shape fits
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@ -62,7 +62,6 @@ class Movement:
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LEFT = Point(-1, 0)
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LEFT = Point(-1, 0)
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RIGHT = Point(1, 0)
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RIGHT = Point(1, 0)
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DOWN = Point(0, 1)
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DOWN = Point(0, 1)
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STILL = Point(0, 0)
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class Tetromino:
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class Tetromino:
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@ -91,28 +90,18 @@ class Tetromino:
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def __init__(self, matrix, position):
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def __init__(self, matrix, position):
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self.matrix = matrix
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self.matrix = matrix
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self.position = position
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self.position = position
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self.minoes_position = self.MINOES_POSITIONS
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self.minoes_positions = self.MINOES_POSITIONS
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self.orientation = 0
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self.orientation = 0
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self.rotation_point_5_used = False
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self.rotation_point_5_used = False
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self.rotated_last = False
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self.rotated_last = False
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self.lock_timer = None
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self.lock_timer = None
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self.fall_timer = None
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self.fall_timer = None
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self.hold_enabled = True
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self.hold_enabled = True
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def possible_position(self, minoes_position, movement):
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potential_position = self.position + movement
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if all(
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self.matrix.is_free_cell(mino_position+potential_position)
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for mino_position in minoes_position
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):
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return potential_position
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else:
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return None
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def move(self, movement, lock=True):
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def move(self, movement, lock=True):
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possible_position = self.possible_position(self.minoes_position, movement)
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potential_position = self.position + movement
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if possible_position:
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if self.matrix.shape_fits(potential_position, self.minoes_positions):
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self.position = possible_position
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self.position = potential_position
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self.postpone_lock()
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self.postpone_lock()
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self.rotated_last = False
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self.rotated_last = False
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self.matrix.refresh()
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self.matrix.refresh()
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@ -138,14 +127,14 @@ class Tetromino:
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def rotate(self, direction):
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def rotate(self, direction):
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potential_minoes_positions = tuple(
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potential_minoes_positions = tuple(
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Point(-direction*mino_position.y, direction*mino_position.x)
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Point(-direction*mino_position.y, direction*mino_position.x)
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for mino_position in self.minoes_position
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for mino_position in self.minoes_positions
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)
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)
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for rotation_point, liberty_degree in enumerate(self.SUPER_ROTATION_SYSTEM[self.orientation][direction], start=1):
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for rotation_point, liberty_degree in enumerate(self.SUPER_ROTATION_SYSTEM[self.orientation][direction], start=1):
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possible_position = self.possible_position(potential_minoes_positions, liberty_degree)
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potential_position = self.position + liberty_degree
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if possible_position:
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if self.matrix.shape_fits(potential_position, potential_minoes_positions):
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self.orientation = (self.orientation+direction) % 4
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self.orientation = (self.orientation+direction) % 4
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self.position = possible_position
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self.position = potential_position
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self.minoes_position = potential_minoes_positions
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self.minoes_positions = potential_minoes_positions
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self.postpone_lock()
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self.postpone_lock()
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self.rotated_last = True
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self.rotated_last = True
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if rotation_point == 5:
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if rotation_point == 5:
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@ -171,7 +160,7 @@ class Tetromino:
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def lock(self):
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def lock(self):
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self.lock_timer = None
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self.lock_timer = None
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if not self.possible_position(self.minoes_position, Movement.DOWN):
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if not self.matrix.shape_fits(self.position+Movement.DOWN, self.minoes_positions):
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if self.fall_timer:
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if self.fall_timer:
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self.fall_timer = scheduler.cancel(self.fall_timer)
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self.fall_timer = scheduler.cancel(self.fall_timer)
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self.matrix.lock(self.t_spin())
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self.matrix.lock(self.t_spin())
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@ -264,7 +253,7 @@ class Window:
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attr = self.piece.color_pair | curses.A_BLINK | curses.A_REVERSE
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attr = self.piece.color_pair | curses.A_BLINK | curses.A_REVERSE
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else:
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else:
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attr = self.piece.color_pair
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attr = self.piece.color_pair
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for mino_position in self.piece.minoes_position:
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for mino_position in self.piece.minoes_positions:
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position = mino_position + self.piece.position
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position = mino_position + self.piece.position
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self.draw_mino(position.x, position.y, attr)
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self.draw_mino(position.x, position.y, attr)
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@ -309,9 +298,15 @@ class Matrix(Window):
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and position.y < self.NB_LINES
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and position.y < self.NB_LINES
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and not (position.y >= 0 and self.cells[position.y][position.x] is not None)
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and not (position.y >= 0 and self.cells[position.y][position.x] is not None)
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)
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)
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def shape_fits(self, piece_position, MINOES_POSITIONS):
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return all(
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self.is_free_cell(piece_position+mino_position)
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for mino_position in MINOES_POSITIONS
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)
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def lock(self, t_spin):
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def lock(self, t_spin):
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for mino_position in self.piece.minoes_position:
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for mino_position in self.piece.minoes_positions:
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position = mino_position + self.piece.position
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position = mino_position + self.piece.position
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if position.y >= 0:
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if position.y >= 0:
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self.cells[position.y][position.x] = self.piece.color_pair
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self.cells[position.y][position.x] = self.piece.color_pair
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@ -651,7 +646,7 @@ class Game:
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def start_piece(self):
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def start_piece(self):
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self.matrix.piece.position = Matrix.PIECE_POSITION
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self.matrix.piece.position = Matrix.PIECE_POSITION
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if self.matrix.piece.possible_position(self.matrix.piece.minoes_position, Movement.STILL):
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if self.matrix.shape_fits(self.matrix.piece.position, self.matrix.piece.minoes_positions):
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self.matrix.piece.fall_timer = scheduler.enter(Tetromino.fall_delay, 2, self.matrix.piece.fall, tuple())
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self.matrix.piece.fall_timer = scheduler.enter(Tetromino.fall_delay, 2, self.matrix.piece.fall, tuple())
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self.matrix.refresh()
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self.matrix.refresh()
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else:
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else:
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@ -696,7 +691,7 @@ class Game:
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self.matrix.piece, self.hold.piece = self.hold.piece, self.matrix.piece
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self.matrix.piece, self.hold.piece = self.hold.piece, self.matrix.piece
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self.hold.piece.position = self.hold.PIECE_POSITION
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self.hold.piece.position = self.hold.PIECE_POSITION
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self.hold.piece.minoes_position = self.hold.piece.MINOES_POSITIONS
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self.hold.piece.minoes_positions = self.hold.piece.MINOES_POSITIONS
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self.hold.piece.hold_enabled = False
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self.hold.piece.hold_enabled = False
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self.hold.refresh()
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self.hold.refresh()
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