TETRIS3000/source/Main.gd
2019-01-15 11:02:09 +01:00

253 lines
6.1 KiB
GDScript

extends WorldEnvironment
const Tetromino = preload("res://Tetrominos/Tetromino.gd")
const TetroI = preload("res://Tetrominos/TetroI.tscn")
const TetroJ = preload("res://Tetrominos/TetroJ.tscn")
const TetroL = preload("res://Tetrominos/TetroL.tscn")
const TetroO = preload("res://Tetrominos/TetroO.tscn")
const TetroS = preload("res://Tetrominos/TetroS.tscn")
const TetroT = preload("res://Tetrominos/TetroT.tscn")
const TetroZ = preload("res://Tetrominos/TetroZ.tscn")
const password = "TETRIS 3000"
const THERE = Vector3(0, 0, 0)
const movements = {
"move_right": Vector3(1, 0, 0),
"move_left": Vector3(-1, 0, 0),
"soft_drop": Vector3(0, -1, 0)
}
var random_bag = []
var next_piece
var current_piece
var held_piece
var current_piece_held
var autoshift_action = ""
var playing = false
signal piece_dropped(score)
signal piece_locked(lines, t_spin)
func _ready():
load_user_data()
func load_user_data():
var save_game = File.new()
if not save_game.file_exists("user://data.save"):
$Stats.high_score = 0
else:
save_game.open_encrypted_with_pass("user://data.save", File.READ, password)
$Stats.high_score = int(save_game.get_line())
$Stats/VBC/HighScore.text = str($Stats.high_score)
save_game.close()
func _on_Start_start(level):
$GridMap.clear()
if held_piece:
remove_child(held_piece)
held_piece = null
current_piece_held = false
autoshift_action = ""
next_piece = random_piece()
new_piece()
$MidiPlayer.position = 0
$Start.visible = false
$Stats.new_game(level)
resume()
func new_piece():
if current_piece:
remove_child(current_piece)
current_piece = next_piece
current_piece.translation = $GridMap/Matrix/Position3D.translation
current_piece.emit_trail(true)
next_piece = random_piece()
next_piece.translation = $GridMap/Next/Position3D.translation
if move(THERE):
$DropTimer.start()
$LockDelay.start()
current_piece_held = false
else:
game_over()
func random_piece():
if not random_bag:
random_bag = [
TetroI, TetroJ, TetroL, TetroO,
TetroS, TetroT, TetroZ
]
var choice = randi() % random_bag.size()
var piece = random_bag[choice].instance()
random_bag.remove(choice)
add_child(piece)
return piece
func _on_Stats_level_up():
$DropTimer.wait_time = pow(0.8 - (($Stats.level - 1) * 0.007), $Stats.level - 1)
if $Stats.level > 15:
$LockDelay.wait_time = 0.5 * pow(0.9, $Stats.level-15)
func _unhandled_input(event):
if event.is_action_pressed("pause"):
if playing:
pause()
$controls_ui.visible = true
elif $controls_ui.enable_resume:
resume()
if event.is_action_pressed("toggle_fullscreen"):
OS.window_fullscreen = !OS.window_fullscreen
if playing:
if autoshift_action and event.is_action_released(autoshift_action):
$AutoShiftDelay.stop()
$AutoShiftTimer.stop()
autoshift_action = ""
for action in movements:
if Input.is_action_pressed(action):
autoshift_action = action
process_autoshift()
$AutoShiftDelay.start()
break
for action in movements:
if action != autoshift_action:
if event.is_action_pressed(action):
$AutoShiftTimer.stop()
autoshift_action = action
process_autoshift()
$AutoShiftDelay.start()
break
if event.is_action_pressed("hard_drop"):
hard_drop()
if event.is_action_pressed("rotate_clockwise"):
if rotate(Tetromino.CLOCKWISE):
$MidiPlayer.move()
if event.is_action_pressed("rotate_counterclockwise"):
if rotate(Tetromino.COUNTERCLOCKWISE):
$MidiPlayer.move()
if event.is_action_pressed("hold"):
hold()
func _on_AutoShiftDelay_timeout():
if playing and autoshift_action:
process_autoshift()
$AutoShiftTimer.start()
func _on_AutoShiftTimer_timeout():
if playing and autoshift_action:
process_autoshift()
func process_autoshift():
if move(movements[autoshift_action]):
$MidiPlayer.move()
if autoshift_action == "soft_drop":
emit_signal("piece_dropped", 1)
func hard_drop():
var score = 0
while move(movements["soft_drop"]):
score += 2
emit_signal("piece_dropped", score)
lock()
func move(movement):
if current_piece.move(movement):
$LockDelay.start()
return true
else:
return false
func rotate(direction):
if current_piece.rotate(direction):
$LockDelay.start()
return true
else:
return false
func _on_DropTimer_timeout():
move(movements["soft_drop"])
func _on_LockDelay_timeout():
if not move(movements["soft_drop"]):
lock()
func lock():
if $GridMap.lock(current_piece):
emit_signal("piece_locked", $GridMap.clear_lines(), current_piece.t_spin)
new_piece()
else:
game_over()
func hold():
if not current_piece_held:
current_piece_held = true
var swap = current_piece
current_piece = held_piece
held_piece = swap
held_piece.emit_trail(false)
held_piece.translation = $GridMap/Hold/Position3D.translation
if current_piece:
current_piece.translation = $GridMap/Matrix/Position3D.translation
current_piece.emit_trail(true)
else:
new_piece()
func resume():
playing = true
$DropTimer.start()
$LockDelay.start()
$Stats.time = OS.get_system_time_secs() - $Stats.time
$Stats/Clock.start()
$MidiPlayer.resume()
$controls_ui.visible = false
$Stats.visible = true
$GridMap.visible = true
current_piece.visible = true
if held_piece:
held_piece.visible = true
next_piece.visible = true
func pause(hide=true):
playing = false
$Stats.time = OS.get_system_time_secs() - $Stats.time
if hide:
$Stats.visible = false
$GridMap.visible = false
current_piece.visible = false
if held_piece:
held_piece.visible = false
next_piece.visible = false
$MidiPlayer.stop()
$DropTimer.stop()
$LockDelay.stop()
$Stats/Clock.stop()
func game_over():
pause(false)
current_piece.emit_trail(false)
$FlashText.print("GAME\nOVER")
$ReplayButton.visible = true
func _on_ReplayButton_pressed():
pause()
$ReplayButton.visible = false
$Start.visible = true
func _notification(what):
match what:
MainLoop.NOTIFICATION_WM_FOCUS_OUT:
if playing:
pause()
MainLoop.NOTIFICATION_WM_QUIT_REQUEST:
save_user_data()
get_tree().quit()
func save_user_data():
var save_game = File.new()
save_game.open_encrypted_with_pass("user://data.save", File.WRITE, password)
save_game.store_line(str($Stats.high_score))
save_game.close()