hell
This commit is contained in:
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0073f87bee
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1e1d88ad69
@ -1,3 +1,3 @@
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from .core import Tetris
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from .core import Tetris, Mino, Point
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__all__ = ["Tetris"]
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__all__ = ["Tetris", "Mino", "Point"]
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@ -17,6 +17,9 @@ class Point:
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def __add__(self, other):
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def __add__(self, other):
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return Point(self.x+other.x, self.y+other.y)
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return Point(self.x+other.x, self.y+other.y)
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def __eq__(self, other):
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return self.x == other.x and self.y == other.y
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class Movement:
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class Movement:
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LEFT = Point(-1, 0)
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LEFT = Point(-1, 0)
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@ -54,11 +57,12 @@ class Tetromino:
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Rotation.CLOCKWISE: (Point(0, 0), Point(-1, 0), Point(-1, 1), Point(0, 2), Point(-1, -2))
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Rotation.CLOCKWISE: (Point(0, 0), Point(-1, 0), Point(-1, 1), Point(0, 2), Point(-1, -2))
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}
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}
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)
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)
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lock_delay = 0.5
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INIT_POSITION = Point(4, -1)
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LOCK_DELAY = 0.5
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def __init__(self, position):
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def __init__(self):
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self.position = self.INIT_POSITION
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self.position = self.INIT_POSITION
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self.minoes_position = self.MINOES_POSITIONS
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self.minoes_positions = self.MINOES_POSITIONS
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self.orientation = 0
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self.orientation = 0
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self.rotation_point_5_used = False
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self.rotation_point_5_used = False
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self.rotated_last = False
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self.rotated_last = False
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@ -72,7 +76,7 @@ class Tetromino:
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class O(Tetromino):
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class O(Tetromino):
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MINOES_POSITIONS = (Point(0, 0), Point(1, 0), Point(0, -1), Point(1, -1))
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MINOES_POSITIONS = (Point(0, 0), Point(1, 0), Point(0, -1), Point(1, -1))
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MINOES_TYPE = Mino.O
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MINOES_TYPE = Mino.O
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SUPER_ROTATION_SYSTEM = tuple()
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SUPER_ROTATION_SYSTEM = (tuple(),)
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def _rotate(self, direction):
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def _rotate(self, direction):
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return False
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return False
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@ -153,10 +157,6 @@ class Tetris:
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)
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)
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def __init__(self, high_score=0):
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def __init__(self, high_score=0):
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self.matrix = [
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[Mino.NO_MINO for x in range(self.MATRIX_ROWS)]
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for y in range(self.MATRIX_COLS)
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]
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self.high_score = high_score
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self.high_score = high_score
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def _random_piece(self):
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def _random_piece(self):
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@ -166,9 +166,9 @@ class Tetris:
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return self.random_bag.pop()()
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return self.random_bag.pop()()
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def new_game(self, level=1):
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def new_game(self, level=1):
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self.matrix.cells = [
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self.matrix = [
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[Mino.NO_MINO for x in range(self.NB_COLS)]
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[Mino.NO_MINO for x in range(self.MATRIX_COLS)]
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for y in range(self.NB_ROWS)
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for y in range(self.MATRIX_ROWS)
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]
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]
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self.level = level - 1
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self.level = level - 1
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self.goal = 0
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self.goal = 0
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@ -182,8 +182,8 @@ class Tetris:
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self.fall_delay = self.FALL_DELAY
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self.fall_delay = self.FALL_DELAY
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self.lock_delay = self.LOCK_DELAY
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self.lock_delay = self.LOCK_DELAY
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self.time = time.time()
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self.time = time.time()
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self.current_piece = None
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self.next_level()
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self.next_level()
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self.current_piece = None
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self.new_piece()
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self.new_piece()
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def next_level(self):
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def next_level(self):
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@ -197,16 +197,16 @@ class Tetris:
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def new_piece(self):
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def new_piece(self):
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if not self.current_piece:
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if not self.current_piece:
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self.current_piece = self.next_queue.pop(1)
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self.current_piece = self.next_queue.pop(0)
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self.next_queue.append(self._random_piece)
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self.next_queue.append(self._random_piece())
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self.current_piece.position = self.INIT_POSITION
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self.current_piece.position = self.INIT_POSITION
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if not self.fall():
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if not self._move(Movement.DOWN):
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self.game_over()
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self.game_over()
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def hold_piece(self):
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def hold_piece(self):
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if self.current_piece.hold_enabled:
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if self.current_piece.hold_enabled:
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self.current_piece, self.hold_piece = self.held_piece, self.current_piece
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self.current_piece, self.hold_piece = self.held_piece, self.current_piece
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self.held_piece.minoes_position = self.held_piece.MINOES_POSITIONS
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self.held_piece.minoes_positions = self.held_piece.MINOES_POSITIONS
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self.held_piece.hold_enabled = False
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self.held_piece.hold_enabled = False
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self.new_piece()
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self.new_piece()
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@ -235,12 +235,12 @@ class Tetris:
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def _rotate(self, direction):
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def _rotate(self, direction):
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rotated_minoes_positions = tuple(
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rotated_minoes_positions = tuple(
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Point(-direction*mino_position.y, direction*mino_position.x)
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Point(-direction*mino_position.y, direction*mino_position.x)
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for mino_position in self.minoes_position
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for mino_position in self.current_piece.minoes_positions
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)
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)
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for rotation_point, liberty_degree in enumerate(self.SUPER_ROTATION_SYSTEM[self.orientation][direction], start=1):
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for rotation_point, liberty_degree in enumerate(self.current_piece.SUPER_ROTATION_SYSTEM[self.current_piece.orientation][direction], start=1):
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potential_position = self.position + liberty_degree
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potential_position = self.position + liberty_degree
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if self._move_rotate(potential_position, rotated_minoes_positions):
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if self._move_rotate(potential_position, rotated_minoes_positions):
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self.current_piece.orientation = (self.orientation+direction) % 4
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self.current_piece.orientation = (self.current_piece.orientation+direction) % 4
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self.current_piece.minoes_position = rotated_minoes_positions
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self.current_piece.minoes_position = rotated_minoes_positions
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self.current_piece.rotated_last = True
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self.current_piece.rotated_last = True
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if rotation_point == 5:
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if rotation_point == 5:
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@ -273,15 +273,15 @@ class Tetris:
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self._move(Movement.DOWN)
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self._move(Movement.DOWN)
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def rotate_clockwise(self):
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def rotate_clockwise(self):
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return self.current_piece._rotate(Rotation.CLOCKWISE)
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return self._rotate(Rotation.CLOCKWISE)
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def rotate_counterclockwise(self):
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def rotate_counterclockwise(self):
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return self.current_piece._rotate(Rotation.COUNTERCLOCKWISE)
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return self._rotate(Rotation.COUNTERCLOCKWISE)
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def is_free_cell(self, position):
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def is_free_cell(self, position):
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return (
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return (
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0 <= position.x < self.NB_COLS
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0 <= position.x < self.MATRIX_COLS
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and position.y < self.NB_LINES
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and position.y < self.MATRIX_ROWS
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and not (position.y >= 0 and self.matrix[position.y][position.x] != Mino.NO_MINO)
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and not (position.y >= 0 and self.matrix[position.y][position.x] != Mino.NO_MINO)
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)
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)
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@ -359,4 +359,4 @@ class Tetris:
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self.time = time.time() - self.time
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self.time = time.time() - self.time
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def game_over(self):
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def game_over(self):
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self.show_text("GAME game_over")
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self.show_text("GAME OVER")
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@ -1,5 +1,7 @@
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# -*- coding: utf-8 -*-
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# -*- coding: utf-8 -*-
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from .pytetris import Tetris, Mino, Point
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import sys
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import sys
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try:
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try:
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@ -13,7 +15,6 @@ pip install --user windows-curses"""
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else:
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else:
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curses.COLOR_ORANGE = 8
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curses.COLOR_ORANGE = 8
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import random
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import sched
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import sched
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import time
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import time
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import os
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import os
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@ -37,26 +38,6 @@ Tetris clone for terminal
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--level=n\tstart at level n (integer between 1 and 15)"""
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--level=n\tstart at level n (integer between 1 and 15)"""
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class Rotation:
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CLOCKWISE = 1
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COUNTERCLOCKWISE = -1
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class Point:
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def __init__(self, x, y):
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self.x = x
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self.y = y
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def __add__(self, other):
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return Point(self.x+other.x, self.y+other.y)
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class Movement:
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LEFT = Point(-1, 0)
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RIGHT = Point(1, 0)
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DOWN = Point(0, 1)
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class Scheduler(sched.scheduler, dict):
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class Scheduler(sched.scheduler, dict):
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def __init__(self):
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def __init__(self):
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sched.scheduler.__init__(self, time.time, time.sleep)
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sched.scheduler.__init__(self, time.time, time.sleep)
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@ -88,172 +69,23 @@ class Scheduler(sched.scheduler, dict):
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scheduler = Scheduler()
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scheduler = Scheduler()
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class Tetromino:
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SUPER_ROTATION_SYSTEM = (
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{
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Rotation.COUNTERCLOCKWISE: (Point(0, 0), Point(1, 0), Point(1, -1), Point(0, 2), Point(1, 2)),
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Rotation.CLOCKWISE: (Point(0, 0), Point(-1, 0), Point(-1, -1), Point(0, 2), Point(-1, 2)),
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},
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{
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Rotation.COUNTERCLOCKWISE: (Point(0, 0), Point(1, 0), Point(1, 1), Point(0, -2), Point(1, -2)),
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Rotation.CLOCKWISE: (Point(0, 0), Point(1, 0), Point(1, 1), Point(0, -2), Point(1, -2)),
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},
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{
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Rotation.COUNTERCLOCKWISE: (Point(0, 0), Point(-1, 0), Point(-1, -1), Point(0, 2), Point(-1, 2)),
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Rotation.CLOCKWISE: (Point(0, 0), Point(1, 0), Point(1, -1), Point(0, 2), Point(1, 2)),
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},
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{
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Rotation.COUNTERCLOCKWISE: (Point(0, 0), Point(-1, 0), Point(-1, 1), Point(0, -2), Point(-1, -2)),
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Rotation.CLOCKWISE: (Point(0, 0), Point(-1, 0), Point(-1, 1), Point(0, 2), Point(-1, -2))
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}
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)
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lock_delay = 0.5
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fall_delay = 1
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color_pair = curses.COLOR_BLACK
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def __init__(self, matrix, position):
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self.matrix = matrix
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self.position = position
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self.minoes_positions = self.MINOES_POSITIONS
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self.orientation = 0
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self.rotation_point_5_used = False
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self.rotated_last = False
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self.hold_enabled = True
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def move_rotate(self, movement, minoes_positions):
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potential_position = self.position + movement
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if all(
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self.matrix.is_free_cell(potential_position+mino_position)
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for mino_position in minoes_positions
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):
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self.position = potential_position
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if "lock" in scheduler:
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scheduler.cancel("lock")
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scheduler.single_shot("lock", self.lock_delay, self.matrix.lock)
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return True
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else:
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return False
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def move(self, movement, lock=True):
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if self.move_rotate(movement, self.minoes_positions):
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self.rotated_last = False
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return True
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else:
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if (
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lock
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and movement == Movement.DOWN
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and "lock" not in scheduler
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):
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scheduler.single_shot("lock", self.lock_delay, self.matrix.lock)
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return False
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def rotate(self, direction):
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rotated_minoes_positions = tuple(
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Point(-direction*mino_position.y, direction*mino_position.x)
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for mino_position in self.minoes_positions
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)
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for rotation_point, liberty_degree in enumerate(self.SUPER_ROTATION_SYSTEM[self.orientation][direction], start=1):
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if self.move_rotate(liberty_degree, rotated_minoes_positions):
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self.minoes_positions = rotated_minoes_positions
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self.orientation = (self.orientation+direction) % 4
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self.rotated_last = False
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if rotation_point == 5:
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self.rotation_point_5_used = True
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return True
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else:
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return False
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def soft_drop(self):
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if self.move(Movement.DOWN):
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self.matrix.game.stats.piece_dropped(1)
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def hard_drop(self):
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lines = 0
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while self.move(Movement.DOWN, lock=False):
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lines += 2
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self.matrix.game.stats.piece_dropped(lines)
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self.matrix.lock()
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def fall(self):
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if self.move(Movement.DOWN):
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self.matrix.refresh()
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def t_spin(self):
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return ""
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class O(Tetromino):
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SUPER_ROTATION_SYSTEM = tuple()
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MINOES_POSITIONS = (Point(0, 0), Point(1, 0), Point(0, -1), Point(1, -1))
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COLOR = curses.COLOR_YELLOW
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def rotate(self, direction):
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return False
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class I(Tetromino):
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SUPER_ROTATION_SYSTEM = (
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{
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Rotation.COUNTERCLOCKWISE: (Point(0, 1), Point(-1, 1), Point(2, 1), Point(-1, -1), Point(2, 2)),
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Rotation.CLOCKWISE: (Point(1, 0), Point(-1, 0), Point(2, 0), Point(-1, 1), Point(2, -2)),
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},
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{
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Rotation.COUNTERCLOCKWISE: (Point(-1, 0), Point(1, 0), Point(-2, 0), Point(1, -1), Point(-2, 2)),
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Rotation.CLOCKWISE: (Point(0, 1), Point(-1, 1), Point(2, 1), Point(-1, -1), Point(2, 2)),
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},
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{
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Rotation.COUNTERCLOCKWISE: (Point(0, -1), Point(1, -1), Point(-2, -1), Point(1, 1), Point(-2, -2)),
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Rotation.CLOCKWISE: (Point(-1, 0), Point(1, 0), Point(-2, 0), Point(1, -1), Point(-2, 2)),
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},
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{
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Rotation.COUNTERCLOCKWISE: (Point(1, 0), Point(-1, 0), Point(2, 0), Point(-1, 1), Point(2, -2)),
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Rotation.CLOCKWISE: (Point(0, 1), Point(1, -1), Point(-2, -1), Point(1, 1), Point(-2, -2)),
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},
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)
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MINOES_POSITIONS = (Point(-1, 0), Point(0, 0), Point(1, 0), Point(2, 0))
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COLOR = curses.COLOR_CYAN
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class T(Tetromino):
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MINOES_POSITIONS = (Point(-1, 0), Point(0, 0), Point(0, -1), Point(1, 0))
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COLOR = curses.COLOR_MAGENTA
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T_SLOT = (Point(-1, -1), Point(1, -1), Point(1, 1), Point(-1, 1))
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def t_spin(self):
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if self.rotated_last:
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a = not self.matrix.is_free_cell(self.position+self.T_SLOT[self.orientation])
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b = not self.matrix.is_free_cell(self.position+self.T_SLOT[(1+self.orientation)%4])
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c = not self.matrix.is_free_cell(self.position+self.T_SLOT[(3+self.orientation)%4])
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d = not self.matrix.is_free_cell(self.position+self.T_SLOT[(2+self.orientation)%4])
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if self.rotation_point_5_used or (a and b and (c or d)):
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return "T-SPIN"
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elif c and d and (a or b):
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return "MINI T-SPIN"
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return ""
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class L(Tetromino):
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MINOES_POSITIONS = (Point(-1, 0), Point(0, 0), Point(1, 0), Point(1, -1))
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COLOR = curses.COLOR_ORANGE
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class J(Tetromino):
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MINOES_POSITIONS = (Point(-1, -1), Point(-1, 0), Point(0, 0), Point(1, 0))
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|
||||||
COLOR = curses.COLOR_BLUE
|
|
||||||
|
|
||||||
class S(Tetromino):
|
|
||||||
MINOES_POSITIONS = (Point(-1, 0), Point(0, 0), Point(0, -1), Point(1, -1))
|
|
||||||
COLOR = curses.COLOR_GREEN
|
|
||||||
|
|
||||||
class Z(Tetromino):
|
|
||||||
MINOES_POSITIONS = (Point(-1, -1), Point(0, -1), Point(0, 0), Point(1, 0))
|
|
||||||
COLOR = curses.COLOR_RED
|
|
||||||
|
|
||||||
|
|
||||||
class Window:
|
class Window:
|
||||||
def __init__(self, width, height, begin_x, begin_y):
|
MINO_COLOR = {
|
||||||
|
Mino.O: 0,
|
||||||
|
Mino.I: 0,
|
||||||
|
Mino.T: 0,
|
||||||
|
Mino.L: 0,
|
||||||
|
Mino.J: 0,
|
||||||
|
Mino.S: 0,
|
||||||
|
Mino.Z: 0
|
||||||
|
}
|
||||||
|
|
||||||
|
def __init__(self, game, width, height, begin_x, begin_y):
|
||||||
|
self.game = game
|
||||||
self.window = curses.newwin(height, width, begin_y, begin_x)
|
self.window = curses.newwin(height, width, begin_y, begin_x)
|
||||||
if self.TITLE:
|
if self.TITLE:
|
||||||
self.title_begin_x = (width-len(self.TITLE)) // 2 + 1
|
self.title_begin_x = (width-len(self.TITLE)) // 2 + 1
|
||||||
self.piece = None
|
self.piece = None
|
||||||
self.refresh()
|
|
||||||
|
|
||||||
def draw_border(self):
|
def draw_border(self):
|
||||||
self.window.erase()
|
self.window.erase()
|
||||||
@ -261,14 +93,14 @@ class Window:
|
|||||||
if self.TITLE:
|
if self.TITLE:
|
||||||
self.window.addstr(0, self.title_begin_x, self.TITLE, curses.A_BOLD)
|
self.window.addstr(0, self.title_begin_x, self.TITLE, curses.A_BOLD)
|
||||||
|
|
||||||
def draw_piece(self):
|
def draw_piece(self, piece, position):
|
||||||
if self.piece:
|
if piece:
|
||||||
if "lock" in scheduler:
|
if piece.prelocked:
|
||||||
attr = self.piece.color_pair | curses.A_BLINK | curses.A_REVERSE
|
attr = self.MINO_COLOR[piece.MINOES_TYPE] | curses.A_BLINK | curses.A_REVERSE
|
||||||
else:
|
else:
|
||||||
attr = self.piece.color_pair
|
attr = self.MINO_COLOR[piece.MINOES_TYPE]
|
||||||
for mino_position in self.piece.minoes_positions:
|
for mino_position in piece.minoes_positions:
|
||||||
position = mino_position + self.piece.position
|
position = mino_position + position
|
||||||
self.draw_mino(position.x, position.y, attr)
|
self.draw_mino(position.x, position.y, attr)
|
||||||
|
|
||||||
def draw_mino(self, x, y, attr):
|
def draw_mino(self, x, y, attr):
|
||||||
@ -281,19 +113,17 @@ class Matrix(Window):
|
|||||||
NB_LINES = 21
|
NB_LINES = 21
|
||||||
WIDTH = NB_COLS*2+2
|
WIDTH = NB_COLS*2+2
|
||||||
HEIGHT = NB_LINES+1
|
HEIGHT = NB_LINES+1
|
||||||
PIECE_POSITION = Point(4, -1)
|
|
||||||
TITLE = ""
|
TITLE = ""
|
||||||
|
|
||||||
def __init__(self, game, begin_x, begin_y):
|
def __init__(self, game, begin_x, begin_y):
|
||||||
begin_x += (game.WIDTH - self.WIDTH) // 2
|
begin_x += (game.WIDTH - self.WIDTH) // 2
|
||||||
begin_y += (game.HEIGHT - self.HEIGHT) // 2
|
begin_y += (game.HEIGHT - self.HEIGHT) // 2
|
||||||
self.game = game
|
|
||||||
self.cells = [
|
self.cells = [
|
||||||
[None for x in range(self.NB_COLS)]
|
[None for x in range(self.NB_COLS)]
|
||||||
for y in range(self.NB_LINES)
|
for y in range(self.NB_LINES)
|
||||||
]
|
]
|
||||||
self.piece = None
|
self.piece = None
|
||||||
Window.__init__(self, self.WIDTH, self.HEIGHT, begin_x, begin_y)
|
Window.__init__(self, game, self.WIDTH, self.HEIGHT, begin_x, begin_y)
|
||||||
|
|
||||||
def refresh(self, paused=False):
|
def refresh(self, paused=False):
|
||||||
self.draw_border()
|
self.draw_border()
|
||||||
@ -304,73 +134,39 @@ class Matrix(Window):
|
|||||||
for x, color in enumerate(line):
|
for x, color in enumerate(line):
|
||||||
if color is not None:
|
if color is not None:
|
||||||
self.draw_mino(x, y, color)
|
self.draw_mino(x, y, color)
|
||||||
self.draw_piece()
|
self.draw_piece(self.game.current_piece, self.game.current_piece.position)
|
||||||
self.window.refresh()
|
self.window.refresh()
|
||||||
|
|
||||||
def is_free_cell(self, position):
|
|
||||||
return (
|
|
||||||
0 <= position.x < self.NB_COLS
|
|
||||||
and position.y < self.NB_LINES
|
|
||||||
and not (position.y >= 0 and self.cells[position.y][position.x] is not None)
|
|
||||||
)
|
|
||||||
|
|
||||||
def lock(self):
|
|
||||||
if not self.piece.move(Movement.DOWN):
|
|
||||||
scheduler.cancel("fall")
|
|
||||||
scheduler.cancel("lock")
|
|
||||||
|
|
||||||
t_spin = self.piece.t_spin()
|
|
||||||
|
|
||||||
for mino_position in self.piece.minoes_positions:
|
|
||||||
position = mino_position + self.piece.position
|
|
||||||
if position.y >= 0:
|
|
||||||
self.cells[position.y][position.x] = self.piece.color_pair
|
|
||||||
else:
|
|
||||||
self.game.over()
|
|
||||||
return
|
|
||||||
|
|
||||||
nb_lines_cleared = 0
|
|
||||||
for y, line in enumerate(self.cells):
|
|
||||||
if all(mino for mino in line):
|
|
||||||
self.cells.pop(y)
|
|
||||||
self.cells.insert(0, [None for x in range(self.NB_COLS)])
|
|
||||||
nb_lines_cleared += 1
|
|
||||||
|
|
||||||
self.game.stats.piece_locked(nb_lines_cleared, t_spin)
|
|
||||||
self.piece = None
|
|
||||||
self.game.new_piece()
|
|
||||||
|
|
||||||
|
|
||||||
class HoldNext(Window):
|
class HoldNext(Window):
|
||||||
HEIGHT = 6
|
HEIGHT = 6
|
||||||
PIECE_POSITION = Point(6, 3)
|
PIECE_POSITION = Point(6, 3)
|
||||||
|
|
||||||
def __init__(self, width, begin_x, begin_y):
|
def __init__(self, game, width, begin_x, begin_y):
|
||||||
Window.__init__(self, width, self.HEIGHT, begin_x, begin_y)
|
Window.__init__(self, game, width, self.HEIGHT, begin_x, begin_y)
|
||||||
|
|
||||||
def refresh(self, paused=False):
|
|
||||||
self.draw_border()
|
|
||||||
if not paused:
|
|
||||||
self.draw_piece()
|
|
||||||
self.window.refresh()
|
|
||||||
|
|
||||||
|
|
||||||
class Hold(HoldNext):
|
class Hold(HoldNext):
|
||||||
TITLE = "HOLD"
|
TITLE = "HOLD"
|
||||||
|
|
||||||
|
def refresh(self, paused=False):
|
||||||
|
self.draw_border()
|
||||||
|
if not paused:
|
||||||
|
self.draw_piece(self.game.held_piece, self.PIECE_POSITION)
|
||||||
|
self.window.refresh()
|
||||||
|
|
||||||
|
|
||||||
class Next(HoldNext):
|
class Next(HoldNext):
|
||||||
TITLE = "NEXT"
|
TITLE = "NEXT"
|
||||||
|
|
||||||
|
def refresh(self, paused=False):
|
||||||
|
self.draw_border()
|
||||||
|
if not paused:
|
||||||
|
self.draw_piece(self.game.next_queue[0], self.PIECE_POSITION)
|
||||||
|
self.window.refresh()
|
||||||
|
|
||||||
|
|
||||||
class Stats(Window):
|
class Stats(Window):
|
||||||
SCORES = (
|
|
||||||
{"name": "", "": 0, "MINI T-SPIN": 1, "T-SPIN": 4},
|
|
||||||
{"name": "SINGLE", "": 1, "MINI T-SPIN": 2, "T-SPIN": 8},
|
|
||||||
{"name": "DOUBLE", "": 3, "T-SPIN": 12},
|
|
||||||
{"name": "TRIPLE", "": 5, "T-SPIN": 16},
|
|
||||||
{"name": "TETRIS", "": 8}
|
|
||||||
)
|
|
||||||
TITLE = "STATS"
|
TITLE = "STATS"
|
||||||
FILE_NAME = ".high_score"
|
FILE_NAME = ".high_score"
|
||||||
if sys.platform == "win32":
|
if sys.platform == "win32":
|
||||||
@ -381,107 +177,31 @@ class Stats(Window):
|
|||||||
FILE_PATH = os.path.join(DIR_PATH, FILE_NAME)
|
FILE_PATH = os.path.join(DIR_PATH, FILE_NAME)
|
||||||
|
|
||||||
def __init__(self, game, width, height, begin_x, begin_y):
|
def __init__(self, game, width, height, begin_x, begin_y):
|
||||||
for arg in sys.argv[1:]:
|
|
||||||
if arg.startswith("--level="):
|
|
||||||
try:
|
|
||||||
self.level = int(arg[8:])
|
|
||||||
except ValueError:
|
|
||||||
sys.exit(HELP_MSG)
|
|
||||||
else:
|
|
||||||
self.level = max(1, self.level)
|
|
||||||
self.level = min(15, self.level)
|
|
||||||
self.level -= 1
|
|
||||||
break
|
|
||||||
else:
|
|
||||||
self.level = 0
|
|
||||||
|
|
||||||
self.game = game
|
|
||||||
self.width = width
|
self.width = width
|
||||||
self.height = height
|
self.height = height
|
||||||
self.goal = 0
|
|
||||||
self.score = 0
|
|
||||||
try:
|
try:
|
||||||
with open(self.FILE_PATH, "r") as f:
|
with open(self.FILE_PATH, "r") as f:
|
||||||
self.high_score = int(f.read())
|
self.high_score = int(f.read())
|
||||||
except:
|
except:
|
||||||
self.high_score = 0
|
self.high_score = 0
|
||||||
self.combo = -1
|
Window.__init__(self, game, width, height, begin_x, begin_y)
|
||||||
self.time = time.time()
|
|
||||||
self.lines_cleared = 0
|
|
||||||
self.strings = []
|
|
||||||
Window.__init__(self, width, height, begin_x, begin_y)
|
|
||||||
self.new_level()
|
|
||||||
|
|
||||||
def refresh(self):
|
def refresh(self):
|
||||||
self.draw_border()
|
self.draw_border()
|
||||||
self.window.addstr(2, 2, "SCORE\t{:n}".format(self.score))
|
self.window.addstr(2, 2, "SCORE\t{:n}".format(self.game.score))
|
||||||
if self.score >= self.high_score:
|
if self.game.score >= self.game.high_score:
|
||||||
self.window.addstr(3, 2, "HIGH\t{:n}".format(self.high_score), curses.A_BLINK|curses.A_BOLD)
|
self.window.addstr(3, 2, "HIGH\t{:n}".format(self.game.high_score), curses.A_BLINK|curses.A_BOLD)
|
||||||
else:
|
else:
|
||||||
self.window.addstr(3, 2, "HIGH\t{:n}".format(self.high_score))
|
self.window.addstr(3, 2, "HIGH\t{:n}".format(self.game.high_score))
|
||||||
self.window.addstr(5, 2, "LEVEL\t%d" % self.level)
|
self.window.addstr(5, 2, "LEVEL\t%d" % self.game.level)
|
||||||
self.window.addstr(6, 2, "GOAL\t%d" % self.goal)
|
self.window.addstr(6, 2, "GOAL\t%d" % self.game.goal)
|
||||||
self.window.addstr(7, 2, "LINES\t%d" % self.lines_cleared)
|
|
||||||
start_y = self.height - len(self.strings) - 2
|
|
||||||
for y, string in enumerate(self.strings, start=start_y):
|
|
||||||
x = (self.width-len(string)) // 2 + 1
|
|
||||||
self.window.addstr(y, x, string)
|
|
||||||
self.refresh_time()
|
self.refresh_time()
|
||||||
|
|
||||||
def refresh_time(self):
|
def refresh_time(self):
|
||||||
t = time.localtime(time.time() - self.time)
|
t = time.localtime(time.time() - self.game.time)
|
||||||
self.window.addstr(4, 2, "TIME\t%02d:%02d:%02d" % (t.tm_hour-1, t.tm_min, t.tm_sec))
|
self.window.addstr(4, 2, "TIME\t%02d:%02d:%02d" % (t.tm_hour-1, t.tm_min, t.tm_sec))
|
||||||
self.window.refresh()
|
self.window.refresh()
|
||||||
|
|
||||||
def new_level(self):
|
|
||||||
self.level += 1
|
|
||||||
if self.level <= 20:
|
|
||||||
Tetromino.fall_delay = pow(0.8 - ((self.level-1)*0.007), self.level-1)
|
|
||||||
if self.level > 15:
|
|
||||||
Tetromino.lock_delay = 0.5 * pow(0.9, self.level-15)
|
|
||||||
self.goal += 5 * self.level
|
|
||||||
self.refresh()
|
|
||||||
|
|
||||||
def piece_dropped(self, lines):
|
|
||||||
self.score += lines
|
|
||||||
if self.score > self.high_score:
|
|
||||||
self.high_score = self.score
|
|
||||||
self.refresh()
|
|
||||||
|
|
||||||
def piece_locked(self, nb_lines, t_spin):
|
|
||||||
self.strings = []
|
|
||||||
|
|
||||||
if t_spin:
|
|
||||||
self.strings.append(t_spin)
|
|
||||||
if nb_lines:
|
|
||||||
self.strings.append(self.SCORES[nb_lines]["name"])
|
|
||||||
self.combo += 1
|
|
||||||
else:
|
|
||||||
self.combo = -1
|
|
||||||
|
|
||||||
if nb_lines or t_spin:
|
|
||||||
self.lines_cleared += nb_lines
|
|
||||||
ds = self.SCORES[nb_lines][t_spin]
|
|
||||||
self.goal -= ds
|
|
||||||
ds *= 100 * self.level
|
|
||||||
self.score += ds
|
|
||||||
self.strings.append(str(ds))
|
|
||||||
|
|
||||||
if self.combo >= 1:
|
|
||||||
self.strings.append("COMBO x%d" % self.combo)
|
|
||||||
ds = (20 if nb_lines==1 else 50) * self.combo * self.level
|
|
||||||
self.score += ds
|
|
||||||
self.strings.append(str(ds))
|
|
||||||
|
|
||||||
if nb_lines == 4 or (nb_lines and t_spin):
|
|
||||||
curses.beep()
|
|
||||||
if self.score > self.high_score:
|
|
||||||
self.high_score = self.score
|
|
||||||
if self.goal <= 0:
|
|
||||||
self.new_level()
|
|
||||||
else:
|
|
||||||
self.refresh()
|
|
||||||
|
|
||||||
def save(self):
|
def save(self):
|
||||||
if not os.path.exists(self.DIR_PATH):
|
if not os.path.exists(self.DIR_PATH):
|
||||||
os.makedirs(self.DIR_PATH)
|
os.makedirs(self.DIR_PATH)
|
||||||
@ -562,10 +282,10 @@ class ControlsParser(configparser.SafeConfigParser):
|
|||||||
class ControlsWindow(Window, ControlsParser):
|
class ControlsWindow(Window, ControlsParser):
|
||||||
TITLE = "CONTROLS"
|
TITLE = "CONTROLS"
|
||||||
|
|
||||||
def __init__(self, width, height, begin_x, begin_y):
|
def __init__(self, game, width, height, begin_x, begin_y):
|
||||||
ControlsParser.__init__(self)
|
ControlsParser.__init__(self)
|
||||||
self.read(self.FILE_PATH)
|
self.read(self.FILE_PATH)
|
||||||
Window.__init__(self, width, height, begin_x, begin_y)
|
Window.__init__(self, game, width, height, begin_x, begin_y)
|
||||||
for action, key in self.items(self.SECTION):
|
for action, key in self.items(self.SECTION):
|
||||||
if key == "SPACE":
|
if key == "SPACE":
|
||||||
self[action] = " "
|
self[action] = " "
|
||||||
@ -582,23 +302,45 @@ class ControlsWindow(Window, ControlsParser):
|
|||||||
self.window.refresh()
|
self.window.refresh()
|
||||||
|
|
||||||
|
|
||||||
class Game:
|
class Game(Tetris):
|
||||||
WIDTH = 80
|
WIDTH = 80
|
||||||
HEIGHT = Matrix.HEIGHT
|
HEIGHT = Matrix.HEIGHT
|
||||||
AUTOREPEAT_DELAY = 0.02
|
MINO_COLOR = {
|
||||||
TETROMINOES = (O, I, T, L, J, S, Z)
|
Mino.O: curses.COLOR_YELLOW,
|
||||||
|
Mino.I: curses.COLOR_CYAN,
|
||||||
|
Mino.T: curses.COLOR_MAGENTA,
|
||||||
|
Mino.L: curses.COLOR_ORANGE,
|
||||||
|
Mino.J: curses.COLOR_BLUE,
|
||||||
|
Mino.S: curses.COLOR_GREEN,
|
||||||
|
Mino.Z: curses.COLOR_RED
|
||||||
|
}
|
||||||
|
|
||||||
|
HIGH_SCORE_FILE_NAME = ".high_score"
|
||||||
|
if sys.platform == "win32":
|
||||||
|
DATA_DIR_PATH = os.environ.get("appdata", os.path.expanduser("~\Appdata\Roaming"))
|
||||||
|
else:
|
||||||
|
DATA_DIR_PATH = os.environ.get("XDG_DATA_HOME", os.path.expanduser("~/.local/share"))
|
||||||
|
DATA_DIR_PATH = os.path.join(DATA_DIR_PATH, DIR_NAME)
|
||||||
|
HIGH_SCORE_FILE_PATH = os.path.join(DATA_DIR_PATH, HIGH_SCORE_FILE_NAME)
|
||||||
|
|
||||||
def __init__(self, scr):
|
def __init__(self, scr):
|
||||||
|
try:
|
||||||
|
with open(self.HIGH_SCORE_FILE_PATH, "r") as f:
|
||||||
|
high_score = int(f.read())
|
||||||
|
except:
|
||||||
|
high_score = 0
|
||||||
|
Tetris.__init__(self, high_score)
|
||||||
|
|
||||||
if curses.has_colors():
|
if curses.has_colors():
|
||||||
curses.start_color()
|
curses.start_color()
|
||||||
if curses.can_change_color():
|
if curses.can_change_color():
|
||||||
curses.init_color(curses.COLOR_YELLOW, 1000, 500, 0)
|
curses.init_color(curses.COLOR_YELLOW, 1000, 500, 0)
|
||||||
for tetromino_class in self.TETROMINOES:
|
for mino_type, color in self.MINO_COLOR.items():
|
||||||
curses.init_pair(tetromino_class.COLOR, tetromino_class.COLOR, curses.COLOR_WHITE)
|
curses.init_pair(color, color, curses.COLOR_WHITE)
|
||||||
if tetromino_class.COLOR == curses.COLOR_ORANGE:
|
if color == curses.COLOR_ORANGE:
|
||||||
tetromino_class.color_pair = curses.color_pair(curses.COLOR_YELLOW)
|
Window.MINO_COLOR[mino_type] = curses.color_pair(curses.COLOR_YELLOW)
|
||||||
else:
|
else:
|
||||||
tetromino_class.color_pair = curses.color_pair(tetromino_class.COLOR)|curses.A_BOLD
|
Window.MINO_COLOR[mino_type] = curses.color_pair(color)|curses.A_BOLD
|
||||||
try:
|
try:
|
||||||
curses.curs_set(0)
|
curses.curs_set(0)
|
||||||
except curses.error:
|
except curses.error:
|
||||||
@ -614,52 +356,59 @@ class Game:
|
|||||||
right_x = left_x + Matrix.WIDTH + side_width + 2
|
right_x = left_x + Matrix.WIDTH + side_width + 2
|
||||||
bottom_y = top_y + Hold.HEIGHT
|
bottom_y = top_y + Hold.HEIGHT
|
||||||
|
|
||||||
self.matrix = Matrix(self, left_x, top_y)
|
self.matrix_window = Matrix(self, left_x, top_y)
|
||||||
self.hold = Hold(side_width, left_x, top_y)
|
self.hold_window = Hold(self, side_width, left_x, top_y)
|
||||||
self.next = Next(side_width, right_x, top_y)
|
self.next_window = Next(self, side_width, right_x, top_y)
|
||||||
self.stats = Stats(self, side_width, side_height, left_x, bottom_y)
|
self.stats_window = Stats(self, side_width, side_height, left_x, bottom_y)
|
||||||
self.controls = ControlsWindow(side_width, side_height, right_x, bottom_y)
|
self.controls_window = ControlsWindow(self, side_width, side_height, right_x, bottom_y)
|
||||||
|
|
||||||
self.actions = {
|
self.actions = {
|
||||||
self.controls["QUIT"]: self.quit,
|
self.controls_window["QUIT"]: self.quit,
|
||||||
self.controls["PAUSE"]: self.pause,
|
self.controls_window["PAUSE"]: self.pause,
|
||||||
self.controls["HOLD"]: self.swap,
|
self.controls_window["HOLD"]: self.hold_piece,
|
||||||
self.controls["MOVE LEFT"]: lambda: self.matrix.piece.move(Movement.LEFT),
|
self.controls_window["MOVE LEFT"]: self.move_left,
|
||||||
self.controls["MOVE RIGHT"]: lambda: self.matrix.piece.move(Movement.RIGHT),
|
self.controls_window["MOVE RIGHT"]: self.move_right,
|
||||||
self.controls["SOFT DROP"]: lambda: self.matrix.piece.soft_drop(),
|
self.controls_window["SOFT DROP"]: self.soft_drop,
|
||||||
self.controls["ROTATE COUNTER"]: lambda: self.matrix.piece.rotate(Rotation.COUNTERCLOCKWISE),
|
self.controls_window["ROTATE COUNTER"]: self.rotate_counterclockwise,
|
||||||
self.controls["ROTATE CLOCKWISE"]: lambda: self.matrix.piece.rotate(Rotation.CLOCKWISE),
|
self.controls_window["ROTATE CLOCKWISE"]: self.rotate_clockwise,
|
||||||
self.controls["HARD DROP"]: lambda: self.matrix.piece.hard_drop()
|
self.controls_window["HARD DROP"]: self.hard_drop
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
self.paused = False
|
self.paused = False
|
||||||
self.random_bag = []
|
|
||||||
self.next.piece = self.random_piece()
|
for arg in sys.argv[1:]:
|
||||||
self.new_piece()
|
if arg.startswith("--level="):
|
||||||
scheduler.repeat("time", 1, self.stats.refresh_time)
|
try:
|
||||||
scheduler.repeat("input", self.AUTOREPEAT_DELAY, self.process_input)
|
level = int(arg[8:])
|
||||||
|
except ValueError:
|
||||||
|
sys.exit(HELP_MSG)
|
||||||
|
else:
|
||||||
|
level = max(1, level)
|
||||||
|
level = min(15, level)
|
||||||
|
break
|
||||||
|
else:
|
||||||
|
level = 1
|
||||||
|
self.new_game(level)
|
||||||
|
|
||||||
|
self.matrix_window.refresh()
|
||||||
|
self.hold_window.refresh()
|
||||||
|
self.next_window.refresh()
|
||||||
|
self.stats_window.refresh()
|
||||||
|
self.controls_window.refresh()
|
||||||
|
|
||||||
|
scheduler.repeat("time", 1, self.stats_window.refresh_time)
|
||||||
|
scheduler.repeat("input", self.AUTOSHIFT_DELAY, self.process_input)
|
||||||
|
|
||||||
try:
|
try:
|
||||||
scheduler.run()
|
scheduler.run()
|
||||||
except KeyboardInterrupt:
|
except KeyboardInterrupt:
|
||||||
self.quit()
|
self.quit()
|
||||||
|
|
||||||
def random_piece(self):
|
|
||||||
if not self.random_bag:
|
|
||||||
self.random_bag = list(self.TETROMINOES)
|
|
||||||
random.shuffle(self.random_bag)
|
|
||||||
return self.random_bag.pop()(self.matrix, Next.PIECE_POSITION)
|
|
||||||
|
|
||||||
def new_piece(self):
|
def new_piece(self):
|
||||||
if not self.matrix.piece:
|
Tetris.new_piece(self)
|
||||||
self.matrix.piece, self.next.piece = self.next.piece, self.random_piece()
|
self.next_window.refresh()
|
||||||
self.next.refresh()
|
self.matrix_window.refresh()
|
||||||
self.matrix.piece.position = Matrix.PIECE_POSITION
|
|
||||||
if self.matrix.piece.move(Movement.DOWN):
|
|
||||||
scheduler.repeat("fall", Tetromino.fall_delay, self.matrix.piece.fall)
|
|
||||||
self.matrix.refresh()
|
|
||||||
else:
|
|
||||||
self.over()
|
|
||||||
|
|
||||||
def process_input(self):
|
def process_input(self):
|
||||||
try:
|
try:
|
||||||
@ -668,71 +417,64 @@ class Game:
|
|||||||
pass
|
pass
|
||||||
else:
|
else:
|
||||||
action()
|
action()
|
||||||
self.matrix.refresh()
|
self.matrix_window.refresh()
|
||||||
|
|
||||||
def pause(self):
|
def pause(self):
|
||||||
self.stats.time = time.time() - self.stats.time
|
Tetris.pause(self)
|
||||||
self.paused = True
|
self.paused = True
|
||||||
self.hold.refresh(paused=True)
|
self.hold_window.refresh(paused=True)
|
||||||
self.matrix.refresh(paused=True)
|
self.matrix_window.refresh(paused=True)
|
||||||
self.next.refresh(paused=True)
|
self.next_window.refresh(paused=True)
|
||||||
self.scr.timeout(-1)
|
self.scr.timeout(-1)
|
||||||
|
|
||||||
while True:
|
while True:
|
||||||
key = self.scr.getkey()
|
key = self.scr.getkey()
|
||||||
if key == self.controls["QUIT"]:
|
if key == self.controls_window["QUIT"]:
|
||||||
self.quit()
|
self.quit()
|
||||||
break
|
break
|
||||||
elif key == self.controls["PAUSE"]:
|
elif key == self.controls_window["PAUSE"]:
|
||||||
self.scr.timeout(0)
|
self.scr.timeout(0)
|
||||||
self.hold.refresh()
|
self.hold_window.refresh()
|
||||||
self.matrix.refresh()
|
self.matrix_window.refresh()
|
||||||
self.next.refresh()
|
self.next_window.refresh()
|
||||||
self.stats.time = time.time() - self.stats.time
|
self.stats_window.time = time.time() - self.stats_window.time
|
||||||
break
|
break
|
||||||
|
|
||||||
def swap(self):
|
def hold_piece(self):
|
||||||
if self.matrix.piece.hold_enabled:
|
Tetris.hold_piece(self)
|
||||||
scheduler.cancel("fall")
|
self.hold_window.refresh()
|
||||||
scheduler.cancel("lock")
|
|
||||||
self.matrix.piece, self.hold.piece = self.hold.piece, self.matrix.piece
|
|
||||||
self.hold.piece.position = self.hold.PIECE_POSITION
|
|
||||||
self.hold.piece.minoes_positions = self.hold.piece.MINOES_POSITIONS
|
|
||||||
self.hold.piece.hold_enabled = False
|
|
||||||
self.hold.refresh()
|
|
||||||
self.new_piece()
|
|
||||||
|
|
||||||
def over(self):
|
def game_over(self):
|
||||||
self.stats.time = time.time() - self.stats.time
|
Tetris.game_over(self)
|
||||||
self.matrix.refresh()
|
self.time = time.time() - self.time
|
||||||
|
self.matrix_window.refresh()
|
||||||
if curses.has_colors():
|
if curses.has_colors():
|
||||||
for tetromino_class in self.TETROMINOES:
|
for color in self.MINO_COLOR.values():
|
||||||
curses.init_pair(tetromino_class.COLOR, tetromino_class.COLOR, curses.COLOR_BLACK)
|
curses.init_pair(color, color, curses.COLOR_BLACK)
|
||||||
for y, word in enumerate((("GA", "ME") ,("OV", "ER")), start=Matrix.NB_LINES//2):
|
for y, word in enumerate((("GA", "ME") ,("OV", "ER")), start=Matrix.NB_LINES//2):
|
||||||
for x, syllable in enumerate(word, start=Matrix.NB_COLS//2-1):
|
for x, syllable in enumerate(word, start=Matrix.NB_COLS//2-1):
|
||||||
color = self.matrix.cells[y][x]
|
color = self.matrix[y][x]
|
||||||
if color is None:
|
if color is None:
|
||||||
color = curses.COLOR_BLACK
|
color = curses.COLOR_BLACK
|
||||||
else:
|
else:
|
||||||
color |= curses.A_REVERSE
|
color |= curses.A_REVERSE
|
||||||
self.matrix.window.addstr(y, x*2+1, syllable, color)
|
self.matrix_window.window.addstr(y, x*2+1, syllable, color)
|
||||||
self.matrix.window.refresh()
|
self.matrix_window.window.refresh()
|
||||||
curses.beep()
|
curses.beep()
|
||||||
self.scr.timeout(-1)
|
self.scr.timeout(-1)
|
||||||
while self.scr.getkey() != self.controls["QUIT"]:
|
while self.scr.getkey() != self.controls_window["QUIT"]:
|
||||||
pass
|
pass
|
||||||
self.stats.time = time.time() - self.stats.time
|
self.time = time.time() - self.time
|
||||||
self.quit()
|
self.quit()
|
||||||
|
|
||||||
def quit(self):
|
def quit(self):
|
||||||
self.stats.save()
|
self.stats_window.save()
|
||||||
t = time.localtime(time.time() - self.stats.time)
|
t = time.localtime(time.time() - self.time)
|
||||||
sys.exit(
|
sys.exit(
|
||||||
"SCORE\t{:n}\n".format(self.stats.score) +
|
"SCORE\t{:n}\n".format(self.score) +
|
||||||
"HIGH\t{:n}\n".format(self.stats.high_score) +
|
"HIGH\t{:n}\n".format(self.high_score) +
|
||||||
"TIME\t%02d:%02d:%02d\n" % (t.tm_hour-1, t.tm_min, t.tm_sec) +
|
"TIME\t%02d:%02d:%02d\n" % (t.tm_hour-1, t.tm_min, t.tm_sec) +
|
||||||
"LEVEL\t%d\n" % self.stats.level +
|
"LEVEL\t%d\n" % self.level
|
||||||
"LINES\t%d" % self.stats.lines_cleared
|
|
||||||
)
|
)
|
||||||
|
|
||||||
|
|
||||||
|
Loading…
x
Reference in New Issue
Block a user