v0.2.3.1
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a194faa33d
commit
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@ -1,6 +1,6 @@
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[tool.poetry]
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[tool.poetry]
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name = "terminis"
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name = "terminis"
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version = "0.2.3"
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version = "0.2.3.1"
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description = "Tetris clone for terminal. Ideal for servers without GUI!"
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description = "Tetris clone for terminal. Ideal for servers without GUI!"
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authors = ["adrienmalin <41926238+adrienmalin@users.noreply.github.com>"]
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authors = ["adrienmalin <41926238+adrienmalin@users.noreply.github.com>"]
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license = "MIT"
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license = "MIT"
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@ -62,25 +62,27 @@ class Scheduler(sched.scheduler, dict):
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sched.scheduler.__init__(self, time.time, time.sleep)
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sched.scheduler.__init__(self, time.time, time.sleep)
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dict.__init__(self)
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dict.__init__(self)
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def repeat(self, name, delay, action, args=tuple(), kwargs={}):
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def repeat(self, name, delay, action, args=tuple()):
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self[name] = sched.scheduler.enter(self, delay, 1, self._repeat, (name, delay, action, args, kwargs))
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self[name] = sched.scheduler.enter(self, delay, 1, self._repeat, (name, delay, action, args))
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def _repeat(self, name, delay, action, args, kwargs):
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def _repeat(self, name, delay, action, args):
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self.repeat(name, delay, action, args, kwargs)
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action(*args, **kwargs)
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def single_shot(self, name, delay, action, args=tuple(), kwargs={}):
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self[name] = sched.scheduler.enter(self, delay, 1, self._single_shot, (name, action, args, kwargs))
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def _single_shot(self, name, action, args, kwargs):
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del(self[name])
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del(self[name])
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action(*args, **kwargs)
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self.repeat(name, delay, action, args)
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action(*args)
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def single_shot(self, name, delay, action, args=tuple()):
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self[name] = sched.scheduler.enter(self, delay, 1, self._single_shot, (name, action, args))
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def _single_shot(self, name, action, args):
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del(self[name])
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action(*args)
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def cancel(self, name):
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def cancel(self, name):
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try:
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if name in self:
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sched.scheduler.cancel(self, self.pop(name))
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try:
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except (KeyError, ValueError):
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sched.scheduler.cancel(self, self.pop(name))
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pass
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except:
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sys.exit(name)
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scheduler = Scheduler()
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scheduler = Scheduler()
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@ -118,17 +120,12 @@ class Tetromino:
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self.rotated_last = False
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self.rotated_last = False
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self.hold_enabled = True
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self.hold_enabled = True
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def can_move(self, movement, minoes_positions):
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def move_rotate(self, movement, minoes_positions):
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potential_position = self.position + movement
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potential_position = self.position + movement
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if all(
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if all(
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self.matrix.is_free_cell(potential_position+mino_position)
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self.matrix.is_free_cell(potential_position+mino_position)
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for mino_position in minoes_positions
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for mino_position in minoes_positions
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):
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):
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return potential_position
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def move_rotate(self, movement, minoes_positions):
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potential_position = self.can_move(movement, minoes_positions)
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if potential_position:
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self.position = potential_position
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self.position = potential_position
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if "lock" in scheduler:
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if "lock" in scheduler:
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scheduler.cancel("lock")
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scheduler.cancel("lock")
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@ -140,7 +137,6 @@ class Tetromino:
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def move(self, movement, lock=True):
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def move(self, movement, lock=True):
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if self.move_rotate(movement, self.minoes_positions):
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if self.move_rotate(movement, self.minoes_positions):
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self.rotated_last = False
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self.rotated_last = False
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self.matrix.refresh()
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return True
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return True
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else:
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else:
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if (
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if (
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@ -149,7 +145,6 @@ class Tetromino:
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and "lock" not in scheduler
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and "lock" not in scheduler
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):
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):
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scheduler.single_shot("lock", self.lock_delay, self.matrix.lock)
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scheduler.single_shot("lock", self.lock_delay, self.matrix.lock)
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self.matrix.refresh()
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return False
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return False
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def rotate(self, direction):
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def rotate(self, direction):
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@ -160,7 +155,6 @@ class Tetromino:
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for rotation_point, liberty_degree in enumerate(self.SUPER_ROTATION_SYSTEM[self.orientation][direction], start=1):
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for rotation_point, liberty_degree in enumerate(self.SUPER_ROTATION_SYSTEM[self.orientation][direction], start=1):
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if self.move_rotate(liberty_degree, rotated_minoes_positions):
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if self.move_rotate(liberty_degree, rotated_minoes_positions):
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self.minoes_positions = rotated_minoes_positions
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self.minoes_positions = rotated_minoes_positions
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self.matrix.refresh()
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self.orientation = (self.orientation+direction) % 4
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self.orientation = (self.orientation+direction) % 4
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self.rotated_last = False
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self.rotated_last = False
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if rotation_point == 5:
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if rotation_point == 5:
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@ -174,13 +168,16 @@ class Tetromino:
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self.matrix.game.stats.piece_dropped(1)
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self.matrix.game.stats.piece_dropped(1)
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def hard_drop(self):
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def hard_drop(self):
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scheduler.cancel("lock")
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lines = 0
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lines = 0
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while self.move(Movement.DOWN, lock=False):
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while self.move(Movement.DOWN, lock=False):
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lines += 2
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lines += 2
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self.matrix.game.stats.piece_dropped(lines)
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self.matrix.game.stats.piece_dropped(lines)
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self.matrix.lock()
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self.matrix.lock()
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def fall(self):
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if self.move(Movement.DOWN):
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self.matrix.refresh()
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def t_spin(self):
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def t_spin(self):
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return ""
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return ""
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@ -318,8 +315,9 @@ class Matrix(Window):
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)
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)
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def lock(self):
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def lock(self):
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if not self.piece.can_move(Movement.DOWN, self.piece.minoes_positions):
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if not self.piece.move(Movement.DOWN):
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scheduler.cancel("fall")
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scheduler.cancel("fall")
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scheduler.cancel("lock")
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t_spin = self.piece.t_spin()
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t_spin = self.piece.t_spin()
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@ -421,8 +419,6 @@ class Stats(Window):
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self.window.addstr(3, 2, "HIGH\t{:n}".format(self.high_score), curses.A_BLINK|curses.A_BOLD)
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self.window.addstr(3, 2, "HIGH\t{:n}".format(self.high_score), curses.A_BLINK|curses.A_BOLD)
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else:
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else:
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self.window.addstr(3, 2, "HIGH\t{:n}".format(self.high_score))
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self.window.addstr(3, 2, "HIGH\t{:n}".format(self.high_score))
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t = time.localtime(time.time() - self.time)
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self.window.addstr(4, 2, "TIME\t%02d:%02d:%02d" % (t.tm_hour-1, t.tm_min, t.tm_sec))
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self.window.addstr(5, 2, "LEVEL\t%d" % self.level)
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self.window.addstr(5, 2, "LEVEL\t%d" % self.level)
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self.window.addstr(6, 2, "GOAL\t%d" % self.goal)
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self.window.addstr(6, 2, "GOAL\t%d" % self.goal)
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self.window.addstr(7, 2, "LINES\t%d" % self.lines_cleared)
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self.window.addstr(7, 2, "LINES\t%d" % self.lines_cleared)
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@ -430,6 +426,11 @@ class Stats(Window):
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for y, string in enumerate(self.strings, start=start_y):
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for y, string in enumerate(self.strings, start=start_y):
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x = (self.width-len(string)) // 2 + 1
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x = (self.width-len(string)) // 2 + 1
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self.window.addstr(y, x, string)
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self.window.addstr(y, x, string)
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self.refresh_time()
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def refresh_time(self):
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t = time.localtime(time.time() - self.time)
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self.window.addstr(4, 2, "TIME\t%02d:%02d:%02d" % (t.tm_hour-1, t.tm_min, t.tm_sec))
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self.window.refresh()
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self.window.refresh()
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def new_level(self):
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def new_level(self):
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@ -631,12 +632,11 @@ class Game:
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self.controls["HARD DROP"]: lambda: self.matrix.piece.hard_drop()
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self.controls["HARD DROP"]: lambda: self.matrix.piece.hard_drop()
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}
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}
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self.playing = True
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self.paused = False
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self.paused = False
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self.random_bag = []
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self.random_bag = []
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self.next.piece = self.random_piece()
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self.next.piece = self.random_piece()
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self.new_piece()
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self.new_piece()
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scheduler.repeat("clock", 1, self.stats.refresh)
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scheduler.repeat("time", 1, self.stats.refresh_time)
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scheduler.repeat("input", self.AUTOREPEAT_DELAY, self.process_input)
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scheduler.repeat("input", self.AUTOREPEAT_DELAY, self.process_input)
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try:
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try:
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@ -656,7 +656,7 @@ class Game:
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self.next.refresh()
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self.next.refresh()
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self.matrix.piece.position = Matrix.PIECE_POSITION
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self.matrix.piece.position = Matrix.PIECE_POSITION
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if self.matrix.piece.move(Movement.DOWN):
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if self.matrix.piece.move(Movement.DOWN):
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scheduler.repeat("fall", Tetromino.fall_delay, self.matrix.piece.move, (Movement.DOWN,))
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scheduler.repeat("fall", Tetromino.fall_delay, self.matrix.piece.fall)
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self.matrix.refresh()
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self.matrix.refresh()
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else:
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else:
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self.over()
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self.over()
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@ -668,6 +668,7 @@ class Game:
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pass
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pass
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else:
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else:
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action()
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action()
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self.matrix.refresh()
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def pause(self):
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def pause(self):
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self.stats.time = time.time() - self.stats.time
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self.stats.time = time.time() - self.stats.time
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@ -702,8 +703,8 @@ class Game:
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self.new_piece()
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self.new_piece()
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def over(self):
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def over(self):
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self.stats.time = time.time() - self.stats.time
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self.matrix.refresh()
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self.matrix.refresh()
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scheduler.cancel("clock")
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if curses.has_colors():
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if curses.has_colors():
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for tetromino_class in self.TETROMINOES:
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for tetromino_class in self.TETROMINOES:
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curses.init_pair(tetromino_class.COLOR, tetromino_class.COLOR, curses.COLOR_BLACK)
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curses.init_pair(tetromino_class.COLOR, tetromino_class.COLOR, curses.COLOR_BLACK)
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@ -720,19 +721,19 @@ class Game:
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self.scr.timeout(-1)
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self.scr.timeout(-1)
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while self.scr.getkey() != self.controls["QUIT"]:
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while self.scr.getkey() != self.controls["QUIT"]:
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pass
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pass
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self.stats.time = time.time() - self.stats.time
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self.quit()
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self.quit()
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def quit(self):
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def quit(self):
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self.playing = False
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for name in tuple(scheduler):
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scheduler.cancel(name)
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self.stats.save()
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self.stats.save()
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print("SCORE\t{:n}".format(self.stats.score))
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print("HIGH\t{:n}".format(self.stats.high_score))
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t = time.localtime(time.time() - self.stats.time)
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t = time.localtime(time.time() - self.stats.time)
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print("TIME\t%02d:%02d:%02d" % (t.tm_hour-1, t.tm_min, t.tm_sec))
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sys.exit(
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print("LEVEL\t%d" % self.stats.level)
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"SCORE\t{:n}\n".format(self.stats.score) +
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print("LINES\t%d" % self.stats.lines_cleared)
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"HIGH\t{:n}\n".format(self.stats.high_score) +
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"TIME\t%02d:%02d:%02d\n" % (t.tm_hour-1, t.tm_min, t.tm_sec) +
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"LEVEL\t%d\n" % self.stats.level +
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"LINES\t%d" % self.stats.lines_cleared
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)
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def main():
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def main():
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