# -*- coding: utf-8 -*- import random class Rotation: CLOCKWISE = 1 COUNTERCLOCKWISE = -1 class Point: def __init__(self, x, y): self.x = x self.y = y def __add__(self, other): return Point(self.x+other.x, self.y+other.y) class Movement: LEFT = Point(-1, 0) RIGHT = Point(1, 0) DOWN = Point(0, 1) STILL = Point(0, 0) class Mino: NO_MINO = 0 I = 1 J = 2 L = 3 O = 4 S = 5 T = 6 Z = 7 class Tetromino: SUPER_ROTATION_SYSTEM = ( { Rotation.COUNTERCLOCKWISE: (Point(0, 0), Point(1, 0), Point(1, -1), Point(0, 2), Point(1, 2)), Rotation.CLOCKWISE: (Point(0, 0), Point(-1, 0), Point(-1, -1), Point(0, 2), Point(-1, 2)), }, { Rotation.COUNTERCLOCKWISE: (Point(0, 0), Point(1, 0), Point(1, 1), Point(0, -2), Point(1, -2)), Rotation.CLOCKWISE: (Point(0, 0), Point(1, 0), Point(1, 1), Point(0, -2), Point(1, -2)), }, { Rotation.COUNTERCLOCKWISE: (Point(0, 0), Point(-1, 0), Point(-1, -1), Point(0, 2), Point(-1, 2)), Rotation.CLOCKWISE: (Point(0, 0), Point(1, 0), Point(1, -1), Point(0, 2), Point(1, 2)), }, { Rotation.COUNTERCLOCKWISE: (Point(0, 0), Point(-1, 0), Point(-1, 1), Point(0, -2), Point(-1, -2)), Rotation.CLOCKWISE: (Point(0, 0), Point(-1, 0), Point(-1, 1), Point(0, 2), Point(-1, -2)) } ) lock_delay = 0.5 def __init__(self, matrix, position): self.position = position self.minoes_position = self.MINOES_POSITIONS self.orientation = 0 self.rotation_point_5_used = False self.rotated_last = False self.hold_enabled = True def _possible_position(self, minoes_position, movement): potential_position = self.position + movement if all( self.matrix.is_free_cell(mino_position+potential_position) for mino_position in minoes_position ): return potential_position def _move(self, movement): possible_position = self._possible_position(self.minoes_position, movement) if possible_position: self.position = possible_position self.rotated_last = False return True else: return False def move_left(self): return self._move(Movement.LEFT) def move_right(self): return self._move(Movement.RIGHT) def soft_drop(self): if self._move(Movement.DOWN): return 1 def fall(self): return self._move(Movement.DOWN) def hard_drop(self): lines = 0 while self._move(Movement.DOWN, lock=False): lines += 2 return lines def _rotate(self, direction): potential_minoes_positions = tuple( Point(-direction*mino_position.y, direction*mino_position.x) for mino_position in self.minoes_position ) for rotation_point, liberty_degree in enumerate(self.SUPER_ROTATION_SYSTEM[self.orientation][direction], start=1): possible_position = self._possible_position(potential_minoes_positions, liberty_degree) if possible_position: self.orientation = (self.orientation+direction) % 4 self.position = possible_position self.minoes_position = potential_minoes_positions self.rotated_last = True if rotation_point == 5: self.rotation_point_5_used = True return True def rotate_clockwise(self): return self._rotate(Rotation.CLOCKWISE) def rotate_counterclockwise(self): return self._rotate(Rotation.COUNTERCLOCKWISE) def t_spin(self): return "" class O(Tetromino): MINOES_POSITIONS = (Point(0, 0), Point(1, 0), Point(0, -1), Point(1, -1)) MINOES_TYPE = Mino.O def _rotate(self, direction): return False class I(Tetromino): SUPER_ROTATION_SYSTEM = ( { Rotation.COUNTERCLOCKWISE: (Point(0, 1), Point(-1, 1), Point(2, 1), Point(-1, -1), Point(2, 2)), Rotation.CLOCKWISE: (Point(1, 0), Point(-1, 0), Point(2, 0), Point(-1, 1), Point(2, -2)), }, { Rotation.COUNTERCLOCKWISE: (Point(-1, 0), Point(1, 0), Point(-2, 0), Point(1, -1), Point(-2, 2)), Rotation.CLOCKWISE: (Point(0, 1), Point(-1, 1), Point(2, 1), Point(-1, -1), Point(2, 2)), }, { Rotation.COUNTERCLOCKWISE: (Point(0, -1), Point(1, -1), Point(-2, -1), Point(1, 1), Point(-2, -2)), Rotation.CLOCKWISE: (Point(-1, 0), Point(1, 0), Point(-2, 0), Point(1, -1), Point(-2, 2)), }, { Rotation.COUNTERCLOCKWISE: (Point(1, 0), Point(-1, 0), Point(2, 0), Point(-1, 1), Point(2, -2)), Rotation.CLOCKWISE: (Point(0, 1), Point(1, -1), Point(-2, -1), Point(1, 1), Point(-2, -2)), }, ) MINOES_POSITIONS = (Point(-1, 0), Point(0, 0), Point(1, 0), Point(2, 0)) MINOES_TYPE = Mino.I class T(Tetromino): MINOES_POSITIONS = (Point(-1, 0), Point(0, 0), Point(0, -1), Point(1, 0)) MINOES_TYPE = Mino.T T_SLOT = (Point(-1, -1), Point(1, -1), Point(1, 1), Point(-1, 1)) def t_spin(self): if self.rotated_last: a = not self.matrix.is_free_cell(self.position+self.T_SLOT[self.orientation]) b = not self.matrix.is_free_cell(self.position+self.T_SLOT[(1+self.orientation)%4]) c = not self.matrix.is_free_cell(self.position+self.T_SLOT[(3+self.orientation)%4]) d = not self.matrix.is_free_cell(self.position+self.T_SLOT[(2+self.orientation)%4]) if self.rotation_point_5_used or (a and b and (c or d)): return "T-SPIN" elif c and d and (a or b): return "MINI T-SPIN" return "" class L(Tetromino): MINOES_POSITIONS = (Point(-1, 0), Point(0, 0), Point(1, 0), Point(1, -1)) MINOES_TYPE = Mino.L class J(Tetromino): MINOES_POSITIONS = (Point(-1, -1), Point(-1, 0), Point(0, 0), Point(1, 0)) MINOES_TYPE = Mino.J class S(Tetromino): MINOES_POSITIONS = (Point(-1, 0), Point(0, 0), Point(0, -1), Point(1, -1)) MINOES_TYPE = Mino.S class Z(Tetromino): MINOES_POSITIONS = (Point(-1, -1), Point(0, -1), Point(0, 0), Point(1, 0)) MINOES_TYPE = Mino.Z class Matrix: NB_COLS = 10 NB_LINES = 20 PIECE_POSITION = Point(4, 0) def __init__(self): self.cells = [ [Mino.NO_MINO for x in range(self.NB_COLS)] for y in range(self.NB_LINES) ] def is_free_cell(self, position): return ( 0 <= position.x < self.NB_COLS and position.y < self.NB_LINES and not (position.y >= 0 and self.cells[position.y][position.x] != Mino.NO_MINO) ) def lock(self): t_spin = self.piece.t_spin() for mino_position in self.piece.minoes_position: position = mino_position + self.piece.position if position.y >= 0: self.cells[position.y][position.x] = self.piece.color_pair else: self.game.over() return nb_lines_cleared = 0 for y, line in enumerate(self.cells): if all(mino for mino in line): self.cells.pop(y) self.cells.insert(0, [Mino.NO_MINO for x in range(self.NB_COLS)]) nb_lines_cleared += 1 return nb_lines_cleared, t_spin class Hold: pass class Next: pass class Stats(Window): SCORES = ( {"": 0, "MINI T-SPIN": 1, "T-SPIN": 4}, {"": 1, "MINI T-SPIN": 2, "T-SPIN": 8}, {"": 3, "T-SPIN": 12}, {"": 5, "T-SPIN": 16}, {"": 8} ) LINES_CLEARED_NAMES = ("", "SINGLE", "DOUBLE", "TRIPLE", "TETRIS") TITLE = "STATS" FILE_NAME = ".high_score" if sys.platform == "win32": DIR_PATH = os.environ.get("appdata", os.path.expanduser("~\Appdata\Roaming")) else: DIR_PATH = os.environ.get("XDG_DATA_HOME", os.path.expanduser("~/.local/share")) DIR_PATH = os.path.join(DIR_PATH, DIR_NAME) FILE_PATH = os.path.join(DIR_PATH, FILE_NAME) def __init__(self, game, width, height, begin_x, begin_y): for arg in sys.argv[1:]: if arg.startswith("--level="): try: self.level = int(arg[8:]) except ValueError: sys.exit(HELP_MSG) else: self.level = max(1, self.level) self.level = min(15, self.level) self.level -= 1 break else: self.level = 0 self.game = game self.width = width self.height = height self.goal = 0 self.score = 0 try: with open(self.FILE_PATH, "r") as f: self.high_score = int(f.read()) except: self.high_score = 0 self.combo = -1 self.time = time.time() self.lines_cleared = 0 self.clock_timer = None self.strings = [] Window.__init__(self, width, height, begin_x, begin_y) self.new_level() def refresh(self): self.draw_border() self.window.addstr(2, 2, "SCORE\t{:n}".format(self.score)) if self.score >= self.high_score: self.window.addstr(3, 2, "HIGH\t{:n}".format(self.high_score), curses.A_BLINK|curses.A_BOLD) else: self.window.addstr(3, 2, "HIGH\t{:n}".format(self.high_score)) t = time.localtime(time.time() - self.time) self.window.addstr(4, 2, "TIME\t%02d:%02d:%02d" % (t.tm_hour-1, t.tm_min, t.tm_sec)) self.window.addstr(5, 2, "LEVEL\t%d" % self.level) self.window.addstr(6, 2, "GOAL\t%d" % self.goal) self.window.addstr(7, 2, "LINES\t%d" % self.lines_cleared) start_y = self.height - len(self.strings) - 2 for y, string in enumerate(self.strings, start=start_y): x = (self.width-len(string)) // 2 + 1 self.window.addstr(y, x, string) self.window.refresh() def clock(self): self.clock_timer = scheduler.enter(1, 3, self.clock, tuple()) self.refresh() def new_level(self): self.level += 1 if self.level <= 20: Tetromino.fall_delay = pow(0.8 - ((self.level-1)*0.007), self.level-1) if self.level > 15: Tetromino.lock_delay = 0.5 * pow(0.9, self.level-15) self.goal += 5 * self.level self.refresh() def piece_dropped(self, lines): self.score += lines if self.score > self.high_score: self.high_score = self.score self.refresh() def piece_locked(self, nb_lines, t_spin): self.strings = [] if t_spin: self.strings.append(t_spin) if nb_lines: self.strings.append(self.LINES_CLEARED_NAMES[nb_lines]) self.combo += 1 else: self.combo = -1 if nb_lines or t_spin: self.lines_cleared += nb_lines ds = self.SCORES[nb_lines][t_spin] self.goal -= ds ds *= 100 * self.level self.score += ds self.strings.append(str(ds)) if self.combo >= 1: self.strings.append("COMBO x%d" % self.combo) ds = (20 if nb_lines==1 else 50) * self.combo * self.level self.score += ds self.strings.append(str(ds)) if nb_lines == 4 or (nb_lines and t_spin): curses.beep() if self.score > self.high_score: self.high_score = self.score if self.goal <= 0: self.new_level() else: self.refresh() def save(self): if not os.path.exists(self.DIR_PATH): os.makedirs(self.DIR_PATH) try: with open(self.FILE_PATH, mode='w') as f: f.write(str(self.high_score)) except Exception as e: print("High score could not be saved:") print(e) class Game: WIDTH = 80 HEIGHT = Matrix.HEIGHT AUTOREPEAT_DELAY = 0.02 TETROMINOES = (O, I, T, L, J, S, Z) def __init__(self, scr): if curses.has_colors(): curses.start_color() if curses.can_change_color(): curses.init_color(curses.COLOR_YELLOW, 1000, 500, 0) for tetromino_class in self.TETROMINOES: curses.init_pair(tetromino_class.COLOR, tetromino_class.COLOR, curses.COLOR_WHITE) if tetromino_class.COLOR == curses.COLOR_ORANGE: tetromino_class.color_pair = curses.color_pair(curses.COLOR_YELLOW) else: tetromino_class.color_pair = curses.color_pair(tetromino_class.COLOR)|curses.A_BOLD try: curses.curs_set(0) except curses.error: pass scr.timeout(0) scr.getch() self.scr = scr left_x = (curses.COLS-self.WIDTH) // 2 top_y = (curses.LINES-self.HEIGHT) // 2 side_width = (self.WIDTH - Matrix.WIDTH) // 2 - 1 side_height = self.HEIGHT - Hold.HEIGHT right_x = left_x + Matrix.WIDTH + side_width + 2 bottom_y = top_y + Hold.HEIGHT self.matrix = Matrix(self, left_x, top_y) self.hold = Hold(side_width, left_x, top_y) self.next = Next(side_width, right_x, top_y) self.stats = Stats(self, side_width, side_height, left_x, bottom_y) self.controls = ControlsWindow(side_width, side_height, right_x, bottom_y) self.actions = { self.controls["QUIT"]: self.quit, self.controls["PAUSE"]: self.pause, self.controls["HOLD"]: self.swap, self.controls["MOVE LEFT"]: lambda: self.matrix.piece.move(Movement.LEFT), self.controls["MOVE RIGHT"]: lambda: self.matrix.piece.move(Movement.RIGHT), self.controls["SOFT DROP"]: lambda: self.matrix.piece.soft_drop(), self.controls["ROTATE COUNTER"]: lambda: self.matrix.piece.rotate(Rotation.COUNTERCLOCKWISE), self.controls["ROTATE CLOCKWISE"]: lambda: self.matrix.piece.rotate(Rotation.CLOCKWISE), self.controls["HARD DROP"]: lambda: self.matrix.piece.hard_drop() } self.playing = True self.paused = False self.stats.time = time.time() self.stats.clock_timer = scheduler.enter(1, 3, self.stats.clock, tuple()) self.random_bag = [] self.next.piece = self.random_piece() self.start_next_piece() self.input_timer = scheduler.enter(self.AUTOREPEAT_DELAY, 2, self.process_input, tuple()) try: scheduler.run() except KeyboardInterrupt: self.quit() def random_piece(self): if not self.random_bag: self.random_bag = list(self.TETROMINOES) random.shuffle(self.random_bag) return self.random_bag.pop()(self.matrix, Next.PIECE_POSITION) def start_next_piece(self): self.matrix.piece = self.next.piece self.next.piece = self.random_piece() self.next.refresh() self.start_piece() def start_piece(self): self.matrix.piece.position = Matrix.PIECE_POSITION if self.matrix.piece.possible_position(self.matrix.piece.minoes_position, Movement.STILL): self.matrix.piece.fall_timer = scheduler.enter(Tetromino.fall_delay, 2, self.matrix.piece.fall, tuple()) self.matrix.refresh() else: self.over() def process_input(self): self.input_timer = scheduler.enter(self.AUTOREPEAT_DELAY, 2, self.process_input, tuple()) try: action = self.actions[self.scr.getkey()] except (curses.error, KeyError): pass else: action() def pause(self): self.stats.time = time.time() - self.stats.time self.paused = True self.hold.refresh(paused=True) self.matrix.refresh(paused=True) self.next.refresh(paused=True) self.scr.timeout(-1) while True: key = self.scr.getkey() if key == self.controls["QUIT"]: self.quit() break elif key == self.controls["PAUSE"]: self.scr.timeout(0) self.hold.refresh() self.matrix.refresh() self.next.refresh() self.stats.time = time.time() - self.stats.time break def swap(self): if self.matrix.piece.hold_enabled: if self.matrix.piece.fall_timer: self.matrix.piece.fall_timer = scheduler.cancel(self.matrix.piece.fall_timer) if self.matrix.piece.lock_timer: self.matrix.piece.lock_timer = scheduler.cancel(self.matrix.piece.lock_timer) self.matrix.piece, self.hold.piece = self.hold.piece, self.matrix.piece self.hold.piece.position = self.hold.PIECE_POSITION self.hold.piece.minoes_position = self.hold.piece.MINOES_POSITIONS self.hold.piece.hold_enabled = False self.hold.refresh() if self.matrix.piece: self.start_piece() else: self.start_next_piece() def over(self): self.matrix.refresh() if curses.has_colors(): for tetromino_class in self.TETROMINOES: curses.init_pair(tetromino_class.COLOR, tetromino_class.COLOR, curses.COLOR_BLACK) for y, word in enumerate((("GA", "ME") ,("OV", "ER")), start=Matrix.NB_LINES//2): for x, syllable in enumerate(word, start=Matrix.NB_COLS//2-1): color = self.matrix.cells[y][x] if color is None: color = curses.COLOR_BLACK else: color |= curses.A_REVERSE self.matrix.window.addstr(y, x*2+1, syllable, color) self.matrix.window.refresh() curses.beep() self.scr.timeout(-1) while self.scr.getkey() != self.controls["QUIT"]: pass self.quit() def quit(self): self.playing = False if self.matrix.piece.fall_timer: self.matrix.piece.fall_timer = scheduler.cancel(self.matrix.piece.fall_timer) if self.matrix.piece.lock_timer: self.matrix.piece.lock_timer = scheduler.cancel(self.matrix.piece.lock_timer) if self.stats.clock_timer: self.stats.clock_timer = scheduler.cancel(self.stats.clock_timer) if self.input_timer: self.input_timer = scheduler.cancel(self.input_timer) self.stats.save()