2019-01-06 15:48:00 +01:00

131 lines
2.7 KiB
GDScript

extends Spatial
const NB_MINOES = 4
const CLOCKWISE = -1
const COUNTERCLOCKWISE = 1
const NO_T_SPIN = 0
const T_SPIN = 1
const MINI_T_SPIN = 2
const SUPER_ROTATION_SYSTEM = [
{
COUNTERCLOCKWISE: [
Vector3(0, 0, 0),
Vector3(1, 0, 0),
Vector3(1, 1, 0),
Vector3(0, -2, 0),
Vector3(1, -2, 0)
],
CLOCKWISE: [
Vector3(0, 0, 0),
Vector3(-1, 0, 0),
Vector3(-1, 1, 0),
Vector3(0, -2, 0),
Vector3(-1, -2, 0)
],
},
{
COUNTERCLOCKWISE: [
Vector3(0, 0, 0),
Vector3(1, 0, 0),
Vector3(1, -1, 0),
Vector3(0, 2, 0),
Vector3(1, 2, 0)
],
CLOCKWISE: [
Vector3(0, 0, 0),
Vector3(1, 0, 0),
Vector3(1, -1, 0),
Vector3(0, 2, 0),
Vector3(1, 2, 0)
],
},
{
COUNTERCLOCKWISE: [
Vector3(0, 0, 0),
Vector3(-1, 0, 0),
Vector3(-1, 1, 0),
Vector3(0, -2, 0),
Vector3(-1, -2, 0)
],
CLOCKWISE: [
Vector3(0, 0, 0),
Vector3(1, 0, 0),
Vector3(1, 1, 0),
Vector3(0, -2, 0),
Vector3(1, -2, 0)
],
},
{
COUNTERCLOCKWISE: [
Vector3(0, 0, 0),
Vector3(-1, 0, 0),
Vector3(-1, -1, 0),
Vector3(0, 2, 0),
Vector3(-1, 2, 0)
],
CLOCKWISE: [
Vector3(0, 0, 0),
Vector3(-1, 0, 0),
Vector3(-1, -1, 0),
Vector3(0, -2, 0),
Vector3(-1, 2, 0)
]
}
]
var minoes
var grid_map
var orientation = 0
var t_spin = NO_T_SPIN
func _ready():
randomize()
minoes = [$Mino0, $Mino1, $Mino2, $Mino3]
grid_map = get_parent().get_node("GridMap")
func positions():
var p = []
for mino in minoes:
p.append(to_global(mino.translation))
return p
func rotated_positions(direction):
var translations = [to_global(minoes[0].translation) ]
for i in range(1, 4):
var v = to_global(minoes[i].translation)
v -= to_global(minoes[0].translation)
v = Vector3(-1*direction*v.y, direction*v.x, 0)
v += to_global(minoes[0].translation)
translations.append(v)
return translations
func apply_positions(positions):
for i in range(NB_MINOES):
minoes[i].translation = to_local(positions[i])
func move(movement):
if grid_map.possible_positions(positions(), movement):
translate(movement)
return true
else:
return false
func rotate(direction):
var rotated_positions = rotated_positions(direction)
var movements = SUPER_ROTATION_SYSTEM[orientation][direction]
for i in range(movements.size()):
if grid_map.possible_positions(rotated_positions, movements[i]):
orientation -= direction
orientation %= NB_MINOES
apply_positions(rotated_positions)
translate(movements[i])
return i+1
return 0
func emit_trail(visible):
var trail
for mino in minoes:
trail = mino.get_node("Trail")
trail.emitting = visible
trail.visible = visible
mino.get_node("SpotLight").visible = visible