Split game logic from GUI
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86c5a48e45
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1
terminis/pytetris/__init__.py
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terminis/pytetris/__init__.py
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__all__ = []
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terminis/pytetris/core.py
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terminis/pytetris/core.py
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# -*- coding: utf-8 -*-
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import random
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class Rotation:
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CLOCKWISE = 1
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COUNTERCLOCKWISE = -1
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class Point:
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def __init__(self, x, y):
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self.x = x
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self.y = y
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def __add__(self, other):
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return Point(self.x+other.x, self.y+other.y)
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class Movement:
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LEFT = Point(-1, 0)
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RIGHT = Point(1, 0)
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DOWN = Point(0, 1)
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STILL = Point(0, 0)
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class Mino:
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NO_MINO = 0
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I = 1
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J = 2
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L = 3
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O = 4
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S = 5
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T = 6
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Z = 7
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class Tetromino:
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SUPER_ROTATION_SYSTEM = (
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{
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Rotation.COUNTERCLOCKWISE: (Point(0, 0), Point(1, 0), Point(1, -1), Point(0, 2), Point(1, 2)),
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Rotation.CLOCKWISE: (Point(0, 0), Point(-1, 0), Point(-1, -1), Point(0, 2), Point(-1, 2)),
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},
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{
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Rotation.COUNTERCLOCKWISE: (Point(0, 0), Point(1, 0), Point(1, 1), Point(0, -2), Point(1, -2)),
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Rotation.CLOCKWISE: (Point(0, 0), Point(1, 0), Point(1, 1), Point(0, -2), Point(1, -2)),
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},
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{
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Rotation.COUNTERCLOCKWISE: (Point(0, 0), Point(-1, 0), Point(-1, -1), Point(0, 2), Point(-1, 2)),
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Rotation.CLOCKWISE: (Point(0, 0), Point(1, 0), Point(1, -1), Point(0, 2), Point(1, 2)),
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},
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{
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Rotation.COUNTERCLOCKWISE: (Point(0, 0), Point(-1, 0), Point(-1, 1), Point(0, -2), Point(-1, -2)),
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Rotation.CLOCKWISE: (Point(0, 0), Point(-1, 0), Point(-1, 1), Point(0, 2), Point(-1, -2))
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}
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)
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lock_delay = 0.5
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def __init__(self, matrix, position):
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self.position = position
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self.minoes_position = self.MINOES_POSITIONS
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self.orientation = 0
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self.rotation_point_5_used = False
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self.rotated_last = False
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self.hold_enabled = True
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def _possible_position(self, minoes_position, movement):
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potential_position = self.position + movement
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if all(
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self.matrix.is_free_cell(mino_position+potential_position)
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for mino_position in minoes_position
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):
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return potential_position
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def _move(self, movement):
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possible_position = self._possible_position(self.minoes_position, movement)
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if possible_position:
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self.position = possible_position
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self.rotated_last = False
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return True
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else:
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return False
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def move_left(self):
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return self._move(Movement.LEFT)
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def move_right(self):
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return self._move(Movement.RIGHT)
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def soft_drop(self):
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if self._move(Movement.DOWN):
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return 1
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def fall(self):
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return self._move(Movement.DOWN)
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def hard_drop(self):
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lines = 0
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while self._move(Movement.DOWN, lock=False):
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lines += 2
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return lines
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def _rotate(self, direction):
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potential_minoes_positions = tuple(
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Point(-direction*mino_position.y, direction*mino_position.x)
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for mino_position in self.minoes_position
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)
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for rotation_point, liberty_degree in enumerate(self.SUPER_ROTATION_SYSTEM[self.orientation][direction], start=1):
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possible_position = self._possible_position(potential_minoes_positions, liberty_degree)
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if possible_position:
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self.orientation = (self.orientation+direction) % 4
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self.position = possible_position
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self.minoes_position = potential_minoes_positions
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self.rotated_last = True
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if rotation_point == 5:
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self.rotation_point_5_used = True
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return True
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def rotate_clockwise(self):
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return self._rotate(Rotation.CLOCKWISE)
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def rotate_counterclockwise(self):
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return self._rotate(Rotation.COUNTERCLOCKWISE)
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def t_spin(self):
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return ""
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class O(Tetromino):
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MINOES_POSITIONS = (Point(0, 0), Point(1, 0), Point(0, -1), Point(1, -1))
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MINOES_TYPE = Mino.O
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def _rotate(self, direction):
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return False
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class I(Tetromino):
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SUPER_ROTATION_SYSTEM = (
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{
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Rotation.COUNTERCLOCKWISE: (Point(0, 1), Point(-1, 1), Point(2, 1), Point(-1, -1), Point(2, 2)),
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Rotation.CLOCKWISE: (Point(1, 0), Point(-1, 0), Point(2, 0), Point(-1, 1), Point(2, -2)),
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},
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{
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Rotation.COUNTERCLOCKWISE: (Point(-1, 0), Point(1, 0), Point(-2, 0), Point(1, -1), Point(-2, 2)),
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Rotation.CLOCKWISE: (Point(0, 1), Point(-1, 1), Point(2, 1), Point(-1, -1), Point(2, 2)),
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},
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{
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Rotation.COUNTERCLOCKWISE: (Point(0, -1), Point(1, -1), Point(-2, -1), Point(1, 1), Point(-2, -2)),
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Rotation.CLOCKWISE: (Point(-1, 0), Point(1, 0), Point(-2, 0), Point(1, -1), Point(-2, 2)),
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},
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{
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Rotation.COUNTERCLOCKWISE: (Point(1, 0), Point(-1, 0), Point(2, 0), Point(-1, 1), Point(2, -2)),
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Rotation.CLOCKWISE: (Point(0, 1), Point(1, -1), Point(-2, -1), Point(1, 1), Point(-2, -2)),
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},
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)
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MINOES_POSITIONS = (Point(-1, 0), Point(0, 0), Point(1, 0), Point(2, 0))
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MINOES_TYPE = Mino.I
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class T(Tetromino):
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MINOES_POSITIONS = (Point(-1, 0), Point(0, 0), Point(0, -1), Point(1, 0))
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MINOES_TYPE = Mino.T
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T_SLOT = (Point(-1, -1), Point(1, -1), Point(1, 1), Point(-1, 1))
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def t_spin(self):
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if self.rotated_last:
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a = not self.matrix.is_free_cell(self.position+self.T_SLOT[self.orientation])
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b = not self.matrix.is_free_cell(self.position+self.T_SLOT[(1+self.orientation)%4])
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c = not self.matrix.is_free_cell(self.position+self.T_SLOT[(3+self.orientation)%4])
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d = not self.matrix.is_free_cell(self.position+self.T_SLOT[(2+self.orientation)%4])
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if self.rotation_point_5_used or (a and b and (c or d)):
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return "T-SPIN"
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elif c and d and (a or b):
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return "MINI T-SPIN"
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return ""
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class L(Tetromino):
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MINOES_POSITIONS = (Point(-1, 0), Point(0, 0), Point(1, 0), Point(1, -1))
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MINOES_TYPE = Mino.L
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class J(Tetromino):
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MINOES_POSITIONS = (Point(-1, -1), Point(-1, 0), Point(0, 0), Point(1, 0))
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MINOES_TYPE = Mino.J
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class S(Tetromino):
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MINOES_POSITIONS = (Point(-1, 0), Point(0, 0), Point(0, -1), Point(1, -1))
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MINOES_TYPE = Mino.S
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class Z(Tetromino):
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MINOES_POSITIONS = (Point(-1, -1), Point(0, -1), Point(0, 0), Point(1, 0))
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MINOES_TYPE = Mino.Z
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class Matrix:
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NB_COLS = 10
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NB_LINES = 20
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PIECE_POSITION = Point(4, 0)
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def __init__(self):
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self.cells = [
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[Mino.NO_MINO for x in range(self.NB_COLS)]
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for y in range(self.NB_LINES)
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]
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def is_free_cell(self, position):
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return (
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0 <= position.x < self.NB_COLS
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and position.y < self.NB_LINES
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and not (position.y >= 0 and self.cells[position.y][position.x] != Mino.NO_MINO)
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)
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def lock(self):
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t_spin = self.piece.t_spin()
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for mino_position in self.piece.minoes_position:
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position = mino_position + self.piece.position
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if position.y >= 0:
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self.cells[position.y][position.x] = self.piece.color_pair
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else:
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self.game.over()
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return
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nb_lines_cleared = 0
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for y, line in enumerate(self.cells):
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if all(mino for mino in line):
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self.cells.pop(y)
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self.cells.insert(0, [Mino.NO_MINO for x in range(self.NB_COLS)])
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nb_lines_cleared += 1
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return nb_lines_cleared, t_spin
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class Hold:
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pass
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class Next:
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pass
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class Stats(Window):
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SCORES = (
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{"": 0, "MINI T-SPIN": 1, "T-SPIN": 4},
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{"": 1, "MINI T-SPIN": 2, "T-SPIN": 8},
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{"": 3, "T-SPIN": 12},
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{"": 5, "T-SPIN": 16},
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{"": 8}
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)
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LINES_CLEARED_NAMES = ("", "SINGLE", "DOUBLE", "TRIPLE", "TETRIS")
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TITLE = "STATS"
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FILE_NAME = ".high_score"
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if sys.platform == "win32":
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DIR_PATH = os.environ.get("appdata", os.path.expanduser("~\Appdata\Roaming"))
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else:
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DIR_PATH = os.environ.get("XDG_DATA_HOME", os.path.expanduser("~/.local/share"))
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DIR_PATH = os.path.join(DIR_PATH, DIR_NAME)
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FILE_PATH = os.path.join(DIR_PATH, FILE_NAME)
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def __init__(self, game, width, height, begin_x, begin_y):
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for arg in sys.argv[1:]:
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if arg.startswith("--level="):
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try:
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self.level = int(arg[8:])
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except ValueError:
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sys.exit(HELP_MSG)
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else:
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self.level = max(1, self.level)
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self.level = min(15, self.level)
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self.level -= 1
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break
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else:
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self.level = 0
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self.game = game
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self.width = width
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self.height = height
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self.goal = 0
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self.score = 0
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try:
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with open(self.FILE_PATH, "r") as f:
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self.high_score = int(f.read())
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except:
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self.high_score = 0
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self.combo = -1
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self.time = time.time()
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self.lines_cleared = 0
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self.clock_timer = None
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self.strings = []
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Window.__init__(self, width, height, begin_x, begin_y)
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self.new_level()
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def refresh(self):
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self.draw_border()
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self.window.addstr(2, 2, "SCORE\t{:n}".format(self.score))
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if self.score >= self.high_score:
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self.window.addstr(3, 2, "HIGH\t{:n}".format(self.high_score), curses.A_BLINK|curses.A_BOLD)
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else:
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self.window.addstr(3, 2, "HIGH\t{:n}".format(self.high_score))
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t = time.localtime(time.time() - self.time)
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self.window.addstr(4, 2, "TIME\t%02d:%02d:%02d" % (t.tm_hour-1, t.tm_min, t.tm_sec))
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self.window.addstr(5, 2, "LEVEL\t%d" % self.level)
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self.window.addstr(6, 2, "GOAL\t%d" % self.goal)
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self.window.addstr(7, 2, "LINES\t%d" % self.lines_cleared)
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start_y = self.height - len(self.strings) - 2
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for y, string in enumerate(self.strings, start=start_y):
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x = (self.width-len(string)) // 2 + 1
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self.window.addstr(y, x, string)
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self.window.refresh()
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def clock(self):
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self.clock_timer = scheduler.enter(1, 3, self.clock, tuple())
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self.refresh()
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def new_level(self):
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self.level += 1
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if self.level <= 20:
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Tetromino.fall_delay = pow(0.8 - ((self.level-1)*0.007), self.level-1)
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if self.level > 15:
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Tetromino.lock_delay = 0.5 * pow(0.9, self.level-15)
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self.goal += 5 * self.level
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self.refresh()
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def piece_dropped(self, lines):
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self.score += lines
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if self.score > self.high_score:
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self.high_score = self.score
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self.refresh()
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def piece_locked(self, nb_lines, t_spin):
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self.strings = []
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if t_spin:
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self.strings.append(t_spin)
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if nb_lines:
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self.strings.append(self.LINES_CLEARED_NAMES[nb_lines])
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self.combo += 1
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else:
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self.combo = -1
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if nb_lines or t_spin:
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self.lines_cleared += nb_lines
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ds = self.SCORES[nb_lines][t_spin]
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self.goal -= ds
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ds *= 100 * self.level
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self.score += ds
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self.strings.append(str(ds))
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if self.combo >= 1:
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self.strings.append("COMBO x%d" % self.combo)
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ds = (20 if nb_lines==1 else 50) * self.combo * self.level
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self.score += ds
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self.strings.append(str(ds))
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if nb_lines == 4 or (nb_lines and t_spin):
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curses.beep()
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if self.score > self.high_score:
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self.high_score = self.score
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if self.goal <= 0:
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self.new_level()
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else:
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self.refresh()
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def save(self):
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if not os.path.exists(self.DIR_PATH):
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os.makedirs(self.DIR_PATH)
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try:
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with open(self.FILE_PATH, mode='w') as f:
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f.write(str(self.high_score))
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except Exception as e:
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print("High score could not be saved:")
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print(e)
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class Game:
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WIDTH = 80
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HEIGHT = Matrix.HEIGHT
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AUTOREPEAT_DELAY = 0.02
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TETROMINOES = (O, I, T, L, J, S, Z)
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def __init__(self, scr):
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if curses.has_colors():
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curses.start_color()
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if curses.can_change_color():
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curses.init_color(curses.COLOR_YELLOW, 1000, 500, 0)
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for tetromino_class in self.TETROMINOES:
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curses.init_pair(tetromino_class.COLOR, tetromino_class.COLOR, curses.COLOR_WHITE)
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if tetromino_class.COLOR == curses.COLOR_ORANGE:
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tetromino_class.color_pair = curses.color_pair(curses.COLOR_YELLOW)
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else:
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tetromino_class.color_pair = curses.color_pair(tetromino_class.COLOR)|curses.A_BOLD
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try:
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curses.curs_set(0)
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except curses.error:
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pass
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scr.timeout(0)
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scr.getch()
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self.scr = scr
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left_x = (curses.COLS-self.WIDTH) // 2
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top_y = (curses.LINES-self.HEIGHT) // 2
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side_width = (self.WIDTH - Matrix.WIDTH) // 2 - 1
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side_height = self.HEIGHT - Hold.HEIGHT
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right_x = left_x + Matrix.WIDTH + side_width + 2
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bottom_y = top_y + Hold.HEIGHT
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self.matrix = Matrix(self, left_x, top_y)
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self.hold = Hold(side_width, left_x, top_y)
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self.next = Next(side_width, right_x, top_y)
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self.stats = Stats(self, side_width, side_height, left_x, bottom_y)
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self.controls = ControlsWindow(side_width, side_height, right_x, bottom_y)
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self.actions = {
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self.controls["QUIT"]: self.quit,
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self.controls["PAUSE"]: self.pause,
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self.controls["HOLD"]: self.swap,
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self.controls["MOVE LEFT"]: lambda: self.matrix.piece.move(Movement.LEFT),
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self.controls["MOVE RIGHT"]: lambda: self.matrix.piece.move(Movement.RIGHT),
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self.controls["SOFT DROP"]: lambda: self.matrix.piece.soft_drop(),
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self.controls["ROTATE COUNTER"]: lambda: self.matrix.piece.rotate(Rotation.COUNTERCLOCKWISE),
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self.controls["ROTATE CLOCKWISE"]: lambda: self.matrix.piece.rotate(Rotation.CLOCKWISE),
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self.controls["HARD DROP"]: lambda: self.matrix.piece.hard_drop()
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}
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self.playing = True
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self.paused = False
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self.stats.time = time.time()
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self.stats.clock_timer = scheduler.enter(1, 3, self.stats.clock, tuple())
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self.random_bag = []
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self.next.piece = self.random_piece()
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self.start_next_piece()
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self.input_timer = scheduler.enter(self.AUTOREPEAT_DELAY, 2, self.process_input, tuple())
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try:
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scheduler.run()
|
||||
except KeyboardInterrupt:
|
||||
self.quit()
|
||||
|
||||
def random_piece(self):
|
||||
if not self.random_bag:
|
||||
self.random_bag = list(self.TETROMINOES)
|
||||
random.shuffle(self.random_bag)
|
||||
return self.random_bag.pop()(self.matrix, Next.PIECE_POSITION)
|
||||
|
||||
def start_next_piece(self):
|
||||
self.matrix.piece = self.next.piece
|
||||
self.next.piece = self.random_piece()
|
||||
self.next.refresh()
|
||||
self.start_piece()
|
||||
|
||||
def start_piece(self):
|
||||
self.matrix.piece.position = Matrix.PIECE_POSITION
|
||||
if self.matrix.piece.possible_position(self.matrix.piece.minoes_position, Movement.STILL):
|
||||
self.matrix.piece.fall_timer = scheduler.enter(Tetromino.fall_delay, 2, self.matrix.piece.fall, tuple())
|
||||
self.matrix.refresh()
|
||||
else:
|
||||
self.over()
|
||||
|
||||
def process_input(self):
|
||||
self.input_timer = scheduler.enter(self.AUTOREPEAT_DELAY, 2, self.process_input, tuple())
|
||||
try:
|
||||
action = self.actions[self.scr.getkey()]
|
||||
except (curses.error, KeyError):
|
||||
pass
|
||||
else:
|
||||
action()
|
||||
|
||||
def pause(self):
|
||||
self.stats.time = time.time() - self.stats.time
|
||||
self.paused = True
|
||||
self.hold.refresh(paused=True)
|
||||
self.matrix.refresh(paused=True)
|
||||
self.next.refresh(paused=True)
|
||||
self.scr.timeout(-1)
|
||||
|
||||
while True:
|
||||
key = self.scr.getkey()
|
||||
if key == self.controls["QUIT"]:
|
||||
self.quit()
|
||||
break
|
||||
elif key == self.controls["PAUSE"]:
|
||||
self.scr.timeout(0)
|
||||
self.hold.refresh()
|
||||
self.matrix.refresh()
|
||||
self.next.refresh()
|
||||
self.stats.time = time.time() - self.stats.time
|
||||
break
|
||||
|
||||
def swap(self):
|
||||
if self.matrix.piece.hold_enabled:
|
||||
if self.matrix.piece.fall_timer:
|
||||
self.matrix.piece.fall_timer = scheduler.cancel(self.matrix.piece.fall_timer)
|
||||
if self.matrix.piece.lock_timer:
|
||||
self.matrix.piece.lock_timer = scheduler.cancel(self.matrix.piece.lock_timer)
|
||||
|
||||
self.matrix.piece, self.hold.piece = self.hold.piece, self.matrix.piece
|
||||
self.hold.piece.position = self.hold.PIECE_POSITION
|
||||
self.hold.piece.minoes_position = self.hold.piece.MINOES_POSITIONS
|
||||
self.hold.piece.hold_enabled = False
|
||||
self.hold.refresh()
|
||||
|
||||
if self.matrix.piece:
|
||||
self.start_piece()
|
||||
else:
|
||||
self.start_next_piece()
|
||||
|
||||
def over(self):
|
||||
self.matrix.refresh()
|
||||
if curses.has_colors():
|
||||
for tetromino_class in self.TETROMINOES:
|
||||
curses.init_pair(tetromino_class.COLOR, tetromino_class.COLOR, curses.COLOR_BLACK)
|
||||
for y, word in enumerate((("GA", "ME") ,("OV", "ER")), start=Matrix.NB_LINES//2):
|
||||
for x, syllable in enumerate(word, start=Matrix.NB_COLS//2-1):
|
||||
color = self.matrix.cells[y][x]
|
||||
if color is None:
|
||||
color = curses.COLOR_BLACK
|
||||
else:
|
||||
color |= curses.A_REVERSE
|
||||
self.matrix.window.addstr(y, x*2+1, syllable, color)
|
||||
self.matrix.window.refresh()
|
||||
curses.beep()
|
||||
self.scr.timeout(-1)
|
||||
while self.scr.getkey() != self.controls["QUIT"]:
|
||||
pass
|
||||
self.quit()
|
||||
|
||||
def quit(self):
|
||||
self.playing = False
|
||||
if self.matrix.piece.fall_timer:
|
||||
self.matrix.piece.fall_timer = scheduler.cancel(self.matrix.piece.fall_timer)
|
||||
if self.matrix.piece.lock_timer:
|
||||
self.matrix.piece.lock_timer = scheduler.cancel(self.matrix.piece.lock_timer)
|
||||
if self.stats.clock_timer:
|
||||
self.stats.clock_timer = scheduler.cancel(self.stats.clock_timer)
|
||||
if self.input_timer:
|
||||
self.input_timer = scheduler.cancel(self.input_timer)
|
||||
self.stats.save()
|
Loading…
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Reference in New Issue
Block a user