TETRIS3000/Stats.gd
2019-01-01 22:58:30 +01:00

58 lines
1.4 KiB
GDScript

extends MarginContainer
const password= "TETRIS 3000"
var level
var goal
var score
var high_score
var time
func _ready():
var save_game = File.new()
if not save_game.file_exists("user://high_score.save"):
high_score = 0
else:
save_game.open_encrypted_with_pass("user://high_score.save", File.READ, password)
high_score = int(save_game.get_line())
$HBC/VBC1/HighScore.text = str(high_score)
save_game.close()
func new_game():
level = 0
goal = 0
score = 0
time = 0
func new_level():
level += 1
goal += 5 * level
if level > 15:
$LockDelay.wait_time = 0.5 * pow(0.9, level-15)
$HBC/VBC1/Level.text = str(level)
$HBC/VBC1/Goal.text = str(goal)
func update_score(new_score):
score += 100 * new_score
$HBC/VBC1/Score.text = str(score)
goal -= new_score
$HBC/VBC1/Goal.text = str(goal)
if score > high_score:
high_score = score
$HBC/VBC1/HighScore.text = str(high_score)
func _on_Clock_timeout():
var time_elapsed = OS.get_system_time_secs() - time
var seconds = time_elapsed % 60
var minutes = int(time_elapsed/60) % 60
var hours = int(time_elapsed/3600)
$HBC/VBC1/Time.text = str(hours) + ":%02d"%minutes + ":%02d"%seconds
func _notification(what):
if what == MainLoop.NOTIFICATION_WM_QUIT_REQUEST:
var save_game = File.new()
save_game.open_encrypted_with_pass("user://high_score.save", File.WRITE, password)
save_game.store_line(str(high_score))
save_game.close()
get_tree().quit()