127 lines
2.8 KiB
Plaintext
127 lines
2.8 KiB
Plaintext
[gd_scene load_steps=10 format=2]
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[ext_resource path="res://Tetrominos/Mino/MinoMaterial.tres" type="Material" id=1]
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[sub_resource type="Gradient" id=1]
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offsets = PoolRealArray( 0, 1 )
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colors = PoolColorArray( 0, 0, 0, 1, 1, 1, 1, 1 )
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[sub_resource type="GradientTexture" id=2]
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flags = 4
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gradient = SubResource( 1 )
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width = 2048
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[sub_resource type="Gradient" id=3]
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offsets = PoolRealArray( 0, 1 )
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colors = PoolColorArray( 0.802765, 1, 0.451172, 1, 1, 1, 1, 0 )
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[sub_resource type="GradientTexture" id=4]
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flags = 4
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gradient = SubResource( 3 )
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width = 2048
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[sub_resource type="ParticlesMaterial" id=5]
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render_priority = 0
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trail_divisor = 2
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trail_color_modifier = SubResource( 4 )
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emission_shape = 2
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emission_box_extents = Vector3( 8, 0.5, 0.5 )
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flag_align_y = false
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flag_rotate_y = true
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flag_disable_z = false
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spread = 30.0
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flatness = 0.0
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gravity = Vector3( 0, -30, 0 )
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initial_velocity = 10.0
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initial_velocity_random = 0.8
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angular_velocity = 97.14
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angular_velocity_random = 1.0
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linear_accel = 100.0
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linear_accel_random = 0.84
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radial_accel = 8.48
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radial_accel_random = 0.85
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tangential_accel = 0.0
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tangential_accel_random = 0.0
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damping = 0.0
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damping_random = 0.0
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angle = 402.7
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angle_random = 0.78
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scale = 0.5
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scale_random = 1.0
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color_ramp = SubResource( 2 )
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hue_variation = 0.0
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hue_variation_random = 0.0
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anim_speed = 0.0
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anim_speed_random = 0.0
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anim_offset = 0.0
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anim_offset_random = 0.0
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anim_loop = false
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_sections_unfolded = [ "Angular Velocity", "Color", "Emission Shape", "Gravity", "Scale", "Spread" ]
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[sub_resource type="PrismMesh" id=6]
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material = ExtResource( 1 )
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custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
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left_to_right = 2.98023e-008
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size = Vector3( 0.2, 0.2, 0.2 )
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subdivide_width = 2
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subdivide_height = 0
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subdivide_depth = 0
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[sub_resource type="PrismMesh" id=7]
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material = ExtResource( 1 )
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custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
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left_to_right = 0.5
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size = Vector3( 0.2, 0.2, 0.2 )
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subdivide_width = 2
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subdivide_height = 0
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subdivide_depth = 0
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[sub_resource type="CubeMesh" id=8]
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material = ExtResource( 1 )
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custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
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size = Vector3( 0.2, 0.2, 0.2 )
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subdivide_width = 0
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subdivide_height = 0
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subdivide_depth = 0
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[node name="ExplodingLine" type="Particles"]
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layers = 1
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material_override = null
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cast_shadow = 1
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extra_cull_margin = 0.0
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use_in_baked_light = false
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lod_min_distance = 0.0
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lod_min_hysteresis = 0.0
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lod_max_distance = 0.0
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lod_max_hysteresis = 0.0
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emitting = false
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amount = 800
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lifetime = 2.0
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one_shot = true
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preprocess = 0.0
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speed_scale = 2.18
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explosiveness = 0.9
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randomness = 0.69
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fixed_fps = 0
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fract_delta = true
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visibility_aabb = AABB( -5, -0.5, -1, 10, 1, 2 )
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local_coords = false
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draw_order = 0
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process_material = SubResource( 5 )
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draw_passes = 3
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draw_pass_1 = SubResource( 6 )
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draw_pass_2 = SubResource( 7 )
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draw_pass_3 = SubResource( 8 )
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_sections_unfolded = [ "Draw Passes", "Drawing", "Process Material", "Time", "Transform" ]
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