237 lines
5.9 KiB
GDScript
237 lines
5.9 KiB
GDScript
extends WorldEnvironment
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const Tetromino = preload("res://Tetrominos/Tetromino.gd")
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const TetroI = preload("res://Tetrominos/TetroI.tscn")
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const TetroJ = preload("res://Tetrominos/TetroJ.tscn")
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const TetroL = preload("res://Tetrominos/TetroL.tscn")
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const TetroO = preload("res://Tetrominos/TetroO.tscn")
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const TetroS = preload("res://Tetrominos/TetroS.tscn")
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const TetroT = preload("res://Tetrominos/TetroT.tscn")
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const TetroZ = preload("res://Tetrominos/TetroZ.tscn")
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const NEXT_POSITION = Vector3(13, 16, 0)
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const START_POSITION = Vector3(5, 20, 0)
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const HOLD_POSITION = Vector3(-5, 16, 0)
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const movements = {
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"move_right": Vector3(1, 0, 0),
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"move_left": Vector3(-1, 0, 0),
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"soft_drop": Vector3(0, -1, 0)
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}
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const SCORES = [
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[0, 4, 1],
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[1, 8, 2],
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[3, 12],
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[5, 16],
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[8]
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]
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const LINES_CLEARED_NAMES = ["", "SINGLE", "DOUBLE", "TRIPLE", "TETRIS"]
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const T_SPIN_NAMES = ["", "T-SPIN", "MINI T-SPIN"]
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const LINE_CLEAR_MIDI_CHANNELS = [2, 6]
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var random_bag = []
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var next_piece = random_piece()
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var current_piece
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var held_piece
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var current_piece_held = false
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var autoshift_action = ""
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var playing = true
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func random_piece():
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if not random_bag:
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random_bag = [
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TetroI, TetroJ, TetroL, TetroO,
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TetroS, TetroT, TetroZ
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]
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var choice = randi() % random_bag.size()
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var piece = random_bag[choice].instance()
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random_bag.remove(choice)
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add_child(piece)
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return piece
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func _ready():
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new_game()
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func new_game():
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$Stats.visible = true
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$Stats.new_game()
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resume()
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new_level()
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new_piece()
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func new_level():
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$Stats.new_level()
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flash_print("Level\n%d"%$Stats.level)
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$DropTimer.wait_time = pow(0.8 - (($Stats.level - 1) * 0.007), $Stats.level - 1)
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if $Stats.level > 15:
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$LockDelay.wait_time = 0.5 * pow(0.9, $Stats.level-15)
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func new_piece():
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current_piece = next_piece
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current_piece.translation = START_POSITION
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current_piece.emit_trail(true)
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autoshift_action = ""
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next_piece = random_piece()
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next_piece.translation = NEXT_POSITION
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if move(movements["soft_drop"]):
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$DropTimer.start()
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$LockDelay.start()
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current_piece_held = false
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else:
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game_over()
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func _process(delta):
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if Input.is_action_just_pressed("pause"):
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if playing:
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pause()
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else:
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resume()
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if playing:
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for action in movements:
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if action == autoshift_action:
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if not Input.is_action_pressed(action):
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$AutoShiftDelay.stop()
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$AutoShiftTimer.stop()
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autoshift_action = ""
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else:
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if Input.is_action_pressed(action):
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autoshift_action = action
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process_autoshift_action()
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$AutoShiftTimer.stop()
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$AutoShiftDelay.start()
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if Input.is_action_just_pressed("hard_drop"):
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hard_drop()
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if Input.is_action_just_pressed("rotate_clockwise"):
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rotate(Tetromino.CLOCKWISE)
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if Input.is_action_just_pressed("rotate_counterclockwise"):
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rotate(Tetromino.COUNTERCLOCKWISE)
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if Input.is_action_just_pressed("hold"):
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hold()
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func _on_AutoShiftDelay_timeout():
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if playing and autoshift_action:
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process_autoshift_action()
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$AutoShiftTimer.start()
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func _on_AutoShiftTimer_timeout():
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if playing and autoshift_action:
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process_autoshift_action()
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func process_autoshift_action():
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if move(movements[autoshift_action]):
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if autoshift_action == "soft_drop":
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$Stats.score += 1
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$Stats/HBC/VBC1/Score.text = str($Stats.score)
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func hard_drop():
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while move(movements["soft_drop"]):
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$Stats.score += 2
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$Stats/HBC/VBC1/Score.text = str($Stats.score)
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lock()
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func move(movement):
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if current_piece.move(movement):
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$LockDelay.start()
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return true
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else:
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return false
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func rotate(direction):
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if current_piece.rotate(direction):
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$LockDelay.start()
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return true
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else:
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return false
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func _on_DropTimer_timeout():
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move(movements["soft_drop"])
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func _on_LockDelay_timeout():
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if not move(movements["soft_drop"]):
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lock()
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func lock():
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$GridMap.lock(current_piece)
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remove_child(current_piece)
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var lines_cleared = $GridMap.clear_lines()
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if lines_cleared or current_piece.t_spin:
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var new_score = SCORES[lines_cleared][current_piece.t_spin]
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$Stats.update_score(new_score)
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if current_piece.t_spin:
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flash_print(T_SPIN_NAMES[current_piece.t_spin])
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if lines_cleared:
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flash_print(LINES_CLEARED_NAMES[lines_cleared])
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flash_print(str(100*new_score))
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if lines_cleared == Tetromino.NB_MINOES:
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for channel in LINE_CLEAR_MIDI_CHANNELS:
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$MidiPlayer.channel_status[channel].vomume = 127
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$LineCLearTimer.wait_time = 0.86
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else:
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for channel in LINE_CLEAR_MIDI_CHANNELS:
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$MidiPlayer.channel_status[channel].vomume = 100
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$LineCLearTimer.wait_time = 0.43
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$MidiPlayer.unmute_channels(LINE_CLEAR_MIDI_CHANNELS)
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$LineCLearTimer.start()
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if $Stats.goal <= 0:
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new_level()
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new_piece()
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func hold():
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if not current_piece_held:
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current_piece_held = true
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if held_piece:
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var tmp = held_piece
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held_piece = current_piece
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current_piece = tmp
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current_piece.translation = START_POSITION
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current_piece.emit_trail(true)
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else:
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held_piece = current_piece
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new_piece()
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held_piece.emit_trail(false)
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held_piece.translation = HOLD_POSITION
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func resume():
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playing = true
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$DropTimer.start()
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$LockDelay.start()
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$Stats.time = OS.get_system_time_secs() - $Stats.time
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$Stats/Clock.start()
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$MidiPlayer.resume()
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$MidiPlayer.mute_channels(LINE_CLEAR_MIDI_CHANNELS)
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func pause():
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playing = false
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$DropTimer.stop()
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$LockDelay.stop()
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$Stats/Clock.stop()
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$Stats.time = OS.get_system_time_secs() - $Stats.time
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$MidiPlayer.stop()
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flash_print("PAUSE")
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func game_over():
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pause()
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flash_print("GAME OVER")
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func _notification(what):
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if what == MainLoop.NOTIFICATION_WM_FOCUS_OUT:
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pause()
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#if what == MainLoop.NOTIFICATION_WM_FOCUS_IN:
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# resume()
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func _on_LineCLearTimer_timeout():
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$MidiPlayer.mute_channels(LINE_CLEAR_MIDI_CHANNELS)
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func flash_print(text):
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$FlashText/Label.text += text + "\n"
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if not $FlashText/AnimationPlayer.is_playing():
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$FlashText/AnimationPlayer.play("Flash")
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func _on_AnimationPlayer_animation_finished(anim_name):
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$FlashText/Label.text = ""
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