TETRIS3000/source/Stats.gd
2019-01-06 15:48:00 +01:00

89 lines
1.8 KiB
GDScript

extends MarginContainer
const SCORES = [
[0, 4, 1],
[1, 8, 2],
[3, 12],
[5, 16],
[8]
]
const LINES_CLEARED_NAMES = ["", "SINGLE", "DOUBLE", "TRIPLE", "TETRIS"]
const T_SPIN_NAMES = ["", "T-SPIN", "MINI T-SPIN"]
var level
var goal
var score
var high_score
var time
var combos
signal flash_text(text)
signal level_up
func new_game(start_level):
level = start_level - 1
goal = 0
score = 0
$VBC/Score.text = str(score)
time = 0
$VBC/Time.text = "0:00:00"
combos = -1
new_level()
func new_level():
level += 1
goal += 5 * level
$VBC/Level.text = str(level)
$VBC/Goal.text = str(goal)
emit_signal("flash_text", "Level\n%d"%level)
emit_signal("level_up")
func _on_Clock_timeout():
show_time()
func show_time():
var time_elapsed = OS.get_system_time_secs() - time
var seconds = time_elapsed % 60
var minutes = int(time_elapsed/60) % 60
var hours = int(time_elapsed/3600)
$VBC/Time.text = str(hours) + ":%02d"%minutes + ":%02d"%seconds
func _on_Main_piece_dropped(ds):
score += ds
$VBC/Score.text = str(score)
func _on_Main_piece_locked(lines, t_spin):
var ds
if lines or t_spin:
var text = T_SPIN_NAMES[t_spin]
if text:
text += " "
text += LINES_CLEARED_NAMES[lines]
emit_signal("flash_text", text)
ds = SCORES[lines][t_spin]
goal -= ds
$VBC/Goal.text = str(goal)
ds *= 100
emit_signal("flash_text", str(ds))
score += ds
$VBC/Score.text = str(score)
if score > high_score:
high_score = score
$VBC/HighScore.text = str(high_score)
# Combos
if lines:
combos += 1
if combos > 0:
if combos == 1:
emit_signal("flash_text", "COMBO")
else:
emit_signal("flash_text", "COMBO x%d"%combos)
ds = (20 if lines==1 else 50) * combos * level
emit_signal("flash_text", str(ds))
score += ds
$VBC/Score.text = str(score)
else:
combos = -1
if goal <= 0:
new_level()