Terminis/terminis/terminis.py
2025-03-10 17:51:16 +01:00

781 lines
26 KiB
Python

# -*- coding: utf-8 -*-
import sys
import os
import subprocess
try:
import curses
except ImportError:
sys.exit(
"""This program requires curses.
You can install it on Windows with:
pip install --user windows-curses"""
)
else:
curses.COLOR_ORANGE = curses.COLOR_WHITE
import random
import sched
import time
import os
import locale
import subprocess
try:
from configparser import ConfigParser
except ImportError: # Python2
from ConfigParser import SafeConfigParser as ConfigParser
DIR_NAME = "Terminis"
HELP_MSG = """terminis [options]
Tetris clone for terminal
--help\t-h\tshow command usage (this message)
--edit\t-e\tedit controls in text editor
--reset\t-r\treset to default controls settings
--level=n\t\tstart at level n (integer between 1 and 15)"""
class Rotation:
CLOCKWISE = 1
COUNTERCLOCKWISE = -1
class Point:
def __init__(self, x, y):
self.x = x
self.y = y
def __add__(self, other):
return Point(self.x+other.x, self.y+other.y)
class Movement:
LEFT = Point(-1, 0)
RIGHT = Point(1, 0)
DOWN = Point(0, 1)
class Scheduler(sched.scheduler, dict):
def __init__(self):
sched.scheduler.__init__(self, time.time, time.sleep)
dict.__init__(self)
def repeat(self, name, delay, action, args=tuple()):
self[name] = sched.scheduler.enter(self, delay, 1, self._repeat, (name, delay, action, args))
def _repeat(self, name, delay, action, args):
del(self[name])
self.repeat(name, delay, action, args)
action(*args)
def single_shot(self, name, delay, action, args=tuple()):
self[name] = sched.scheduler.enter(self, delay, 1, self._single_shot, (name, action, args))
def _single_shot(self, name, action, args):
del(self[name])
action(*args)
def cancel(self, name):
if name in self:
sched.scheduler.cancel(self, self.pop(name))
scheduler = Scheduler()
class Tetromino:
SUPER_ROTATION_SYSTEM = (
{
Rotation.COUNTERCLOCKWISE: (Point(0, 0), Point(1, 0), Point(1, -1), Point(0, 2), Point(1, 2)),
Rotation.CLOCKWISE: (Point(0, 0), Point(-1, 0), Point(-1, -1), Point(0, 2), Point(-1, 2)),
},
{
Rotation.COUNTERCLOCKWISE: (Point(0, 0), Point(1, 0), Point(1, 1), Point(0, -2), Point(1, -2)),
Rotation.CLOCKWISE: (Point(0, 0), Point(1, 0), Point(1, 1), Point(0, -2), Point(1, -2)),
},
{
Rotation.COUNTERCLOCKWISE: (Point(0, 0), Point(-1, 0), Point(-1, -1), Point(0, 2), Point(-1, 2)),
Rotation.CLOCKWISE: (Point(0, 0), Point(1, 0), Point(1, -1), Point(0, 2), Point(1, 2)),
},
{
Rotation.COUNTERCLOCKWISE: (Point(0, 0), Point(-1, 0), Point(-1, 1), Point(0, -2), Point(-1, -2)),
Rotation.CLOCKWISE: (Point(0, 0), Point(-1, 0), Point(-1, 1), Point(0, 2), Point(-1, -2))
}
)
lock_delay = 0.5
fall_delay = 1
color_pair = curses.COLOR_BLACK
def __init__(self, matrix, position):
self.matrix = matrix
self.position = position
self.minoes_positions = self.MINOES_POSITIONS
self.orientation = 0
self.rotation_point_5_used = False
self.rotated_last = False
self.hold_enabled = True
def move_rotate(self, movement, minoes_positions):
potential_position = self.position + movement
if all(
self.matrix.is_free_cell(potential_position+mino_position)
for mino_position in minoes_positions
):
self.position = potential_position
if "lock" in scheduler:
scheduler.cancel("lock")
scheduler.single_shot("lock", self.lock_delay, self.matrix.lock)
return True
else:
return False
def move(self, movement, lock=True, refresh=True):
if self.move_rotate(movement, self.minoes_positions):
self.rotated_last = False
if refresh:
self.matrix.refresh()
return True
else:
if (
lock
and movement == Movement.DOWN
and "lock" not in scheduler
):
scheduler.single_shot("lock", self.lock_delay, self.matrix.lock)
self.matrix.refresh()
return False
def rotate(self, direction):
rotated_minoes_positions = tuple(
Point(-direction*mino_position.y, direction*mino_position.x)
for mino_position in self.minoes_positions
)
for rotation_point, liberty_degree in enumerate(self.SUPER_ROTATION_SYSTEM[self.orientation][direction], start=1):
if self.move_rotate(liberty_degree, rotated_minoes_positions):
self.minoes_positions = rotated_minoes_positions
self.orientation = (self.orientation+direction) % 4
self.rotated_last = False
if rotation_point == 5:
self.rotation_point_5_used = True
self.matrix.refresh()
return True
else:
return False
def soft_drop(self):
if self.move(Movement.DOWN):
self.matrix.game.stats.piece_dropped(1)
def hard_drop(self):
lines = 0
while self.move(Movement.DOWN, lock=False, refresh=False):
lines += 2
self.matrix.refresh()
self.matrix.game.stats.piece_dropped(lines)
self.matrix.lock()
def fall(self):
self.move(Movement.DOWN)
def t_spin(self):
return ""
class O(Tetromino):
SUPER_ROTATION_SYSTEM = tuple()
MINOES_POSITIONS = (Point(0, 0), Point(1, 0), Point(0, -1), Point(1, -1))
COLOR = curses.COLOR_YELLOW
def rotate(self, direction):
return False
class I(Tetromino):
SUPER_ROTATION_SYSTEM = (
{
Rotation.COUNTERCLOCKWISE: (Point(0, 1), Point(-1, 1), Point(2, 1), Point(-1, -1), Point(2, 2)),
Rotation.CLOCKWISE: (Point(1, 0), Point(-1, 0), Point(2, 0), Point(-1, 1), Point(2, -2)),
},
{
Rotation.COUNTERCLOCKWISE: (Point(-1, 0), Point(1, 0), Point(-2, 0), Point(1, -1), Point(-2, 2)),
Rotation.CLOCKWISE: (Point(0, 1), Point(-1, 1), Point(2, 1), Point(-1, -1), Point(2, 2)),
},
{
Rotation.COUNTERCLOCKWISE: (Point(0, -1), Point(1, -1), Point(-2, -1), Point(1, 1), Point(-2, -2)),
Rotation.CLOCKWISE: (Point(-1, 0), Point(1, 0), Point(-2, 0), Point(1, -1), Point(-2, 2)),
},
{
Rotation.COUNTERCLOCKWISE: (Point(1, 0), Point(-1, 0), Point(2, 0), Point(-1, 1), Point(2, -2)),
Rotation.CLOCKWISE: (Point(0, 1), Point(1, -1), Point(-2, -1), Point(1, 1), Point(-2, -2)),
},
)
MINOES_POSITIONS = (Point(-1, 0), Point(0, 0), Point(1, 0), Point(2, 0))
COLOR = curses.COLOR_CYAN
class T(Tetromino):
MINOES_POSITIONS = (Point(-1, 0), Point(0, 0), Point(0, -1), Point(1, 0))
COLOR = curses.COLOR_MAGENTA
T_SLOT = (Point(-1, -1), Point(1, -1), Point(1, 1), Point(-1, 1))
def t_spin(self):
if self.rotated_last:
a = not self.matrix.is_free_cell(self.position+self.T_SLOT[self.orientation])
b = not self.matrix.is_free_cell(self.position+self.T_SLOT[(1+self.orientation)%4])
c = not self.matrix.is_free_cell(self.position+self.T_SLOT[(3+self.orientation)%4])
d = not self.matrix.is_free_cell(self.position+self.T_SLOT[(2+self.orientation)%4])
if self.rotation_point_5_used or (a and b and (c or d)):
return "T-SPIN"
elif c and d and (a or b):
return "MINI T-SPIN"
return ""
class L(Tetromino):
MINOES_POSITIONS = (Point(-1, 0), Point(0, 0), Point(1, 0), Point(1, -1))
COLOR = curses.COLOR_ORANGE
class J(Tetromino):
MINOES_POSITIONS = (Point(-1, -1), Point(-1, 0), Point(0, 0), Point(1, 0))
COLOR = curses.COLOR_BLUE
class S(Tetromino):
MINOES_POSITIONS = (Point(-1, 0), Point(0, 0), Point(0, -1), Point(1, -1))
COLOR = curses.COLOR_GREEN
class Z(Tetromino):
MINOES_POSITIONS = (Point(-1, -1), Point(0, -1), Point(0, 0), Point(1, 0))
COLOR = curses.COLOR_RED
class Window:
def __init__(self, width, height, begin_x, begin_y):
self.window = curses.newwin(height, width, begin_y, begin_x)
if self.TITLE:
self.title_begin_x = (width-len(self.TITLE)) // 2 + 1
self.piece = None
self.refresh()
def draw_border(self):
self.window.erase()
self.window.border()
if self.TITLE:
self.window.addstr(0, self.title_begin_x, self.TITLE, curses.A_BOLD)
def draw_piece(self):
if self.piece:
if "lock" in scheduler:
attr = self.piece.color_pair | curses.A_BLINK | curses.A_REVERSE
else:
attr = self.piece.color_pair
for mino_position in self.piece.minoes_positions:
position = mino_position + self.piece.position
self.draw_mino(position.x, position.y, attr)
def draw_mino(self, x, y, attr):
if y >= 0:
self.window.addstr(y, x*2+1, "██", attr)
class Matrix(Window):
NB_COLS = 10
NB_LINES = 21
WIDTH = NB_COLS*2+2
HEIGHT = NB_LINES+1
PIECE_POSITION = Point(4, -1)
TITLE = ""
def __init__(self, game, begin_x, begin_y):
begin_x += (game.WIDTH - self.WIDTH) // 2
begin_y += (game.HEIGHT - self.HEIGHT) // 2
self.game = game
self.cells = [
[None for x in range(self.NB_COLS)]
for y in range(self.NB_LINES)
]
self.piece = None
Window.__init__(self, self.WIDTH, self.HEIGHT, begin_x, begin_y)
def refresh(self, paused=False):
self.draw_border()
if paused:
self.window.addstr(11, 9, "PAUSE", curses.A_BOLD)
else:
for y, line in enumerate(self.cells):
for x, color in enumerate(line):
if color is not None:
self.draw_mino(x, y, color)
self.draw_piece()
self.window.refresh()
def is_free_cell(self, position):
return (
0 <= position.x < self.NB_COLS
and position.y < self.NB_LINES
and not (position.y >= 0 and self.cells[position.y][position.x] is not None)
)
def lock(self):
if not self.piece.move(Movement.DOWN):
scheduler.cancel("fall")
t_spin = self.piece.t_spin()
for mino_position in self.piece.minoes_positions:
position = mino_position + self.piece.position
if position.y >= 0:
self.cells[position.y][position.x] = self.piece.color_pair
else:
self.game.over()
return
nb_lines_cleared = 0
for y, line in enumerate(self.cells):
if all(mino for mino in line):
self.cells.pop(y)
self.cells.insert(0, [None for x in range(self.NB_COLS)])
nb_lines_cleared += 1
self.game.stats.piece_locked(nb_lines_cleared, t_spin)
self.piece = None
self.game.new_piece()
class HoldNext(Window):
HEIGHT = 6
PIECE_POSITION = Point(6, 3)
def __init__(self, width, begin_x, begin_y):
Window.__init__(self, width, self.HEIGHT, begin_x, begin_y)
def refresh(self, paused=False):
self.draw_border()
if not paused:
self.draw_piece()
self.window.refresh()
class Hold(HoldNext):
TITLE = "HOLD"
class Next(HoldNext):
TITLE = "NEXT"
class Stats(Window):
SCORES = (
{"name": "", "": 0, "MINI T-SPIN": 1, "T-SPIN": 4},
{"name": "SINGLE", "": 1, "MINI T-SPIN": 2, "T-SPIN": 8},
{"name": "DOUBLE", "": 3, "T-SPIN": 12},
{"name": "TRIPLE", "": 5, "T-SPIN": 16},
{"name": "TETRIS", "": 8}
)
TITLE = "STATS"
FILE_NAME = ".high_score"
if sys.platform == "win32":
DIR_PATH = os.environ.get("appdata", os.path.expanduser(r"~\Appdata\Roaming"))
else:
DIR_PATH = os.environ.get("XDG_DATA_HOME", os.path.expanduser("~/.local/share"))
DIR_PATH = os.path.join(DIR_PATH, DIR_NAME)
FILE_PATH = os.path.join(DIR_PATH, FILE_NAME)
def __init__(self, game, width, height, begin_x, begin_y):
for arg in sys.argv[1:]:
if arg.startswith("--level="):
try:
self.level = int(arg[8:])
except ValueError:
sys.exit(HELP_MSG)
else:
self.level = max(1, self.level)
self.level = min(15, self.level)
self.level -= 1
break
else:
self.level = 0
self.game = game
self.width = width
self.height = height
self.goal = 0
self.score = 0
try:
with open(self.FILE_PATH, "r") as f:
self.high_score = int(f.read())
except:
self.high_score = 0
self.combo = -1
self.time = time.time()
self.lines_cleared = 0
self.strings = []
Window.__init__(self, width, height, begin_x, begin_y)
self.new_level()
def refresh(self):
self.draw_border()
self.window.addstr(2, 2, "SCORE\t{:n}".format(self.score))
if self.score >= self.high_score:
self.window.addstr(3, 2, "HIGH\t{:n}".format(self.high_score), curses.A_BLINK|curses.A_BOLD)
else:
self.window.addstr(3, 2, "HIGH\t{:n}".format(self.high_score))
self.window.addstr(5, 2, "LEVEL\t%d" % self.level)
self.window.addstr(6, 2, "GOAL\t%d" % self.goal)
self.window.addstr(7, 2, "LINES\t%d" % self.lines_cleared)
start_y = self.height - len(self.strings) - 2
for y, string in enumerate(self.strings, start=start_y):
x = (self.width-len(string)) // 2 + 1
self.window.addstr(y, x, string)
self.refresh_time()
def refresh_time(self):
t = time.localtime(time.time() - self.time)
self.window.addstr(4, 2, "TIME\t%02d:%02d:%02d" % (t.tm_hour-1, t.tm_min, t.tm_sec))
self.window.refresh()
def new_level(self):
self.level += 1
if self.level <= 20:
Tetromino.fall_delay = pow(0.8 - ((self.level-1)*0.007), self.level-1)
if self.level > 15:
Tetromino.lock_delay = 0.5 * pow(0.9, self.level-15)
self.goal += 5 * self.level
self.refresh()
def piece_dropped(self, lines):
self.score += lines
if self.score > self.high_score:
self.high_score = self.score
self.refresh()
def piece_locked(self, nb_lines, t_spin):
self.strings = []
if t_spin:
self.strings.append(t_spin)
if nb_lines:
self.strings.append(self.SCORES[nb_lines]["name"])
self.combo += 1
else:
self.combo = -1
if nb_lines or t_spin:
self.lines_cleared += nb_lines
ds = self.SCORES[nb_lines][t_spin]
self.goal -= ds
ds *= 100 * self.level
self.score += ds
self.strings.append(str(ds))
if self.combo >= 1:
self.strings.append("COMBO x%d" % self.combo)
ds = (20 if nb_lines==1 else 50) * self.combo * self.level
self.score += ds
self.strings.append(str(ds))
if nb_lines == 4 or (nb_lines and t_spin):
curses.beep()
if self.score > self.high_score:
self.high_score = self.score
if self.goal <= 0:
self.new_level()
else:
self.refresh()
def save(self):
if not os.path.exists(self.DIR_PATH):
os.makedirs(self.DIR_PATH)
try:
with open(self.FILE_PATH, mode='w') as f:
f.write(str(self.high_score))
except Exception as e:
print("High score could not be saved:")
print(e)
class ControlsParser(ConfigParser):
FILE_NAME = "config.cfg"
if sys.platform == "win32":
DIR_PATH = os.environ.get("appdata", os.path.expanduser(r"~\Appdata\Roaming"))
else:
DIR_PATH = os.environ.get("XDG_CONFIG_HOME", os.path.expanduser("~/.config"))
DIR_PATH = os.path.join(DIR_PATH, DIR_NAME)
FILE_PATH = os.path.join(DIR_PATH, FILE_NAME)
SECTION = "CONTROLS"
COMMENT = """# You can change key below.
# Acceptable values are:
# `SPACE`, `TAB`, `ENTER`,
# printable characters (`q`, `*`...) (case sensitive),
# curses's constants name starting with `KEY_`
# See https://docs.python.org/3/library/curses.html?highlight=curses#constants
"""
DEFAULTS = {
"MOVE LEFT": "KEY_LEFT",
"MOVE RIGHT": "KEY_RIGHT",
"SOFT DROP": "KEY_DOWN",
"HARD DROP": "SPACE",
"ROTATE CLOCKWISE": "ENTER",
"ROTATE COUNTER": "KEY_UP",
"HOLD": "h",
"PAUSE": "p",
"QUIT": "q"
}
def __init__(self):
ConfigParser.__init__(self)
self.optionxform = str
self.add_section(self.SECTION)
for action, key in self.DEFAULTS.items():
self[action] = key
if not os.path.exists(self.FILE_PATH):
self.reset()
def __getitem__(self, key):
return self.get(self.SECTION, key)
def __setitem__(self, key, value):
self.set(self.SECTION, key, value)
def reset(self):
if not os.path.exists(self.DIR_PATH):
os.makedirs(self.DIR_PATH)
try:
with open(self.FILE_PATH, 'w') as f:
f.write(self.COMMENT)
self.write(f)
except Exception as e:
print("Configuration could not be saved:")
print(e)
def edit(self):
if sys.platform == "win32":
try:
subprocess.call(["edit.com", self.FILE_PATH])
except FileNotFoundError:
subprocess.call(["notepad.exe", self.FILE_PATH])
else:
os.system("${EDITOR:-nano}"+" "+self.FILE_PATH)
class ControlsWindow(Window, ControlsParser):
TITLE = "CONTROLS"
def __init__(self, width, height, begin_x, begin_y):
ControlsParser.__init__(self)
self.read(self.FILE_PATH)
Window.__init__(self, width, height, begin_x, begin_y)
for action, key in self.items(self.SECTION):
if key == "SPACE":
self[action] = " "
elif key == "ENTER":
self[action] = "\n"
elif key == "TAB":
self[action] = "\t"
def refresh(self):
self.draw_border()
for y, (action, key) in enumerate(self.items("CONTROLS"), start=2):
key = key.replace("KEY_", "").upper()
self.window.addstr(y, 2, "%s\t%s" % (key, action.upper()))
self.window.refresh()
class Music:
PATH = "music.sh"
def __init__(self):
self.process = None
def play(self):
self.process = subprocess.Popen(["sh", self.PATH])
def stop(self):
if self.process:
subprocess.run(['pkill', '-P', str(self.process.pid)])
self.process.terminate()
self.process = None
class Game:
WIDTH = 80
HEIGHT = Matrix.HEIGHT
AUTOREPEAT_DELAY = 0.02
TETROMINOES = (O, I, T, L, J, S, Z)
def __init__(self, scr):
if curses.has_colors():
curses.start_color()
if curses.can_change_color():
curses.init_color(curses.COLOR_YELLOW, 1000, 500, 0)
for tetromino_class in self.TETROMINOES:
curses.init_pair(tetromino_class.COLOR, tetromino_class.COLOR, curses.COLOR_WHITE)
if tetromino_class.COLOR == curses.COLOR_ORANGE:
tetromino_class.color_pair = curses.color_pair(curses.COLOR_YELLOW)
else:
tetromino_class.color_pair = curses.color_pair(tetromino_class.COLOR)|curses.A_BOLD
try:
curses.curs_set(0)
except curses.error:
pass
scr.timeout(0)
scr.getch()
self.scr = scr
left_x = (curses.COLS-self.WIDTH) // 2
top_y = (curses.LINES-self.HEIGHT) // 2
side_width = (self.WIDTH - Matrix.WIDTH) // 2 - 1
side_height = self.HEIGHT - Hold.HEIGHT
right_x = left_x + Matrix.WIDTH + side_width + 2
bottom_y = top_y + Hold.HEIGHT
self.matrix = Matrix(self, left_x, top_y)
self.hold = Hold(side_width, left_x, top_y)
self.next = Next(side_width, right_x, top_y)
self.stats = Stats(self, side_width, side_height, left_x, bottom_y)
self.controls = ControlsWindow(side_width, side_height, right_x, bottom_y)
self.music = Music()
self.actions = {
self.controls["QUIT"]: self.quit,
self.controls["PAUSE"]: self.pause,
self.controls["HOLD"]: self.swap,
self.controls["MOVE LEFT"]: lambda: self.matrix.piece.move(Movement.LEFT),
self.controls["MOVE RIGHT"]: lambda: self.matrix.piece.move(Movement.RIGHT),
self.controls["SOFT DROP"]: lambda: self.matrix.piece.soft_drop(),
self.controls["ROTATE COUNTER"]: lambda: self.matrix.piece.rotate(Rotation.COUNTERCLOCKWISE),
self.controls["ROTATE CLOCKWISE"]: lambda: self.matrix.piece.rotate(Rotation.CLOCKWISE),
self.controls["HARD DROP"]: lambda: self.matrix.piece.hard_drop()
}
self.paused = False
self.random_bag = []
self.next.piece = self.random_piece()
self.new_piece()
scheduler.repeat("time", 1, self.stats.refresh_time)
scheduler.repeat("input", self.AUTOREPEAT_DELAY, self.process_input)
self.music.play()
try:
scheduler.run()
except KeyboardInterrupt:
self.quit()
def random_piece(self):
if not self.random_bag:
self.random_bag = list(self.TETROMINOES)
random.shuffle(self.random_bag)
return self.random_bag.pop()(self.matrix, Next.PIECE_POSITION)
def new_piece(self):
scheduler.cancel("lock")
if not self.matrix.piece:
self.matrix.piece, self.next.piece = self.next.piece, self.random_piece()
self.next.refresh()
self.matrix.piece.position = Matrix.PIECE_POSITION
if self.matrix.piece.move(Movement.DOWN):
scheduler.repeat("fall", Tetromino.fall_delay, self.matrix.piece.fall)
self.matrix.refresh()
else:
self.over()
def process_input(self):
try:
action = self.actions[self.scr.getkey()]
except (curses.error, KeyError):
pass
else:
action()
def pause(self):
self.stats.time = time.time() - self.stats.time
self.paused = True
self.hold.refresh(paused=True)
self.matrix.refresh(paused=True)
self.next.refresh(paused=True)
self.scr.timeout(-1)
self.music.stop()
while True:
key = self.scr.getkey()
if key == self.controls["QUIT"]:
self.quit()
break
elif key == self.controls["PAUSE"]:
break
self.scr.timeout(0)
self.hold.refresh()
self.matrix.refresh()
self.next.refresh()
self.stats.time = time.time() - self.stats.time
self.music.play()
def swap(self):
if self.matrix.piece.hold_enabled:
scheduler.cancel("fall")
scheduler.cancel("lock")
self.matrix.piece, self.hold.piece = self.hold.piece, self.matrix.piece
self.hold.piece.position = self.hold.PIECE_POSITION
self.hold.piece.minoes_positions = self.hold.piece.MINOES_POSITIONS
self.hold.piece.hold_enabled = False
self.hold.refresh()
self.new_piece()
def over(self):
self.stats.time = time.time() - self.stats.time
self.matrix.refresh()
if curses.has_colors():
for tetromino_class in self.TETROMINOES:
curses.init_pair(tetromino_class.COLOR, tetromino_class.COLOR, curses.COLOR_BLACK)
for y, word in enumerate((("GA", "ME") ,("OV", "ER")), start=Matrix.NB_LINES//2):
for x, syllable in enumerate(word, start=Matrix.NB_COLS//2-1):
color = self.matrix.cells[y][x]
if color is None:
color = curses.COLOR_BLACK
else:
color |= curses.A_REVERSE
self.matrix.window.addstr(y, x*2+1, syllable, color)
self.matrix.window.refresh()
curses.beep()
self.scr.timeout(-1)
while self.scr.getkey() != self.controls["QUIT"]:
pass
self.stats.time = time.time() - self.stats.time
self.quit()
def quit(self):
self.stats.save()
t = time.localtime(time.time() - self.stats.time)
self.music.stop()
sys.exit(
"SCORE\t{:n}\n".format(self.stats.score) +
"HIGH\t{:n}\n".format(self.stats.high_score) +
"TIME\t%02d:%02d:%02d\n" % (t.tm_hour-1, t.tm_min, t.tm_sec) +
"LEVEL\t%d\n" % self.stats.level +
"LINES\t%d" % self.stats.lines_cleared
)
def main():
if "--help" in sys.argv[1:] or "-h" in sys.argv[1:] or "/?" in sys.argv[1:]:
print(HELP_MSG)
else:
if "--reset" in sys.argv[1:] or "-r" in sys.argv[1:]:
controls = ControlsParser()
controls.reset()
controls.edit()
elif "--edit" in sys.argv[1:] or "-e" in sys.argv[1:]:
ControlsParser().edit()
locale.setlocale(locale.LC_ALL, '')
if locale.getpreferredencoding() == 'UTF-8':
os.environ["NCURSES_NO_UTF8_ACS"] = "1"
curses.wrapper(Game)
if __name__ == "__main__":
main()