Update terminis.py
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@ -62,7 +62,6 @@ class Movement:
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LEFT = Point(-1, 0)
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RIGHT = Point(1, 0)
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DOWN = Point(0, 1)
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STILL = Point(0, 0)
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class Tetromino:
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@ -91,7 +90,7 @@ class Tetromino:
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def __init__(self, matrix, position):
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self.matrix = matrix
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self.position = position
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self.minoes_position = self.MINOES_POSITIONS
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self.minoes_positions = self.MINOES_POSITIONS
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self.orientation = 0
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self.rotation_point_5_used = False
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self.rotated_last = False
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@ -99,20 +98,10 @@ class Tetromino:
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self.fall_timer = None
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self.hold_enabled = True
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def possible_position(self, minoes_position, movement):
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potential_position = self.position + movement
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if all(
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self.matrix.is_free_cell(mino_position+potential_position)
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for mino_position in minoes_position
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):
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return potential_position
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else:
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return None
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def move(self, movement, lock=True):
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possible_position = self.possible_position(self.minoes_position, movement)
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if possible_position:
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self.position = possible_position
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potential_position = self.position + movement
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if self.matrix.shape_fits(potential_position, self.minoes_positions):
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self.position = potential_position
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self.postpone_lock()
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self.rotated_last = False
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self.matrix.refresh()
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@ -138,14 +127,14 @@ class Tetromino:
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def rotate(self, direction):
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potential_minoes_positions = tuple(
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Point(-direction*mino_position.y, direction*mino_position.x)
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for mino_position in self.minoes_position
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for mino_position in self.minoes_positions
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)
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for rotation_point, liberty_degree in enumerate(self.SUPER_ROTATION_SYSTEM[self.orientation][direction], start=1):
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possible_position = self.possible_position(potential_minoes_positions, liberty_degree)
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if possible_position:
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potential_position = self.position + liberty_degree
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if self.matrix.shape_fits(potential_position, potential_minoes_positions):
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self.orientation = (self.orientation+direction) % 4
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self.position = possible_position
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self.minoes_position = potential_minoes_positions
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self.position = potential_position
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self.minoes_positions = potential_minoes_positions
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self.postpone_lock()
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self.rotated_last = True
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if rotation_point == 5:
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@ -171,7 +160,7 @@ class Tetromino:
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def lock(self):
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self.lock_timer = None
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if not self.possible_position(self.minoes_position, Movement.DOWN):
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if not self.matrix.shape_fits(self.position+Movement.DOWN, self.minoes_positions):
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if self.fall_timer:
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self.fall_timer = scheduler.cancel(self.fall_timer)
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self.matrix.lock(self.t_spin())
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@ -264,7 +253,7 @@ class Window:
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attr = self.piece.color_pair | curses.A_BLINK | curses.A_REVERSE
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else:
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attr = self.piece.color_pair
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for mino_position in self.piece.minoes_position:
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for mino_position in self.piece.minoes_positions:
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position = mino_position + self.piece.position
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self.draw_mino(position.x, position.y, attr)
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@ -310,8 +299,14 @@ class Matrix(Window):
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and not (position.y >= 0 and self.cells[position.y][position.x] is not None)
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)
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def shape_fits(self, piece_position, MINOES_POSITIONS):
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return all(
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self.is_free_cell(piece_position+mino_position)
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for mino_position in MINOES_POSITIONS
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)
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def lock(self, t_spin):
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for mino_position in self.piece.minoes_position:
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for mino_position in self.piece.minoes_positions:
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position = mino_position + self.piece.position
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if position.y >= 0:
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self.cells[position.y][position.x] = self.piece.color_pair
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@ -354,13 +349,12 @@ class Next(HoldNext):
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class Stats(Window):
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SCORES = (
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{"": 0, "MINI T-SPIN": 1, "T-SPIN": 4},
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{"": 1, "MINI T-SPIN": 2, "T-SPIN": 8},
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{"": 3, "T-SPIN": 12},
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{"": 5, "T-SPIN": 16},
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{"": 8}
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{"name": "", "": 0, "MINI T-SPIN": 1, "T-SPIN": 4},
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{"name": "SINGLE", "": 1, "MINI T-SPIN": 2, "T-SPIN": 8},
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{"name": "DOUBLE", "": 3, "T-SPIN": 12},
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{"name": "TRIPLE", "": 5, "T-SPIN": 16},
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{"name": "TETRIS", "": 8}
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)
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LINES_CLEARED_NAMES = ("", "SINGLE", "DOUBLE", "TRIPLE", "TETRIS")
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TITLE = "STATS"
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FILE_NAME = ".high_score"
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if sys.platform == "win32":
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@ -446,7 +440,7 @@ class Stats(Window):
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if t_spin:
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self.strings.append(t_spin)
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if nb_lines:
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self.strings.append(self.LINES_CLEARED_NAMES[nb_lines])
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self.strings.append(self.SCORES[nb_lines]["name"])
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self.combo += 1
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else:
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self.combo = -1
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@ -652,7 +646,7 @@ class Game:
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def start_piece(self):
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self.matrix.piece.position = Matrix.PIECE_POSITION
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if self.matrix.piece.possible_position(self.matrix.piece.minoes_position, Movement.STILL):
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if self.matrix.shape_fits(self.matrix.piece.position, self.matrix.piece.minoes_positions):
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self.matrix.piece.fall_timer = scheduler.enter(Tetromino.fall_delay, 2, self.matrix.piece.fall, tuple())
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self.matrix.refresh()
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else:
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@ -697,7 +691,7 @@ class Game:
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self.matrix.piece, self.hold.piece = self.hold.piece, self.matrix.piece
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self.hold.piece.position = self.hold.PIECE_POSITION
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self.hold.piece.minoes_position = self.hold.piece.MINOES_POSITIONS
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self.hold.piece.minoes_positions = self.hold.piece.MINOES_POSITIONS
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self.hold.piece.hold_enabled = False
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self.hold.refresh()
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