58 lines
1.4 KiB
GDScript
58 lines
1.4 KiB
GDScript
extends MarginContainer
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const password= "TETRIS 3000"
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var level
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var goal
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var score
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var high_score
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var time
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func _ready():
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var save_game = File.new()
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if not save_game.file_exists("user://high_score.save"):
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high_score = 0
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else:
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save_game.open_encrypted_with_pass("user://high_score.save", File.READ, password)
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high_score = int(save_game.get_line())
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$HBC/VBC1/HighScore.text = str(high_score)
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save_game.close()
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func new_game():
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level = 0
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goal = 0
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score = 0
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time = 0
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func new_level():
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level += 1
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goal += 5 * level
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if level > 15:
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$LockDelay.wait_time = 0.5 * pow(0.9, level-15)
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$HBC/VBC1/Level.text = str(level)
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$HBC/VBC1/Goal.text = str(goal)
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func update_score(new_score):
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score += 100 * new_score
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$HBC/VBC1/Score.text = str(score)
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goal -= new_score
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$HBC/VBC1/Goal.text = str(goal)
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if score > high_score:
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high_score = score
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$HBC/VBC1/HighScore.text = str(high_score)
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func _on_Clock_timeout():
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var time_elapsed = OS.get_system_time_secs() - time
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var seconds = time_elapsed % 60
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var minutes = int(time_elapsed/60) % 60
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var hours = int(time_elapsed/3600)
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$HBC/VBC1/Time.text = str(hours) + ":%02d"%minutes + ":%02d"%seconds
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func _notification(what):
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if what == MainLoop.NOTIFICATION_WM_QUIT_REQUEST:
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var save_game = File.new()
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save_game.open_encrypted_with_pass("user://high_score.save", File.WRITE, password)
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save_game.store_line(str(high_score))
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save_game.close()
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get_tree().quit() |