Update terminis.py

This commit is contained in:
adrienmalin 2019-02-14 23:36:50 +01:00
parent 71037c6182
commit e6d18deb9b

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@ -20,20 +20,20 @@ except ImportError:
DIR_NAME = "Terminis" DIR_NAME = "Terminis"
locale.setlocale(locale.LC_ALL, '') locale.setlocale(locale.LC_ALL, '')
if locale.getpreferredencoding() == 'UTF-8': if locale.getpreferredencoding() == 'UTF-8':
os.environ["NCURSES_NO_UTF8_ACS"] = "1" os.environ["NCURSES_NO_UTF8_ACS"] = "1"
scheduler = sched.scheduler(time.time, lambda delay: curses.napms(int(delay*1000))) scheduler = sched.scheduler(time.time, lambda delay: curses.napms(int(delay*1000)))
class Rotation: class Rotation:
CLOCKWISE = 1 CLOCKWISE = 1
COUNTERCLOCKWISE = -1 COUNTERCLOCKWISE = -1
class Color: class Color:
BLACK = 0 BLACK = 0
WHITE = 1 WHITE = 1
@ -45,68 +45,21 @@ class Color:
CYAN = 7 CYAN = 7
ORANGE = 8 ORANGE = 8
class Point: class Point:
def __init__(self, x, y): def __init__(self, x, y):
self.x = x self.x = x
self.y = y self.y = y
def __add__(self, other): def __add__(self, other):
return Point(self.x+other.x, self.y+other.y) return Point(self.x+other.x, self.y+other.y)
class Movement: class Movement:
LEFT = Point(-1, 0) LEFT = Point(-1, 0)
RIGHT = Point(1, 0) RIGHT = Point(1, 0)
DOWN = Point(0, 1) DOWN = Point(0, 1)
STILL = Point(0, 0) STILL = Point(0, 0)
class Screen:
def __enter__(self):
self.scr = curses.initscr()
curses.def_shell_mode()
if curses.has_colors():
self.init_colors()
curses.noecho()
curses.cbreak()
self.scr.keypad(True)
curses.curs_set(0)
self.scr.clear()
self.scr.nodelay(True)
self.scr.leaveok(True)
self.scr.getch()
return self.scr
if curses.has_colors():
self.init_colors()
def init_colors(self):
curses.start_color()
if curses.COLORS >= 16:
if curses.can_change_color():
curses.init_color(curses.COLOR_YELLOW, 1000, 500, 0)
curses.init_pair(Color.ORANGE, curses.COLOR_YELLOW, curses.COLOR_YELLOW)
curses.init_pair(Color.RED, curses.COLOR_RED+8, curses.COLOR_RED+8)
curses.init_pair(Color.GREEN, curses.COLOR_GREEN+8, curses.COLOR_GREEN+8)
curses.init_pair(Color.YELLOW, curses.COLOR_YELLOW+8, curses.COLOR_YELLOW+8)
curses.init_pair(Color.BLUE, curses.COLOR_BLUE+8, curses.COLOR_BLUE+8)
curses.init_pair(Color.MAGENTA, curses.COLOR_MAGENTA+8, curses.COLOR_MAGENTA+8)
curses.init_pair(Color.CYAN, curses.COLOR_CYAN+8, curses.COLOR_CYAN+8)
curses.init_pair(Color.WHITE, curses.COLOR_WHITE+8, curses.COLOR_WHITE+8)
else:
curses.init_pair(Color.ORANGE, curses.COLOR_YELLOW, curses.COLOR_YELLOW)
curses.init_pair(Color.RED, curses.COLOR_RED, curses.COLOR_RED)
curses.init_pair(Color.GREEN, curses.COLOR_GREEN, curses.COLOR_GREEN)
curses.init_pair(Color.YELLOW, curses.COLOR_WHITE, curses.COLOR_WHITE)
curses.init_pair(Color.BLUE, curses.COLOR_BLUE, curses.COLOR_BLUE)
curses.init_pair(Color.MAGENTA, curses.COLOR_MAGENTA, curses.COLOR_MAGENTA)
curses.init_pair(Color.CYAN, curses.COLOR_CYAN, curses.COLOR_CYAN)
curses.init_pair(Color.WHITE, curses.COLOR_WHITE, curses.COLOR_WHITE)
def __exit__(self, type, value, traceback):
curses.reset_shell_mode()
curses.endwin()
class Mino: class Mino:
@ -136,7 +89,7 @@ class Tetromino:
) )
lock_delay = 0.5 lock_delay = 0.5
fall_delay = 1 fall_delay = 1
def __init__(self, matrix, position): def __init__(self, matrix, position):
self.matrix = matrix self.matrix = matrix
self.position = position self.position = position
@ -150,7 +103,7 @@ class Tetromino:
self.lock_timer = None self.lock_timer = None
self.fall_timer = None self.fall_timer = None
self.hold_enabled = True self.hold_enabled = True
def move(self, movement, lock=True): def move(self, movement, lock=True):
potential_position = self.position + movement potential_position = self.position + movement
if all( if all(
@ -166,11 +119,11 @@ class Tetromino:
if lock and movement == Movement.DOWN: if lock and movement == Movement.DOWN:
self.locking() self.locking()
return False return False
def soft_drop(self): def soft_drop(self):
if self.move(Movement.DOWN): if self.move(Movement.DOWN):
self.matrix.game.stats.piece_dropped(1) self.matrix.game.stats.piece_dropped(1)
def hard_drop(self): def hard_drop(self):
if self.lock_timer: if self.lock_timer:
scheduler.cancel(self.lock_timer) scheduler.cancel(self.lock_timer)
@ -180,7 +133,7 @@ class Tetromino:
lines += 2 lines += 2
self.matrix.game.stats.piece_dropped(lines) self.matrix.game.stats.piece_dropped(lines)
self.lock() self.lock()
def rotate(self, direction): def rotate(self, direction):
potential_minoes_positions = tuple( potential_minoes_positions = tuple(
Point(-direction*mino.position.y, direction*mino.position.x) Point(-direction*mino.position.y, direction*mino.position.x)
@ -204,21 +157,21 @@ class Tetromino:
return True return True
else: else:
return False return False
def fall(self): def fall(self):
self.fall_timer = scheduler.enter(self.fall_delay, 2, self.fall, tuple()) self.fall_timer = scheduler.enter(self.fall_delay, 2, self.fall, tuple())
self.move(Movement.DOWN) self.move(Movement.DOWN)
def locking(self): def locking(self):
if not self.lock_timer: if not self.lock_timer:
self.lock_timer = scheduler.enter(self.lock_delay, 1, self.lock, tuple()) self.lock_timer = scheduler.enter(self.lock_delay, 1, self.lock, tuple())
self.matrix.refresh() self.matrix.refresh()
def postpone_lock(self): def postpone_lock(self):
if self.lock_timer: if self.lock_timer:
scheduler.cancel(self.lock_timer) scheduler.cancel(self.lock_timer)
self.lock_timer = scheduler.enter(self.lock_delay, 1, self.lock, tuple()) self.lock_timer = scheduler.enter(self.lock_delay, 1, self.lock, tuple())
def lock(self): def lock(self):
self.lock_timer = None self.lock_timer = None
if not self.move(Movement.DOWN, lock=False): if not self.move(Movement.DOWN, lock=False):
@ -229,7 +182,7 @@ class Tetromino:
self.matrix.game.over() self.matrix.game.over()
else: else:
self.matrix.lock(self.t_spin()) self.matrix.lock(self.t_spin())
def t_spin(self): def t_spin(self):
return "" return ""
@ -237,61 +190,61 @@ class Tetromino:
class O(Tetromino): class O(Tetromino):
MINOES_POSITIONS = (Point(0, 0), Point(1, 0), Point(0, -1), Point(1, -1)) MINOES_POSITIONS = (Point(0, 0), Point(1, 0), Point(0, -1), Point(1, -1))
COLOR = Color.YELLOW COLOR = Color.YELLOW
def rotate(self, direction): def rotate(self, direction):
return False return False
class I(Tetromino): class I(Tetromino):
SUPER_ROTATION_SYSTEM = ( SUPER_ROTATION_SYSTEM = (
{ {
Rotation.COUNTERCLOCKWISE: (Point(0, 1), Point(-1, 1), Point(2, 1), Point(-1, -1), Point(2, 2)), Rotation.COUNTERCLOCKWISE: (Point(0, 1), Point(-1, 1), Point(2, 1), Point(-1, -1), Point(2, 2)),
Rotation.CLOCKWISE: (Point(1, 0), Point(-1, 0), Point(2, 0), Point(-1, 1), Point(2, -2)), Rotation.CLOCKWISE: (Point(1, 0), Point(-1, 0), Point(2, 0), Point(-1, 1), Point(2, -2)),
}, },
{ {
Rotation.COUNTERCLOCKWISE: (Point(-1, 0), Point(1, 0), Point(-2, 0), Point(1, -1), Point(-2, 2)), Rotation.COUNTERCLOCKWISE: (Point(-1, 0), Point(1, 0), Point(-2, 0), Point(1, -1), Point(-2, 2)),
Rotation.CLOCKWISE: (Point(0, 1), Point(-1, 1), Point(2, 1), Point(-1, -1), Point(2, 2)), Rotation.CLOCKWISE: (Point(0, 1), Point(-1, 1), Point(2, 1), Point(-1, -1), Point(2, 2)),
}, },
{ {
Rotation.COUNTERCLOCKWISE: (Point(0, -1), Point(1, -1), Point(-2, -1), Point(1, 1), Point(-2, -2)), Rotation.COUNTERCLOCKWISE: (Point(0, -1), Point(1, -1), Point(-2, -1), Point(1, 1), Point(-2, -2)),
Rotation.CLOCKWISE: (Point(-1, 0), Point(1, 0), Point(-2, 0), Point(1, -1), Point(-2, 2)), Rotation.CLOCKWISE: (Point(-1, 0), Point(1, 0), Point(-2, 0), Point(1, -1), Point(-2, 2)),
}, },
{ {
Rotation.COUNTERCLOCKWISE: (Point(1, 0), Point(-1, 0), Point(2, 0), Point(-1, 1), Point(2, -2)), Rotation.COUNTERCLOCKWISE: (Point(1, 0), Point(-1, 0), Point(2, 0), Point(-1, 1), Point(2, -2)),
Rotation.CLOCKWISE: (Point(0, 1), Point(1, -1), Point(-2, -1), Point(1, 1), Point(-2, -2)), Rotation.CLOCKWISE: (Point(0, 1), Point(1, -1), Point(-2, -1), Point(1, 1), Point(-2, -2)),
}, },
) )
MINOES_POSITIONS = (Point(-1, 0), Point(0, 0), Point(1, 0), Point(2, 0)) MINOES_POSITIONS = (Point(-1, 0), Point(0, 0), Point(1, 0), Point(2, 0))
COLOR = Color.CYAN COLOR = Color.CYAN
class T(Tetromino): class T(Tetromino):
MINOES_POSITIONS = (Point(-1, 0), Point(0, 0), Point(0, -1), Point(1, 0)) MINOES_POSITIONS = (Point(-1, 0), Point(0, 0), Point(0, -1), Point(1, 0))
COLOR = Color.MAGENTA COLOR = Color.MAGENTA
T_SLOT = (Point(-1, -1), Point(1, -1), Point(1, 1), Point(-1, 1)) T_SLOT = (Point(-1, -1), Point(1, -1), Point(1, 1), Point(-1, 1))
def t_spin(self): def t_spin(self):
if self.rotated_last: if self.rotated_last:
a = not self.matrix.is_free_cell(self.position + self.T_SLOT[self.orientation]) a = not self.matrix.is_free_cell(self.position + self.T_SLOT[self.orientation])
b = not self.matrix.is_free_cell(self.position + self.T_SLOT[(1+self.orientation)%4]) b = not self.matrix.is_free_cell(self.position + self.T_SLOT[(1+self.orientation)%4])
c = not self.matrix.is_free_cell(self.position + self.T_SLOT[(3+self.orientation)%4]) c = not self.matrix.is_free_cell(self.position + self.T_SLOT[(3+self.orientation)%4])
d = not self.matrix.is_free_cell(self.position + self.T_SLOT[(2+self.orientation)%4]) d = not self.matrix.is_free_cell(self.position + self.T_SLOT[(2+self.orientation)%4])
if self.rotation_point_5_used or (a and b and (c or d)): if self.rotation_point_5_used or (a and b and (c or d)):
return "T-SPIN" return "T-SPIN"
elif c and d and (a or b): elif c and d and (a or b):
return "MINI T-SPIN" return "MINI T-SPIN"
return "" return ""
class L(Tetromino): class L(Tetromino):
MINOES_POSITIONS = (Point(-1, 0), Point(0, 0), Point(1, 0), Point(1, -1)) MINOES_POSITIONS = (Point(-1, 0), Point(0, 0), Point(1, 0), Point(1, -1))
COLOR = Color.ORANGE COLOR = Color.ORANGE
class J(Tetromino): class J(Tetromino):
MINOES_POSITIONS = (Point(-1, -1), Point(-1, 0), Point(0, 0), Point(1, 0)) MINOES_POSITIONS = (Point(-1, -1), Point(-1, 0), Point(0, 0), Point(1, 0))
COLOR = Color.BLUE COLOR = Color.BLUE
class S(Tetromino): class S(Tetromino):
MINOES_POSITIONS = (Point(-1, 0), Point(0, 0), Point(0, -1), Point(1, -1)) MINOES_POSITIONS = (Point(-1, 0), Point(0, 0), Point(0, -1), Point(1, -1))
COLOR = Color.GREEN COLOR = Color.GREEN
class Z(Tetromino): class Z(Tetromino):
MINOES_POSITIONS = (Point(-1, -1), Point(0, -1), Point(0, 0), Point(1, 0)) MINOES_POSITIONS = (Point(-1, -1), Point(0, -1), Point(0, 0), Point(1, 0))
COLOR = Color.RED COLOR = Color.RED
@ -305,27 +258,27 @@ class Window:
self.title_begin_x = (width-len(self.TITLE)) // 2 + 1 self.title_begin_x = (width-len(self.TITLE)) // 2 + 1
self.piece = None self.piece = None
self.refresh() self.refresh()
def draw_border(self): def draw_border(self):
self.window.erase() self.window.erase()
self.window.border() self.window.border()
if self.TITLE: if self.TITLE:
self.window.addstr(0, self.title_begin_x, self.TITLE, curses.A_BOLD) self.window.addstr(0, self.title_begin_x, self.TITLE, curses.A_BOLD)
def draw_piece(self): def draw_piece(self):
if self.piece: if self.piece:
color = Color.WHITE|curses.A_BLINK if self.piece.lock_timer else self.piece.COLOR color = Color.WHITE|curses.A_BLINK if self.piece.lock_timer else self.piece.COLOR
for mino in self.piece.minoes: for mino in self.piece.minoes:
position = mino.position + self.piece.position position = mino.position + self.piece.position
self.draw_mino(position.x, position.y, color) self.draw_mino(position.x, position.y, color)
def draw_mino(self, x, y, color): def draw_mino(self, x, y, color):
if y >= 0: if y >= 0:
if self.has_colors: if self.has_colors:
self.window.addstr(y, x*2+1, "██", curses.color_pair(color)) self.window.addstr(y, x*2+1, "██", curses.color_pair(color))
else: else:
self.window.addstr(y, x*2+1, "██") self.window.addstr(y, x*2+1, "██")
class Matrix(Window): class Matrix(Window):
NB_COLS = 10 NB_COLS = 10
@ -334,7 +287,7 @@ class Matrix(Window):
HEIGHT = NB_LINES+1 HEIGHT = NB_LINES+1
PIECE_POSITION = Point(4, 0) PIECE_POSITION = Point(4, 0)
TITLE = "" TITLE = ""
def __init__(self, game, begin_x, begin_y): def __init__(self, game, begin_x, begin_y):
begin_x += (game.WIDTH - self.WIDTH) // 2 begin_x += (game.WIDTH - self.WIDTH) // 2
begin_y += (game.HEIGHT - self.HEIGHT) // 2 begin_y += (game.HEIGHT - self.HEIGHT) // 2
@ -344,31 +297,31 @@ class Matrix(Window):
for y in range(self.NB_LINES) for y in range(self.NB_LINES)
] ]
Window.__init__(self, self.WIDTH, self.HEIGHT, begin_x, begin_y) Window.__init__(self, self.WIDTH, self.HEIGHT, begin_x, begin_y)
def refresh(self, paused=False): def refresh(self, paused=False):
self.draw_border() self.draw_border()
if paused: if paused:
self.window.addstr(11, 9, "PAUSE", curses.A_BOLD) self.window.addstr(11, 9, "PAUSE", curses.A_BOLD)
else: else:
for y, line in enumerate(self.cells): for y, line in enumerate(self.cells):
for x, mino in enumerate(line): for x, color in enumerate(line):
if mino: if color:
self.draw_mino(x, y, mino.color) self.draw_mino(x, y, color)
self.draw_piece() self.draw_piece()
self.window.refresh() self.window.refresh()
def is_free_cell(self, position): def is_free_cell(self, position):
return ( return (
0 <= position.x < self.NB_COLS 0 <= position.x < self.NB_COLS
and position.y < self.NB_LINES and position.y < self.NB_LINES
and not (position.y >= 0 and self.cells[position.y][position.x]) and not (position.y >= 0 and self.cells[position.y][position.x])
) )
def lock(self, t_spin): def lock(self, t_spin):
for mino in self.piece.minoes: for mino in self.piece.minoes:
position = mino.position + self.piece.position position = mino.position + self.piece.position
if position.y >= 0: if position.y >= 0:
self.cells[position.y][position.x] = mino self.cells[position.y][position.x] = mino.color
nb_lines_cleared = 0 nb_lines_cleared = 0
for y, line in enumerate(self.cells): for y, line in enumerate(self.cells):
if all(mino for mino in line): if all(mino for mino in line):
@ -377,37 +330,37 @@ class Matrix(Window):
nb_lines_cleared += 1 nb_lines_cleared += 1
self.game.stats.piece_locked(nb_lines_cleared, t_spin) self.game.stats.piece_locked(nb_lines_cleared, t_spin)
self.game.new_piece() self.game.new_piece()
class HoldNext(Window): class HoldNext(Window):
HEIGHT = 6 HEIGHT = 6
PIECE_POSITION = Point(6, 3) PIECE_POSITION = Point(6, 3)
def __init__(self, width, begin_x, begin_y): def __init__(self, width, begin_x, begin_y):
Window.__init__(self, width, self.HEIGHT, begin_x, begin_y) Window.__init__(self, width, self.HEIGHT, begin_x, begin_y)
def refresh(self, paused=False): def refresh(self, paused=False):
self.draw_border() self.draw_border()
if not paused: if not paused:
self.draw_piece() self.draw_piece()
self.window.refresh() self.window.refresh()
class Hold(HoldNext): class Hold(HoldNext):
TITLE = "HOLD" TITLE = "HOLD"
class Next(HoldNext): class Next(HoldNext):
TITLE = "NEXT" TITLE = "NEXT"
class Stats(Window): class Stats(Window):
SCORES = ( SCORES = (
{"": 0, "MINI T-SPIN": 1, "T-SPIN": 4}, {"": 0, "MINI T-SPIN": 1, "T-SPIN": 4},
{"": 1, "MINI T-SPIN": 2, "T-SPIN": 8}, {"": 1, "MINI T-SPIN": 2, "T-SPIN": 8},
{"": 3, "T-SPIN": 12}, {"": 3, "T-SPIN": 12},
{"": 5, "T-SPIN": 16}, {"": 5, "T-SPIN": 16},
{"": 8} {"": 8}
) )
LINES_CLEARED_NAMES = ("", "SINGLE", "DOUBLE", "TRIPLE", "TETRIS") LINES_CLEARED_NAMES = ("", "SINGLE", "DOUBLE", "TRIPLE", "TETRIS")
TITLE = "STATS" TITLE = "STATS"
@ -418,7 +371,7 @@ class Stats(Window):
DIR_PATH = os.environ.get("XDG_DATA_HOME", os.path.expanduser("~/.local/share")) DIR_PATH = os.environ.get("XDG_DATA_HOME", os.path.expanduser("~/.local/share"))
DIR_PATH = os.path.join(DIR_PATH, DIR_NAME) DIR_PATH = os.path.join(DIR_PATH, DIR_NAME)
FILE_PATH = os.path.join(DIR_PATH, FILE_NAME) FILE_PATH = os.path.join(DIR_PATH, FILE_NAME)
def __init__(self, game, width, height, begin_x, begin_y): def __init__(self, game, width, height, begin_x, begin_y):
if len(sys.argv) >= 2: if len(sys.argv) >= 2:
try: try:
@ -434,7 +387,7 @@ class Stats(Window):
self.level -= 1 self.level -= 1
else: else:
self.level = 0 self.level = 0
self.game = game self.game = game
self.width = width self.width = width
self.height = height self.height = height
@ -452,7 +405,7 @@ class Stats(Window):
self.strings = [] self.strings = []
Window.__init__(self, width, height, begin_x, begin_y) Window.__init__(self, width, height, begin_x, begin_y)
self.new_level() self.new_level()
def refresh(self): def refresh(self):
self.draw_border() self.draw_border()
self.window.addstr(2, 2, "SCORE\t{:n}".format(self.score)) self.window.addstr(2, 2, "SCORE\t{:n}".format(self.score))
@ -466,15 +419,15 @@ class Stats(Window):
self.window.addstr(6, 2, "GOAL\t%d" % self.goal) self.window.addstr(6, 2, "GOAL\t%d" % self.goal)
self.window.addstr(7, 2, "LINES\t%d" % self.lines_cleared) self.window.addstr(7, 2, "LINES\t%d" % self.lines_cleared)
start_y = self.height - len(self.strings) - 2 start_y = self.height - len(self.strings) - 2
for y, string in enumerate(self.strings, start=start_y): for y, string in enumerate(self.strings, start=start_y):
x = (self.width-len(string)) // 2 + 1 x = (self.width-len(string)) // 2 + 1
self.window.addstr(y, x, string) self.window.addstr(y, x, string)
self.window.refresh() self.window.refresh()
def clock(self): def clock(self):
self.clock_timer = scheduler.enter(1, 3, self.clock, tuple()) self.clock_timer = scheduler.enter(1, 3, self.clock, tuple())
self.refresh() self.refresh()
def new_level(self): def new_level(self):
self.level += 1 self.level += 1
Tetromino.fall_delay = pow(0.8 - ((self.level-1)*0.007), self.level-1) Tetromino.fall_delay = pow(0.8 - ((self.level-1)*0.007), self.level-1)
@ -482,13 +435,13 @@ class Stats(Window):
Tetromino.lock_delay = 0.5 * pow(0.9, self.level-15) Tetromino.lock_delay = 0.5 * pow(0.9, self.level-15)
self.goal += 5 * self.level self.goal += 5 * self.level
self.refresh() self.refresh()
def piece_dropped(self, lines): def piece_dropped(self, lines):
self.score += lines self.score += lines
if self.score > self.high_score: if self.score > self.high_score:
self.high_score = self.score self.high_score = self.score
self.refresh() self.refresh()
def piece_locked(self, nb_lines, t_spin): def piece_locked(self, nb_lines, t_spin):
self.strings = [] self.strings = []
if t_spin: if t_spin:
@ -518,8 +471,8 @@ class Stats(Window):
self.new_level() self.new_level()
else: else:
self.refresh() self.refresh()
def save(self): def save(self):
if not os.path.exists(self.DIR_PATH): if not os.path.exists(self.DIR_PATH):
os.mkdir(self.DIR_PATH) os.mkdir(self.DIR_PATH)
try: try:
@ -528,8 +481,8 @@ class Stats(Window):
except Exception as e: except Exception as e:
print("High score could not be saved:") print("High score could not be saved:")
print(e) print(e)
class Controls(Window, configparser.SafeConfigParser): class Controls(Window, configparser.SafeConfigParser):
TITLE = "CONTROLS" TITLE = "CONTROLS"
FILE_NAME = "config.cfg" FILE_NAME = "config.cfg"
@ -539,7 +492,7 @@ class Controls(Window, configparser.SafeConfigParser):
DIR_PATH = os.environ.get("XDG_CONFIG_HOME", os.path.expanduser("~/.config")) DIR_PATH = os.environ.get("XDG_CONFIG_HOME", os.path.expanduser("~/.config"))
DIR_PATH = os.path.join(DIR_PATH, DIR_NAME) DIR_PATH = os.path.join(DIR_PATH, DIR_NAME)
FILE_PATH = os.path.join(DIR_PATH, FILE_NAME) FILE_PATH = os.path.join(DIR_PATH, FILE_NAME)
def __init__(self, width, height, begin_x, begin_y): def __init__(self, width, height, begin_x, begin_y):
configparser.SafeConfigParser.__init__(self) configparser.SafeConfigParser.__init__(self)
self.optionxform = str self.optionxform = str
@ -582,14 +535,14 @@ class Controls(Window, configparser.SafeConfigParser):
self.set("CONTROLS", action, "\n") self.set("CONTROLS", action, "\n")
elif key == "TAB": elif key == "TAB":
self.set("CONTROLS", action, "\t") self.set("CONTROLS", action, "\t")
def refresh(self): def refresh(self):
self.draw_border() self.draw_border()
for y, (action, key) in enumerate(self.items("CONTROLS"), start=2): for y, (action, key) in enumerate(self.items("CONTROLS"), start=2):
key = key.replace("KEY_", "").upper() key = key.replace("KEY_", "").upper()
self.window.addstr(y, 2, "%s\t%s" % (key, action.upper())) self.window.addstr(y, 2, "%s\t%s" % (key, action.upper()))
self.window.refresh() self.window.refresh()
def __getitem__(self, key): def __getitem__(self, key):
return self.get("CONTROLS", key) return self.get("CONTROLS", key)
@ -597,10 +550,10 @@ class Game:
WIDTH = 80 WIDTH = 80
HEIGHT = Matrix.HEIGHT HEIGHT = Matrix.HEIGHT
AUTOREPEAT_DELAY = 0.02 AUTOREPEAT_DELAY = 0.02
def __init__(self, scr): def __init__(self, scr):
self.scr = scr self.scr = scr
if curses.has_colors(): if curses.has_colors():
curses.use_default_colors() curses.use_default_colors()
curses.start_color() curses.start_color()
@ -624,28 +577,28 @@ class Game:
curses.init_pair(Color.MAGENTA, curses.COLOR_MAGENTA, curses.COLOR_MAGENTA) curses.init_pair(Color.MAGENTA, curses.COLOR_MAGENTA, curses.COLOR_MAGENTA)
curses.init_pair(Color.CYAN, curses.COLOR_CYAN, curses.COLOR_CYAN) curses.init_pair(Color.CYAN, curses.COLOR_CYAN, curses.COLOR_CYAN)
curses.init_pair(Color.WHITE, curses.COLOR_WHITE, curses.COLOR_WHITE) curses.init_pair(Color.WHITE, curses.COLOR_WHITE, curses.COLOR_WHITE)
try: try:
curses.curs_set(0) curses.curs_set(0)
except curses.error: except curses.error:
pass pass
self.scr.timeout(0) self.scr.timeout(0)
self.scr.getch() self.scr.getch()
left_x = (curses.COLS-self.WIDTH) // 2 left_x = (curses.COLS-self.WIDTH) // 2
top_y = (curses.LINES-self.HEIGHT) // 2 top_y = (curses.LINES-self.HEIGHT) // 2
side_width = (self.WIDTH - Matrix.WIDTH) // 2 side_width = (self.WIDTH - Matrix.WIDTH) // 2
side_height = self.HEIGHT - Hold.HEIGHT side_height = self.HEIGHT - Hold.HEIGHT
right_x = left_x + Matrix.WIDTH + side_width right_x = left_x + Matrix.WIDTH + side_width
bottom_y = top_y + Hold.HEIGHT bottom_y = top_y + Hold.HEIGHT
self.matrix = Matrix(self, left_x, top_y) self.matrix = Matrix(self, left_x, top_y)
self.hold = Hold(side_width, left_x, top_y) self.hold = Hold(side_width, left_x, top_y)
self.next = Next(side_width, right_x, top_y) self.next = Next(side_width, right_x, top_y)
self.stats = Stats(self, side_width, side_height, left_x, bottom_y) self.stats = Stats(self, side_width, side_height, left_x, bottom_y)
self.controls = Controls(side_width, side_height, right_x, bottom_y) self.controls = Controls(side_width, side_height, right_x, bottom_y)
self.actions = { self.actions = {
self.controls["QUIT"]: self.quit, self.controls["QUIT"]: self.quit,
self.controls["PAUSE"]: self.pause, self.controls["PAUSE"]: self.pause,
@ -657,7 +610,7 @@ class Game:
self.controls["ROTATE CLOCKWISE"]: lambda: self.matrix.piece.rotate(Rotation.CLOCKWISE), self.controls["ROTATE CLOCKWISE"]: lambda: self.matrix.piece.rotate(Rotation.CLOCKWISE),
self.controls["HARD DROP"]: lambda: self.matrix.piece.hard_drop() self.controls["HARD DROP"]: lambda: self.matrix.piece.hard_drop()
} }
self.playing = True self.playing = True
self.paused = False self.paused = False
self.stats.time = time.time() self.stats.time = time.time()
@ -666,18 +619,18 @@ class Game:
self.next.piece = self.random_piece()(self.matrix, Next.PIECE_POSITION) self.next.piece = self.random_piece()(self.matrix, Next.PIECE_POSITION)
self.new_piece() self.new_piece()
self.input_timer = scheduler.enter(self.AUTOREPEAT_DELAY, 2, self.process_input, tuple()) self.input_timer = scheduler.enter(self.AUTOREPEAT_DELAY, 2, self.process_input, tuple())
try: try:
scheduler.run() scheduler.run()
except KeyboardInterrupt: except KeyboardInterrupt:
self.quit() self.quit()
def random_piece(self): def random_piece(self):
if not self.random_bag: if not self.random_bag:
self.random_bag = [O, I, T, L, J, S, Z] self.random_bag = [O, I, T, L, J, S, Z]
random.shuffle(self.random_bag) random.shuffle(self.random_bag)
return self.random_bag.pop() return self.random_bag.pop()
def new_piece(self, held_piece=None): def new_piece(self, held_piece=None):
if not held_piece: if not held_piece:
self.matrix.piece = self.next.piece self.matrix.piece = self.next.piece
@ -688,7 +641,7 @@ class Game:
self.matrix.piece.fall_timer = scheduler.enter(Tetromino.fall_delay, 2, self.matrix.piece.fall, tuple()) self.matrix.piece.fall_timer = scheduler.enter(Tetromino.fall_delay, 2, self.matrix.piece.fall, tuple())
else: else:
self.over() self.over()
def process_input(self): def process_input(self):
self.input_timer = scheduler.enter(self.AUTOREPEAT_DELAY, 2, self.process_input, tuple()) self.input_timer = scheduler.enter(self.AUTOREPEAT_DELAY, 2, self.process_input, tuple())
try: try:
@ -697,7 +650,7 @@ class Game:
pass pass
else: else:
action() action()
def pause(self): def pause(self):
self.stats.time = time.time() - self.stats.time self.stats.time = time.time() - self.stats.time
self.paused = True self.paused = True
@ -717,7 +670,7 @@ class Game:
self.next.refresh() self.next.refresh()
self.stats.time = time.time() - self.stats.time self.stats.time = time.time() - self.stats.time
break break
def swap(self): def swap(self):
if self.matrix.piece.hold_enabled: if self.matrix.piece.hold_enabled:
if self.matrix.piece.fall_timer: if self.matrix.piece.fall_timer:
@ -733,7 +686,7 @@ class Game:
self.hold.piece.hold_enabled = False self.hold.piece.hold_enabled = False
self.hold.refresh() self.hold.refresh()
self.new_piece(self.matrix.piece) self.new_piece(self.matrix.piece)
def over(self): def over(self):
self.matrix.refresh() self.matrix.refresh()
self.matrix.window.addstr(10, 9, "GAME", curses.A_BOLD) self.matrix.window.addstr(10, 9, "GAME", curses.A_BOLD)
@ -743,7 +696,7 @@ class Game:
while self.scr.getkey() != self.controls["QUIT"]: while self.scr.getkey() != self.controls["QUIT"]:
pass pass
self.quit() self.quit()
def quit(self): def quit(self):
self.playing = False self.playing = False
if self.matrix.piece.fall_timer: if self.matrix.piece.fall_timer:
@ -759,11 +712,11 @@ class Game:
scheduler.cancel(self.input_timer) scheduler.cancel(self.input_timer)
self.input_timer = None self.input_timer = None
self.stats.save() self.stats.save()
def main(): def main():
curses.wrapper(Game) curses.wrapper(Game)
if __name__ == "__main__": if __name__ == "__main__":
main() main()