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bab1dff379
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@ -36,8 +36,6 @@ class Mino:
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class Tetromino:
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INIT_POSITION = Point(4, 0)
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CAN_ROTATE = True
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SUPER_ROTATION_SYSTEM = (
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{
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Rotation.COUNTERCLOCKWISE: (Point(0, 0), Point(1, 0), Point(1, -1), Point(0, 2), Point(1, 2)),
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@ -65,6 +63,7 @@ class Tetromino:
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self.rotation_point_5_used = False
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self.rotated_last = False
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self.hold_enabled = True
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self.prelocked = False
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def t_spin(self):
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return ""
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@ -73,7 +72,7 @@ class Tetromino:
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class O(Tetromino):
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MINOES_POSITIONS = (Point(0, 0), Point(1, 0), Point(0, -1), Point(1, -1))
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MINOES_TYPE = Mino.O
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CAN_ROTATE = False
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SUPER_ROTATION_SYSTEM = tuple()
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def _rotate(self, direction):
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return False
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@ -144,6 +143,7 @@ class Tetris:
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FALL_DELAY = 1
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LOCK_DELAY = 0.5
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AUTOSHIFT_DELAY = 0.2
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INIT_POSITION = Point(4, -1)
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SCORES = (
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{"name": "", "": 0, "MINI T-SPIN": 1, "T-SPIN": 4},
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{"name": "SINGLE", "": 1, "MINI T-SPIN": 2, "T-SPIN": 8},
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@ -182,6 +182,7 @@ class Tetris:
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self.fall_delay = self.FALL_DELAY
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self.lock_delay = self.LOCK_DELAY
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self.time = time.time()
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self.current_piece = None
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self.next_level()
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self.new_piece()
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@ -195,58 +196,57 @@ class Tetris:
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self.show_text("LEVEL %d" % self.level)
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def new_piece(self):
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self.current_piece = self.next_queue.pop(1)
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self.next_queue.append(self._random_piece)
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self.start_piece()
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if not self.current_piece:
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self.current_piece = self.next_queue.pop(1)
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self.next_queue.append(self._random_piece)
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self.current_piece.position = self.INIT_POSITION
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if not self.fall():
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self.game_over()
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def hold_piece(self):
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if self.current_piece.hold_enabled:
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self.current_piece, self.hold_piece = self.held_piece, self.current_piece
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self.held_piece.minoes_position = self.held_piece.MINOES_POSITIONS
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self.held_piece.hold_enabled = False
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self.new_piece()
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if self.matrix.piece:
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self.start_piece()
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else:
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self.new_piece()
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def start_piece(self):
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self.current_piece.position = self.INIT_POSITION
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if not self.shape_fits(self.current_piece.position, self.current_piece.minoes_positions):
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self.over()
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def _move(self, movement):
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def _move_rotate(self, movement, minoes_positions):
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potential_position = self.current_piece.position + movement
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if self.shape_fits(potential_position, self.current_piece.minoes_positions):
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self.current_piece.position = potential_position
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self.current_piece.rotated_last = False
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self.postpone_lock()
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if all(
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self.is_free_cell(potential_position+mino_position)
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for mino_position in minoes_positions
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):
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self.position = potential_position
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if self.current_piece.prelocked:
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self.postpone_lock()
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return True
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else:
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self.prelock()
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return False
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def _move(self, movement):
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if self._move_rotate(movement, self.current_piece.minoes_positions):
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self.current_piece.rotated_last = False
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return True
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else:
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if movement == Movement.DOWN and not self.current_piece.prelocked:
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self.prelock()
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return False
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def _rotate(self, direction):
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if not self.current_piece.CAN_ROTATE:
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return False
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potential_minoes_positions = tuple(
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rotated_minoes_positions = tuple(
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Point(-direction*mino_position.y, direction*mino_position.x)
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for mino_position in self.minoes_position
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)
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for rotation_point, liberty_degree in enumerate(self.SUPER_ROTATION_SYSTEM[self.orientation][direction], start=1):
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potential_position = self.position + liberty_degree
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if self.shape_fits(potential_position, potential_minoes_positions):
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if self._move_rotate(potential_position, rotated_minoes_positions):
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self.current_piece.orientation = (self.orientation+direction) % 4
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self.current_piece.position = potential_position
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self.current_piece.minoes_position = potential_minoes_positions
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self.current_piece.minoes_position = rotated_minoes_positions
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self.current_piece.rotated_last = True
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if rotation_point == 5:
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self.current_piece.rotation_point_5_used = True
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self.postpone_lock()
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return True
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else:
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self.prelock()
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return False
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def move_left(self):
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@ -285,12 +285,6 @@ class Tetris:
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and not (position.y >= 0 and self.matrix[position.y][position.x] != Mino.NO_MINO)
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)
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def shape_fits(self, piece_position, minoes_positions):
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return all(
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self.is_free_cell(piece_position+mino_position)
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for mino_position in minoes_positions
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)
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def prelock(self):
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"""
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Schedules self.lock in self.lock_delay
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@ -315,7 +309,7 @@ class Tetris:
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if position.y >= 0:
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self.matrix[position.y][position.x] = self.current_piece.MINOES_TYPE
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else:
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self.over()
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self.game_over()
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return
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nb_rows = 0
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@ -324,6 +318,7 @@ class Tetris:
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self.cells.pop(y)
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self.cells.insert(0, [Mino.NO_MINO for x in range(self.NB_COLS)])
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nb_rows += 1
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self.current_piece = None
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self.piece_locked(nb_rows, t_spin)
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if t_spin or nb_rows:
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@ -363,5 +358,5 @@ class Tetris:
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def resume(self):
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self.time = time.time() - self.time
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def over(self):
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self.show_text("GAME OVER")
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def game_over(self):
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self.show_text("GAME game_over")
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@ -22,7 +22,7 @@ import subprocess
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try:
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import configparser
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except ImportError:
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except ImportError: # Python2
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import ConfigParser as configparser
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@ -37,13 +37,6 @@ Tetris clone for terminal
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--level=n\tstart at level n (integer between 1 and 15)"""
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locale.setlocale(locale.LC_ALL, '')
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if locale.getpreferredencoding() == 'UTF-8':
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os.environ["NCURSES_NO_UTF8_ACS"] = "1"
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scheduler = sched.scheduler(time.time, lambda delay: curses.napms(int(delay*1000)))
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class Rotation:
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CLOCKWISE = 1
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COUNTERCLOCKWISE = -1
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@ -64,6 +57,37 @@ class Movement:
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DOWN = Point(0, 1)
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class Scheduler(sched.scheduler, dict):
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def __init__(self):
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sched.scheduler.__init__(self, time.time, time.sleep)
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dict.__init__(self)
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def repeat(self, name, delay, action, args=tuple()):
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self[name] = sched.scheduler.enter(self, delay, 1, self._repeat, (name, delay, action, args))
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def _repeat(self, name, delay, action, args):
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del(self[name])
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self.repeat(name, delay, action, args)
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action(*args)
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def single_shot(self, name, delay, action, args=tuple()):
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self[name] = sched.scheduler.enter(self, delay, 1, self._single_shot, (name, action, args))
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def _single_shot(self, name, action, args):
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del(self[name])
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action(*args)
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def cancel(self, name):
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if name in self:
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try:
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sched.scheduler.cancel(self, self.pop(name))
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except:
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sys.exit(name)
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scheduler = Scheduler()
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class Tetromino:
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SUPER_ROTATION_SYSTEM = (
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{
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@ -94,21 +118,49 @@ class Tetromino:
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self.orientation = 0
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self.rotation_point_5_used = False
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self.rotated_last = False
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self.lock_timer = None
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self.fall_timer = None
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self.hold_enabled = True
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def move(self, movement, lock=True):
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def move_rotate(self, movement, minoes_positions):
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potential_position = self.position + movement
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if self.matrix.shape_fits(potential_position, self.minoes_positions):
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if all(
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self.matrix.is_free_cell(potential_position+mino_position)
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for mino_position in minoes_positions
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):
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self.position = potential_position
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self.postpone_lock()
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self.rotated_last = False
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self.matrix.refresh()
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if "lock" in scheduler:
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scheduler.cancel("lock")
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scheduler.single_shot("lock", self.lock_delay, self.matrix.lock)
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return True
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else:
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if lock and movement == Movement.DOWN:
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self.locking()
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return False
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def move(self, movement, lock=True):
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if self.move_rotate(movement, self.minoes_positions):
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self.rotated_last = False
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return True
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else:
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if (
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lock
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and movement == Movement.DOWN
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and "lock" not in scheduler
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):
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scheduler.single_shot("lock", self.lock_delay, self.matrix.lock)
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return False
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def rotate(self, direction):
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rotated_minoes_positions = tuple(
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Point(-direction*mino_position.y, direction*mino_position.x)
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for mino_position in self.minoes_positions
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)
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for rotation_point, liberty_degree in enumerate(self.SUPER_ROTATION_SYSTEM[self.orientation][direction], start=1):
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if self.move_rotate(liberty_degree, rotated_minoes_positions):
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self.minoes_positions = rotated_minoes_positions
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self.orientation = (self.orientation+direction) % 4
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self.rotated_last = False
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if rotation_point == 5:
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self.rotation_point_5_used = True
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return True
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else:
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return False
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def soft_drop(self):
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@ -116,60 +168,22 @@ class Tetromino:
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self.matrix.game.stats.piece_dropped(1)
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def hard_drop(self):
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if self.lock_timer:
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self.lock_timer = scheduler.cancel(self.lock_timer)
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lines = 0
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while self.move(Movement.DOWN, lock=False):
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lines += 2
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self.matrix.game.stats.piece_dropped(lines)
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self.lock()
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def rotate(self, direction):
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potential_minoes_positions = tuple(
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Point(-direction*mino_position.y, direction*mino_position.x)
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for mino_position in self.minoes_positions
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)
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for rotation_point, liberty_degree in enumerate(self.SUPER_ROTATION_SYSTEM[self.orientation][direction], start=1):
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potential_position = self.position + liberty_degree
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if self.matrix.shape_fits(potential_position, potential_minoes_positions):
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self.orientation = (self.orientation+direction) % 4
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self.position = potential_position
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self.minoes_positions = potential_minoes_positions
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self.postpone_lock()
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self.rotated_last = True
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if rotation_point == 5:
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self.rotation_point_5_used = True
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self.matrix.refresh()
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return True
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else:
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return False
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self.matrix.lock()
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def fall(self):
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self.fall_timer = scheduler.enter(self.fall_delay, 2, self.fall, tuple())
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self.move(Movement.DOWN)
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def locking(self):
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if not self.lock_timer:
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self.lock_timer = scheduler.enter(self.lock_delay, 1, self.lock, tuple())
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if self.move(Movement.DOWN):
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self.matrix.refresh()
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def postpone_lock(self):
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if self.lock_timer:
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scheduler.cancel(self.lock_timer)
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self.lock_timer = scheduler.enter(self.lock_delay, 1, self.lock, tuple())
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def lock(self):
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self.lock_timer = None
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if not self.matrix.shape_fits(self.position+Movement.DOWN, self.minoes_positions):
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if self.fall_timer:
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self.fall_timer = scheduler.cancel(self.fall_timer)
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self.matrix.lock(self.t_spin())
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def t_spin(self):
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return ""
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class O(Tetromino):
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SUPER_ROTATION_SYSTEM = tuple()
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MINOES_POSITIONS = (Point(0, 0), Point(1, 0), Point(0, -1), Point(1, -1))
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COLOR = curses.COLOR_YELLOW
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@ -249,7 +263,7 @@ class Window:
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def draw_piece(self):
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if self.piece:
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if self.piece.lock_timer:
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if "lock" in scheduler:
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attr = self.piece.color_pair | curses.A_BLINK | curses.A_REVERSE
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else:
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attr = self.piece.color_pair
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@ -267,7 +281,7 @@ class Matrix(Window):
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NB_LINES = 21
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WIDTH = NB_COLS*2+2
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HEIGHT = NB_LINES+1
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PIECE_POSITION = Point(4, 0)
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PIECE_POSITION = Point(4, -1)
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TITLE = ""
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def __init__(self, game, begin_x, begin_y):
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@ -278,6 +292,7 @@ class Matrix(Window):
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[None for x in range(self.NB_COLS)]
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for y in range(self.NB_LINES)
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]
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self.piece = None
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Window.__init__(self, self.WIDTH, self.HEIGHT, begin_x, begin_y)
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def refresh(self, paused=False):
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@ -298,31 +313,32 @@ class Matrix(Window):
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and position.y < self.NB_LINES
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and not (position.y >= 0 and self.cells[position.y][position.x] is not None)
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)
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def shape_fits(self, piece_position, MINOES_POSITIONS):
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return all(
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self.is_free_cell(piece_position+mino_position)
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for mino_position in MINOES_POSITIONS
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)
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def lock(self, t_spin):
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for mino_position in self.piece.minoes_positions:
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position = mino_position + self.piece.position
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if position.y >= 0:
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self.cells[position.y][position.x] = self.piece.color_pair
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else:
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self.game.over()
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return
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nb_lines_cleared = 0
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for y, line in enumerate(self.cells):
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if all(mino for mino in line):
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self.cells.pop(y)
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self.cells.insert(0, [None for x in range(self.NB_COLS)])
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nb_lines_cleared += 1
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self.game.stats.piece_locked(nb_lines_cleared, t_spin)
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self.game.start_next_piece()
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def lock(self):
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if not self.piece.move(Movement.DOWN):
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scheduler.cancel("fall")
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scheduler.cancel("lock")
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t_spin = self.piece.t_spin()
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for mino_position in self.piece.minoes_positions:
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position = mino_position + self.piece.position
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if position.y >= 0:
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self.cells[position.y][position.x] = self.piece.color_pair
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else:
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self.game.over()
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return
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nb_lines_cleared = 0
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for y, line in enumerate(self.cells):
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if all(mino for mino in line):
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self.cells.pop(y)
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self.cells.insert(0, [None for x in range(self.NB_COLS)])
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nb_lines_cleared += 1
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self.game.stats.piece_locked(nb_lines_cleared, t_spin)
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self.piece = None
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self.game.new_piece()
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class HoldNext(Window):
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@ -392,7 +408,6 @@ class Stats(Window):
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self.combo = -1
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self.time = time.time()
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self.lines_cleared = 0
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self.clock_timer = None
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self.strings = []
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Window.__init__(self, width, height, begin_x, begin_y)
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self.new_level()
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@ -404,8 +419,6 @@ class Stats(Window):
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self.window.addstr(3, 2, "HIGH\t{:n}".format(self.high_score), curses.A_BLINK|curses.A_BOLD)
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else:
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self.window.addstr(3, 2, "HIGH\t{:n}".format(self.high_score))
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t = time.localtime(time.time() - self.time)
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self.window.addstr(4, 2, "TIME\t%02d:%02d:%02d" % (t.tm_hour-1, t.tm_min, t.tm_sec))
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self.window.addstr(5, 2, "LEVEL\t%d" % self.level)
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self.window.addstr(6, 2, "GOAL\t%d" % self.goal)
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self.window.addstr(7, 2, "LINES\t%d" % self.lines_cleared)
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@ -413,12 +426,13 @@ class Stats(Window):
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for y, string in enumerate(self.strings, start=start_y):
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x = (self.width-len(string)) // 2 + 1
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self.window.addstr(y, x, string)
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self.refresh_time()
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def refresh_time(self):
|
||||
t = time.localtime(time.time() - self.time)
|
||||
self.window.addstr(4, 2, "TIME\t%02d:%02d:%02d" % (t.tm_hour-1, t.tm_min, t.tm_sec))
|
||||
self.window.refresh()
|
||||
|
||||
def clock(self):
|
||||
self.clock_timer = scheduler.enter(1, 3, self.clock, tuple())
|
||||
self.refresh()
|
||||
|
||||
def new_level(self):
|
||||
self.level += 1
|
||||
if self.level <= 20:
|
||||
@ -618,14 +632,12 @@ class Game:
|
||||
self.controls["HARD DROP"]: lambda: self.matrix.piece.hard_drop()
|
||||
}
|
||||
|
||||
self.playing = True
|
||||
self.paused = False
|
||||
self.stats.time = time.time()
|
||||
self.stats.clock_timer = scheduler.enter(1, 3, self.stats.clock, tuple())
|
||||
self.random_bag = []
|
||||
self.next.piece = self.random_piece()
|
||||
self.start_next_piece()
|
||||
self.input_timer = scheduler.enter(self.AUTOREPEAT_DELAY, 2, self.process_input, tuple())
|
||||
self.new_piece()
|
||||
scheduler.repeat("time", 1, self.stats.refresh_time)
|
||||
scheduler.repeat("input", self.AUTOREPEAT_DELAY, self.process_input)
|
||||
|
||||
try:
|
||||
scheduler.run()
|
||||
@ -638,28 +650,25 @@ class Game:
|
||||
random.shuffle(self.random_bag)
|
||||
return self.random_bag.pop()(self.matrix, Next.PIECE_POSITION)
|
||||
|
||||
def start_next_piece(self):
|
||||
self.matrix.piece = self.next.piece
|
||||
self.next.piece = self.random_piece()
|
||||
self.next.refresh()
|
||||
self.start_piece()
|
||||
|
||||
def start_piece(self):
|
||||
def new_piece(self):
|
||||
if not self.matrix.piece:
|
||||
self.matrix.piece, self.next.piece = self.next.piece, self.random_piece()
|
||||
self.next.refresh()
|
||||
self.matrix.piece.position = Matrix.PIECE_POSITION
|
||||
if self.matrix.shape_fits(self.matrix.piece.position, self.matrix.piece.minoes_positions):
|
||||
self.matrix.piece.fall_timer = scheduler.enter(Tetromino.fall_delay, 2, self.matrix.piece.fall, tuple())
|
||||
if self.matrix.piece.move(Movement.DOWN):
|
||||
scheduler.repeat("fall", Tetromino.fall_delay, self.matrix.piece.fall)
|
||||
self.matrix.refresh()
|
||||
else:
|
||||
self.over()
|
||||
|
||||
def process_input(self):
|
||||
self.input_timer = scheduler.enter(self.AUTOREPEAT_DELAY, 2, self.process_input, tuple())
|
||||
try:
|
||||
action = self.actions[self.scr.getkey()]
|
||||
except (curses.error, KeyError):
|
||||
pass
|
||||
else:
|
||||
action()
|
||||
self.matrix.refresh()
|
||||
|
||||
def pause(self):
|
||||
self.stats.time = time.time() - self.stats.time
|
||||
@ -684,23 +693,17 @@ class Game:
|
||||
|
||||
def swap(self):
|
||||
if self.matrix.piece.hold_enabled:
|
||||
if self.matrix.piece.fall_timer:
|
||||
self.matrix.piece.fall_timer = scheduler.cancel(self.matrix.piece.fall_timer)
|
||||
if self.matrix.piece.lock_timer:
|
||||
self.matrix.piece.lock_timer = scheduler.cancel(self.matrix.piece.lock_timer)
|
||||
|
||||
scheduler.cancel("fall")
|
||||
scheduler.cancel("lock")
|
||||
self.matrix.piece, self.hold.piece = self.hold.piece, self.matrix.piece
|
||||
self.hold.piece.position = self.hold.PIECE_POSITION
|
||||
self.hold.piece.minoes_positions = self.hold.piece.MINOES_POSITIONS
|
||||
self.hold.piece.hold_enabled = False
|
||||
self.hold.refresh()
|
||||
|
||||
if self.matrix.piece:
|
||||
self.start_piece()
|
||||
else:
|
||||
self.start_next_piece()
|
||||
self.new_piece()
|
||||
|
||||
def over(self):
|
||||
self.stats.time = time.time() - self.stats.time
|
||||
self.matrix.refresh()
|
||||
if curses.has_colors():
|
||||
for tetromino_class in self.TETROMINOES:
|
||||
@ -718,19 +721,19 @@ class Game:
|
||||
self.scr.timeout(-1)
|
||||
while self.scr.getkey() != self.controls["QUIT"]:
|
||||
pass
|
||||
self.stats.time = time.time() - self.stats.time
|
||||
self.quit()
|
||||
|
||||
def quit(self):
|
||||
self.playing = False
|
||||
if self.matrix.piece.fall_timer:
|
||||
self.matrix.piece.fall_timer = scheduler.cancel(self.matrix.piece.fall_timer)
|
||||
if self.matrix.piece.lock_timer:
|
||||
self.matrix.piece.lock_timer = scheduler.cancel(self.matrix.piece.lock_timer)
|
||||
if self.stats.clock_timer:
|
||||
self.stats.clock_timer = scheduler.cancel(self.stats.clock_timer)
|
||||
if self.input_timer:
|
||||
self.input_timer = scheduler.cancel(self.input_timer)
|
||||
self.stats.save()
|
||||
t = time.localtime(time.time() - self.stats.time)
|
||||
sys.exit(
|
||||
"SCORE\t{:n}\n".format(self.stats.score) +
|
||||
"HIGH\t{:n}\n".format(self.stats.high_score) +
|
||||
"TIME\t%02d:%02d:%02d\n" % (t.tm_hour-1, t.tm_min, t.tm_sec) +
|
||||
"LEVEL\t%d\n" % self.stats.level +
|
||||
"LINES\t%d" % self.stats.lines_cleared
|
||||
)
|
||||
|
||||
|
||||
def main():
|
||||
@ -743,6 +746,10 @@ def main():
|
||||
controls.edit()
|
||||
elif "--edit" in sys.argv[1:]:
|
||||
ControlsParser().edit()
|
||||
|
||||
locale.setlocale(locale.LC_ALL, '')
|
||||
if locale.getpreferredencoding() == 'UTF-8':
|
||||
os.environ["NCURSES_NO_UTF8_ACS"] = "1"
|
||||
curses.wrapper(Game)
|
||||
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user