TETRIS3000/source/Stats.gd
2019-01-18 16:39:57 +01:00

112 lines
2.6 KiB
GDScript

extends MarginContainer
const SCORES = [
{"": 0, "MINI T-SPIN": 1, "T-SPIN": 4},
{"": 1, "MINI T-SPIN": 2, "T-SPIN": 8},
{"": 3, "T-SPIN": 12},
{"": 5, "T-SPIN": 16},
{"": 8}
]
const LINES_CLEARED_NAMES = ["", "SINGLE", "DOUBLE", "TRIPLE", "TETRIS"]
const password = "TETRIS 3000"
var level
var goal
var score
var high_score
var time
var combos
signal level_up(level)
signal flash_text(text)
func _ready():
load_user_data()
func load_user_data():
var save_game = File.new()
if not save_game.file_exists("user://data.save"):
high_score = 0
else:
save_game.open_encrypted_with_pass("user://data.save", File.READ, password)
high_score = int(save_game.get_line())
$VBC/HighScore.text = str(high_score)
save_game.close()
func new_game(start_level):
level = start_level - 1
goal = 0
score = 0
$VBC/Score.text = str(score)
time = 0
$VBC/Time.text = "0:00:00"
combos = -1
new_level()
func new_level():
level += 1
goal += 5 * level
$VBC/Level.text = str(level)
$VBC/Goal.text = str(goal)
emit_signal("flash_text", "Level\n%d"%level)
emit_signal("level_up", level)
func _on_Clock_timeout():
show_time()
func show_time():
var time_elapsed = OS.get_system_time_secs() - time
var seconds = time_elapsed % 60
var minutes = int(time_elapsed/60) % 60
var hours = int(time_elapsed/3600)
$VBC/Time.text = str(hours) + ":%02d"%minutes + ":%02d"%seconds
func piece_dropped(ds):
score += ds
$VBC/Score.text = str(score)
func piece_locked(lines, t_spin):
var ds
if lines or t_spin:
if lines and t_spin:
emit_signal("flash_text", t_spin + " " + LINES_CLEARED_NAMES[lines])
elif lines:
emit_signal("flash_text", LINES_CLEARED_NAMES[lines])
elif t_spin:
emit_signal("flash_text", t_spin)
goal -= SCORES[lines][""]
$VBC/Goal.text = str(goal)
ds = 100 * level * SCORES[lines][t_spin]
emit_signal("flash_text", str(ds))
score += ds
$VBC/Score.text = str(score)
if score > high_score:
high_score = score
$VBC/HighScore.text = str(high_score)
# Combos
if lines:
combos += 1
if combos > 0:
if combos == 1:
emit_signal("flash_text", "COMBO")
else:
emit_signal("flash_text", "COMBO x%d"%combos)
ds = (20 if lines==1 else 50) * combos * level
emit_signal("flash_text", str(ds))
score += ds
$VBC/Score.text = str(score)
else:
combos = -1
if goal <= 0:
new_level()
func _notification(what):
match what:
MainLoop.NOTIFICATION_WM_QUIT_REQUEST:
save_user_data()
func save_user_data():
var save_game = File.new()
save_game.open_encrypted_with_pass("user://data.save", File.WRITE, password)
save_game.store_line(str(high_score))
save_game.close()