217 lines
5.4 KiB
GDScript
217 lines
5.4 KiB
GDScript
extends GridMap
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const ExplodingLine = preload("res://ExplodingLine.tscn")
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const Tetromino = preload("res://Tetrominos/Tetromino.gd")
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const TetroI = preload("res://Tetrominos/TetroI.tscn")
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const TetroJ = preload("res://Tetrominos/TetroJ.tscn")
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const TetroL = preload("res://Tetrominos/TetroL.tscn")
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const TetroO = preload("res://Tetrominos/TetroO.tscn")
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const TetroS = preload("res://Tetrominos/TetroS.tscn")
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const TetroT = preload("res://Tetrominos/TetroT.tscn")
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const TetroZ = preload("res://Tetrominos/TetroZ.tscn")
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const EMPTY_CELL = -1
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const NB_MINOES = 4
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const NEXT_POSITION = Vector3(13, 16, 0)
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const START_POSITION = Vector3(5, 20, 0)
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const HOLD_POSITION = Vector3(-5, 16, 0)
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export (int) var NB_LINES
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export (int) var NB_COLLUMNS
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var next_piece = random_piece()
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var current_piece
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var held_piece
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var current_piece_held = false
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var locked = false
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var autoshift_action = ""
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var movements = {
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"move_right": Vector3(1, 0, 0),
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"move_left": Vector3(-1, 0, 0),
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"soft_drop": Vector3(0, -1, 0)
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}
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var exploding_lines = []
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var lines_to_clear = []
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var hard_dropping = false
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var random_bag = []
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var paused = false
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func _ready():
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randomize()
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for y in range(NB_LINES):
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exploding_lines.append(ExplodingLine.instance())
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add_child(exploding_lines[y])
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exploding_lines[y].translation = Vector3(NB_COLLUMNS/2, y, 1)
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new_piece()
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func random_piece():
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if not random_bag:
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random_bag = [
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TetroI,
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TetroJ,
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TetroL,
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TetroO,
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TetroS,
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TetroT,
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TetroZ
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]
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var choice = randi() % random_bag.size()
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var piece = random_bag[choice].instance()
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random_bag.remove(choice)
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add_child(piece)
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return piece
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func new_piece():
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current_piece = next_piece
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current_piece.translation = START_POSITION
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next_piece = random_piece()
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next_piece.translation = NEXT_POSITION
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if move(movements["soft_drop"]):
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$DropTimer.start()
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$LockDelay.start()
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current_piece_held = false
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else:
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game_over()
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func _process(delta):
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if autoshift_action:
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if not Input.is_action_pressed(autoshift_action):
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$AutoShiftDelay.stop()
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$AutoShiftTimer.stop()
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autoshift_action = ""
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if Input.is_action_just_pressed("pause"):
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pause()
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if not paused and not hard_dropping:
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for action in movements:
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if action != autoshift_action:
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if Input.is_action_pressed(action):
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move(movements[action])
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autoshift_action = action
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$AutoShiftTimer.stop()
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$AutoShiftDelay.start()
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if Input.is_action_just_pressed("hard_drop"):
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hard_dropping = true
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$HardDropTimer.start()
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if Input.is_action_just_pressed("rotate_clockwise"):
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rotate(Tetromino.CLOCKWISE)
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if Input.is_action_just_pressed("rotate_counterclockwise"):
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rotate(Tetromino.COUNTERCLOCKWISE)
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if Input.is_action_just_pressed("hold"):
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hold()
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func _on_AutoShiftDelay_timeout():
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if not paused and autoshift_action:
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move(movements[autoshift_action])
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$AutoShiftTimer.start()
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func _on_AutoShiftTimer_timeout():
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if not paused and autoshift_action:
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move(movements[autoshift_action])
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func is_free_cell(position):
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return (
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0 <= position.x and position.x < NB_COLLUMNS
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and position.y >= 0
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and get_cell_item(position.x, position.y, 0) == GridMap.INVALID_CELL_ITEM
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)
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func possible_positions(initial_positions, movement):
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var position
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var test_positions = []
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for i in range(4):
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position = initial_positions[i] + movement
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if is_free_cell(position):
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test_positions.append(position)
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if test_positions.size() == NB_MINOES:
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return test_positions
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else:
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return []
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func move(movement):
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if current_piece.move(self, movement):
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$LockDelay.start()
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return true
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else:
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return false
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func rotate(direction):
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current_piece.rotate(self, direction)
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func _on_DropTimer_timeout():
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move(movements["soft_drop"])
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func _on_HardDropTimer_timeout():
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if not move(movements["soft_drop"]):
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$HardDropTimer.stop()
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hard_dropping = false
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lock_piece()
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func _on_LockDelay_timeout():
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if not move(movements["soft_drop"]):
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lock_piece()
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func lock_piece():
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if current_piece.t_spin == Tetromino.T_SPIN:
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print("T-SPIN")
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elif current_piece.t_spin == Tetromino.MINI_T_SPIN:
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print("MINI T-SPIN")
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for mino in current_piece.minoes:
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set_cell_item(current_piece.to_global(mino.translation).x, current_piece.to_global(mino.translation).y, 0, 0)
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remove_child(current_piece)
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line_clear()
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func line_clear():
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var NB_MINOES
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lines_to_clear = []
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for y in range(NB_LINES-1, -1, -1):
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NB_MINOES = 0
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for x in range(NB_COLLUMNS):
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if get_cell_item(x, y, 0) == 0:
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NB_MINOES += 1
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if NB_MINOES == NB_COLLUMNS:
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for x in range(NB_COLLUMNS):
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set_cell_item(x, y, 0, EMPTY_CELL)
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lines_to_clear.append(y)
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exploding_lines[y].restart()
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if lines_to_clear:
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print(lines_to_clear.size(), " LINES CLEARED")
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$ExplosionDelay.start()
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else:
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new_piece()
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func _on_ExplosionDelay_timeout():
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for cleared_line in lines_to_clear:
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for y in range(cleared_line, NB_LINES+2):
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for x in range(NB_COLLUMNS):
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set_cell_item(x, y, 0, get_cell_item(x, y+1, 0))
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new_piece()
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func hold():
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if not current_piece_held:
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if held_piece:
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var tmp = held_piece
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held_piece = current_piece
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current_piece = tmp
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current_piece.translation = START_POSITION
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else:
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held_piece = current_piece
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new_piece()
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held_piece.translation = HOLD_POSITION
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current_piece_held = true
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func pause():
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paused = not paused
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if paused:
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print("PAUSE")
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$DropTimer.stop()
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$LockDelay.stop()
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else:
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print("RESUME")
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$DropTimer.start()
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$LockDelay.start()
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func game_over():
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print("GAME OVER")
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$DropTimer.stop()
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$AutoShiftDelay.stop()
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$AutoShiftTimer.stop() |