merge from master

This commit is contained in:
adrienmalin 2019-02-25 17:36:44 +01:00
parent bab1dff379
commit 0073f87bee
2 changed files with 169 additions and 167 deletions

View File

@ -36,8 +36,6 @@ class Mino:
class Tetromino: class Tetromino:
INIT_POSITION = Point(4, 0)
CAN_ROTATE = True
SUPER_ROTATION_SYSTEM = ( SUPER_ROTATION_SYSTEM = (
{ {
Rotation.COUNTERCLOCKWISE: (Point(0, 0), Point(1, 0), Point(1, -1), Point(0, 2), Point(1, 2)), Rotation.COUNTERCLOCKWISE: (Point(0, 0), Point(1, 0), Point(1, -1), Point(0, 2), Point(1, 2)),
@ -65,6 +63,7 @@ class Tetromino:
self.rotation_point_5_used = False self.rotation_point_5_used = False
self.rotated_last = False self.rotated_last = False
self.hold_enabled = True self.hold_enabled = True
self.prelocked = False
def t_spin(self): def t_spin(self):
return "" return ""
@ -73,7 +72,7 @@ class Tetromino:
class O(Tetromino): class O(Tetromino):
MINOES_POSITIONS = (Point(0, 0), Point(1, 0), Point(0, -1), Point(1, -1)) MINOES_POSITIONS = (Point(0, 0), Point(1, 0), Point(0, -1), Point(1, -1))
MINOES_TYPE = Mino.O MINOES_TYPE = Mino.O
CAN_ROTATE = False SUPER_ROTATION_SYSTEM = tuple()
def _rotate(self, direction): def _rotate(self, direction):
return False return False
@ -144,6 +143,7 @@ class Tetris:
FALL_DELAY = 1 FALL_DELAY = 1
LOCK_DELAY = 0.5 LOCK_DELAY = 0.5
AUTOSHIFT_DELAY = 0.2 AUTOSHIFT_DELAY = 0.2
INIT_POSITION = Point(4, -1)
SCORES = ( SCORES = (
{"name": "", "": 0, "MINI T-SPIN": 1, "T-SPIN": 4}, {"name": "", "": 0, "MINI T-SPIN": 1, "T-SPIN": 4},
{"name": "SINGLE", "": 1, "MINI T-SPIN": 2, "T-SPIN": 8}, {"name": "SINGLE", "": 1, "MINI T-SPIN": 2, "T-SPIN": 8},
@ -182,6 +182,7 @@ class Tetris:
self.fall_delay = self.FALL_DELAY self.fall_delay = self.FALL_DELAY
self.lock_delay = self.LOCK_DELAY self.lock_delay = self.LOCK_DELAY
self.time = time.time() self.time = time.time()
self.current_piece = None
self.next_level() self.next_level()
self.new_piece() self.new_piece()
@ -195,58 +196,57 @@ class Tetris:
self.show_text("LEVEL %d" % self.level) self.show_text("LEVEL %d" % self.level)
def new_piece(self): def new_piece(self):
self.current_piece = self.next_queue.pop(1) if not self.current_piece:
self.next_queue.append(self._random_piece) self.current_piece = self.next_queue.pop(1)
self.start_piece() self.next_queue.append(self._random_piece)
self.current_piece.position = self.INIT_POSITION
if not self.fall():
self.game_over()
def hold_piece(self): def hold_piece(self):
if self.current_piece.hold_enabled: if self.current_piece.hold_enabled:
self.current_piece, self.hold_piece = self.held_piece, self.current_piece self.current_piece, self.hold_piece = self.held_piece, self.current_piece
self.held_piece.minoes_position = self.held_piece.MINOES_POSITIONS self.held_piece.minoes_position = self.held_piece.MINOES_POSITIONS
self.held_piece.hold_enabled = False self.held_piece.hold_enabled = False
self.new_piece()
if self.matrix.piece: def _move_rotate(self, movement, minoes_positions):
self.start_piece()
else:
self.new_piece()
def start_piece(self):
self.current_piece.position = self.INIT_POSITION
if not self.shape_fits(self.current_piece.position, self.current_piece.minoes_positions):
self.over()
def _move(self, movement):
potential_position = self.current_piece.position + movement potential_position = self.current_piece.position + movement
if self.shape_fits(potential_position, self.current_piece.minoes_positions): if all(
self.current_piece.position = potential_position self.is_free_cell(potential_position+mino_position)
self.current_piece.rotated_last = False for mino_position in minoes_positions
self.postpone_lock() ):
self.position = potential_position
if self.current_piece.prelocked:
self.postpone_lock()
return True return True
else: else:
self.prelock() return False
def _move(self, movement):
if self._move_rotate(movement, self.current_piece.minoes_positions):
self.current_piece.rotated_last = False
return True
else:
if movement == Movement.DOWN and not self.current_piece.prelocked:
self.prelock()
return False return False
def _rotate(self, direction): def _rotate(self, direction):
if not self.current_piece.CAN_ROTATE: rotated_minoes_positions = tuple(
return False
potential_minoes_positions = tuple(
Point(-direction*mino_position.y, direction*mino_position.x) Point(-direction*mino_position.y, direction*mino_position.x)
for mino_position in self.minoes_position for mino_position in self.minoes_position
) )
for rotation_point, liberty_degree in enumerate(self.SUPER_ROTATION_SYSTEM[self.orientation][direction], start=1): for rotation_point, liberty_degree in enumerate(self.SUPER_ROTATION_SYSTEM[self.orientation][direction], start=1):
potential_position = self.position + liberty_degree potential_position = self.position + liberty_degree
if self.shape_fits(potential_position, potential_minoes_positions): if self._move_rotate(potential_position, rotated_minoes_positions):
self.current_piece.orientation = (self.orientation+direction) % 4 self.current_piece.orientation = (self.orientation+direction) % 4
self.current_piece.position = potential_position self.current_piece.minoes_position = rotated_minoes_positions
self.current_piece.minoes_position = potential_minoes_positions
self.current_piece.rotated_last = True self.current_piece.rotated_last = True
if rotation_point == 5: if rotation_point == 5:
self.current_piece.rotation_point_5_used = True self.current_piece.rotation_point_5_used = True
self.postpone_lock()
return True return True
else: else:
self.prelock()
return False return False
def move_left(self): def move_left(self):
@ -285,12 +285,6 @@ class Tetris:
and not (position.y >= 0 and self.matrix[position.y][position.x] != Mino.NO_MINO) and not (position.y >= 0 and self.matrix[position.y][position.x] != Mino.NO_MINO)
) )
def shape_fits(self, piece_position, minoes_positions):
return all(
self.is_free_cell(piece_position+mino_position)
for mino_position in minoes_positions
)
def prelock(self): def prelock(self):
""" """
Schedules self.lock in self.lock_delay Schedules self.lock in self.lock_delay
@ -315,7 +309,7 @@ class Tetris:
if position.y >= 0: if position.y >= 0:
self.matrix[position.y][position.x] = self.current_piece.MINOES_TYPE self.matrix[position.y][position.x] = self.current_piece.MINOES_TYPE
else: else:
self.over() self.game_over()
return return
nb_rows = 0 nb_rows = 0
@ -324,6 +318,7 @@ class Tetris:
self.cells.pop(y) self.cells.pop(y)
self.cells.insert(0, [Mino.NO_MINO for x in range(self.NB_COLS)]) self.cells.insert(0, [Mino.NO_MINO for x in range(self.NB_COLS)])
nb_rows += 1 nb_rows += 1
self.current_piece = None
self.piece_locked(nb_rows, t_spin) self.piece_locked(nb_rows, t_spin)
if t_spin or nb_rows: if t_spin or nb_rows:
@ -363,5 +358,5 @@ class Tetris:
def resume(self): def resume(self):
self.time = time.time() - self.time self.time = time.time() - self.time
def over(self): def game_over(self):
self.show_text("GAME OVER") self.show_text("GAME game_over")

View File

@ -22,7 +22,7 @@ import subprocess
try: try:
import configparser import configparser
except ImportError: except ImportError: # Python2
import ConfigParser as configparser import ConfigParser as configparser
@ -37,13 +37,6 @@ Tetris clone for terminal
--level=n\tstart at level n (integer between 1 and 15)""" --level=n\tstart at level n (integer between 1 and 15)"""
locale.setlocale(locale.LC_ALL, '')
if locale.getpreferredencoding() == 'UTF-8':
os.environ["NCURSES_NO_UTF8_ACS"] = "1"
scheduler = sched.scheduler(time.time, lambda delay: curses.napms(int(delay*1000)))
class Rotation: class Rotation:
CLOCKWISE = 1 CLOCKWISE = 1
COUNTERCLOCKWISE = -1 COUNTERCLOCKWISE = -1
@ -64,6 +57,37 @@ class Movement:
DOWN = Point(0, 1) DOWN = Point(0, 1)
class Scheduler(sched.scheduler, dict):
def __init__(self):
sched.scheduler.__init__(self, time.time, time.sleep)
dict.__init__(self)
def repeat(self, name, delay, action, args=tuple()):
self[name] = sched.scheduler.enter(self, delay, 1, self._repeat, (name, delay, action, args))
def _repeat(self, name, delay, action, args):
del(self[name])
self.repeat(name, delay, action, args)
action(*args)
def single_shot(self, name, delay, action, args=tuple()):
self[name] = sched.scheduler.enter(self, delay, 1, self._single_shot, (name, action, args))
def _single_shot(self, name, action, args):
del(self[name])
action(*args)
def cancel(self, name):
if name in self:
try:
sched.scheduler.cancel(self, self.pop(name))
except:
sys.exit(name)
scheduler = Scheduler()
class Tetromino: class Tetromino:
SUPER_ROTATION_SYSTEM = ( SUPER_ROTATION_SYSTEM = (
{ {
@ -94,21 +118,49 @@ class Tetromino:
self.orientation = 0 self.orientation = 0
self.rotation_point_5_used = False self.rotation_point_5_used = False
self.rotated_last = False self.rotated_last = False
self.lock_timer = None
self.fall_timer = None
self.hold_enabled = True self.hold_enabled = True
def move(self, movement, lock=True): def move_rotate(self, movement, minoes_positions):
potential_position = self.position + movement potential_position = self.position + movement
if self.matrix.shape_fits(potential_position, self.minoes_positions): if all(
self.matrix.is_free_cell(potential_position+mino_position)
for mino_position in minoes_positions
):
self.position = potential_position self.position = potential_position
self.postpone_lock() if "lock" in scheduler:
self.rotated_last = False scheduler.cancel("lock")
self.matrix.refresh() scheduler.single_shot("lock", self.lock_delay, self.matrix.lock)
return True return True
else: else:
if lock and movement == Movement.DOWN: return False
self.locking()
def move(self, movement, lock=True):
if self.move_rotate(movement, self.minoes_positions):
self.rotated_last = False
return True
else:
if (
lock
and movement == Movement.DOWN
and "lock" not in scheduler
):
scheduler.single_shot("lock", self.lock_delay, self.matrix.lock)
return False
def rotate(self, direction):
rotated_minoes_positions = tuple(
Point(-direction*mino_position.y, direction*mino_position.x)
for mino_position in self.minoes_positions
)
for rotation_point, liberty_degree in enumerate(self.SUPER_ROTATION_SYSTEM[self.orientation][direction], start=1):
if self.move_rotate(liberty_degree, rotated_minoes_positions):
self.minoes_positions = rotated_minoes_positions
self.orientation = (self.orientation+direction) % 4
self.rotated_last = False
if rotation_point == 5:
self.rotation_point_5_used = True
return True
else:
return False return False
def soft_drop(self): def soft_drop(self):
@ -116,60 +168,22 @@ class Tetromino:
self.matrix.game.stats.piece_dropped(1) self.matrix.game.stats.piece_dropped(1)
def hard_drop(self): def hard_drop(self):
if self.lock_timer:
self.lock_timer = scheduler.cancel(self.lock_timer)
lines = 0 lines = 0
while self.move(Movement.DOWN, lock=False): while self.move(Movement.DOWN, lock=False):
lines += 2 lines += 2
self.matrix.game.stats.piece_dropped(lines) self.matrix.game.stats.piece_dropped(lines)
self.lock() self.matrix.lock()
def rotate(self, direction):
potential_minoes_positions = tuple(
Point(-direction*mino_position.y, direction*mino_position.x)
for mino_position in self.minoes_positions
)
for rotation_point, liberty_degree in enumerate(self.SUPER_ROTATION_SYSTEM[self.orientation][direction], start=1):
potential_position = self.position + liberty_degree
if self.matrix.shape_fits(potential_position, potential_minoes_positions):
self.orientation = (self.orientation+direction) % 4
self.position = potential_position
self.minoes_positions = potential_minoes_positions
self.postpone_lock()
self.rotated_last = True
if rotation_point == 5:
self.rotation_point_5_used = True
self.matrix.refresh()
return True
else:
return False
def fall(self): def fall(self):
self.fall_timer = scheduler.enter(self.fall_delay, 2, self.fall, tuple()) if self.move(Movement.DOWN):
self.move(Movement.DOWN)
def locking(self):
if not self.lock_timer:
self.lock_timer = scheduler.enter(self.lock_delay, 1, self.lock, tuple())
self.matrix.refresh() self.matrix.refresh()
def postpone_lock(self):
if self.lock_timer:
scheduler.cancel(self.lock_timer)
self.lock_timer = scheduler.enter(self.lock_delay, 1, self.lock, tuple())
def lock(self):
self.lock_timer = None
if not self.matrix.shape_fits(self.position+Movement.DOWN, self.minoes_positions):
if self.fall_timer:
self.fall_timer = scheduler.cancel(self.fall_timer)
self.matrix.lock(self.t_spin())
def t_spin(self): def t_spin(self):
return "" return ""
class O(Tetromino): class O(Tetromino):
SUPER_ROTATION_SYSTEM = tuple()
MINOES_POSITIONS = (Point(0, 0), Point(1, 0), Point(0, -1), Point(1, -1)) MINOES_POSITIONS = (Point(0, 0), Point(1, 0), Point(0, -1), Point(1, -1))
COLOR = curses.COLOR_YELLOW COLOR = curses.COLOR_YELLOW
@ -249,7 +263,7 @@ class Window:
def draw_piece(self): def draw_piece(self):
if self.piece: if self.piece:
if self.piece.lock_timer: if "lock" in scheduler:
attr = self.piece.color_pair | curses.A_BLINK | curses.A_REVERSE attr = self.piece.color_pair | curses.A_BLINK | curses.A_REVERSE
else: else:
attr = self.piece.color_pair attr = self.piece.color_pair
@ -267,7 +281,7 @@ class Matrix(Window):
NB_LINES = 21 NB_LINES = 21
WIDTH = NB_COLS*2+2 WIDTH = NB_COLS*2+2
HEIGHT = NB_LINES+1 HEIGHT = NB_LINES+1
PIECE_POSITION = Point(4, 0) PIECE_POSITION = Point(4, -1)
TITLE = "" TITLE = ""
def __init__(self, game, begin_x, begin_y): def __init__(self, game, begin_x, begin_y):
@ -278,6 +292,7 @@ class Matrix(Window):
[None for x in range(self.NB_COLS)] [None for x in range(self.NB_COLS)]
for y in range(self.NB_LINES) for y in range(self.NB_LINES)
] ]
self.piece = None
Window.__init__(self, self.WIDTH, self.HEIGHT, begin_x, begin_y) Window.__init__(self, self.WIDTH, self.HEIGHT, begin_x, begin_y)
def refresh(self, paused=False): def refresh(self, paused=False):
@ -299,30 +314,31 @@ class Matrix(Window):
and not (position.y >= 0 and self.cells[position.y][position.x] is not None) and not (position.y >= 0 and self.cells[position.y][position.x] is not None)
) )
def shape_fits(self, piece_position, MINOES_POSITIONS): def lock(self):
return all( if not self.piece.move(Movement.DOWN):
self.is_free_cell(piece_position+mino_position) scheduler.cancel("fall")
for mino_position in MINOES_POSITIONS scheduler.cancel("lock")
)
def lock(self, t_spin): t_spin = self.piece.t_spin()
for mino_position in self.piece.minoes_positions:
position = mino_position + self.piece.position
if position.y >= 0:
self.cells[position.y][position.x] = self.piece.color_pair
else:
self.game.over()
return
nb_lines_cleared = 0 for mino_position in self.piece.minoes_positions:
for y, line in enumerate(self.cells): position = mino_position + self.piece.position
if all(mino for mino in line): if position.y >= 0:
self.cells.pop(y) self.cells[position.y][position.x] = self.piece.color_pair
self.cells.insert(0, [None for x in range(self.NB_COLS)]) else:
nb_lines_cleared += 1 self.game.over()
return
self.game.stats.piece_locked(nb_lines_cleared, t_spin) nb_lines_cleared = 0
self.game.start_next_piece() for y, line in enumerate(self.cells):
if all(mino for mino in line):
self.cells.pop(y)
self.cells.insert(0, [None for x in range(self.NB_COLS)])
nb_lines_cleared += 1
self.game.stats.piece_locked(nb_lines_cleared, t_spin)
self.piece = None
self.game.new_piece()
class HoldNext(Window): class HoldNext(Window):
@ -392,7 +408,6 @@ class Stats(Window):
self.combo = -1 self.combo = -1
self.time = time.time() self.time = time.time()
self.lines_cleared = 0 self.lines_cleared = 0
self.clock_timer = None
self.strings = [] self.strings = []
Window.__init__(self, width, height, begin_x, begin_y) Window.__init__(self, width, height, begin_x, begin_y)
self.new_level() self.new_level()
@ -404,8 +419,6 @@ class Stats(Window):
self.window.addstr(3, 2, "HIGH\t{:n}".format(self.high_score), curses.A_BLINK|curses.A_BOLD) self.window.addstr(3, 2, "HIGH\t{:n}".format(self.high_score), curses.A_BLINK|curses.A_BOLD)
else: else:
self.window.addstr(3, 2, "HIGH\t{:n}".format(self.high_score)) self.window.addstr(3, 2, "HIGH\t{:n}".format(self.high_score))
t = time.localtime(time.time() - self.time)
self.window.addstr(4, 2, "TIME\t%02d:%02d:%02d" % (t.tm_hour-1, t.tm_min, t.tm_sec))
self.window.addstr(5, 2, "LEVEL\t%d" % self.level) self.window.addstr(5, 2, "LEVEL\t%d" % self.level)
self.window.addstr(6, 2, "GOAL\t%d" % self.goal) self.window.addstr(6, 2, "GOAL\t%d" % self.goal)
self.window.addstr(7, 2, "LINES\t%d" % self.lines_cleared) self.window.addstr(7, 2, "LINES\t%d" % self.lines_cleared)
@ -413,11 +426,12 @@ class Stats(Window):
for y, string in enumerate(self.strings, start=start_y): for y, string in enumerate(self.strings, start=start_y):
x = (self.width-len(string)) // 2 + 1 x = (self.width-len(string)) // 2 + 1
self.window.addstr(y, x, string) self.window.addstr(y, x, string)
self.window.refresh() self.refresh_time()
def clock(self): def refresh_time(self):
self.clock_timer = scheduler.enter(1, 3, self.clock, tuple()) t = time.localtime(time.time() - self.time)
self.refresh() self.window.addstr(4, 2, "TIME\t%02d:%02d:%02d" % (t.tm_hour-1, t.tm_min, t.tm_sec))
self.window.refresh()
def new_level(self): def new_level(self):
self.level += 1 self.level += 1
@ -618,14 +632,12 @@ class Game:
self.controls["HARD DROP"]: lambda: self.matrix.piece.hard_drop() self.controls["HARD DROP"]: lambda: self.matrix.piece.hard_drop()
} }
self.playing = True
self.paused = False self.paused = False
self.stats.time = time.time()
self.stats.clock_timer = scheduler.enter(1, 3, self.stats.clock, tuple())
self.random_bag = [] self.random_bag = []
self.next.piece = self.random_piece() self.next.piece = self.random_piece()
self.start_next_piece() self.new_piece()
self.input_timer = scheduler.enter(self.AUTOREPEAT_DELAY, 2, self.process_input, tuple()) scheduler.repeat("time", 1, self.stats.refresh_time)
scheduler.repeat("input", self.AUTOREPEAT_DELAY, self.process_input)
try: try:
scheduler.run() scheduler.run()
@ -638,28 +650,25 @@ class Game:
random.shuffle(self.random_bag) random.shuffle(self.random_bag)
return self.random_bag.pop()(self.matrix, Next.PIECE_POSITION) return self.random_bag.pop()(self.matrix, Next.PIECE_POSITION)
def start_next_piece(self): def new_piece(self):
self.matrix.piece = self.next.piece if not self.matrix.piece:
self.next.piece = self.random_piece() self.matrix.piece, self.next.piece = self.next.piece, self.random_piece()
self.next.refresh() self.next.refresh()
self.start_piece()
def start_piece(self):
self.matrix.piece.position = Matrix.PIECE_POSITION self.matrix.piece.position = Matrix.PIECE_POSITION
if self.matrix.shape_fits(self.matrix.piece.position, self.matrix.piece.minoes_positions): if self.matrix.piece.move(Movement.DOWN):
self.matrix.piece.fall_timer = scheduler.enter(Tetromino.fall_delay, 2, self.matrix.piece.fall, tuple()) scheduler.repeat("fall", Tetromino.fall_delay, self.matrix.piece.fall)
self.matrix.refresh() self.matrix.refresh()
else: else:
self.over() self.over()
def process_input(self): def process_input(self):
self.input_timer = scheduler.enter(self.AUTOREPEAT_DELAY, 2, self.process_input, tuple())
try: try:
action = self.actions[self.scr.getkey()] action = self.actions[self.scr.getkey()]
except (curses.error, KeyError): except (curses.error, KeyError):
pass pass
else: else:
action() action()
self.matrix.refresh()
def pause(self): def pause(self):
self.stats.time = time.time() - self.stats.time self.stats.time = time.time() - self.stats.time
@ -684,23 +693,17 @@ class Game:
def swap(self): def swap(self):
if self.matrix.piece.hold_enabled: if self.matrix.piece.hold_enabled:
if self.matrix.piece.fall_timer: scheduler.cancel("fall")
self.matrix.piece.fall_timer = scheduler.cancel(self.matrix.piece.fall_timer) scheduler.cancel("lock")
if self.matrix.piece.lock_timer:
self.matrix.piece.lock_timer = scheduler.cancel(self.matrix.piece.lock_timer)
self.matrix.piece, self.hold.piece = self.hold.piece, self.matrix.piece self.matrix.piece, self.hold.piece = self.hold.piece, self.matrix.piece
self.hold.piece.position = self.hold.PIECE_POSITION self.hold.piece.position = self.hold.PIECE_POSITION
self.hold.piece.minoes_positions = self.hold.piece.MINOES_POSITIONS self.hold.piece.minoes_positions = self.hold.piece.MINOES_POSITIONS
self.hold.piece.hold_enabled = False self.hold.piece.hold_enabled = False
self.hold.refresh() self.hold.refresh()
self.new_piece()
if self.matrix.piece:
self.start_piece()
else:
self.start_next_piece()
def over(self): def over(self):
self.stats.time = time.time() - self.stats.time
self.matrix.refresh() self.matrix.refresh()
if curses.has_colors(): if curses.has_colors():
for tetromino_class in self.TETROMINOES: for tetromino_class in self.TETROMINOES:
@ -718,19 +721,19 @@ class Game:
self.scr.timeout(-1) self.scr.timeout(-1)
while self.scr.getkey() != self.controls["QUIT"]: while self.scr.getkey() != self.controls["QUIT"]:
pass pass
self.stats.time = time.time() - self.stats.time
self.quit() self.quit()
def quit(self): def quit(self):
self.playing = False
if self.matrix.piece.fall_timer:
self.matrix.piece.fall_timer = scheduler.cancel(self.matrix.piece.fall_timer)
if self.matrix.piece.lock_timer:
self.matrix.piece.lock_timer = scheduler.cancel(self.matrix.piece.lock_timer)
if self.stats.clock_timer:
self.stats.clock_timer = scheduler.cancel(self.stats.clock_timer)
if self.input_timer:
self.input_timer = scheduler.cancel(self.input_timer)
self.stats.save() self.stats.save()
t = time.localtime(time.time() - self.stats.time)
sys.exit(
"SCORE\t{:n}\n".format(self.stats.score) +
"HIGH\t{:n}\n".format(self.stats.high_score) +
"TIME\t%02d:%02d:%02d\n" % (t.tm_hour-1, t.tm_min, t.tm_sec) +
"LEVEL\t%d\n" % self.stats.level +
"LINES\t%d" % self.stats.lines_cleared
)
def main(): def main():
@ -743,6 +746,10 @@ def main():
controls.edit() controls.edit()
elif "--edit" in sys.argv[1:]: elif "--edit" in sys.argv[1:]:
ControlsParser().edit() ControlsParser().edit()
locale.setlocale(locale.LC_ALL, '')
if locale.getpreferredencoding() == 'UTF-8':
os.environ["NCURSES_NO_UTF8_ACS"] = "1"
curses.wrapper(Game) curses.wrapper(Game)