TETRIS3000/GridMap/GridMap.gd
2019-01-01 04:33:54 +01:00

265 lines
6.6 KiB
GDScript

extends GridMap
const ExplodingLine = preload("res://ExplodingLine/ExplodingLine.tscn")
const Tetromino = preload("res://Tetrominos/Tetromino.gd")
const TetroI = preload("res://Tetrominos/TetroI.tscn")
const TetroJ = preload("res://Tetrominos/TetroJ.tscn")
const TetroL = preload("res://Tetrominos/TetroL.tscn")
const TetroO = preload("res://Tetrominos/TetroO.tscn")
const TetroS = preload("res://Tetrominos/TetroS.tscn")
const TetroT = preload("res://Tetrominos/TetroT.tscn")
const TetroZ = preload("res://Tetrominos/TetroZ.tscn")
const NB_LINES = 20
const NB_COLLUMNS = 10
const EMPTY_CELL = -1
const NEXT_POSITION = Vector3(13, 16, 0)
const START_POSITION = Vector3(5, 20, 0)
const HOLD_POSITION = Vector3(-5, 16, 0)
const movements = {
"move_right": Vector3(1, 0, 0),
"move_left": Vector3(-1, 0, 0),
"soft_drop": Vector3(0, -1, 0)
}
const SCORES = [
[0, 4, 1],
[1, 8, 2],
[3, 12],
[5, 16],
[8]
]
const LINES_CLEARED_NAMES = ["", "SINGLE", "DOUBLE", "TRIPLE", "TETRIS"]
const T_SPIN_NAMES = ["", "T-SPIN", "MINI T-SPIN"]
const MIDI_MOVE_CHANNELS = [] #[7, 8, 9, 11, 12]
var next_piece = random_piece()
var current_piece
var held_piece
var current_piece_held = false
var autoshift_action = ""
var exploding_lines = []
var random_bag = []
var playing = true
var level = 0
var goal = 0
var score = 0
func _ready():
randomize()
for y in range(NB_LINES):
exploding_lines.append(ExplodingLine.instance())
add_child(exploding_lines[y])
exploding_lines[y].translation = Vector3(NB_COLLUMNS/2, y, 1)
resume()
new_level()
func new_level():
level += 1
goal += 5 * level
$DropTimer.wait_time = pow(0.8 - ((level - 1) * 0.007), level - 1)
if level > 15:
$LockDelay.wait_time = 0.5 * pow(0.9, level-15)
print("LEVEL ", level, " Goal ", goal)
new_piece()
func random_piece():
if not random_bag:
random_bag = [
TetroI, TetroJ, TetroL, TetroO,
TetroS, TetroT, TetroZ
]
var choice = randi() % random_bag.size()
var piece = random_bag[choice].instance()
random_bag.remove(choice)
add_child(piece)
return piece
func new_piece():
current_piece = next_piece
current_piece.translation = START_POSITION
current_piece.emit_trail(true)
autoshift_action = ""
next_piece = random_piece()
next_piece.translation = NEXT_POSITION
if move(movements["soft_drop"]):
$DropTimer.start()
$LockDelay.start()
current_piece_held = false
else:
game_over()
func _process(delta):
if autoshift_action:
if not Input.is_action_pressed(autoshift_action):
$AutoShiftDelay.stop()
$AutoShiftTimer.stop()
autoshift_action = ""
if Input.is_action_just_pressed("pause"):
if playing:
pause()
else:
resume()
if playing:
process_actions()
func process_actions():
for action in movements:
if action != autoshift_action:
if Input.is_action_pressed(action):
move(movements[action])
autoshift_action = action
$AutoShiftTimer.stop()
$AutoShiftDelay.start()
if Input.is_action_just_pressed("hard_drop"):
while move(movements["soft_drop"]):
pass
lock_piece()
if Input.is_action_just_pressed("rotate_clockwise"):
rotate(Tetromino.CLOCKWISE)
if Input.is_action_just_pressed("rotate_counterclockwise"):
rotate(Tetromino.COUNTERCLOCKWISE)
if Input.is_action_just_pressed("hold"):
hold()
func _on_AutoShiftDelay_timeout():
if playing and autoshift_action:
move(movements[autoshift_action])
$AutoShiftTimer.start()
func _on_AutoShiftTimer_timeout():
if playing and autoshift_action:
move(movements[autoshift_action])
func is_free_cell(position):
return (
0 <= position.x and position.x < NB_COLLUMNS
and position.y >= 0
and get_cell_item(position.x, position.y, 0) == GridMap.INVALID_CELL_ITEM
)
func possible_positions(initial_positions, movement):
var position
var test_positions = []
for i in range(4):
position = initial_positions[i] + movement
if is_free_cell(position):
test_positions.append(position)
if test_positions.size() == Tetromino.NB_MINOES:
return test_positions
else:
return []
func move(movement):
if current_piece.move(movement):
$LockDelay.start()
return true
else:
return false
func rotate(direction):
if current_piece.rotate(direction):
$LockDelay.start()
return true
else:
return false
func _on_DropTimer_timeout():
move(movements["soft_drop"])
func _on_LockDelay_timeout():
if not move(movements["soft_drop"]):
lock_piece()
func lock_piece():
for mino in current_piece.minoes:
set_cell_item(current_piece.to_global(mino.translation).x, current_piece.to_global(mino.translation).y, 0, 0)
remove_child(current_piece)
line_clear()
func line_clear():
var NB_MINOES
var lines_cleared = 0
for y in range(NB_LINES-1, -1, -1):
NB_MINOES = 0
for x in range(NB_COLLUMNS):
if get_cell_item(x, y, 0) == 0:
NB_MINOES += 1
if NB_MINOES == NB_COLLUMNS:
for y2 in range(y, NB_LINES+2):
for x in range(NB_COLLUMNS):
set_cell_item(x, y2, 0, get_cell_item(x, y2+1, 0))
lines_cleared += 1
exploding_lines[y].restart()
if lines_cleared or current_piece.t_spin:
var s = SCORES[lines_cleared][current_piece.t_spin]
score += 100 * s
goal -= s
print(T_SPIN_NAMES[current_piece.t_spin], ' ', LINES_CLEARED_NAMES[lines_cleared], " Score ", score)
if lines_cleared == Tetromino.NB_MINOES:
for channel in $MidiPlayer.line_clear_notes:
$MidiPlayer.channel_status[channel].vomume = 127
$MidiPlayer/LineCLearTimer.wait_time = 0.86
else:
for channel in $MidiPlayer.line_clear_notes:
$MidiPlayer.channel_status[channel].vomume = 100
$MidiPlayer/LineCLearTimer.wait_time = 0.43
$MidiPlayer.mute_midi_channels($MidiPlayer.line_clear_notes, false)
$MidiPlayer.play_line_clear()
$MidiPlayer/LineCLearTimer.start()
if goal <= 0:
new_level()
else:
new_piece()
func hold():
if not current_piece_held:
current_piece.emit_trail(false)
if held_piece:
var tmp = held_piece
held_piece = current_piece
current_piece = tmp
current_piece.translation = START_POSITION
current_piece.emit_trail(true)
else:
held_piece = current_piece
new_piece()
held_piece.translation = HOLD_POSITION
current_piece_held = true
func resume():
playing = true
$DropTimer.start()
$LockDelay.start()
$MidiPlayer.resume()
$MidiPlayer.mute_midi_channels($MidiPlayer.line_clear_notes, true)
print("RESUME")
func pause():
playing = false
$DropTimer.stop()
$LockDelay.stop()
$MidiPlayer.stop()
print("PAUSE")
func game_over():
pause()
print("GAME OVER")
func _notification(what):
if what == MainLoop.NOTIFICATION_WM_FOCUS_OUT:
pause()
if what == MainLoop.NOTIFICATION_WM_FOCUS_IN:
resume()
func _on_LineCLearTimer_timeout():
$MidiPlayer.mute_midi_channels($MidiPlayer.line_clear_notes, true)