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        return "(%d,%d)" % (self.x, self.y)
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class Movement:
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    LEFT = Point(-1, 0)
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    RIGHT = Point(1, 0)
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    DOWN = Point(0, 1)
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    STILL = Point(0, 0)
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class Screen:
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    def __enter__(self):
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        self.scr = curses.initscr()
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        curses.def_shell_mode()
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        if curses.has_colors():
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            self.init_colors()
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        curses.noecho()
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        curses.cbreak()
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        self.scr.keypad(True)
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        curses.curs_set(0)
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        self.scr.clear()
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        self.scr.nodelay(True)
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        self.scr.leaveok(True)
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        self.scr.getch()
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        return self.scr
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    def init_colors(self):
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        curses.start_color()
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        if curses.COLORS >= 16:
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            if curses.can_change_color():
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                curses.init_color(curses.COLOR_YELLOW, 1000, 500, 0)
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            curses.init_pair(Color.ORANGE, curses.COLOR_YELLOW, curses.COLOR_YELLOW)
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            curses.init_pair(Color.RED, curses.COLOR_RED+8, curses.COLOR_RED+8)
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            curses.init_pair(Color.GREEN, curses.COLOR_GREEN+8, curses.COLOR_GREEN+8)
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            curses.init_pair(Color.YELLOW, curses.COLOR_YELLOW+8, curses.COLOR_YELLOW+8)
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            curses.init_pair(Color.BLUE, curses.COLOR_BLUE+8, curses.COLOR_BLUE+8)
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            curses.init_pair(Color.MAGENTA, curses.COLOR_MAGENTA+8, curses.COLOR_MAGENTA+8)
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            curses.init_pair(Color.CYAN, curses.COLOR_CYAN+8, curses.COLOR_CYAN+8)
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            curses.init_pair(Color.WHITE, curses.COLOR_WHITE+8, curses.COLOR_WHITE+8)
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        else:
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            curses.init_pair(Color.ORANGE, curses.COLOR_YELLOW, curses.COLOR_YELLOW)
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            curses.init_pair(Color.RED, curses.COLOR_RED, curses.COLOR_RED)
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            curses.init_pair(Color.GREEN, curses.COLOR_GREEN, curses.COLOR_GREEN)
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            curses.init_pair(Color.YELLOW, curses.COLOR_WHITE, curses.COLOR_WHITE)
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            curses.init_pair(Color.BLUE, curses.COLOR_BLUE, curses.COLOR_BLUE)
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            curses.init_pair(Color.MAGENTA, curses.COLOR_MAGENTA, curses.COLOR_MAGENTA)
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            curses.init_pair(Color.CYAN, curses.COLOR_CYAN, curses.COLOR_CYAN)
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            curses.init_pair(Color.WHITE, curses.COLOR_WHITE, curses.COLOR_WHITE)
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    def __exit__(self, type, value, traceback):
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        curses.reset_shell_mode()
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        curses.nocbreak()
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        curses.echo()
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        self.scr.keypad(False)
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        curses.endwin()
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class Mino:
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    def __init__(self, position, color):
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        self.position = position
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        self.color = color
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class Tetromino:
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    SUPER_ROTATION_SYSTEM = (
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        {
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            Rotation.COUNTERCLOCKWISE: (Point(0, 0), Point(1, 0), Point(1, -1), Point(0, 2), Point(1, 2)),
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            Rotation.CLOCKWISE: (Point(0, 0), Point(-1, 0), Point(-1, -1), Point(0, 2), Point(-1, 2)),
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        },
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        {
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            Rotation.COUNTERCLOCKWISE: (Point(0, 0), Point(1, 0), Point(1, 1), Point(0, -2), Point(1, -2)),
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            Rotation.CLOCKWISE: (Point(0, 0), Point(1, 0), Point(1, 1), Point(0, -2), Point(1, -2)),
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        },
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        {
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            Rotation.COUNTERCLOCKWISE: (Point(0, 0), Point(-1, 0), Point(-1, -1), Point(0, 2), Point(-1, 2)),
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            Rotation.CLOCKWISE: (Point(0, 0), Point(1, 0), Point(1, -1), Point(0, 2), Point(1, 2)),
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        },
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        {
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            Rotation.COUNTERCLOCKWISE: (Point(0, 0), Point(-1, 0), Point(-1, 1), Point(0, -2), Point(-1, -2)),
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            Rotation.CLOCKWISE: (Point(0, 0), Point(-1, 0), Point(-1, 1), Point(0, 2), Point(-1, -2))
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        }
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    )
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    lock_delay = 0.5
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    fall_delay = 1
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    def __init__(self, matrix, position):
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        self.matrix = matrix
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        self.position = position
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        self.minoes = tuple(
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            Mino(position, self.COLOR)
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            for position in self.MINOES_POSITIONS
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        )
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        self.orientation = 0
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        self.rotation_point_5_used = False
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        self.rotated_last = False
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        self.scheduler = matrix.game.scheduler
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        self.lock_timer = None
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        self.fall_timer = None
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        self.hold_enabled = True
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    def move(self, movement, lock=True):
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        potential_position = self.position + movement
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        if all(
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            self.matrix.is_free_cell(mino.position+potential_position)
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            for mino in self.minoes
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        ):
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            self.position = potential_position
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            self.postpone_lock()
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            self.rotated_last = False
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            self.matrix.refresh()
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            return True
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        else:
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            if lock and movement == Movement.DOWN:
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                self.locking()
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            return False
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    def soft_drop(self):
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        if self.move(Movement.DOWN):
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            self.matrix.game.stats.piece_dropped(1)
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    def hard_drop(self):
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        if self.lock_timer:
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            self.scheduler.cancel(self.lock_timer)
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            self.lock_timer = None
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        lines = 0
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        while self.move(Movement.DOWN, lock=False):
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            lines += 2
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        self.matrix.game.stats.piece_dropped(lines)
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        self.lock()
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    def rotate(self, direction):
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        potential_minoes_positions = tuple(
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            Point(-direction*mino.position.y, direction*mino.position.x)
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            for mino in self.minoes
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        )
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        for rotation_point, liberty_degree in enumerate(self.SUPER_ROTATION_SYSTEM[self.orientation][direction], start=1):
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            potential_position = self.position + liberty_degree
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            if all(
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                self.matrix.is_free_cell(potential_mino_position+potential_position)
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                for potential_mino_position in potential_minoes_positions
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            ):
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                self.orientation = (self.orientation+direction) % 4
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                self.position = potential_position
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                for mino, potential_mino_position in zip(self.minoes, potential_minoes_positions):
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                    mino.position = potential_mino_position
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                self.postpone_lock()
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                self.rotated_last = True
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                if rotation_point == 5:
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                    self.rotation_point_5_used = True
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                self.matrix.refresh()
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                return True
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        else:
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            return False
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    def fall(self):
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        self.fall_timer = self.scheduler.enter(self.fall_delay, 2, self.fall, tuple())
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        return self.move(Movement.DOWN)
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    def locking(self):
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        if not self.lock_timer:
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            self.lock_timer = self.scheduler.enter(self.lock_delay, 1, self.lock, tuple())
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            self.matrix.refresh()
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    def postpone_lock(self):
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        if self.lock_timer:
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            self.scheduler.cancel(self.lock_timer)
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            self.lock_timer = self.scheduler.enter(self.lock_delay, 1, self.lock, tuple())
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    def lock(self):
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        self.lock_timer = None
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        if not self.move(Movement.DOWN, lock=False):
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            if self.fall_timer:
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                self.scheduler.cancel(self.fall_timer)
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                self.fall_timer = None
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            if all(self.position.y + mino.position.y <= 0 for mino in self.minoes):
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                self.matrix.game.over()
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            else:
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                self.matrix.lock(self.t_spin())
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    def t_spin(self):
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        return ""
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class O(Tetromino):
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    MINOES_POSITIONS = (Point(0, 0), Point(1, 0), Point(0, -1), Point(1, -1))
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    COLOR = Color.YELLOW
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    def rotate(self, direction):
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        return False
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class I(Tetromino):
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    SUPER_ROTATION_SYSTEM = (
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	    {
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	        Rotation.COUNTERCLOCKWISE: (Point(0, 1), Point(-1, 1), Point(2, 1), Point(-1, -1), Point(2, 2)),
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	        Rotation.CLOCKWISE: (Point(1, 0), Point(-1, 0), Point(2, 0), Point(-1, 1), Point(2, -2)),
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	    },
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	    {
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	        Rotation.COUNTERCLOCKWISE: (Point(-1, 0), Point(1, 0), Point(-2, 0), Point(1, -1), Point(-2, 2)),
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	        Rotation.CLOCKWISE: (Point(0, 1), Point(-1, 1), Point(2, 1), Point(-1, -1), Point(2, 2)),
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	    },
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	    {
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	        Rotation.COUNTERCLOCKWISE: (Point(0, -1), Point(1, -1), Point(-2, -1), Point(1, 1), Point(-2, -2)),
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	        Rotation.CLOCKWISE: (Point(-1, 0), Point(1, 0), Point(-2, 0), Point(1, -1), Point(-2, 2)),
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	    },
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	    {
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	        Rotation.COUNTERCLOCKWISE: (Point(1, 0), Point(-1, 0), Point(2, 0), Point(-1, 1), Point(2, -2)),
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	        Rotation.CLOCKWISE: (Point(0, 1), Point(1, -1), Point(-2, -1), Point(1, 1), Point(-2, -2)),
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	    },
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	)
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    MINOES_POSITIONS = (Point(-1, 0), Point(0, 0), Point(1, 0), Point(2, 0))
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    COLOR = Color.CYAN
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class T(Tetromino):
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    MINOES_POSITIONS = (Point(-1, 0), Point(0, 0), Point(0, -1), Point(1, 0))
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    COLOR = Color.MAGENTA
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    T_SLOT = (Point(-1, -1), Point(1, -1), Point(1, 1), Point(-1, 1))
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    def t_spin(self):
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        if self.rotated_last:
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            a = not self.matrix.is_free_cell(self.position + self.T_SLOT[self.orientation])
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            b = not self.matrix.is_free_cell(self.position + self.T_SLOT[(1+self.orientation)%4])
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            c = not self.matrix.is_free_cell(self.position + self.T_SLOT[(3+self.orientation)%4])
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            d = not self.matrix.is_free_cell(self.position + self.T_SLOT[(2+self.orientation)%4])    
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            if self.rotation_point_5_used or (a and b and (c or d)):
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                return "T-SPIN"
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            elif c and d and (a or b):
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                return "MINI T-SPIN"
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        return ""
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class L(Tetromino):
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    MINOES_POSITIONS = (Point(-1, 0), Point(0, 0), Point(1, 0), Point(1, -1))
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    COLOR = Color.ORANGE
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class J(Tetromino):
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    MINOES_POSITIONS = (Point(-1, -1), Point(-1, 0), Point(0, 0), Point(1, 0))
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    COLOR = Color.BLUE
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class S(Tetromino):
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    MINOES_POSITIONS = (Point(-1, 0), Point(0, 0), Point(0, -1), Point(1, -1))
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    COLOR = Color.GREEN
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class Z(Tetromino):
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    MINOES_POSITIONS = (Point(-1, -1), Point(0, -1), Point(0, 0), Point(1, 0))
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    COLOR = Color.RED
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class Window:
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    def __init__(self, width, height, begin_x, begin_y):
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        self.window = curses.newwin(height, width, begin_y, begin_x)
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        self.has_colors = curses.has_colors()
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        if self.TITLE:
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            self.title_begin_x = (width-len(self.TITLE)) // 2 + 1
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        self.piece = None
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        self.refresh()
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    def draw_border(self):
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        self.window.erase()
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        self.window.border()
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        if self.TITLE:
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            self.window.addstr(0, self.title_begin_x, self.TITLE, curses.A_BOLD)
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    def draw_piece(self):
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						|
        if self.piece:
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						|
            color = Color.WHITE|curses.A_BLINK if self.piece.lock_timer else self.piece.COLOR
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						|
            for mino in self.piece.minoes:
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                position = mino.position + self.piece.position
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                self.draw_mino(position.x, position.y, color)
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						|
        
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    def draw_mino(self, x, y, color):
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						|
        if y >= 0:
 | 
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            if self.has_colors:
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                self.window.addstr(y, x*2+1, "██", curses.color_pair(color))
 | 
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            else:
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                self.window.addstr(y, x*2+1, "██")
 | 
						|
        
 | 
						|
 | 
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class Matrix(Window):
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    NB_COLS = 10
 | 
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    NB_LINES = 21
 | 
						|
    WIDTH = NB_COLS*2+2
 | 
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    HEIGHT = NB_LINES+1
 | 
						|
    PIECE_POSITION = Point(4, 0)
 | 
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    TITLE = ""
 | 
						|
    
 | 
						|
    def __init__(self, game, begin_x, begin_y):
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        begin_x += (game.WIDTH - self.WIDTH) // 2
 | 
						|
        begin_y += (game.HEIGHT - self.HEIGHT) // 2
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        self.game = game
 | 
						|
        self.cells = [
 | 
						|
            [None for x in range(self.NB_COLS)]
 | 
						|
            for y in range(self.NB_LINES)
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						|
        ]
 | 
						|
        Window.__init__(self, self.WIDTH, self.HEIGHT, begin_x, begin_y)
 | 
						|
        
 | 
						|
    def refresh(self, paused=False):
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        self.draw_border()
 | 
						|
        if paused:   
 | 
						|
            self.window.addstr(11, 9, "PAUSE", curses.A_BOLD)
 | 
						|
        else:
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						|
            for y, line in enumerate(self.cells):
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						|
                for x, mino in enumerate(line):
 | 
						|
                    if mino:
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						|
                        self.draw_mino(x, y, mino.color)
 | 
						|
            self.draw_piece()
 | 
						|
        self.window.refresh()
 | 
						|
        
 | 
						|
    def is_free_cell(self, position):
 | 
						|
        return (
 | 
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            0 <= position.x < self.NB_COLS
 | 
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            and position.y < self.NB_LINES
 | 
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            and not (position.y >= 0 and self.cells[position.y][position.x])
 | 
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        )
 | 
						|
        
 | 
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    def lock(self, t_spin):
 | 
						|
        for mino in self.piece.minoes:
 | 
						|
            position = mino.position + self.piece.position
 | 
						|
            if position.y >= 0:
 | 
						|
                self.cells[position.y][position.x] = mino
 | 
						|
        nb_lines_cleared = 0
 | 
						|
        for y, line in enumerate(self.cells):
 | 
						|
            if all(mino for mino in line):
 | 
						|
                self.cells.pop(y)
 | 
						|
                self.cells.insert(0, [None for x in range(self.NB_COLS)])
 | 
						|
                nb_lines_cleared += 1
 | 
						|
        self.game.stats.piece_locked(nb_lines_cleared, t_spin)
 | 
						|
        self.game.new_piece()
 | 
						|
        
 | 
						|
        
 | 
						|
class HoldNext(Window):
 | 
						|
    HEIGHT = 6
 | 
						|
    PIECE_POSITION = Point(6, 3)
 | 
						|
    
 | 
						|
    def __init__(self, width, begin_x, begin_y):
 | 
						|
        Window.__init__(self, width, self.HEIGHT, begin_x, begin_y)
 | 
						|
        
 | 
						|
    def refresh(self, paused=False):
 | 
						|
        self.draw_border()
 | 
						|
        if not paused:
 | 
						|
            self.draw_piece()
 | 
						|
        self.window.refresh()
 | 
						|
        
 | 
						|
        
 | 
						|
class Hold(HoldNext):
 | 
						|
    TITLE = "HOLD"
 | 
						|
    
 | 
						|
 | 
						|
class Next(HoldNext):
 | 
						|
    TITLE = "NEXT"
 | 
						|
        
 | 
						|
        
 | 
						|
class Stats(Window):
 | 
						|
    SCORES = (
 | 
						|
    	{"": 0, "MINI T-SPIN": 1, "T-SPIN": 4},
 | 
						|
    	{"": 1, "MINI T-SPIN": 2, "T-SPIN": 8},
 | 
						|
    	{"": 3, "T-SPIN": 12},
 | 
						|
    	{"": 5, "T-SPIN": 16},
 | 
						|
    	{"": 8}
 | 
						|
    )
 | 
						|
    LINES_CLEARED_NAMES = ("", "SINGLE", "DOUBLE", "TRIPLE", "TETRIS")
 | 
						|
    TITLE = "STATS"
 | 
						|
    FILE_NAME = ".high_score"
 | 
						|
    FILE_PATH = os.path.join(DATA_PATH, FILE_NAME)
 | 
						|
    
 | 
						|
    def __init__(self, game, width, height, begin_x, begin_y, level):
 | 
						|
        self.game = game
 | 
						|
        self.width = width
 | 
						|
        self.height = height
 | 
						|
        self.level = level - 1
 | 
						|
        self.goal = 0
 | 
						|
        self.score = 0
 | 
						|
        self.load()
 | 
						|
        self.time = time.time()
 | 
						|
        self.lines_cleared = 0
 | 
						|
        self.clock_timer = None
 | 
						|
        Window.__init__(self, width, height, begin_x, begin_y)
 | 
						|
        
 | 
						|
    def load(self):
 | 
						|
        try:
 | 
						|
            with open(self.FILE_PATH, "r") as f:
 | 
						|
                self.high_score = int(f.read())
 | 
						|
        except:
 | 
						|
            self.high_score = 0
 | 
						|
        
 | 
						|
    def refresh(self):
 | 
						|
        self.draw_border()
 | 
						|
        if self.score >= self.high_score:
 | 
						|
            self.window.addstr(2, 2, "SCORE\t%d" % self.score, curses.A_BOLD|curses.A_BLINK)
 | 
						|
        else:
 | 
						|
            self.window.addstr(2, 2, "SCORE\t%d" % self.score)
 | 
						|
        self.window.addstr(3, 2, "HIGH\t%d" % self.high_score)
 | 
						|
        t = time.localtime(time.time() - self.time)
 | 
						|
        self.window.addstr(4, 2, "TIME\t%02d:%02d:%02d" % (t.tm_hour-1, t.tm_min, t.tm_sec))
 | 
						|
        self.window.addstr(5, 2, "LEVEL\t%d" % self.level)
 | 
						|
        self.window.addstr(6, 2, "GOAL\t%d" % self.goal)
 | 
						|
        self.window.addstr(7, 2, "LINES\t%d" % self.lines_cleared)
 | 
						|
        self.window.refresh()
 | 
						|
        
 | 
						|
    def clock(self):
 | 
						|
        self.clock_timer = self.game.scheduler.enter(1, 3, self.clock, tuple())
 | 
						|
        self.refresh()
 | 
						|
        
 | 
						|
            
 | 
						|
    def new_level(self):
 | 
						|
        self.level += 1
 | 
						|
        if self.level <= 15:
 | 
						|
            Tetromino.fall_delay = pow(0.8 - ((self.level-1)*0.007), self.level-1)
 | 
						|
        else:
 | 
						|
            Tetromino.lock_delay = 0.5 * pow(0.9, self.level-15)
 | 
						|
        self.goal += 5 * self.level
 | 
						|
        self.refresh()
 | 
						|
        
 | 
						|
    def piece_dropped(self, lines):
 | 
						|
        self.score += lines
 | 
						|
        if self.score > self.high_score:
 | 
						|
            self.high_score = self.score
 | 
						|
        self.refresh()
 | 
						|
        
 | 
						|
    def piece_locked(self, nb_lines, t_spin):
 | 
						|
        if nb_lines or t_spin:
 | 
						|
            self.lines_cleared += nb_lines
 | 
						|
            s = self.SCORES[nb_lines][t_spin]
 | 
						|
            self.goal -= s
 | 
						|
            s *= 100 * self.level
 | 
						|
            self.score += s
 | 
						|
            if self.score > self.high_score:
 | 
						|
                self.high_score = self.score
 | 
						|
            curses.beep()
 | 
						|
            if nb_lines == 4 or (nb_lines and t_spin):
 | 
						|
                curses.flash()
 | 
						|
            if self.goal <= 0:
 | 
						|
                self.new_level()
 | 
						|
            else:
 | 
						|
                self.refresh()
 | 
						|
            x = (self.width-len(t_spin)) // 2 + 1
 | 
						|
            self.window.addstr(self.height-5, x, t_spin)
 | 
						|
            name = self.LINES_CLEARED_NAMES[nb_lines]
 | 
						|
            x = (self.width-len(name)) // 2 + 1
 | 
						|
            self.window.addstr(self.height-4, x, name)
 | 
						|
            s = str(s)
 | 
						|
            x = (self.width-len(s)) // 2 + 1
 | 
						|
            self.window.addstr(self.height-3, x, s)
 | 
						|
            self.window.refresh()
 | 
						|
        else:
 | 
						|
            self.refresh()
 | 
						|
        
 | 
						|
    def save(self):   
 | 
						|
        if not os.path.exists(DATA_PATH):
 | 
						|
            os.mkdir(DATA_PATH)
 | 
						|
        try:
 | 
						|
            with open(self.FILE_PATH, mode='w') as f:
 | 
						|
                f.write(str(self.high_score))
 | 
						|
        except Exception as e:
 | 
						|
            print("High score could not be saved:")
 | 
						|
            print(e)
 | 
						|
        
 | 
						|
        
 | 
						|
class Config(Window, configparser.SafeConfigParser):
 | 
						|
    TITLE = "CONTROLS"
 | 
						|
    FILE_NAME = "config.cfg"
 | 
						|
    FILE_PATH = os.path.join(CONFIG_PATH, FILE_NAME)
 | 
						|
    
 | 
						|
    def __init__(self, width, height, begin_x, begin_y):
 | 
						|
        configparser.SafeConfigParser.__init__(self)
 | 
						|
        self.optionxform = str
 | 
						|
        self.add_section("CONTROLS")
 | 
						|
        self.set("CONTROLS", "MOVE LEFT", "KEY_LEFT")
 | 
						|
        self.set("CONTROLS", "MOVE RIGHT", "KEY_RIGHT")
 | 
						|
        self.set("CONTROLS", "SOFT DROP", "KEY_DOWN")
 | 
						|
        self.set("CONTROLS", "HARD DROP", " ")
 | 
						|
        self.set("CONTROLS", "ROTATE COUNTER", "KEY_UP")
 | 
						|
        self.set("CONTROLS", "ROTATE CLOCKWISE", "*")
 | 
						|
        self.set("CONTROLS", "HOLD", "h")
 | 
						|
        self.set("CONTROLS", "PAUSE", "p")
 | 
						|
        self.set("CONTROLS", "QUIT", "q")
 | 
						|
        if os.path.exists(self.FILE_PATH):
 | 
						|
            self.read(self.FILE_PATH)
 | 
						|
            for action, key in self.items("CONTROLS"):
 | 
						|
                if key == "":
 | 
						|
                    self.set("CONTROLS", action, " ")
 | 
						|
        else:
 | 
						|
            if not os.path.exists(CONFIG_PATH):
 | 
						|
                os.mkdir(CONFIG_PATH)
 | 
						|
            try:
 | 
						|
                with open(self.FILE_PATH, 'w') as f:
 | 
						|
                    f.write(
 | 
						|
"""# Acceptable values are printable characters ("q", "*", " "...) and curses's constants name starting with "KEY_"
 | 
						|
# See https://docs.python.org/3/library/curses.html?highlight=curses#constants
 | 
						|
 | 
						|
"""
 | 
						|
)
 | 
						|
                    self.write(f)
 | 
						|
            except Exception as e:
 | 
						|
                print("Configuration could not be saved:")
 | 
						|
                print(e)
 | 
						|
        Window.__init__(self, width, height, begin_x, begin_y)
 | 
						|
    
 | 
						|
    def refresh(self):
 | 
						|
        self.draw_border()
 | 
						|
        for y, (action, key) in enumerate(self.items("CONTROLS"), start=2):
 | 
						|
            if key == " ":
 | 
						|
                key = "SPACE"
 | 
						|
            else:
 | 
						|
                key = key.replace("KEY_", "")
 | 
						|
                key = key.upper()
 | 
						|
            self.window.addstr(y, 2, "%s\t%s" % (key, action.upper()))
 | 
						|
        self.window.refresh()
 | 
						|
 | 
						|
class Game:
 | 
						|
    WIDTH = 80
 | 
						|
    HEIGHT = Matrix.HEIGHT
 | 
						|
    
 | 
						|
    def __init__(self, scr, level):
 | 
						|
        self.scr = scr
 | 
						|
        self.scheduler = sched.scheduler(time.time, self.process_input)
 | 
						|
        self.random_bag = []
 | 
						|
        left_x = (curses.COLS-self.WIDTH) // 2
 | 
						|
        top_y = (curses.LINES-self.HEIGHT) // 2
 | 
						|
        side_width = (self.WIDTH - Matrix.WIDTH) // 2
 | 
						|
        side_height = self.HEIGHT - Hold.HEIGHT
 | 
						|
        right_x = left_x + Matrix.WIDTH + side_width
 | 
						|
        bottom_y = top_y + Hold.HEIGHT
 | 
						|
        self.matrix = Matrix(self, left_x, top_y)
 | 
						|
        self.hold = Hold(side_width, left_x, top_y)
 | 
						|
        self.next = Next(side_width, right_x, top_y)
 | 
						|
        self.next.piece = self.random_piece()(self.matrix, Next.PIECE_POSITION)
 | 
						|
        self.stats = Stats(self, side_width, side_height, left_x, bottom_y, level)
 | 
						|
        self.config = Config(side_width, side_height, right_x, bottom_y)
 | 
						|
        self.playing = True
 | 
						|
        self.paused = False
 | 
						|
        self.new_piece()
 | 
						|
        
 | 
						|
        
 | 
						|
    def random_piece(self):
 | 
						|
        if not self.random_bag:
 | 
						|
            self.random_bag = [O, I, T, L, J, S, Z]
 | 
						|
            random.shuffle(self.random_bag)
 | 
						|
        return self.random_bag.pop()
 | 
						|
        
 | 
						|
    def new_piece(self, held_piece=None):
 | 
						|
        if not held_piece:
 | 
						|
            self.matrix.piece = self.next.piece
 | 
						|
            self.next.piece = self.random_piece()(self.matrix, Next.PIECE_POSITION)
 | 
						|
            self.next.refresh()
 | 
						|
        self.matrix.piece.position = Matrix.PIECE_POSITION
 | 
						|
        if self.matrix.piece.move(Movement.STILL, lock=False):
 | 
						|
            self.matrix.piece.fall_timer = self.scheduler.enter(Tetromino.fall_delay, 2, self.matrix.piece.fall, tuple())
 | 
						|
        else:
 | 
						|
            self.over()
 | 
						|
            
 | 
						|
    def play(self):
 | 
						|
        self.stats.time = time.time()
 | 
						|
        self.stats.clock_timer = self.scheduler.enter(1, 3, self.stats.clock, tuple())
 | 
						|
        while self.playing:
 | 
						|
            self.scheduler.run()
 | 
						|
                
 | 
						|
    def process_input(self, delay):
 | 
						|
        end = time.time() + delay
 | 
						|
        while self.playing and time.time() < end:
 | 
						|
            try:
 | 
						|
                key = self.scr.getkey()
 | 
						|
            except curses.error:
 | 
						|
                return
 | 
						|
            else:
 | 
						|
                if key == self.config["CONTROLS"]["QUIT"]:
 | 
						|
                    self.quit()
 | 
						|
                elif key == self.config["CONTROLS"]["PAUSE"]:
 | 
						|
                    self.pause()
 | 
						|
                elif key == self.config["CONTROLS"]["HOLD"]:
 | 
						|
                    self.swap()
 | 
						|
                elif key == self.config["CONTROLS"]["MOVE LEFT"]:
 | 
						|
                    self.matrix.piece.move(Movement.LEFT)
 | 
						|
                elif key == self.config["CONTROLS"]["MOVE RIGHT"]:
 | 
						|
                    self.matrix.piece.move(Movement.RIGHT)
 | 
						|
                elif key == self.config["CONTROLS"]["SOFT DROP"]:
 | 
						|
                    self.matrix.piece.soft_drop()
 | 
						|
                elif key == self.config["CONTROLS"]["ROTATE COUNTER"]:
 | 
						|
                    self.matrix.piece.rotate(Rotation.COUNTERCLOCKWISE)
 | 
						|
                elif key == self.config["CONTROLS"]["ROTATE CLOCKWISE"]:
 | 
						|
                    self.matrix.piece.rotate(Rotation.CLOCKWISE)
 | 
						|
                elif key == self.config["CONTROLS"]["HARD DROP"]:
 | 
						|
                    self.matrix.piece.hard_drop()
 | 
						|
            
 | 
						|
    def pause(self):
 | 
						|
        pause_time = time.time()
 | 
						|
        self.paused = True
 | 
						|
        self.hold.refresh(paused=True)
 | 
						|
        self.matrix.refresh(paused=True)
 | 
						|
        self.next.refresh(paused=True)
 | 
						|
        self.scr.nodelay(False)
 | 
						|
        while True:
 | 
						|
            key = self.scr.getkey()
 | 
						|
            if key == self.config["CONTROLS"]["QUIT"]:
 | 
						|
                self.quit()
 | 
						|
                break
 | 
						|
            elif key == self.config["CONTROLS"]["PAUSE"]:
 | 
						|
                self.scr.nodelay(True)
 | 
						|
                self.hold.refresh()
 | 
						|
                self.matrix.refresh()
 | 
						|
                self.next.refresh()
 | 
						|
                self.stats.time += time.time() - pause_time
 | 
						|
                break
 | 
						|
            
 | 
						|
    def swap(self):
 | 
						|
        if self.matrix.piece.hold_enabled:
 | 
						|
            if self.matrix.piece.fall_timer:
 | 
						|
                self.scheduler.cancel(self.matrix.piece.fall_timer)
 | 
						|
                self.matrix.piece.fall_timer = None
 | 
						|
            if self.matrix.piece.lock_timer:
 | 
						|
                self.scheduler.cancel(self.matrix.piece.lock_timer)
 | 
						|
                self.matrix.piece.lock_timer = None
 | 
						|
            self.matrix.piece, self.hold.piece = self.hold.piece, self.matrix.piece
 | 
						|
            self.hold.piece.position = self.hold.PIECE_POSITION
 | 
						|
            for mino, position in zip(self.hold.piece.minoes, self.hold.piece.MINOES_POSITIONS):
 | 
						|
                mino.position = position
 | 
						|
            self.hold.piece.hold_enabled = False
 | 
						|
            self.hold.refresh()
 | 
						|
            self.new_piece(self.matrix.piece)
 | 
						|
            
 | 
						|
    def over(self):
 | 
						|
        self.matrix.refresh()
 | 
						|
        self.matrix.window.addstr(10, 9, "GAME", curses.A_BOLD)
 | 
						|
        self.matrix.window.addstr(11, 9, "OVER", curses.A_BOLD)
 | 
						|
        self.matrix.window.refresh()
 | 
						|
        self.scr.nodelay(False)
 | 
						|
        while self.scr.getkey() != self.config["CONTROLS"]["QUIT"]:
 | 
						|
            pass
 | 
						|
        self.quit()
 | 
						|
        
 | 
						|
    def quit(self):
 | 
						|
        self.playing = False
 | 
						|
        if self.matrix.piece.fall_timer:
 | 
						|
            self.scheduler.cancel(self.matrix.piece.fall_timer)
 | 
						|
            self.matrix.piece.fall_timer = None
 | 
						|
        if self.matrix.piece.lock_timer:
 | 
						|
            self.scheduler.cancel(self.matrix.piece.lock_timer)
 | 
						|
            self.matrix.piece.lock_timer = None
 | 
						|
        if self.stats.clock_timer:
 | 
						|
            self.scheduler.cancel(self.stats.clock_timer)
 | 
						|
            self.stats.clock_timer = None
 | 
						|
        self.stats.save()
 | 
						|
        
 | 
						|
 | 
						|
def main():
 | 
						|
    if len(sys.argv) >= 2:
 | 
						|
        try:
 | 
						|
            level = int(sys.argv[1])
 | 
						|
        except ValueError:
 | 
						|
            print("Usage:")
 | 
						|
            print("python terminis.py [level]")
 | 
						|
            print("  level: integer between 1 and 15")
 | 
						|
            sys.exit(1)
 | 
						|
        else:
 | 
						|
            level = max(0, level)
 | 
						|
            level = min(15, level)
 | 
						|
    else:
 | 
						|
        level = 1
 | 
						|
        
 | 
						|
    with Screen() as scr:
 | 
						|
        game = Game(scr, level)
 | 
						|
        game.play()
 | 
						|
        
 | 
						|
        
 | 
						|
if __name__ == "__main__":
 | 
						|
    main()
 |