forgot to commit before week-end

This commit is contained in:
adrienmalin 2019-02-25 09:50:41 +01:00
parent 04761e19bb
commit bab1dff379
2 changed files with 156 additions and 152 deletions

View File

@ -1 +1,3 @@
__all__ = [] from .core import Tetris
__all__ = ["Tetris"]

View File

@ -22,7 +22,6 @@ class Movement:
LEFT = Point(-1, 0) LEFT = Point(-1, 0)
RIGHT = Point(1, 0) RIGHT = Point(1, 0)
DOWN = Point(0, 1) DOWN = Point(0, 1)
STILL = Point(0, 0)
class Mino: class Mino:
@ -38,6 +37,7 @@ class Mino:
class Tetromino: class Tetromino:
INIT_POSITION = Point(4, 0) INIT_POSITION = Point(4, 0)
CAN_ROTATE = True
SUPER_ROTATION_SYSTEM = ( SUPER_ROTATION_SYSTEM = (
{ {
Rotation.COUNTERCLOCKWISE: (Point(0, 0), Point(1, 0), Point(1, -1), Point(0, 2), Point(1, 2)), Rotation.COUNTERCLOCKWISE: (Point(0, 0), Point(1, 0), Point(1, -1), Point(0, 2), Point(1, 2)),
@ -73,6 +73,7 @@ class Tetromino:
class O(Tetromino): class O(Tetromino):
MINOES_POSITIONS = (Point(0, 0), Point(1, 0), Point(0, -1), Point(1, -1)) MINOES_POSITIONS = (Point(0, 0), Point(1, 0), Point(0, -1), Point(1, -1))
MINOES_TYPE = Mino.O MINOES_TYPE = Mino.O
CAN_ROTATE = False
def _rotate(self, direction): def _rotate(self, direction):
return False return False
@ -134,79 +135,15 @@ class Z(Tetromino):
MINOES_TYPE = Mino.Z MINOES_TYPE = Mino.Z
class Matrix: class Tetris:
NB_COLS = 10
NB_ROWS = 40
PIECE_POSITION = Point(4, 0)
def __init__(self):
self.cells = [
[Mino.NO_MINO for x in range(self.NB_COLS)]
for y in range(self.NB_ROWS)
]
def is_free_cell(self, position):
return (
0 <= position.x < self.NB_COLS
and position.y < self.NB_LINES
and not (position.y >= 0 and self.cells[position.y][position.x] != Mino.NO_MINO)
)
def lock(self, piece):
for mino_position in piece.minoes_position:
position = mino_position + piece.position
if position.y >= 0:
self.cells[position.y][position.x] = piece.MINOES_TYPE
else:
return None
else:
nb_lines_cleared = 0
for y, line in enumerate(self.cells):
if all(mino for mino in line):
self.cells.pop(y)
self.cells.insert(0, [Mino.NO_MINO for x in range(self.NB_COLS)])
nb_lines_cleared += 1
return nb_lines_cleared
class Stats(Window):
try:
with open(self.FILE_PATH, "r") as f:
self.high_score = int(f.read())
except:
self.high_score = 0
self.combo = -1
self.time = time.time()
self.lines_cleared = 0
self.clock_timer = None
self.strings = []
Window.__init__(self, width, height, begin_x, begin_y)
self.new_level()
def refresh(self):
self.draw_border()
self.window.addstr(2, 2, "SCORE\t{:n}".format(self.score))
if self.score >= self.high_score:
self.window.addstr(3, 2, "HIGH\t{:n}".format(self.high_score), curses.A_BLINK|curses.A_BOLD)
else:
self.window.addstr(3, 2, "HIGH\t{:n}".format(self.high_score))
t = time.localtime(time.time() - self.time)
self.window.addstr(4, 2, "TIME\t%02d:%02d:%02d" % (t.tm_hour-1, t.tm_min, t.tm_sec))
self.window.addstr(5, 2, "LEVEL\t%d" % self.level)
self.window.addstr(6, 2, "GOAL\t%d" % self.goal)
self.window.addstr(7, 2, "LINES\t%d" % self.lines_cleared)
start_y = self.height - len(self.strings) - 2
for y, string in enumerate(self.strings, start=start_y):
x = (self.width-len(string)) // 2 + 1
self.window.addstr(y, x, string)
self.window.refresh()
class Game:
AUTOREPEAT_DELAY = 0.02
LOCK_DELAY = 0.5
FALL_DELAY = 1
TETROMINOES = (O, I, T, L, J, S, Z) TETROMINOES = (O, I, T, L, J, S, Z)
LEN_NEXT_QUEUE = 1
MATRIX_ROWS = 20
MATRIX_COLS = 10
INIT_POSITION = Point(4, 0)
FALL_DELAY = 1
LOCK_DELAY = 0.5
AUTOSHIFT_DELAY = 0.2
SCORES = ( SCORES = (
{"name": "", "": 0, "MINI T-SPIN": 1, "T-SPIN": 4}, {"name": "", "": 0, "MINI T-SPIN": 1, "T-SPIN": 4},
{"name": "SINGLE", "": 1, "MINI T-SPIN": 2, "T-SPIN": 8}, {"name": "SINGLE", "": 1, "MINI T-SPIN": 2, "T-SPIN": 8},
@ -214,29 +151,40 @@ class Game:
{"name": "TRIPLE", "": 5, "T-SPIN": 16}, {"name": "TRIPLE", "": 5, "T-SPIN": 16},
{"name": "TETRIS", "": 8} {"name": "TETRIS", "": 8}
) )
LEN_NEXT_QUEUE = 1
def __init__(self, level=1): def __init__(self, high_score=0):
self.matrix = Matrix() self.matrix = [
self.paused = False [Mino.NO_MINO for x in range(self.MATRIX_ROWS)]
self.start_next_piece() for y in range(self.MATRIX_COLS)
self.score = 0 ]
self.level = level - 1 self.high_score = high_score
self.combo = -1
self.random_bag = []
self.next_queue = [self.random_piece() for _ in range(self.LEN_NEXT_QUEUE)]
self.held_piece = None
self.time = time.time()
self.playing = True
self.next_level()
self.new_piece()
def random_piece(self): def _random_piece(self):
if not self.random_bag: if not self.random_bag:
self.random_bag = list(self.TETROMINOES) self.random_bag = list(self.TETROMINOES)
random.shuffle(self.random_bag) random.shuffle(self.random_bag)
return self.random_bag.pop()() return self.random_bag.pop()()
def new_game(self, level=1):
self.matrix.cells = [
[Mino.NO_MINO for x in range(self.NB_COLS)]
for y in range(self.NB_ROWS)
]
self.level = level - 1
self.goal = 0
self.score = 0
self.random_bag = []
self.next_queue = [
self._random_piece()
for _ in range(self.LEN_NEXT_QUEUE)
]
self.held_piece = None
self.fall_delay = self.FALL_DELAY
self.lock_delay = self.LOCK_DELAY
self.time = time.time()
self.next_level()
self.new_piece()
def next_level(self): def next_level(self):
self.level += 1 self.level += 1
if self.level <= 20: if self.level <= 20:
@ -244,9 +192,11 @@ class Game:
if self.level > 15: if self.level > 15:
self.lock_delay = 0.5 * pow(0.9, self.level-15) self.lock_delay = 0.5 * pow(0.9, self.level-15)
self.goal += 5 * self.level self.goal += 5 * self.level
self.show_text("LEVEL %d" % self.level)
def new_piece(self): def new_piece(self):
self.current_piece, self.next_piece = self.next_piece, self.random_piece() self.current_piece = self.next_queue.pop(1)
self.next_queue.append(self._random_piece)
self.start_piece() self.start_piece()
def hold_piece(self): def hold_piece(self):
@ -261,105 +211,157 @@ class Game:
self.new_piece() self.new_piece()
def start_piece(self): def start_piece(self):
self.current_piece.position = self.current_piece.INIT_POSITION self.current_piece.position = self.INIT_POSITION
if not if not self.shape_fits(self.current_piece.position, self.current_piece.minoes_positions):
self.over() self.over()
def _possible_position(self, minoes_position, movement): def _move(self, movement):
potential_position = self.position + movement potential_position = self.current_piece.position + movement
if all( if self.shape_fits(potential_position, self.current_piece.minoes_positions):
self.matrix.is_free_cell(mino_position+potential_position) self.current_piece.position = potential_position
for mino_position in minoes_position self.current_piece.rotated_last = False
): self.postpone_lock()
return potential_position
def piece_blocked(self):
return not self.current_piece._possible_position(self.current_piece.minoes_position, Movement.STILL)
def move(self, movement):
possible_position = self._possible_position(self.minoes_position, movement)
if possible_position:
self.position = possible_position
self.rotated_last = False
return True return True
else: else:
self.prelock()
return False
def _rotate(self, direction):
if not self.current_piece.CAN_ROTATE:
return False return False
def rotate(self, direction):
potential_minoes_positions = tuple( potential_minoes_positions = tuple(
Point(-direction*mino_position.y, direction*mino_position.x) Point(-direction*mino_position.y, direction*mino_position.x)
for mino_position in self.minoes_position for mino_position in self.minoes_position
) )
for rotation_point, liberty_degree in enumerate(self.SUPER_ROTATION_SYSTEM[self.orientation][direction], start=1): for rotation_point, liberty_degree in enumerate(self.SUPER_ROTATION_SYSTEM[self.orientation][direction], start=1):
possible_position = self._possible_position(potential_minoes_positions, liberty_degree) potential_position = self.position + liberty_degree
if possible_position: if self.shape_fits(potential_position, potential_minoes_positions):
self.orientation = (self.orientation+direction) % 4 self.current_piece.orientation = (self.orientation+direction) % 4
self.position = possible_position self.current_piece.position = potential_position
self.minoes_position = potential_minoes_positions self.current_piece.minoes_position = potential_minoes_positions
self.rotated_last = True self.current_piece.rotated_last = True
if rotation_point == 5: if rotation_point == 5:
self.rotation_point_5_used = True self.current_piece.rotation_point_5_used = True
self.postpone_lock()
return True return True
else:
self.prelock()
return False
def move_left(self): def move_left(self):
self.current_piece.move(Movement.LEFT) self._move(Movement.LEFT)
def move_right(self): def move_right(self):
self.current_piece.move(Movement.RIGHT) self._move(Movement.RIGHT)
def soft_drop(self): def soft_drop(self):
if self.current_piece.move(Movement.DOWN): if self._move(Movement.DOWN):
self.score += 1 self.rows_dropped(1)
def fall(self):
self.current_piece.move(Movement.DOWN)
def hard_drop(self): def hard_drop(self):
while self.current_piece.move(Movement.DOWN): points = 0
self.score += 2 while self._move(Movement.DOWN):
points += 2
self.rows_dropped(points)
self.lock_piece() self.lock_piece()
def rows_dropped(self, points):
self.update_score(points, "")
def fall(self):
self._move(Movement.DOWN)
def rotate_clockwise(self): def rotate_clockwise(self):
return self.current_piece.rotate(Rotation.CLOCKWISE) return self.current_piece._rotate(Rotation.CLOCKWISE)
def rotate_counterclockwise(self): def rotate_counterclockwise(self):
return self.current_piece.rotate(Rotation.COUNTERCLOCKWISE) return self.current_piece._rotate(Rotation.COUNTERCLOCKWISE)
def is_free_cell(self, position):
return (
0 <= position.x < self.NB_COLS
and position.y < self.NB_LINES
and not (position.y >= 0 and self.matrix[position.y][position.x] != Mino.NO_MINO)
)
def shape_fits(self, piece_position, minoes_positions):
return all(
self.is_free_cell(piece_position+mino_position)
for mino_position in minoes_positions
)
def prelock(self):
"""
Schedules self.lock in self.lock_delay
"""
raise NotImplementedError
def postpone_lock(self):
"""
Reset timer calling self.lock to self.lock_delay
"""
raise NotImplementedError
def lock_piece(self): def lock_piece(self):
t_spin = self.current_piece.t_spin() if self.shape_fits(self.current_piece.position+Movement.DOWN, self.current_piece.minoes_positions):
nb_lines = self.matrix.lock(self.current_piece) self.postpone_lock()
return
if nb_lines is None: t_spin = self.current_piece.t_spin()
for mino_position in self.current_piece.minoes_position:
position = mino_position + self.current_piece.position
if position.y >= 0:
self.matrix[position.y][position.x] = self.current_piece.MINOES_TYPE
else:
self.over() self.over()
return return
if nb_lines: nb_rows = 0
self.combo += 1 for y, row in enumerate(self.cells):
else: if all(mino for mino in row):
self.combo = -1 self.cells.pop(y)
self.cells.insert(0, [Mino.NO_MINO for x in range(self.NB_COLS)])
nb_rows += 1
self.piece_locked(nb_rows, t_spin)
if nb_lines or t_spin: if t_spin or nb_rows:
ds = self.SCORES[nb_lines][t_spin] points = self.SCORES[nb_rows][t_spin]
self.goal -= ds self.goal -= points
ds *= 100 * self.level points *= 100 * self.level
self.score += ds text = t_spin
if t_spin and nb_rows:
text += " "
if nb_rows:
text += self.SCORES[nb_rows]["name"]
self.update_score(points, text)
self.combo = self.combo + 1 if nb_rows else -1
if self.combo >= 1: if self.combo >= 1:
self.strings.append("COMBO x%d" % self.combo) points = (20 if nb_rows==1 else 50) * self.combo * self.level
ds = (20 if nb_lines==1 else 50) * self.combo * self.level text = "COMBO x%d" % self.combo
self.score += ds self.update_score(points, text)
self.strings.append(str(ds))
if self.goal <= 0: if self.goal <= 0:
self.new_level() self.new_level()
self.new_piece()
def update_score(self, points, text):
self.score += points
if self.score > self.high_score:
self.high_score = self.score
self.show_text("%s\n%d" % (text, points))
def show_text(self, text):
print(text)
def pause(self): def pause(self):
self.time = time.time() - self.time self.time = time.time() - self.time
self.paused = True
def resume(self): def resume(self):
self.time = time.time() - self.time self.time = time.time() - self.time
self.paused = False
def over(self): def over(self):
self.playing = False self.show_text("GAME OVER")