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108
.gitignore
vendored
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108
.gitignore
vendored
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@ -0,0 +1,108 @@
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|||||||
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# Byte-compiled / optimized / DLL files
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__pycache__/
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||||||
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*.py[cod]
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*$py.class
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# C extensions
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||||||
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*.so
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# Distribution / packaging
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||||||
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.Python
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||||||
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build/
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||||||
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dist/
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develop-eggs/
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downloads/
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eggs/
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.eggs/
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lib/
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lib64/
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|
parts/
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sdist/
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|
target/
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var/
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|
wheels/
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*.egg-info/
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.installed.cfg
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*.egg
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|
MANIFEST
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||||||
|
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||||||
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# PyInstaller
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||||||
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# Usually these files are written by a python script from a template
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||||||
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# before PyInstaller builds the exe, so as to inject date/other infos into it.
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||||||
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*.manifest
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||||||
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*.spec
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||||||
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||||||
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# Installer logs
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||||||
|
pip-log.txt
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||||||
|
pip-delete-this-directory.txt
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||||||
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# Unit test / coverage reports
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||||||
|
htmlcov/
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||||||
|
.tox/
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.coverage
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|
.coverage.*
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.cache
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nosetests.xml
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coverage.xml
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*.cover
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.hypothesis/
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.pytest_cache/
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# Translations
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||||||
|
*.mo
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*.pot
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||||||
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# Django stuff:
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*.log
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||||||
|
local_settings.py
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db.sqlite3
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||||||
|
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||||||
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# Flask stuff:
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||||||
|
instance/
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||||||
|
.webassets-cache
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||||||
|
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||||||
|
# Scrapy stuff:
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||||||
|
.scrapy
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||||||
|
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||||||
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# Sphinx documentation
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||||||
|
docs/_build/
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|
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||||||
|
# PyBuilder
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||||||
|
target/
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|
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||||||
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# Jupyter Notebook
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||||||
|
.ipynb_checkpoints
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||||||
|
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||||||
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# pyenv
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.python-version
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|
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||||||
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# celery beat schedule file
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celerybeat-schedule
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||||||
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# SageMath parsed files
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||||||
|
*.sage.py
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|
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||||||
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# Environments
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||||||
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.env
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.venv
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env/
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venv/
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ENV/
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env.bak/
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venv.bak/
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|
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||||||
|
# Spyder project settings
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||||||
|
.spyderproject
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||||||
|
.spyproject
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||||||
|
|
||||||
|
# Rope project settings
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||||||
|
.ropeproject
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|
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||||||
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# mkdocs documentation
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||||||
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/site
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# mypy
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.mypy_cache/
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# poetry
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poetry.lock
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62
README.md
62
README.md
@ -1,60 +1,24 @@
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# Terminis
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# Terminis
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Another Tetris clone... again... but for terminal. Ideal for servers without GUI!
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Tetris clone for terminal. Ideal for servers without GUI!
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## Installation
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## Screenshot
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```bash
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```bash
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┌────────────HOLD───────────┐┌────────────────────┐┌────────────NEXT───────────┐
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pip install --user terminis
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│ ││██ ││ │
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│ ██ ││██ ││ ██ │
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│ ██████ ││██ ││ ██████ │
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│ ││██ ││ │
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└───────────────────────────┘│ ██ │└───────────────────────────┘
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┌────────────STATS──────────┐│ ██████ │┌──────────CONTROLS─────────┐
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│ ││ ██ ││ │
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│ SCORE 1017 ││ ████ ││ LEFT MOVE LEFT │
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│ HIGH 1017 ││ ████ ││ RIGHT MOVE RIGHT │
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│ TIME 00:01:05 ││ ██████ ││ DOWN SOFT DROP │
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│ LEVEL 1 ││ ████████ ││ SPACE HARD DROP │
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│ GOAL 2 ││ ████ ████████████││ UP ROTATE COUNTER │
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│ LINES 2 ││ ██████████████████││ * ROTATE CLOCKWISE │
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│ ││ ██████████████████││ H HOLD │
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│ ││ ██████████████████││ P PAUSE │
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│ ││ ██████████████████││ Q QUIT │
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│ ││ ██████████████████││ │
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│ ││ ██████████████████││ │
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||||||
│ ││ ██████████████████││ │
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||||||
│ ││ ██████████████████││ │
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└───────────────────────────┘└────────────────────┘└───────────────────────────┘
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```
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```
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## Usage
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## Usage
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```bash
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```bash
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python terminis.py [level]
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terminis [level]
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```
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```
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level: integer between 1 and 15
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level: integer between 1 and 15
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## Dependency
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* Python
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* Python module curses (native on linux)
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Can be installed on windows with:
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```batch
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pip install --user windows-curses
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```
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## Controls edit
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## Controls edit
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Edit values of dictionary CONTROLS in the script:
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```python
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You can change keys by editing:
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CONTROLS = {
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* `%appdata%\Terminis\config.cfg` on Windows
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"MOVE LEFT": "KEY_LEFT",
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* `~/.local/share/Terminis/config.cfg` on Linux
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"MOVE RIGHT": "KEY_RIGHT",
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"SOFT DROP": "KEY_DOWN",
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Acceptable values:
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"HARD DROP": " ",
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* printable characters ('q', '*', ' '...)
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"ROTATE COUNTER": "KEY_UP",
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* curses's constants name starting with "KEY_" (see [Python documentation](https://docs.python.org/3/library/curses.html?highlight=curses#constants))
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"ROTATE CLOCKWISE": "*",
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"HOLD": "h",
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"PAUSE": "p",
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"QUIT": "q"
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}
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```
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Acceptable values are printable characters ('q', 'w'...) and curses's constants name starting with "KEY_" (see [Python documentation](https://docs.python.org/3/library/curses.html?highlight=curses#constants))
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29
pyproject.toml
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29
pyproject.toml
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[tool.poetry]
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name = "terminis"
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version = "0.1.7"
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description = "Tetris clone for terminal. Ideal for servers without GUI!"
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authors = ["adrienmalin <41926238+adrienmalin@users.noreply.github.com>"]
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license = "MIT"
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repository = "https://github.com/adrienmalin/Terminis"
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keywords = ["Tetris", "terminal", "curses"]
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classifiers = [
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"Environment :: Console :: Curses",
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"Programming Language :: Python",
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"Topic :: Games/Entertainment :: Puzzle Games",
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"Topic :: Games/Entertainment :: Arcade",
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"Operating System :: OS Independent",
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"Topic :: Terminals",
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"Topic :: System :: Systems Administration"
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]
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readme = "README.md"
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[tool.poetry.dependencies]
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python = ">2.6"
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windows-curses = {version = "^1.0", platform = "win32"}
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[build-system]
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requires = ["poetry>=0.12"]
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build-backend = "poetry.masonry.api"
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[tool.poetry.scripts]
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terminis = 'terminis.terminis:main'
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1
terminis/__init__.py
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1
terminis/__init__.py
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__version__ = '0.1.0'
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7
terminis/__main__.py
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7
terminis/__main__.py
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# -*- coding: utf-8 -*-
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from . import terminis
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if __name__ == "__main__":
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terminis.main()
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@ -12,24 +12,17 @@ import random
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import sched
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import sched
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import time
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import time
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import os
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import os
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import configparser
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# You can change controls here.
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WIN_DIR = "~/Appdata/Roaming/Terminis/"
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# Acceptable values are printable characters ('q', 'w'...) and curses's constants name starting with "KEY_"
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LINUX_DIR = "~/.local/share/"
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# See https://docs.python.org/3/library/curses.html?highlight=curses#constants
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CONTROLS = {
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"MOVE LEFT": "KEY_LEFT",
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"MOVE RIGHT": "KEY_RIGHT",
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"SOFT DROP": "KEY_DOWN",
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"HARD DROP": " ",
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"ROTATE COUNTER": "KEY_UP",
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"ROTATE CLOCKWISE": "*",
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"HOLD": "h",
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"PAUSE": "p",
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"QUIT": "q"
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}
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FILE = os.path.expanduser(os.path.join('~', ".terminis"))
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if sys.platform == "win32":
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dir_path = os.path.expanduser(WIN_DIR)
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else:
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dir_path = os.path.expanduser(LINUX_DIR)
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class Rotation:
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class Rotation:
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@ -312,6 +305,7 @@ class Window:
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if self.TITLE:
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if self.TITLE:
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self.title_begin_x = (width-len(self.TITLE)) // 2 + 1
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self.title_begin_x = (width-len(self.TITLE)) // 2 + 1
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self.piece = None
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self.piece = None
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self.refresh()
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def draw_border(self):
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def draw_border(self):
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self.window.erase()
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self.window.erase()
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@ -345,12 +339,12 @@ class Matrix(Window):
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def __init__(self, game, begin_x, begin_y):
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def __init__(self, game, begin_x, begin_y):
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begin_x += (game.WIDTH - self.WIDTH) // 2
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begin_x += (game.WIDTH - self.WIDTH) // 2
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begin_y += (game.HEIGHT - self.HEIGHT) // 2
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begin_y += (game.HEIGHT - self.HEIGHT) // 2
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Window.__init__(self, self.WIDTH, self.HEIGHT, begin_x, begin_y)
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self.game = game
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self.game = game
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self.cells = [
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self.cells = [
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[None for x in range(self.NB_COLS)]
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[None for x in range(self.NB_COLS)]
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for y in range(self.NB_LINES)
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for y in range(self.NB_LINES)
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]
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]
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Window.__init__(self, self.WIDTH, self.HEIGHT, begin_x, begin_y)
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def refresh(self, paused=False):
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def refresh(self, paused=False):
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self.draw_border()
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self.draw_border()
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@ -386,35 +380,26 @@ class Matrix(Window):
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self.game.new_piece()
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self.game.new_piece()
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class Hold(Window):
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class HoldNext(Window):
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HEIGHT = 6
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PIECE_POSITION = Point(6, 3)
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def __init__(self, width, begin_x, begin_y):
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Window.__init__(self, width, self.HEIGHT, begin_x, begin_y)
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def refresh(self, paused=False):
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self.draw_border()
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if not paused:
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self.draw_piece()
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self.window.refresh()
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||||||
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class Hold(HoldNext):
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TITLE = "HOLD"
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TITLE = "HOLD"
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HEIGHT = 6
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PIECE_POSITION = Point(6, 3)
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def __init__(self, width, begin_x, begin_y):
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Window.__init__(self, width, self.HEIGHT, begin_x, begin_y)
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||||||
def refresh(self, paused=False):
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self.draw_border()
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if not paused:
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self.draw_piece()
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self.window.refresh()
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class Next(Window):
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class Next(HoldNext):
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TITLE = "NEXT"
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TITLE = "NEXT"
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HEIGHT = 6
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PIECE_POSITION = Point(6, 3)
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||||||
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||||||
def __init__(self, width, begin_x, begin_y):
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||||||
Window.__init__(self, width, self.HEIGHT, begin_x, begin_y)
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||||||
self.window = curses.newwin(self.HEIGHT, width, begin_y, begin_x)
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||||||
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||||||
def refresh(self, paused=False):
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||||||
self.draw_border()
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||||||
if not paused:
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||||||
self.draw_piece()
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||||||
self.window.refresh()
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||||||
|
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||||||
|
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||||||
class Stats(Window):
|
class Stats(Window):
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||||||
@ -427,23 +412,28 @@ class Stats(Window):
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|||||||
)
|
)
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||||||
LINES_CLEARED_NAMES = ("", "SINGLE", "DOUBLE", "TRIPLE", "TETRIS")
|
LINES_CLEARED_NAMES = ("", "SINGLE", "DOUBLE", "TRIPLE", "TETRIS")
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||||||
TITLE = "STATS"
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TITLE = "STATS"
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||||||
|
FILE_NAME = ".high_score"
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||||||
|
file_path = os.path.join(dir_path, FILE_NAME)
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||||||
|
|
||||||
def __init__(self, game, width, height, begin_x, begin_y, level):
|
def __init__(self, game, width, height, begin_x, begin_y, level):
|
||||||
Window.__init__(self, width, height, begin_x, begin_y)
|
|
||||||
self.game = game
|
self.game = game
|
||||||
self.width = width
|
self.width = width
|
||||||
self.height = height
|
self.height = height
|
||||||
self.level = level - 1
|
self.level = level - 1
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||||||
self.goal = 0
|
self.goal = 0
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||||||
self.score = 0
|
self.score = 0
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||||||
try:
|
self.load()
|
||||||
with open(FILE, "r") as f:
|
|
||||||
self.high_score = int(f.read())
|
|
||||||
except:
|
|
||||||
self.high_score = 0
|
|
||||||
self.time = time.time()
|
self.time = time.time()
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||||||
self.lines_cleared = 0
|
self.lines_cleared = 0
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||||||
self.clock_timer = None
|
self.clock_timer = None
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|
Window.__init__(self, width, height, begin_x, begin_y)
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|
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||||||
|
def load(self):
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||||||
|
try:
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||||||
|
with open(self.file_path, "r") as f:
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||||||
|
self.high_score = int(f.read())
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||||||
|
except:
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|
self.high_score = 0
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||||||
|
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||||||
def refresh(self):
|
def refresh(self):
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||||||
self.draw_border()
|
self.draw_border()
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@ -509,24 +499,60 @@ class Stats(Window):
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|||||||
|
|
||||||
def save(self):
|
def save(self):
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||||||
try:
|
try:
|
||||||
with open(FILE, mode='w') as f:
|
with open(self.file_path, mode='w') as f:
|
||||||
f.write(str(self.high_score))
|
f.write(str(self.high_score))
|
||||||
except:
|
except Exception as e:
|
||||||
pass
|
print("High score could not be saved:")
|
||||||
|
print(e)
|
||||||
|
|
||||||
|
|
||||||
class Controls(Window):
|
class Config(Window, configparser.SafeConfigParser):
|
||||||
TITLE = "CONTROLS"
|
TITLE = "CONTROLS"
|
||||||
|
FILE_NAME = "config.cfg"
|
||||||
|
file_path = os.path.join(dir_path, FILE_NAME)
|
||||||
|
|
||||||
|
def __init__(self, width, height, begin_x, begin_y):
|
||||||
|
configparser.SafeConfigParser.__init__(self)
|
||||||
|
self.optionxform = str
|
||||||
|
self.add_section("CONTROLS")
|
||||||
|
self.set("CONTROLS", "MOVE LEFT", "KEY_LEFT")
|
||||||
|
self.set("CONTROLS", "MOVE RIGHT", "KEY_RIGHT")
|
||||||
|
self.set("CONTROLS", "SOFT DROP", "KEY_DOWN")
|
||||||
|
self.set("CONTROLS", "HARD DROP", " ")
|
||||||
|
self.set("CONTROLS", "ROTATE COUNTER", "KEY_UP")
|
||||||
|
self.set("CONTROLS", "ROTATE CLOCKWISE", "*")
|
||||||
|
self.set("CONTROLS", "HOLD", "h")
|
||||||
|
self.set("CONTROLS", "PAUSE", "p")
|
||||||
|
self.set("CONTROLS", "QUIT", "q")
|
||||||
|
if os.path.exists(self.file_path):
|
||||||
|
self.read(self.file_path)
|
||||||
|
for action, key in self.items("CONTROLS"):
|
||||||
|
if key == "":
|
||||||
|
self.set("CONTROLS", action, " ")
|
||||||
|
else:
|
||||||
|
try:
|
||||||
|
with open(self.file_path, 'w') as f:
|
||||||
|
f.write(
|
||||||
|
"""# Acceptable values are printable characters ("q", "*"...) and curses's constants name starting with "KEY_"
|
||||||
|
# See https://docs.python.org/3/library/curses.html?highlight=curses#constants
|
||||||
|
|
||||||
|
"""
|
||||||
|
)
|
||||||
|
self.write(f)
|
||||||
|
except Exception as e:
|
||||||
|
print("Configuration could not be saved:")
|
||||||
|
print(e)
|
||||||
|
Window.__init__(self, width, height, begin_x, begin_y)
|
||||||
|
|
||||||
def refresh(self):
|
def refresh(self):
|
||||||
self.draw_border()
|
self.draw_border()
|
||||||
for y, (action, key) in enumerate(CONTROLS.items(), start=2):
|
for y, (action, key) in enumerate(self.items("CONTROLS"), start=2):
|
||||||
if key == " ":
|
if key == " ":
|
||||||
key = "SPACE"
|
key = "SPACE"
|
||||||
else:
|
else:
|
||||||
key = key.replace("KEY_", "")
|
key = key.replace("KEY_", "")
|
||||||
key = key.upper()
|
key = key.upper()
|
||||||
self.window.addstr(y, 2, "%s\t%s" % (key, action))
|
self.window.addstr(y, 2, "%s\t%s" % (key, action.upper()))
|
||||||
self.window.refresh()
|
self.window.refresh()
|
||||||
|
|
||||||
class Game:
|
class Game:
|
||||||
@ -548,17 +574,12 @@ class Game:
|
|||||||
self.next = Next(side_width, right_x, top_y)
|
self.next = Next(side_width, right_x, top_y)
|
||||||
self.next.piece = self.random_piece()(self.matrix, Next.PIECE_POSITION)
|
self.next.piece = self.random_piece()(self.matrix, Next.PIECE_POSITION)
|
||||||
self.stats = Stats(self, side_width, side_height, left_x, bottom_y, level)
|
self.stats = Stats(self, side_width, side_height, left_x, bottom_y, level)
|
||||||
self.controls = Controls(side_width, side_height, right_x, bottom_y)
|
self.config = Config(side_width, side_height, right_x, bottom_y)
|
||||||
self.playing = True
|
self.playing = True
|
||||||
self.paused = False
|
self.paused = False
|
||||||
self.hold.refresh()
|
|
||||||
self.matrix.refresh()
|
|
||||||
self.next.refresh()
|
|
||||||
self.stats.refresh()
|
|
||||||
self.controls.refresh()
|
|
||||||
self.stats.new_level()
|
|
||||||
self.new_piece()
|
self.new_piece()
|
||||||
|
|
||||||
|
|
||||||
def random_piece(self):
|
def random_piece(self):
|
||||||
if not self.random_bag:
|
if not self.random_bag:
|
||||||
self.random_bag = [O, I, T, L, J, S, Z]
|
self.random_bag = [O, I, T, L, J, S, Z]
|
||||||
@ -582,30 +603,32 @@ class Game:
|
|||||||
while self.playing:
|
while self.playing:
|
||||||
self.scheduler.run()
|
self.scheduler.run()
|
||||||
|
|
||||||
def process_input(self, _):
|
def process_input(self, delay):
|
||||||
try:
|
end = time.time() + delay
|
||||||
key = self.scr.getkey()
|
while self.playing and time.time() < end:
|
||||||
except curses.error:
|
try:
|
||||||
return
|
key = self.scr.getkey()
|
||||||
else:
|
except curses.error:
|
||||||
if key == CONTROLS["QUIT"]:
|
return
|
||||||
self.quit()
|
else:
|
||||||
elif key == CONTROLS["PAUSE"]:
|
if key == self.config["CONTROLS"]["QUIT"]:
|
||||||
self.pause()
|
self.quit()
|
||||||
elif key == CONTROLS["HOLD"]:
|
elif key == self.config["CONTROLS"]["PAUSE"]:
|
||||||
self.swap()
|
self.pause()
|
||||||
elif key == CONTROLS["MOVE LEFT"]:
|
elif key == self.config["CONTROLS"]["HOLD"]:
|
||||||
self.matrix.piece.move(Movement.LEFT)
|
self.swap()
|
||||||
elif key == CONTROLS["MOVE RIGHT"]:
|
elif key == self.config["CONTROLS"]["MOVE LEFT"]:
|
||||||
self.matrix.piece.move(Movement.RIGHT)
|
self.matrix.piece.move(Movement.LEFT)
|
||||||
elif key == CONTROLS["SOFT DROP"]:
|
elif key == self.config["CONTROLS"]["MOVE RIGHT"]:
|
||||||
self.matrix.piece.soft_drop()
|
self.matrix.piece.move(Movement.RIGHT)
|
||||||
elif key == CONTROLS["ROTATE COUNTER"]:
|
elif key == self.config["CONTROLS"]["SOFT DROP"]:
|
||||||
self.matrix.piece.rotate(Rotation.COUNTERCLOCKWISE)
|
self.matrix.piece.soft_drop()
|
||||||
elif key == CONTROLS["ROTATE CLOCKWISE"]:
|
elif key == self.config["CONTROLS"]["ROTATE COUNTER"]:
|
||||||
self.matrix.piece.rotate(Rotation.CLOCKWISE)
|
self.matrix.piece.rotate(Rotation.COUNTERCLOCKWISE)
|
||||||
elif key == CONTROLS["HARD DROP"]:
|
elif key == self.config["CONTROLS"]["ROTATE CLOCKWISE"]:
|
||||||
self.matrix.piece.hard_drop()
|
self.matrix.piece.rotate(Rotation.CLOCKWISE)
|
||||||
|
elif key == self.config["CONTROLS"]["HARD DROP"]:
|
||||||
|
self.matrix.piece.hard_drop()
|
||||||
|
|
||||||
def pause(self):
|
def pause(self):
|
||||||
pause_time = time.time()
|
pause_time = time.time()
|
||||||
@ -616,10 +639,10 @@ class Game:
|
|||||||
self.scr.nodelay(False)
|
self.scr.nodelay(False)
|
||||||
while True:
|
while True:
|
||||||
key = self.scr.getkey()
|
key = self.scr.getkey()
|
||||||
if key == CONTROLS["QUIT"]:
|
if key == self.config["CONTROLS"]["QUIT"]:
|
||||||
self.quit()
|
self.quit()
|
||||||
break
|
break
|
||||||
elif key == CONTROLS["PAUSE"]:
|
elif key == self.config["CONTROLS"]["PAUSE"]:
|
||||||
self.scr.nodelay(True)
|
self.scr.nodelay(True)
|
||||||
self.hold.refresh()
|
self.hold.refresh()
|
||||||
self.matrix.refresh()
|
self.matrix.refresh()
|
||||||
@ -649,9 +672,9 @@ class Game:
|
|||||||
self.matrix.window.addstr(11, 9, "OVER", curses.A_BOLD)
|
self.matrix.window.addstr(11, 9, "OVER", curses.A_BOLD)
|
||||||
self.matrix.window.refresh()
|
self.matrix.window.refresh()
|
||||||
self.scr.nodelay(False)
|
self.scr.nodelay(False)
|
||||||
while self.scr.getkey() != CONTROLS["QUIT"]:
|
while self.scr.getkey() != self.config["CONTROLS"]["QUIT"]:
|
||||||
pass
|
pass
|
||||||
quit()
|
self.quit()
|
||||||
|
|
||||||
def quit(self):
|
def quit(self):
|
||||||
self.playing = False
|
self.playing = False
|
||||||
@ -664,6 +687,7 @@ class Game:
|
|||||||
if self.stats.clock_timer:
|
if self.stats.clock_timer:
|
||||||
self.scheduler.cancel(self.stats.clock_timer)
|
self.scheduler.cancel(self.stats.clock_timer)
|
||||||
self.stats.clock_timer = None
|
self.stats.clock_timer = None
|
||||||
|
self.stats.save()
|
||||||
|
|
||||||
|
|
||||||
def main():
|
def main():
|
||||||
@ -680,10 +704,15 @@ def main():
|
|||||||
level = min(15, level)
|
level = min(15, level)
|
||||||
else:
|
else:
|
||||||
level = 1
|
level = 1
|
||||||
|
|
||||||
|
try:
|
||||||
|
os.mkdir(dir_path)
|
||||||
|
except FileExistsError:
|
||||||
|
pass
|
||||||
|
|
||||||
with Screen() as scr:
|
with Screen() as scr:
|
||||||
game = Game(scr, level)
|
game = Game(scr, level)
|
||||||
game.play()
|
game.play()
|
||||||
game.stats.save()
|
|
||||||
|
|
||||||
|
|
||||||
if __name__ == "__main__":
|
if __name__ == "__main__":
|
Loading…
x
Reference in New Issue
Block a user