TETRIS3000/Main.gd
2019-01-02 13:40:01 +01:00

203 lines
4.8 KiB
GDScript

extends WorldEnvironment
const Tetromino = preload("res://Tetrominos/Tetromino.gd")
const TetroI = preload("res://Tetrominos/TetroI.tscn")
const TetroJ = preload("res://Tetrominos/TetroJ.tscn")
const TetroL = preload("res://Tetrominos/TetroL.tscn")
const TetroO = preload("res://Tetrominos/TetroO.tscn")
const TetroS = preload("res://Tetrominos/TetroS.tscn")
const TetroT = preload("res://Tetrominos/TetroT.tscn")
const TetroZ = preload("res://Tetrominos/TetroZ.tscn")
const NEXT_POSITION = Vector3(13, 16, 0)
const START_POSITION = Vector3(5, 20, 0)
const HOLD_POSITION = Vector3(-5, 16, 0)
const movements = {
"move_right": Vector3(1, 0, 0),
"move_left": Vector3(-1, 0, 0),
"soft_drop": Vector3(0, -1, 0)
}
var random_bag = []
var next_piece
var current_piece
var held_piece
var current_piece_held = false
var autoshift_action = ""
var playing = true
signal piece_dropped(score)
signal piece_locked(lines, t_spin)
func random_piece():
if not random_bag:
random_bag = [
TetroI, TetroJ, TetroL, TetroO,
TetroS, TetroT, TetroZ
]
var choice = randi() % random_bag.size()
var piece = random_bag[choice].instance()
random_bag.remove(choice)
add_child(piece)
return piece
func _ready():
new_game()
func new_game():
$Stats.visible = true
next_piece = random_piece()
new_piece()
$Stats.new_game()
resume()
func new_piece():
current_piece = next_piece
current_piece.translation = START_POSITION
current_piece.emit_trail(true)
autoshift_action = ""
next_piece = random_piece()
next_piece.translation = NEXT_POSITION
if move(movements["soft_drop"]):
$DropTimer.start()
$LockDelay.start()
current_piece_held = false
else:
game_over()
func _process(delta):
if Input.is_action_just_pressed("pause"):
if playing:
pause()
else:
resume()
if playing:
for action in movements:
if action == autoshift_action:
if not Input.is_action_pressed(action):
$AutoShiftDelay.stop()
$AutoShiftTimer.stop()
autoshift_action = ""
else:
if Input.is_action_pressed(action):
autoshift_action = action
process_autoshift_action()
$AutoShiftTimer.stop()
$AutoShiftDelay.start()
if Input.is_action_just_pressed("hard_drop"):
hard_drop()
if Input.is_action_just_pressed("rotate_clockwise"):
rotate(Tetromino.CLOCKWISE)
if Input.is_action_just_pressed("rotate_counterclockwise"):
rotate(Tetromino.COUNTERCLOCKWISE)
if Input.is_action_just_pressed("hold"):
hold()
func _on_AutoShiftDelay_timeout():
if playing and autoshift_action:
process_autoshift_action()
$AutoShiftTimer.start()
func _on_AutoShiftTimer_timeout():
if playing and autoshift_action:
process_autoshift_action()
func process_autoshift_action():
if move(movements[autoshift_action]):
if autoshift_action == "soft_drop":
emit_signal("piece_dropped", 1)
func hard_drop():
var score = 0
while move(movements["soft_drop"]):
score += 2
emit_signal("piece_dropped", score)
lock()
func move(movement):
if current_piece.move(movement):
$LockDelay.start()
return true
else:
return false
func rotate(direction):
if current_piece.rotate(direction):
$LockDelay.start()
return true
else:
return false
func _on_DropTimer_timeout():
move(movements["soft_drop"])
func _on_LockDelay_timeout():
if not move(movements["soft_drop"]):
lock()
func lock():
$GridMap.lock(current_piece)
remove_child(current_piece)
emit_signal("piece_locked", $GridMap.clear_lines(), current_piece.t_spin)
new_piece()
func hold():
if not current_piece_held:
current_piece_held = true
if held_piece:
var tmp = held_piece
held_piece = current_piece
current_piece = tmp
current_piece.translation = START_POSITION
current_piece.emit_trail(true)
else:
held_piece = current_piece
new_piece()
held_piece.emit_trail(false)
held_piece.translation = HOLD_POSITION
func resume():
playing = true
$DropTimer.start()
$LockDelay.start()
$Stats.time = OS.get_system_time_secs() - $Stats.time
$Stats/Clock.start()
$MidiPlayer.mute_channels($MidiPlayer.LINE_CLEAR_MIDI_CHANNELS)
$MidiPlayer.resume()
$GridMap.visible = true
next_piece.visible = true
current_piece.visible = true
if held_piece:
held_piece.visible = true
func pause(text = "PAUSE"):
playing = false
$DropTimer.stop()
$LockDelay.stop()
$Stats/Clock.stop()
if text == "PAUSE":
$Stats.time = OS.get_system_time_secs() - $Stats.time
$GridMap.visible = false
next_piece.visible = false
current_piece.visible = false
if held_piece:
held_piece.visible = false
$MidiPlayer.stop()
$FlashText.print(text)
func game_over():
pause("GAME OVER")
func _notification(what):
if what == MainLoop.NOTIFICATION_WM_FOCUS_OUT:
pause()
func _on_Stats_level_up():
$DropTimer.wait_time = pow(0.8 - (($Stats.level - 1) * 0.007), $Stats.level - 1)
if $Stats.level > 15:
$LockDelay.wait_time = 0.5 * pow(0.9, $Stats.level-15)