Update terminis.py
This commit is contained in:
parent
7d699ba005
commit
71037c6182
@ -26,6 +26,8 @@ locale.setlocale(locale.LC_ALL, '')
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if locale.getpreferredencoding() == 'UTF-8':
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if locale.getpreferredencoding() == 'UTF-8':
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os.environ["NCURSES_NO_UTF8_ACS"] = "1"
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os.environ["NCURSES_NO_UTF8_ACS"] = "1"
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scheduler = sched.scheduler(time.time, lambda delay: curses.napms(int(delay*1000)))
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class Rotation:
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class Rotation:
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CLOCKWISE = 1
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CLOCKWISE = 1
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@ -145,7 +147,6 @@ class Tetromino:
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self.orientation = 0
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self.orientation = 0
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self.rotation_point_5_used = False
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self.rotation_point_5_used = False
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self.rotated_last = False
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self.rotated_last = False
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self.scheduler = matrix.game.scheduler
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self.lock_timer = None
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self.lock_timer = None
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self.fall_timer = None
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self.fall_timer = None
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self.hold_enabled = True
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self.hold_enabled = True
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@ -172,7 +173,7 @@ class Tetromino:
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def hard_drop(self):
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def hard_drop(self):
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if self.lock_timer:
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if self.lock_timer:
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self.scheduler.cancel(self.lock_timer)
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scheduler.cancel(self.lock_timer)
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self.lock_timer = None
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self.lock_timer = None
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lines = 0
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lines = 0
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while self.move(Movement.DOWN, lock=False):
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while self.move(Movement.DOWN, lock=False):
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@ -205,24 +206,24 @@ class Tetromino:
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return False
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return False
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def fall(self):
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def fall(self):
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self.fall_timer = self.scheduler.enter(self.fall_delay, 2, self.fall, tuple())
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self.fall_timer = scheduler.enter(self.fall_delay, 2, self.fall, tuple())
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self.move(Movement.DOWN)
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self.move(Movement.DOWN)
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def locking(self):
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def locking(self):
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if not self.lock_timer:
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if not self.lock_timer:
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self.lock_timer = self.scheduler.enter(self.lock_delay, 1, self.lock, tuple())
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self.lock_timer = scheduler.enter(self.lock_delay, 1, self.lock, tuple())
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self.matrix.refresh()
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self.matrix.refresh()
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def postpone_lock(self):
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def postpone_lock(self):
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if self.lock_timer:
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if self.lock_timer:
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self.scheduler.cancel(self.lock_timer)
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scheduler.cancel(self.lock_timer)
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self.lock_timer = self.scheduler.enter(self.lock_delay, 1, self.lock, tuple())
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self.lock_timer = scheduler.enter(self.lock_delay, 1, self.lock, tuple())
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def lock(self):
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def lock(self):
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self.lock_timer = None
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self.lock_timer = None
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if not self.move(Movement.DOWN, lock=False):
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if not self.move(Movement.DOWN, lock=False):
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if self.fall_timer:
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if self.fall_timer:
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self.scheduler.cancel(self.fall_timer)
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scheduler.cancel(self.fall_timer)
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self.fall_timer = None
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self.fall_timer = None
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if all(self.position.y + mino.position.y <= 0 for mino in self.minoes):
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if all(self.position.y + mino.position.y <= 0 for mino in self.minoes):
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self.matrix.game.over()
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self.matrix.game.over()
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@ -418,14 +419,32 @@ class Stats(Window):
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DIR_PATH = os.path.join(DIR_PATH, DIR_NAME)
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DIR_PATH = os.path.join(DIR_PATH, DIR_NAME)
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FILE_PATH = os.path.join(DIR_PATH, FILE_NAME)
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FILE_PATH = os.path.join(DIR_PATH, FILE_NAME)
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def __init__(self, game, width, height, begin_x, begin_y, level):
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def __init__(self, game, width, height, begin_x, begin_y):
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if len(sys.argv) >= 2:
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try:
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self.level = int(sys.argv[1])
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except ValueError:
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print("Usage:")
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print("python terminis.py [level]")
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print(" level: integer between 1 and 15")
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sys.exit(1)
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else:
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self.level = max(1, self.level)
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self.level = min(15, self.level)
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self.level -= 1
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else:
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self.level = 0
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self.game = game
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self.game = game
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self.width = width
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self.width = width
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self.height = height
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self.height = height
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self.level = level - 1
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self.goal = 0
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self.goal = 0
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self.score = 0
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self.score = 0
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self.high_score = self.load_high_score()
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try:
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with open(self.FILE_PATH, "r") as f:
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self.high_score = int(f.read())
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except:
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self.high_score = 0
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self.combo = -1
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self.combo = -1
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self.time = time.time()
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self.time = time.time()
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self.lines_cleared = 0
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self.lines_cleared = 0
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@ -434,13 +453,6 @@ class Stats(Window):
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Window.__init__(self, width, height, begin_x, begin_y)
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Window.__init__(self, width, height, begin_x, begin_y)
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self.new_level()
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self.new_level()
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def load_high_score(self):
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try:
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with open(self.FILE_PATH, "r") as f:
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return int(f.read())
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except:
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return 0
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def refresh(self):
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def refresh(self):
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self.draw_border()
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self.draw_border()
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self.window.addstr(2, 2, "SCORE\t{:n}".format(self.score))
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self.window.addstr(2, 2, "SCORE\t{:n}".format(self.score))
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@ -460,10 +472,9 @@ class Stats(Window):
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self.window.refresh()
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self.window.refresh()
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def clock(self):
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def clock(self):
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self.clock_timer = self.game.scheduler.enter(1, 3, self.clock, tuple())
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self.clock_timer = scheduler.enter(1, 3, self.clock, tuple())
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self.refresh()
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self.refresh()
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def new_level(self):
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def new_level(self):
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self.level += 1
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self.level += 1
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Tetromino.fall_delay = pow(0.8 - ((self.level-1)*0.007), self.level-1)
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Tetromino.fall_delay = pow(0.8 - ((self.level-1)*0.007), self.level-1)
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@ -509,8 +520,8 @@ class Stats(Window):
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self.refresh()
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self.refresh()
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def save(self):
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def save(self):
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if not os.path.exists(DIR_PATH):
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if not os.path.exists(self.DIR_PATH):
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os.mkdir(DIR_PATH)
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os.mkdir(self.DIR_PATH)
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try:
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try:
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with open(self.FILE_PATH, mode='w') as f:
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with open(self.FILE_PATH, mode='w') as f:
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f.write(str(self.high_score))
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f.write(str(self.high_score))
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@ -519,7 +530,7 @@ class Stats(Window):
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print(e)
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print(e)
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class Config(Window, configparser.SafeConfigParser):
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class Controls(Window, configparser.SafeConfigParser):
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TITLE = "CONTROLS"
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TITLE = "CONTROLS"
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FILE_NAME = "config.cfg"
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FILE_NAME = "config.cfg"
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if sys.platform == "win32":
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if sys.platform == "win32":
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@ -579,15 +590,19 @@ class Config(Window, configparser.SafeConfigParser):
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self.window.addstr(y, 2, "%s\t%s" % (key, action.upper()))
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self.window.addstr(y, 2, "%s\t%s" % (key, action.upper()))
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self.window.refresh()
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self.window.refresh()
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def __getitem__(self, key):
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return self.get("CONTROLS", key)
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class Game:
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class Game:
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WIDTH = 80
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WIDTH = 80
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HEIGHT = Matrix.HEIGHT
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HEIGHT = Matrix.HEIGHT
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AUTOREPEAT_DELAY = 0.02
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AUTOREPEAT_DELAY = 0.02
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def __init__(self, scr, level):
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def __init__(self, scr):
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self.scr = scr
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self.scr = scr
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if curses.has_colors():
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if curses.has_colors():
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curses.use_default_colors()
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curses.start_color()
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curses.start_color()
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if curses.COLORS >= 16:
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if curses.COLORS >= 16:
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if curses.can_change_color():
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if curses.can_change_color():
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@ -618,9 +633,6 @@ class Game:
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self.scr.timeout(0)
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self.scr.timeout(0)
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self.scr.getch()
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self.scr.getch()
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self.scheduler = sched.scheduler(time.time, lambda delay: curses.napms(int(delay*1000)))
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self.random_bag = []
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left_x = (curses.COLS-self.WIDTH) // 2
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left_x = (curses.COLS-self.WIDTH) // 2
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top_y = (curses.LINES-self.HEIGHT) // 2
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top_y = (curses.LINES-self.HEIGHT) // 2
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side_width = (self.WIDTH - Matrix.WIDTH) // 2
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side_width = (self.WIDTH - Matrix.WIDTH) // 2
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@ -631,35 +643,35 @@ class Game:
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self.matrix = Matrix(self, left_x, top_y)
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self.matrix = Matrix(self, left_x, top_y)
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self.hold = Hold(side_width, left_x, top_y)
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self.hold = Hold(side_width, left_x, top_y)
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self.next = Next(side_width, right_x, top_y)
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self.next = Next(side_width, right_x, top_y)
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self.next.piece = self.random_piece()(self.matrix, Next.PIECE_POSITION)
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self.stats = Stats(self, side_width, side_height, left_x, bottom_y)
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self.stats = Stats(self, side_width, side_height, left_x, bottom_y, level)
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self.controls = Controls(side_width, side_height, right_x, bottom_y)
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self.config = Config(side_width, side_height, right_x, bottom_y)
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self.actions = {
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self.actions = {
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self.config.get("CONTROLS", "QUIT"): self.quit,
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self.controls["QUIT"]: self.quit,
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self.config.get("CONTROLS", "PAUSE"): self.pause,
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self.controls["PAUSE"]: self.pause,
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self.config.get("CONTROLS", "HOLD"): self.swap,
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self.controls["HOLD"]: self.swap,
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self.config.get("CONTROLS", "MOVE LEFT"): lambda: self.matrix.piece.move(Movement.LEFT),
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self.controls["MOVE LEFT"]: lambda: self.matrix.piece.move(Movement.LEFT),
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self.config.get("CONTROLS", "MOVE RIGHT"): lambda: self.matrix.piece.move(Movement.RIGHT),
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self.controls["MOVE RIGHT"]: lambda: self.matrix.piece.move(Movement.RIGHT),
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self.config.get("CONTROLS", "SOFT DROP"): lambda: self.matrix.piece.soft_drop(),
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self.controls["SOFT DROP"]: lambda: self.matrix.piece.soft_drop(),
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self.config.get("CONTROLS", "ROTATE COUNTER"): lambda: self.matrix.piece.rotate(Rotation.COUNTERCLOCKWISE),
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self.controls["ROTATE COUNTER"]: lambda: self.matrix.piece.rotate(Rotation.COUNTERCLOCKWISE),
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self.config.get("CONTROLS", "ROTATE CLOCKWISE"): lambda: self.matrix.piece.rotate(Rotation.CLOCKWISE),
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self.controls["ROTATE CLOCKWISE"]: lambda: self.matrix.piece.rotate(Rotation.CLOCKWISE),
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self.config.get("CONTROLS", "HARD DROP"): lambda: self.matrix.piece.hard_drop()
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self.controls["HARD DROP"]: lambda: self.matrix.piece.hard_drop()
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}
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}
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self.playing = True
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self.playing = True
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self.paused = False
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self.paused = False
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self.stats.time = time.time()
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self.stats.time = time.time()
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self.stats.clock_timer = self.scheduler.enter(1, 3, self.stats.clock, tuple())
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self.stats.clock_timer = scheduler.enter(1, 3, self.stats.clock, tuple())
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self.random_bag = []
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self.next.piece = self.random_piece()(self.matrix, Next.PIECE_POSITION)
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self.new_piece()
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self.new_piece()
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self.input_timer = self.scheduler.enter(self.AUTOREPEAT_DELAY, 2, self.process_input, tuple())
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self.input_timer = scheduler.enter(self.AUTOREPEAT_DELAY, 2, self.process_input, tuple())
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try:
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try:
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self.scheduler.run()
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scheduler.run()
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except KeyboardInterrupt:
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except KeyboardInterrupt:
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self.quit()
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self.quit()
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def random_piece(self):
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def random_piece(self):
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if not self.random_bag:
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if not self.random_bag:
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self.random_bag = [O, I, T, L, J, S, Z]
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self.random_bag = [O, I, T, L, J, S, Z]
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@ -673,12 +685,12 @@ class Game:
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self.next.refresh()
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self.next.refresh()
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self.matrix.piece.position = Matrix.PIECE_POSITION
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self.matrix.piece.position = Matrix.PIECE_POSITION
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if self.matrix.piece.move(Movement.STILL, lock=False):
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if self.matrix.piece.move(Movement.STILL, lock=False):
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self.matrix.piece.fall_timer = self.scheduler.enter(Tetromino.fall_delay, 2, self.matrix.piece.fall, tuple())
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self.matrix.piece.fall_timer = scheduler.enter(Tetromino.fall_delay, 2, self.matrix.piece.fall, tuple())
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else:
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else:
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self.over()
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self.over()
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def process_input(self):
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def process_input(self):
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self.input_timer = self.scheduler.enter(self.AUTOREPEAT_DELAY, 2, self.process_input, tuple())
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self.input_timer = scheduler.enter(self.AUTOREPEAT_DELAY, 2, self.process_input, tuple())
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try:
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try:
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action = self.actions[self.scr.getkey()]
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action = self.actions[self.scr.getkey()]
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except (curses.error, KeyError):
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except (curses.error, KeyError):
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@ -695,10 +707,10 @@ class Game:
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self.scr.timeout(-1)
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self.scr.timeout(-1)
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while True:
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while True:
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key = self.scr.getkey()
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key = self.scr.getkey()
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if key == self.config.get("CONTROLS", "QUIT"):
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if key == self.controls["QUIT"]:
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self.quit()
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self.quit()
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break
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break
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elif key == self.config.get("CONTROLS", "PAUSE"):
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elif key == self.controls["PAUSE"]:
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self.scr.timeout(0)
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self.scr.timeout(0)
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self.hold.refresh()
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self.hold.refresh()
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self.matrix.refresh()
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self.matrix.refresh()
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@ -709,10 +721,10 @@ class Game:
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def swap(self):
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def swap(self):
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if self.matrix.piece.hold_enabled:
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if self.matrix.piece.hold_enabled:
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if self.matrix.piece.fall_timer:
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if self.matrix.piece.fall_timer:
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self.scheduler.cancel(self.matrix.piece.fall_timer)
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scheduler.cancel(self.matrix.piece.fall_timer)
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self.matrix.piece.fall_timer = None
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self.matrix.piece.fall_timer = None
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if self.matrix.piece.lock_timer:
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if self.matrix.piece.lock_timer:
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self.scheduler.cancel(self.matrix.piece.lock_timer)
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scheduler.cancel(self.matrix.piece.lock_timer)
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self.matrix.piece.lock_timer = None
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self.matrix.piece.lock_timer = None
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self.matrix.piece, self.hold.piece = self.hold.piece, self.matrix.piece
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self.matrix.piece, self.hold.piece = self.hold.piece, self.matrix.piece
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self.hold.piece.position = self.hold.PIECE_POSITION
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self.hold.piece.position = self.hold.PIECE_POSITION
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@ -728,42 +740,29 @@ class Game:
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self.matrix.window.addstr(11, 9, "OVER", curses.A_BOLD)
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self.matrix.window.addstr(11, 9, "OVER", curses.A_BOLD)
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self.matrix.window.refresh()
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self.matrix.window.refresh()
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self.scr.timeout(-1)
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self.scr.timeout(-1)
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while self.scr.getkey() != self.config.get("CONTROLS", "QUIT"):
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while self.scr.getkey() != self.controls["QUIT"]:
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pass
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pass
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self.quit()
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self.quit()
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def quit(self):
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def quit(self):
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self.playing = False
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self.playing = False
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if self.matrix.piece.fall_timer:
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if self.matrix.piece.fall_timer:
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self.scheduler.cancel(self.matrix.piece.fall_timer)
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scheduler.cancel(self.matrix.piece.fall_timer)
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self.matrix.piece.fall_timer = None
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self.matrix.piece.fall_timer = None
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if self.matrix.piece.lock_timer:
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if self.matrix.piece.lock_timer:
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self.scheduler.cancel(self.matrix.piece.lock_timer)
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scheduler.cancel(self.matrix.piece.lock_timer)
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self.matrix.piece.lock_timer = None
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self.matrix.piece.lock_timer = None
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if self.stats.clock_timer:
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if self.stats.clock_timer:
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self.scheduler.cancel(self.stats.clock_timer)
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scheduler.cancel(self.stats.clock_timer)
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self.stats.clock_timer = None
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self.stats.clock_timer = None
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if self.input_timer:
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if self.input_timer:
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self.scheduler.cancel(self.input_timer)
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scheduler.cancel(self.input_timer)
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self.input_timer = None
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self.stats.save()
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self.stats.save()
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def main():
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def main():
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if len(sys.argv) >= 2:
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curses.wrapper(Game)
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try:
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level = int(sys.argv[1])
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except ValueError:
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print("Usage:")
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print("python terminis.py [level]")
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print(" level: integer between 1 and 15")
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sys.exit(1)
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else:
|
|
||||||
level = max(0, level)
|
|
||||||
level = min(15, level)
|
|
||||||
else:
|
|
||||||
level = 1
|
|
||||||
|
|
||||||
curses.wrapper(Game, level)
|
|
||||||
|
|
||||||
|
|
||||||
if __name__ == "__main__":
|
if __name__ == "__main__":
|
||||||
|
Loading…
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Reference in New Issue
Block a user