Update core.py
This commit is contained in:
parent
31690ce04f
commit
3cb7a4feb6
@ -1,6 +1,7 @@
|
|||||||
# -*- coding: utf-8 -*-
|
# -*- coding: utf-8 -*-
|
||||||
|
|
||||||
import random
|
import random
|
||||||
|
import time
|
||||||
|
|
||||||
|
|
||||||
class Rotation:
|
class Rotation:
|
||||||
@ -36,6 +37,7 @@ class Mino:
|
|||||||
|
|
||||||
|
|
||||||
class Tetromino:
|
class Tetromino:
|
||||||
|
INIT_POSITION = Point(4, 0)
|
||||||
SUPER_ROTATION_SYSTEM = (
|
SUPER_ROTATION_SYSTEM = (
|
||||||
{
|
{
|
||||||
Rotation.COUNTERCLOCKWISE: (Point(0, 0), Point(1, 0), Point(1, -1), Point(0, 2), Point(1, 2)),
|
Rotation.COUNTERCLOCKWISE: (Point(0, 0), Point(1, 0), Point(1, -1), Point(0, 2), Point(1, 2)),
|
||||||
@ -56,72 +58,14 @@ class Tetromino:
|
|||||||
)
|
)
|
||||||
lock_delay = 0.5
|
lock_delay = 0.5
|
||||||
|
|
||||||
def __init__(self, matrix, position):
|
def __init__(self, position):
|
||||||
self.position = position
|
self.position = self.INIT_POSITION
|
||||||
self.minoes_position = self.MINOES_POSITIONS
|
self.minoes_position = self.MINOES_POSITIONS
|
||||||
self.orientation = 0
|
self.orientation = 0
|
||||||
self.rotation_point_5_used = False
|
self.rotation_point_5_used = False
|
||||||
self.rotated_last = False
|
self.rotated_last = False
|
||||||
self.hold_enabled = True
|
self.hold_enabled = True
|
||||||
|
|
||||||
def _possible_position(self, minoes_position, movement):
|
|
||||||
potential_position = self.position + movement
|
|
||||||
if all(
|
|
||||||
self.matrix.is_free_cell(mino_position+potential_position)
|
|
||||||
for mino_position in minoes_position
|
|
||||||
):
|
|
||||||
return potential_position
|
|
||||||
|
|
||||||
def _move(self, movement):
|
|
||||||
possible_position = self._possible_position(self.minoes_position, movement)
|
|
||||||
if possible_position:
|
|
||||||
self.position = possible_position
|
|
||||||
self.rotated_last = False
|
|
||||||
return True
|
|
||||||
else:
|
|
||||||
return False
|
|
||||||
|
|
||||||
def move_left(self):
|
|
||||||
return self._move(Movement.LEFT)
|
|
||||||
|
|
||||||
def move_right(self):
|
|
||||||
return self._move(Movement.RIGHT)
|
|
||||||
|
|
||||||
def soft_drop(self):
|
|
||||||
if self._move(Movement.DOWN):
|
|
||||||
return 1
|
|
||||||
|
|
||||||
def fall(self):
|
|
||||||
return self._move(Movement.DOWN)
|
|
||||||
|
|
||||||
def hard_drop(self):
|
|
||||||
lines = 0
|
|
||||||
while self._move(Movement.DOWN, lock=False):
|
|
||||||
lines += 2
|
|
||||||
return lines
|
|
||||||
|
|
||||||
def _rotate(self, direction):
|
|
||||||
potential_minoes_positions = tuple(
|
|
||||||
Point(-direction*mino_position.y, direction*mino_position.x)
|
|
||||||
for mino_position in self.minoes_position
|
|
||||||
)
|
|
||||||
for rotation_point, liberty_degree in enumerate(self.SUPER_ROTATION_SYSTEM[self.orientation][direction], start=1):
|
|
||||||
possible_position = self._possible_position(potential_minoes_positions, liberty_degree)
|
|
||||||
if possible_position:
|
|
||||||
self.orientation = (self.orientation+direction) % 4
|
|
||||||
self.position = possible_position
|
|
||||||
self.minoes_position = potential_minoes_positions
|
|
||||||
self.rotated_last = True
|
|
||||||
if rotation_point == 5:
|
|
||||||
self.rotation_point_5_used = True
|
|
||||||
return True
|
|
||||||
|
|
||||||
def rotate_clockwise(self):
|
|
||||||
return self._rotate(Rotation.CLOCKWISE)
|
|
||||||
|
|
||||||
def rotate_counterclockwise(self):
|
|
||||||
return self._rotate(Rotation.COUNTERCLOCKWISE)
|
|
||||||
|
|
||||||
def t_spin(self):
|
def t_spin(self):
|
||||||
return ""
|
return ""
|
||||||
|
|
||||||
@ -208,32 +152,21 @@ class Matrix:
|
|||||||
and not (position.y >= 0 and self.cells[position.y][position.x] != Mino.NO_MINO)
|
and not (position.y >= 0 and self.cells[position.y][position.x] != Mino.NO_MINO)
|
||||||
)
|
)
|
||||||
|
|
||||||
def lock(self):
|
def lock(self, piece):
|
||||||
t_spin = self.piece.t_spin()
|
for mino_position in piece.minoes_position:
|
||||||
for mino_position in self.piece.minoes_position:
|
position = mino_position + piece.position
|
||||||
position = mino_position + self.piece.position
|
|
||||||
if position.y >= 0:
|
if position.y >= 0:
|
||||||
self.cells[position.y][position.x] = self.piece.color_pair
|
self.cells[position.y][position.x] = piece.MINOES_TYPE
|
||||||
|
else:
|
||||||
|
return None
|
||||||
else:
|
else:
|
||||||
self.game.over()
|
|
||||||
return
|
|
||||||
|
|
||||||
nb_lines_cleared = 0
|
nb_lines_cleared = 0
|
||||||
for y, line in enumerate(self.cells):
|
for y, line in enumerate(self.cells):
|
||||||
if all(mino for mino in line):
|
if all(mino for mino in line):
|
||||||
self.cells.pop(y)
|
self.cells.pop(y)
|
||||||
self.cells.insert(0, [Mino.NO_MINO for x in range(self.NB_COLS)])
|
self.cells.insert(0, [Mino.NO_MINO for x in range(self.NB_COLS)])
|
||||||
nb_lines_cleared += 1
|
nb_lines_cleared += 1
|
||||||
|
return nb_lines_cleared
|
||||||
return nb_lines_cleared, t_spin
|
|
||||||
|
|
||||||
|
|
||||||
class Hold:
|
|
||||||
pass
|
|
||||||
|
|
||||||
|
|
||||||
class Next:
|
|
||||||
pass
|
|
||||||
|
|
||||||
|
|
||||||
class Stats(Window):
|
class Stats(Window):
|
||||||
@ -305,43 +238,146 @@ class Stats(Window):
|
|||||||
self.window.addstr(y, x, string)
|
self.window.addstr(y, x, string)
|
||||||
self.window.refresh()
|
self.window.refresh()
|
||||||
|
|
||||||
def clock(self):
|
|
||||||
self.clock_timer = scheduler.enter(1, 3, self.clock, tuple())
|
|
||||||
self.refresh()
|
|
||||||
|
|
||||||
def new_level(self):
|
class Game:
|
||||||
|
AUTOREPEAT_DELAY = 0.02
|
||||||
|
LOCK_DELAY = 0.5
|
||||||
|
FALL_DELAY = 1
|
||||||
|
TETROMINOES = (O, I, T, L, J, S, Z)
|
||||||
|
SCORES = (
|
||||||
|
{"name": "", "": 0, "MINI T-SPIN": 1, "T-SPIN": 4},
|
||||||
|
{"name": "SINGLE", "": 1, "MINI T-SPIN": 2, "T-SPIN": 8},
|
||||||
|
{"name": "DOUBLE", "": 3, "T-SPIN": 12},
|
||||||
|
{"name": "TRIPLE", "": 5, "T-SPIN": 16},
|
||||||
|
{"name": "TETRIS", "": 8}
|
||||||
|
)
|
||||||
|
|
||||||
|
def __init__(self, level=1):
|
||||||
|
self.matrix = Matrix()
|
||||||
|
self.paused = False
|
||||||
|
self.start_next_piece()
|
||||||
|
self.score = 0
|
||||||
|
self.level = level - 1
|
||||||
|
self.random_bag = []
|
||||||
|
self.next_piece = self.random_piece()
|
||||||
|
self.held_piece = None
|
||||||
|
self.time = time.time()
|
||||||
|
self.playing = True
|
||||||
|
self.next_level()
|
||||||
|
self.new_piece()
|
||||||
|
|
||||||
|
def random_piece(self):
|
||||||
|
if not self.random_bag:
|
||||||
|
self.random_bag = list(self.TETROMINOES)
|
||||||
|
random.shuffle(self.random_bag)
|
||||||
|
return self.random_bag.pop()()
|
||||||
|
|
||||||
|
def next_level(self):
|
||||||
self.level += 1
|
self.level += 1
|
||||||
if self.level <= 20:
|
if self.level <= 20:
|
||||||
Tetromino.fall_delay = pow(0.8 - ((self.level-1)*0.007), self.level-1)
|
self.fall_delay = pow(0.8 - ((self.level-1)*0.007), self.level-1)
|
||||||
if self.level > 15:
|
if self.level > 15:
|
||||||
Tetromino.lock_delay = 0.5 * pow(0.9, self.level-15)
|
self.lock_delay = 0.5 * pow(0.9, self.level-15)
|
||||||
self.goal += 5 * self.level
|
self.goal += 5 * self.level
|
||||||
self.refresh()
|
|
||||||
|
|
||||||
def piece_dropped(self, lines):
|
def new_piece(self):
|
||||||
self.score += lines
|
self.current_piece, self.next_piece = self.next_piece, self.random_piece()
|
||||||
if self.score > self.high_score:
|
self.start_piece()
|
||||||
self.high_score = self.score
|
|
||||||
self.refresh()
|
|
||||||
|
|
||||||
def piece_locked(self, nb_lines, t_spin):
|
def hold_piece(self):
|
||||||
self.strings = []
|
if self.current_piece.hold_enabled:
|
||||||
|
self.current_piece, self.hold_piece = self.held_piece, self.current_piece
|
||||||
|
self.held_piece.minoes_position = self.held_piece.MINOES_POSITIONS
|
||||||
|
self.held_piece.hold_enabled = False
|
||||||
|
|
||||||
|
if self.matrix.piece:
|
||||||
|
self.start_piece()
|
||||||
|
else:
|
||||||
|
self.new_piece()
|
||||||
|
|
||||||
|
def start_piece(self):
|
||||||
|
self.current_piece.position = self.current_piece.INIT_POSITION
|
||||||
|
if not
|
||||||
|
self.over()
|
||||||
|
|
||||||
|
def _possible_position(self, minoes_position, movement):
|
||||||
|
potential_position = self.position + movement
|
||||||
|
if all(
|
||||||
|
self.matrix.is_free_cell(mino_position+potential_position)
|
||||||
|
for mino_position in minoes_position
|
||||||
|
):
|
||||||
|
return potential_position
|
||||||
|
|
||||||
|
def piece_blocked(self):
|
||||||
|
return not self.current_piece._possible_position(self.current_piece.minoes_position, Movement.STILL)
|
||||||
|
|
||||||
|
def move(self, movement):
|
||||||
|
possible_position = self._possible_position(self.minoes_position, movement)
|
||||||
|
if possible_position:
|
||||||
|
self.position = possible_position
|
||||||
|
self.rotated_last = False
|
||||||
|
return True
|
||||||
|
else:
|
||||||
|
return False
|
||||||
|
|
||||||
|
def rotate(self, direction):
|
||||||
|
potential_minoes_positions = tuple(
|
||||||
|
Point(-direction*mino_position.y, direction*mino_position.x)
|
||||||
|
for mino_position in self.minoes_position
|
||||||
|
)
|
||||||
|
for rotation_point, liberty_degree in enumerate(self.SUPER_ROTATION_SYSTEM[self.orientation][direction], start=1):
|
||||||
|
possible_position = self._possible_position(potential_minoes_positions, liberty_degree)
|
||||||
|
if possible_position:
|
||||||
|
self.orientation = (self.orientation+direction) % 4
|
||||||
|
self.position = possible_position
|
||||||
|
self.minoes_position = potential_minoes_positions
|
||||||
|
self.rotated_last = True
|
||||||
|
if rotation_point == 5:
|
||||||
|
self.rotation_point_5_used = True
|
||||||
|
return True
|
||||||
|
|
||||||
|
def move_left(self):
|
||||||
|
self.current_piece.move(Movement.LEFT)
|
||||||
|
|
||||||
|
def move_right(self):
|
||||||
|
self.current_piece.move(Movement.RIGHT)
|
||||||
|
|
||||||
|
def soft_drop(self):
|
||||||
|
if self.current_piece.move(Movement.DOWN):
|
||||||
|
self.score += 1
|
||||||
|
|
||||||
|
def fall(self):
|
||||||
|
self.current_piece.move(Movement.DOWN)
|
||||||
|
|
||||||
|
def hard_drop(self):
|
||||||
|
while self.current_piece.move(Movement.DOWN):
|
||||||
|
self.score += 2
|
||||||
|
self.lock_piece()
|
||||||
|
|
||||||
|
def rotate_clockwise(self):
|
||||||
|
return self.current_piece.rotate(Rotation.CLOCKWISE)
|
||||||
|
|
||||||
|
def rotate_counterclockwise(self):
|
||||||
|
return self.current_piece.rotate(Rotation.COUNTERCLOCKWISE)
|
||||||
|
|
||||||
|
def lock_piece(self):
|
||||||
|
t_spin = self.current_piece.t_spin()
|
||||||
|
nb_lines = self.matrix.lock(self.current_piece)
|
||||||
|
|
||||||
|
if nb_lines is None:
|
||||||
|
self.over()
|
||||||
|
return
|
||||||
|
|
||||||
if t_spin:
|
|
||||||
self.strings.append(t_spin)
|
|
||||||
if nb_lines:
|
if nb_lines:
|
||||||
self.strings.append(self.LINES_CLEARED_NAMES[nb_lines])
|
|
||||||
self.combo += 1
|
self.combo += 1
|
||||||
else:
|
else:
|
||||||
self.combo = -1
|
self.combo = -1
|
||||||
|
|
||||||
if nb_lines or t_spin:
|
if nb_lines or t_spin:
|
||||||
self.lines_cleared += nb_lines
|
|
||||||
ds = self.SCORES[nb_lines][t_spin]
|
ds = self.SCORES[nb_lines][t_spin]
|
||||||
self.goal -= ds
|
self.goal -= ds
|
||||||
ds *= 100 * self.level
|
ds *= 100 * self.level
|
||||||
self.score += ds
|
self.score += ds
|
||||||
self.strings.append(str(ds))
|
|
||||||
|
|
||||||
if self.combo >= 1:
|
if self.combo >= 1:
|
||||||
self.strings.append("COMBO x%d" % self.combo)
|
self.strings.append("COMBO x%d" % self.combo)
|
||||||
@ -349,186 +385,16 @@ class Stats(Window):
|
|||||||
self.score += ds
|
self.score += ds
|
||||||
self.strings.append(str(ds))
|
self.strings.append(str(ds))
|
||||||
|
|
||||||
if nb_lines == 4 or (nb_lines and t_spin):
|
|
||||||
curses.beep()
|
|
||||||
if self.score > self.high_score:
|
|
||||||
self.high_score = self.score
|
|
||||||
if self.goal <= 0:
|
if self.goal <= 0:
|
||||||
self.new_level()
|
self.new_level()
|
||||||
else:
|
|
||||||
self.refresh()
|
|
||||||
|
|
||||||
def save(self):
|
|
||||||
if not os.path.exists(self.DIR_PATH):
|
|
||||||
os.makedirs(self.DIR_PATH)
|
|
||||||
try:
|
|
||||||
with open(self.FILE_PATH, mode='w') as f:
|
|
||||||
f.write(str(self.high_score))
|
|
||||||
except Exception as e:
|
|
||||||
print("High score could not be saved:")
|
|
||||||
print(e)
|
|
||||||
|
|
||||||
|
|
||||||
class Game:
|
|
||||||
WIDTH = 80
|
|
||||||
HEIGHT = Matrix.HEIGHT
|
|
||||||
AUTOREPEAT_DELAY = 0.02
|
|
||||||
TETROMINOES = (O, I, T, L, J, S, Z)
|
|
||||||
|
|
||||||
def __init__(self, scr):
|
|
||||||
if curses.has_colors():
|
|
||||||
curses.start_color()
|
|
||||||
if curses.can_change_color():
|
|
||||||
curses.init_color(curses.COLOR_YELLOW, 1000, 500, 0)
|
|
||||||
for tetromino_class in self.TETROMINOES:
|
|
||||||
curses.init_pair(tetromino_class.COLOR, tetromino_class.COLOR, curses.COLOR_WHITE)
|
|
||||||
if tetromino_class.COLOR == curses.COLOR_ORANGE:
|
|
||||||
tetromino_class.color_pair = curses.color_pair(curses.COLOR_YELLOW)
|
|
||||||
else:
|
|
||||||
tetromino_class.color_pair = curses.color_pair(tetromino_class.COLOR)|curses.A_BOLD
|
|
||||||
try:
|
|
||||||
curses.curs_set(0)
|
|
||||||
except curses.error:
|
|
||||||
pass
|
|
||||||
scr.timeout(0)
|
|
||||||
scr.getch()
|
|
||||||
self.scr = scr
|
|
||||||
|
|
||||||
left_x = (curses.COLS-self.WIDTH) // 2
|
|
||||||
top_y = (curses.LINES-self.HEIGHT) // 2
|
|
||||||
side_width = (self.WIDTH - Matrix.WIDTH) // 2 - 1
|
|
||||||
side_height = self.HEIGHT - Hold.HEIGHT
|
|
||||||
right_x = left_x + Matrix.WIDTH + side_width + 2
|
|
||||||
bottom_y = top_y + Hold.HEIGHT
|
|
||||||
|
|
||||||
self.matrix = Matrix(self, left_x, top_y)
|
|
||||||
self.hold = Hold(side_width, left_x, top_y)
|
|
||||||
self.next = Next(side_width, right_x, top_y)
|
|
||||||
self.stats = Stats(self, side_width, side_height, left_x, bottom_y)
|
|
||||||
self.controls = ControlsWindow(side_width, side_height, right_x, bottom_y)
|
|
||||||
|
|
||||||
self.actions = {
|
|
||||||
self.controls["QUIT"]: self.quit,
|
|
||||||
self.controls["PAUSE"]: self.pause,
|
|
||||||
self.controls["HOLD"]: self.swap,
|
|
||||||
self.controls["MOVE LEFT"]: lambda: self.matrix.piece.move(Movement.LEFT),
|
|
||||||
self.controls["MOVE RIGHT"]: lambda: self.matrix.piece.move(Movement.RIGHT),
|
|
||||||
self.controls["SOFT DROP"]: lambda: self.matrix.piece.soft_drop(),
|
|
||||||
self.controls["ROTATE COUNTER"]: lambda: self.matrix.piece.rotate(Rotation.COUNTERCLOCKWISE),
|
|
||||||
self.controls["ROTATE CLOCKWISE"]: lambda: self.matrix.piece.rotate(Rotation.CLOCKWISE),
|
|
||||||
self.controls["HARD DROP"]: lambda: self.matrix.piece.hard_drop()
|
|
||||||
}
|
|
||||||
|
|
||||||
self.playing = True
|
|
||||||
self.paused = False
|
|
||||||
self.stats.time = time.time()
|
|
||||||
self.stats.clock_timer = scheduler.enter(1, 3, self.stats.clock, tuple())
|
|
||||||
self.random_bag = []
|
|
||||||
self.next.piece = self.random_piece()
|
|
||||||
self.start_next_piece()
|
|
||||||
self.input_timer = scheduler.enter(self.AUTOREPEAT_DELAY, 2, self.process_input, tuple())
|
|
||||||
|
|
||||||
try:
|
|
||||||
scheduler.run()
|
|
||||||
except KeyboardInterrupt:
|
|
||||||
self.quit()
|
|
||||||
|
|
||||||
def random_piece(self):
|
|
||||||
if not self.random_bag:
|
|
||||||
self.random_bag = list(self.TETROMINOES)
|
|
||||||
random.shuffle(self.random_bag)
|
|
||||||
return self.random_bag.pop()(self.matrix, Next.PIECE_POSITION)
|
|
||||||
|
|
||||||
def start_next_piece(self):
|
|
||||||
self.matrix.piece = self.next.piece
|
|
||||||
self.next.piece = self.random_piece()
|
|
||||||
self.next.refresh()
|
|
||||||
self.start_piece()
|
|
||||||
|
|
||||||
def start_piece(self):
|
|
||||||
self.matrix.piece.position = Matrix.PIECE_POSITION
|
|
||||||
if self.matrix.piece.possible_position(self.matrix.piece.minoes_position, Movement.STILL):
|
|
||||||
self.matrix.piece.fall_timer = scheduler.enter(Tetromino.fall_delay, 2, self.matrix.piece.fall, tuple())
|
|
||||||
self.matrix.refresh()
|
|
||||||
else:
|
|
||||||
self.over()
|
|
||||||
|
|
||||||
def process_input(self):
|
|
||||||
self.input_timer = scheduler.enter(self.AUTOREPEAT_DELAY, 2, self.process_input, tuple())
|
|
||||||
try:
|
|
||||||
action = self.actions[self.scr.getkey()]
|
|
||||||
except (curses.error, KeyError):
|
|
||||||
pass
|
|
||||||
else:
|
|
||||||
action()
|
|
||||||
|
|
||||||
def pause(self):
|
def pause(self):
|
||||||
self.stats.time = time.time() - self.stats.time
|
self.time = time.time() - self.time
|
||||||
self.paused = True
|
self.paused = True
|
||||||
self.hold.refresh(paused=True)
|
|
||||||
self.matrix.refresh(paused=True)
|
|
||||||
self.next.refresh(paused=True)
|
|
||||||
self.scr.timeout(-1)
|
|
||||||
|
|
||||||
while True:
|
def resume(self):
|
||||||
key = self.scr.getkey()
|
self.time = time.time() - self.time
|
||||||
if key == self.controls["QUIT"]:
|
self.paused = False
|
||||||
self.quit()
|
|
||||||
break
|
|
||||||
elif key == self.controls["PAUSE"]:
|
|
||||||
self.scr.timeout(0)
|
|
||||||
self.hold.refresh()
|
|
||||||
self.matrix.refresh()
|
|
||||||
self.next.refresh()
|
|
||||||
self.stats.time = time.time() - self.stats.time
|
|
||||||
break
|
|
||||||
|
|
||||||
def swap(self):
|
|
||||||
if self.matrix.piece.hold_enabled:
|
|
||||||
if self.matrix.piece.fall_timer:
|
|
||||||
self.matrix.piece.fall_timer = scheduler.cancel(self.matrix.piece.fall_timer)
|
|
||||||
if self.matrix.piece.lock_timer:
|
|
||||||
self.matrix.piece.lock_timer = scheduler.cancel(self.matrix.piece.lock_timer)
|
|
||||||
|
|
||||||
self.matrix.piece, self.hold.piece = self.hold.piece, self.matrix.piece
|
|
||||||
self.hold.piece.position = self.hold.PIECE_POSITION
|
|
||||||
self.hold.piece.minoes_position = self.hold.piece.MINOES_POSITIONS
|
|
||||||
self.hold.piece.hold_enabled = False
|
|
||||||
self.hold.refresh()
|
|
||||||
|
|
||||||
if self.matrix.piece:
|
|
||||||
self.start_piece()
|
|
||||||
else:
|
|
||||||
self.start_next_piece()
|
|
||||||
|
|
||||||
def over(self):
|
def over(self):
|
||||||
self.matrix.refresh()
|
|
||||||
if curses.has_colors():
|
|
||||||
for tetromino_class in self.TETROMINOES:
|
|
||||||
curses.init_pair(tetromino_class.COLOR, tetromino_class.COLOR, curses.COLOR_BLACK)
|
|
||||||
for y, word in enumerate((("GA", "ME") ,("OV", "ER")), start=Matrix.NB_LINES//2):
|
|
||||||
for x, syllable in enumerate(word, start=Matrix.NB_COLS//2-1):
|
|
||||||
color = self.matrix.cells[y][x]
|
|
||||||
if color is None:
|
|
||||||
color = curses.COLOR_BLACK
|
|
||||||
else:
|
|
||||||
color |= curses.A_REVERSE
|
|
||||||
self.matrix.window.addstr(y, x*2+1, syllable, color)
|
|
||||||
self.matrix.window.refresh()
|
|
||||||
curses.beep()
|
|
||||||
self.scr.timeout(-1)
|
|
||||||
while self.scr.getkey() != self.controls["QUIT"]:
|
|
||||||
pass
|
|
||||||
self.quit()
|
|
||||||
|
|
||||||
def quit(self):
|
|
||||||
self.playing = False
|
self.playing = False
|
||||||
if self.matrix.piece.fall_timer:
|
|
||||||
self.matrix.piece.fall_timer = scheduler.cancel(self.matrix.piece.fall_timer)
|
|
||||||
if self.matrix.piece.lock_timer:
|
|
||||||
self.matrix.piece.lock_timer = scheduler.cancel(self.matrix.piece.lock_timer)
|
|
||||||
if self.stats.clock_timer:
|
|
||||||
self.stats.clock_timer = scheduler.cancel(self.stats.clock_timer)
|
|
||||||
if self.input_timer:
|
|
||||||
self.input_timer = scheduler.cancel(self.input_timer)
|
|
||||||
self.stats.save()
|
|
||||||
|
Loading…
x
Reference in New Issue
Block a user