Terminis/terminis/terminis.py
2019-02-15 12:36:25 +01:00

753 lines
26 KiB
Python

# -*- coding: utf-8 -*-
import sys
try:
import curses
except ImportError:
print("This program requires curses.")
print("You can install it on Windows with:")
print("pip install --user windows-curses")
sys.exit(1)
import random
import sched
import time
import os
import locale
import subprocess
try:
import configparser
except ImportError:
import ConfigParser as configparser
DIR_NAME = "Terminis"
locale.setlocale(locale.LC_ALL, '')
if locale.getpreferredencoding() == 'UTF-8':
os.environ["NCURSES_NO_UTF8_ACS"] = "1"
scheduler = sched.scheduler(time.time, lambda delay: curses.napms(int(delay*1000)))
class Rotation:
CLOCKWISE = 1
COUNTERCLOCKWISE = -1
class Color:
BLACK = 0
WHITE = 1
YELLOW = 2
RED = 3
GREEN = 4
BLUE = 5
MAGENTA = 6
CYAN = 7
ORANGE = 8
class Point:
def __init__(self, x, y):
self.x = x
self.y = y
def __add__(self, other):
return Point(self.x+other.x, self.y+other.y)
class Movement:
LEFT = Point(-1, 0)
RIGHT = Point(1, 0)
DOWN = Point(0, 1)
STILL = Point(0, 0)
class Mino:
def __init__(self, position, color):
self.position = position
self.color = color
class Tetromino:
SUPER_ROTATION_SYSTEM = (
{
Rotation.COUNTERCLOCKWISE: (Point(0, 0), Point(1, 0), Point(1, -1), Point(0, 2), Point(1, 2)),
Rotation.CLOCKWISE: (Point(0, 0), Point(-1, 0), Point(-1, -1), Point(0, 2), Point(-1, 2)),
},
{
Rotation.COUNTERCLOCKWISE: (Point(0, 0), Point(1, 0), Point(1, 1), Point(0, -2), Point(1, -2)),
Rotation.CLOCKWISE: (Point(0, 0), Point(1, 0), Point(1, 1), Point(0, -2), Point(1, -2)),
},
{
Rotation.COUNTERCLOCKWISE: (Point(0, 0), Point(-1, 0), Point(-1, -1), Point(0, 2), Point(-1, 2)),
Rotation.CLOCKWISE: (Point(0, 0), Point(1, 0), Point(1, -1), Point(0, 2), Point(1, 2)),
},
{
Rotation.COUNTERCLOCKWISE: (Point(0, 0), Point(-1, 0), Point(-1, 1), Point(0, -2), Point(-1, -2)),
Rotation.CLOCKWISE: (Point(0, 0), Point(-1, 0), Point(-1, 1), Point(0, 2), Point(-1, -2))
}
)
lock_delay = 0.5
fall_delay = 1
def __init__(self, matrix, position):
self.matrix = matrix
self.position = position
self.minoes = tuple(
Mino(position, self.COLOR)
for position in self.MINOES_POSITIONS
)
self.orientation = 0
self.rotation_point_5_used = False
self.rotated_last = False
self.lock_timer = None
self.fall_timer = None
self.hold_enabled = True
def move(self, movement, lock=True):
potential_position = self.position + movement
if all(
self.matrix.is_free_cell(mino.position+potential_position)
for mino in self.minoes
):
self.position = potential_position
self.postpone_lock()
self.rotated_last = False
self.matrix.refresh()
return True
else:
if lock and movement == Movement.DOWN:
self.locking()
return False
def soft_drop(self):
if self.move(Movement.DOWN):
self.matrix.game.stats.piece_dropped(1)
def hard_drop(self):
if self.lock_timer:
scheduler.cancel(self.lock_timer)
self.lock_timer = None
lines = 0
while self.move(Movement.DOWN, lock=False):
lines += 2
self.matrix.game.stats.piece_dropped(lines)
self.lock()
def rotate(self, direction):
potential_minoes_positions = tuple(
Point(-direction*mino.position.y, direction*mino.position.x)
for mino in self.minoes
)
for rotation_point, liberty_degree in enumerate(self.SUPER_ROTATION_SYSTEM[self.orientation][direction], start=1):
potential_position = self.position + liberty_degree
if all(
self.matrix.is_free_cell(potential_mino_position+potential_position)
for potential_mino_position in potential_minoes_positions
):
self.orientation = (self.orientation+direction) % 4
self.position = potential_position
for mino, potential_mino_position in zip(self.minoes, potential_minoes_positions):
mino.position = potential_mino_position
self.postpone_lock()
self.rotated_last = True
if rotation_point == 5:
self.rotation_point_5_used = True
self.matrix.refresh()
return True
else:
return False
def fall(self):
self.fall_timer = scheduler.enter(self.fall_delay, 2, self.fall, tuple())
self.move(Movement.DOWN)
def locking(self):
if not self.lock_timer:
self.lock_timer = scheduler.enter(self.lock_delay, 1, self.lock, tuple())
self.matrix.refresh()
def postpone_lock(self):
if self.lock_timer:
scheduler.cancel(self.lock_timer)
self.lock_timer = scheduler.enter(self.lock_delay, 1, self.lock, tuple())
def lock(self):
self.lock_timer = None
if not self.move(Movement.DOWN, lock=False):
if self.fall_timer:
scheduler.cancel(self.fall_timer)
self.fall_timer = None
if all(self.position.y + mino.position.y <= 0 for mino in self.minoes):
self.matrix.game.over()
else:
self.matrix.lock(self.t_spin())
def t_spin(self):
return ""
class O(Tetromino):
MINOES_POSITIONS = (Point(0, 0), Point(1, 0), Point(0, -1), Point(1, -1))
COLOR = Color.YELLOW
def rotate(self, direction):
return False
class I(Tetromino):
SUPER_ROTATION_SYSTEM = (
{
Rotation.COUNTERCLOCKWISE: (Point(0, 1), Point(-1, 1), Point(2, 1), Point(-1, -1), Point(2, 2)),
Rotation.CLOCKWISE: (Point(1, 0), Point(-1, 0), Point(2, 0), Point(-1, 1), Point(2, -2)),
},
{
Rotation.COUNTERCLOCKWISE: (Point(-1, 0), Point(1, 0), Point(-2, 0), Point(1, -1), Point(-2, 2)),
Rotation.CLOCKWISE: (Point(0, 1), Point(-1, 1), Point(2, 1), Point(-1, -1), Point(2, 2)),
},
{
Rotation.COUNTERCLOCKWISE: (Point(0, -1), Point(1, -1), Point(-2, -1), Point(1, 1), Point(-2, -2)),
Rotation.CLOCKWISE: (Point(-1, 0), Point(1, 0), Point(-2, 0), Point(1, -1), Point(-2, 2)),
},
{
Rotation.COUNTERCLOCKWISE: (Point(1, 0), Point(-1, 0), Point(2, 0), Point(-1, 1), Point(2, -2)),
Rotation.CLOCKWISE: (Point(0, 1), Point(1, -1), Point(-2, -1), Point(1, 1), Point(-2, -2)),
},
)
MINOES_POSITIONS = (Point(-1, 0), Point(0, 0), Point(1, 0), Point(2, 0))
COLOR = Color.CYAN
class T(Tetromino):
MINOES_POSITIONS = (Point(-1, 0), Point(0, 0), Point(0, -1), Point(1, 0))
COLOR = Color.MAGENTA
T_SLOT = (Point(-1, -1), Point(1, -1), Point(1, 1), Point(-1, 1))
def t_spin(self):
if self.rotated_last:
a = not self.matrix.is_free_cell(self.position + self.T_SLOT[self.orientation])
b = not self.matrix.is_free_cell(self.position + self.T_SLOT[(1+self.orientation)%4])
c = not self.matrix.is_free_cell(self.position + self.T_SLOT[(3+self.orientation)%4])
d = not self.matrix.is_free_cell(self.position + self.T_SLOT[(2+self.orientation)%4])
if self.rotation_point_5_used or (a and b and (c or d)):
return "T-SPIN"
elif c and d and (a or b):
return "MINI T-SPIN"
return ""
class L(Tetromino):
MINOES_POSITIONS = (Point(-1, 0), Point(0, 0), Point(1, 0), Point(1, -1))
COLOR = Color.ORANGE
class J(Tetromino):
MINOES_POSITIONS = (Point(-1, -1), Point(-1, 0), Point(0, 0), Point(1, 0))
COLOR = Color.BLUE
class S(Tetromino):
MINOES_POSITIONS = (Point(-1, 0), Point(0, 0), Point(0, -1), Point(1, -1))
COLOR = Color.GREEN
class Z(Tetromino):
MINOES_POSITIONS = (Point(-1, -1), Point(0, -1), Point(0, 0), Point(1, 0))
COLOR = Color.RED
class Window:
def __init__(self, width, height, begin_x, begin_y):
self.window = curses.newwin(height, width, begin_y, begin_x)
self.has_colors = curses.has_colors()
if self.TITLE:
self.title_begin_x = (width-len(self.TITLE)) // 2 + 1
self.piece = None
self.refresh()
def draw_border(self):
self.window.erase()
self.window.border()
if self.TITLE:
self.window.addstr(0, self.title_begin_x, self.TITLE, curses.A_BOLD)
def draw_piece(self):
if self.piece:
color = Color.WHITE|curses.A_BLINK if self.piece.lock_timer else self.piece.COLOR
for mino in self.piece.minoes:
position = mino.position + self.piece.position
self.draw_mino(position.x, position.y, color)
def draw_mino(self, x, y, color):
if y >= 0:
if self.has_colors:
self.window.addstr(y, x*2+1, "██", curses.color_pair(color))
else:
self.window.addstr(y, x*2+1, "██")
class Matrix(Window):
NB_COLS = 10
NB_LINES = 21
WIDTH = NB_COLS*2+2
HEIGHT = NB_LINES+1
PIECE_POSITION = Point(4, 0)
TITLE = ""
def __init__(self, game, begin_x, begin_y):
begin_x += (game.WIDTH - self.WIDTH) // 2
begin_y += (game.HEIGHT - self.HEIGHT) // 2
self.game = game
self.cells = [
[None for x in range(self.NB_COLS)]
for y in range(self.NB_LINES)
]
Window.__init__(self, self.WIDTH, self.HEIGHT, begin_x, begin_y)
def refresh(self, paused=False):
self.draw_border()
if paused:
self.window.addstr(11, 9, "PAUSE", curses.A_BOLD)
else:
for y, line in enumerate(self.cells):
for x, color in enumerate(line):
if color:
self.draw_mino(x, y, color)
self.draw_piece()
self.window.refresh()
def is_free_cell(self, position):
return (
0 <= position.x < self.NB_COLS
and position.y < self.NB_LINES
and not (position.y >= 0 and self.cells[position.y][position.x])
)
def lock(self, t_spin):
for mino in self.piece.minoes:
position = mino.position + self.piece.position
if position.y >= 0:
self.cells[position.y][position.x] = mino.color
nb_lines_cleared = 0
for y, line in enumerate(self.cells):
if all(mino for mino in line):
self.cells.pop(y)
self.cells.insert(0, [None for x in range(self.NB_COLS)])
nb_lines_cleared += 1
self.game.stats.piece_locked(nb_lines_cleared, t_spin)
self.game.new_piece()
class HoldNext(Window):
HEIGHT = 6
PIECE_POSITION = Point(6, 3)
def __init__(self, width, begin_x, begin_y):
Window.__init__(self, width, self.HEIGHT, begin_x, begin_y)
def refresh(self, paused=False):
self.draw_border()
if not paused:
self.draw_piece()
self.window.refresh()
class Hold(HoldNext):
TITLE = "HOLD"
class Next(HoldNext):
TITLE = "NEXT"
class Stats(Window):
SCORES = (
{"": 0, "MINI T-SPIN": 1, "T-SPIN": 4},
{"": 1, "MINI T-SPIN": 2, "T-SPIN": 8},
{"": 3, "T-SPIN": 12},
{"": 5, "T-SPIN": 16},
{"": 8}
)
LINES_CLEARED_NAMES = ("", "SINGLE", "DOUBLE", "TRIPLE", "TETRIS")
TITLE = "STATS"
FILE_NAME = ".high_score"
if sys.platform == "win32":
DIR_PATH = os.environ.get("appdata", os.path.expanduser("~\Appdata\Roaming"))
else:
DIR_PATH = os.environ.get("XDG_DATA_HOME", os.path.expanduser("~/.local/share"))
DIR_PATH = os.path.join(DIR_PATH, DIR_NAME)
FILE_PATH = os.path.join(DIR_PATH, FILE_NAME)
def __init__(self, game, width, height, begin_x, begin_y):
if len(sys.argv) >= 2:
try:
self.level = int(sys.argv[1])
except ValueError:
print_help()
sys.exit(1)
else:
self.level = max(1, self.level)
self.level = min(15, self.level)
self.level -= 1
else:
self.level = 0
self.game = game
self.width = width
self.height = height
self.goal = 0
self.score = 0
try:
with open(self.FILE_PATH, "r") as f:
self.high_score = int(f.read())
except:
self.high_score = 0
self.combo = -1
self.time = time.time()
self.lines_cleared = 0
self.clock_timer = None
self.strings = []
Window.__init__(self, width, height, begin_x, begin_y)
self.new_level()
def refresh(self):
self.draw_border()
self.window.addstr(2, 2, "SCORE\t{:n}".format(self.score))
if self.score >= self.high_score:
self.window.addstr(3, 2, "HIGH\t{:n}".format(self.high_score), curses.A_BLINK|curses.A_BOLD)
else:
self.window.addstr(3, 2, "HIGH\t{:n}".format(self.high_score))
t = time.localtime(time.time() - self.time)
self.window.addstr(4, 2, "TIME\t%02d:%02d:%02d" % (t.tm_hour-1, t.tm_min, t.tm_sec))
self.window.addstr(5, 2, "LEVEL\t%d" % self.level)
self.window.addstr(6, 2, "GOAL\t%d" % self.goal)
self.window.addstr(7, 2, "LINES\t%d" % self.lines_cleared)
start_y = self.height - len(self.strings) - 2
for y, string in enumerate(self.strings, start=start_y):
x = (self.width-len(string)) // 2 + 1
self.window.addstr(y, x, string)
self.window.refresh()
def clock(self):
self.clock_timer = scheduler.enter(1, 3, self.clock, tuple())
self.refresh()
def new_level(self):
self.level += 1
Tetromino.fall_delay = pow(0.8 - ((self.level-1)*0.007), self.level-1)
if self.level > 15:
Tetromino.lock_delay = 0.5 * pow(0.9, self.level-15)
self.goal += 5 * self.level
self.refresh()
def piece_dropped(self, lines):
self.score += lines
if self.score > self.high_score:
self.high_score = self.score
self.refresh()
def piece_locked(self, nb_lines, t_spin):
self.strings = []
if t_spin:
self.strings.append(t_spin)
if nb_lines:
self.strings.append(self.LINES_CLEARED_NAMES[nb_lines])
self.combo += 1
else:
self.combo = -1
if nb_lines or t_spin:
self.lines_cleared += nb_lines
ds = self.SCORES[nb_lines][t_spin]
self.goal -= ds
ds *= 100 * self.level
self.score += ds
self.strings.append(str(ds))
if self.combo >= 1:
self.strings.append("COMBO x%d" % self.combo)
ds = (20 if nb_lines==1 else 50) * self.combo * self.level
self.score += ds
self.strings.append(str(ds))
if nb_lines == 4 or (nb_lines and t_spin):
curses.beep()
if self.score > self.high_score:
self.high_score = self.score
if self.goal <= 0:
self.new_level()
else:
self.refresh()
def save(self):
if not os.path.exists(self.DIR_PATH):
os.mkdir(self.DIR_PATH)
try:
with open(self.FILE_PATH, mode='w') as f:
f.write(str(self.high_score))
except Exception as e:
print("High score could not be saved:")
print(e)
class Controls(Window, configparser.SafeConfigParser):
TITLE = "CONTROLS"
FILE_NAME = "config.cfg"
if sys.platform == "win32":
DIR_PATH = os.environ.get("appdata", os.path.expanduser("~\Appdata\Roaming"))
else:
DIR_PATH = os.environ.get("XDG_CONFIG_HOME", os.path.expanduser("~/.config"))
DIR_PATH = os.path.join(DIR_PATH, DIR_NAME)
FILE_PATH = os.path.join(DIR_PATH, FILE_NAME)
SECTION = "CONTROLS"
def __init__(self, width, height, begin_x, begin_y):
configparser.SafeConfigParser.__init__(self)
self.optionxform = str
self.add_section(self.SECTION)
self["MOVE LEFT"] = "KEY_LEFT"
self["MOVE RIGHT"] = "KEY_RIGHT"
self["SOFT DROP"] = "KEY_DOWN"
self["HARD DROP"] = "SPACE"
self["ROTATE COUNTER"] = "KEY_UP"
self["ROTATE CLOCKWISE"] = "ENTER"
self["HOLD"] = "h"
self["PAUSE"] = "p"
self["QUIT"] = "q"
if os.path.exists(self.FILE_PATH):
self.read(self.FILE_PATH)
else:
if not os.path.exists(self.DIR_PATH):
os.mkdir(self.DIR_PATH)
try:
with open(self.FILE_PATH, 'w') as f:
f.write(
"""# You can change key below.
# Acceptable values are:
# * `SPACE`, `TAB`, `ENTER`
# * printable characters (`q`, `*`...)
# * curses's constants name starting with `KEY_`
# See https://docs.python.org/3/library/curses.html?highlight=curses#constants
"""
)
self.write(f)
except Exception as e:
print("Configuration could not be saved:")
print(e)
Window.__init__(self, width, height, begin_x, begin_y)
for action, key in self.items(self.SECTION):
if key == "SPACE":
self[action] = " "
elif key == "ENTER":
self[action] = "\n"
elif key == "TAB":
self[action] = "\t"
def refresh(self):
self.draw_border()
for y, (action, key) in enumerate(self.items("CONTROLS"), start=2):
key = key.replace("KEY_", "").upper()
self.window.addstr(y, 2, "%s\t%s" % (key, action.upper()))
self.window.refresh()
def __getitem__(self, key):
return self.get(self.SECTION, key)
def __setitem__(self, key, value):
self.set(self.SECTION, key, value)
class Game:
WIDTH = 80
HEIGHT = Matrix.HEIGHT
AUTOREPEAT_DELAY = 0.02
def __init__(self, scr):
self.scr = scr
if curses.has_colors():
curses.use_default_colors()
curses.start_color()
if curses.COLORS >= 16:
if curses.can_change_color():
curses.init_color(curses.COLOR_YELLOW, 1000, 500, 0)
curses.init_pair(Color.ORANGE, curses.COLOR_YELLOW, curses.COLOR_YELLOW)
curses.init_pair(Color.RED, curses.COLOR_RED+8, curses.COLOR_RED+8)
curses.init_pair(Color.GREEN, curses.COLOR_GREEN+8, curses.COLOR_GREEN+8)
curses.init_pair(Color.YELLOW, curses.COLOR_YELLOW+8, curses.COLOR_YELLOW+8)
curses.init_pair(Color.BLUE, curses.COLOR_BLUE+8, curses.COLOR_BLUE+8)
curses.init_pair(Color.MAGENTA, curses.COLOR_MAGENTA+8, curses.COLOR_MAGENTA+8)
curses.init_pair(Color.CYAN, curses.COLOR_CYAN+8, curses.COLOR_CYAN+8)
curses.init_pair(Color.WHITE, curses.COLOR_WHITE+8, curses.COLOR_WHITE+8)
else:
curses.init_pair(Color.ORANGE, curses.COLOR_YELLOW, curses.COLOR_YELLOW)
curses.init_pair(Color.RED, curses.COLOR_RED, curses.COLOR_RED)
curses.init_pair(Color.GREEN, curses.COLOR_GREEN, curses.COLOR_GREEN)
curses.init_pair(Color.YELLOW, curses.COLOR_WHITE, curses.COLOR_WHITE)
curses.init_pair(Color.BLUE, curses.COLOR_BLUE, curses.COLOR_BLUE)
curses.init_pair(Color.MAGENTA, curses.COLOR_MAGENTA, curses.COLOR_MAGENTA)
curses.init_pair(Color.CYAN, curses.COLOR_CYAN, curses.COLOR_CYAN)
curses.init_pair(Color.WHITE, curses.COLOR_WHITE, curses.COLOR_WHITE)
try:
curses.curs_set(0)
except curses.error:
pass
self.scr.timeout(0)
self.scr.getch()
left_x = (curses.COLS-self.WIDTH) // 2
top_y = (curses.LINES-self.HEIGHT) // 2
side_width = (self.WIDTH - Matrix.WIDTH) // 2
side_height = self.HEIGHT - Hold.HEIGHT
right_x = left_x + Matrix.WIDTH + side_width
bottom_y = top_y + Hold.HEIGHT
self.matrix = Matrix(self, left_x, top_y)
self.hold = Hold(side_width, left_x, top_y)
self.next = Next(side_width, right_x, top_y)
self.stats = Stats(self, side_width, side_height, left_x, bottom_y)
self.controls = Controls(side_width, side_height, right_x, bottom_y)
self.actions = {
self.controls["QUIT"]: self.quit,
self.controls["PAUSE"]: self.pause,
self.controls["HOLD"]: self.swap,
self.controls["MOVE LEFT"]: lambda: self.matrix.piece.move(Movement.LEFT),
self.controls["MOVE RIGHT"]: lambda: self.matrix.piece.move(Movement.RIGHT),
self.controls["SOFT DROP"]: lambda: self.matrix.piece.soft_drop(),
self.controls["ROTATE COUNTER"]: lambda: self.matrix.piece.rotate(Rotation.COUNTERCLOCKWISE),
self.controls["ROTATE CLOCKWISE"]: lambda: self.matrix.piece.rotate(Rotation.CLOCKWISE),
self.controls["HARD DROP"]: lambda: self.matrix.piece.hard_drop()
}
self.playing = True
self.paused = False
self.stats.time = time.time()
self.stats.clock_timer = scheduler.enter(1, 3, self.stats.clock, tuple())
self.random_bag = []
self.next.piece = self.random_piece()(self.matrix, Next.PIECE_POSITION)
self.new_piece()
self.input_timer = scheduler.enter(self.AUTOREPEAT_DELAY, 2, self.process_input, tuple())
try:
scheduler.run()
except KeyboardInterrupt:
self.quit()
def random_piece(self):
if not self.random_bag:
self.random_bag = [O, I, T, L, J, S, Z]
random.shuffle(self.random_bag)
return self.random_bag.pop()
def new_piece(self, held_piece=None):
if not held_piece:
self.matrix.piece = self.next.piece
self.next.piece = self.random_piece()(self.matrix, Next.PIECE_POSITION)
self.next.refresh()
self.matrix.piece.position = Matrix.PIECE_POSITION
if self.matrix.piece.move(Movement.STILL, lock=False):
self.matrix.piece.fall_timer = scheduler.enter(Tetromino.fall_delay, 2, self.matrix.piece.fall, tuple())
else:
self.over()
def process_input(self):
self.input_timer = scheduler.enter(self.AUTOREPEAT_DELAY, 2, self.process_input, tuple())
try:
action = self.actions[self.scr.getkey()]
except (curses.error, KeyError):
pass
else:
action()
def pause(self):
self.stats.time = time.time() - self.stats.time
self.paused = True
self.hold.refresh(paused=True)
self.matrix.refresh(paused=True)
self.next.refresh(paused=True)
self.scr.timeout(-1)
while True:
key = self.scr.getkey()
if key == self.controls["QUIT"]:
self.quit()
break
elif key == self.controls["PAUSE"]:
self.scr.timeout(0)
self.hold.refresh()
self.matrix.refresh()
self.next.refresh()
self.stats.time = time.time() - self.stats.time
break
def swap(self):
if self.matrix.piece.hold_enabled:
if self.matrix.piece.fall_timer:
scheduler.cancel(self.matrix.piece.fall_timer)
self.matrix.piece.fall_timer = None
if self.matrix.piece.lock_timer:
scheduler.cancel(self.matrix.piece.lock_timer)
self.matrix.piece.lock_timer = None
self.matrix.piece, self.hold.piece = self.hold.piece, self.matrix.piece
self.hold.piece.position = self.hold.PIECE_POSITION
for mino, position in zip(self.hold.piece.minoes, self.hold.piece.MINOES_POSITIONS):
mino.position = position
self.hold.piece.hold_enabled = False
self.hold.refresh()
self.new_piece(self.matrix.piece)
def over(self):
self.matrix.refresh()
self.matrix.window.addstr(10, 9, "GAME", curses.A_BOLD)
self.matrix.window.addstr(11, 9, "OVER", curses.A_BOLD)
self.matrix.window.refresh()
self.scr.timeout(-1)
while self.scr.getkey() != self.controls["QUIT"]:
pass
self.quit()
def quit(self):
self.playing = False
if self.matrix.piece.fall_timer:
scheduler.cancel(self.matrix.piece.fall_timer)
self.matrix.piece.fall_timer = None
if self.matrix.piece.lock_timer:
scheduler.cancel(self.matrix.piece.lock_timer)
self.matrix.piece.lock_timer = None
if self.stats.clock_timer:
scheduler.cancel(self.stats.clock_timer)
self.stats.clock_timer = None
if self.input_timer:
scheduler.cancel(self.input_timer)
self.input_timer = None
self.stats.save()
def main():
if "--edit" in sys.argv[1:]:
edit()
elif "--help" in sys.argv[1:] or "/?" in sys.argv[1:]:
print_help()
else:
curses.wrapper(Game)
def edit():
if sys.platform == "win32":
try:
subprocess.call(["edit.com", Controls.FILE_PATH])
except FileNotFoundError:
subprocess.call(["notepad.exe", Controls.FILE_PATH])
else:
subprocess.call(["${EDITOR:-vi}", Controls.FILE_PATH])
def print_help():
print(
"""terminis [--edit|--help|n]
Tetris clone for terminal
--edit: edit controls in text editor
--help: show command usage (this message)
n (integer between 1 and 15): start at level n
"""
)
if __name__ == "__main__":
main()