2019-01-26 18:01:10 +01:00

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[gd_scene load_steps=4 format=2]
[ext_resource path="res://Tetrominos/TetroI.gd" type="Script" id=1]
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render_priority = 0
flags_transparent = true
flags_unshaded = false
flags_vertex_lighting = false
flags_no_depth_test = false
flags_use_point_size = false
flags_world_triplanar = false
flags_fixed_size = false
flags_albedo_tex_force_srgb = false
vertex_color_use_as_albedo = false
vertex_color_is_srgb = false
params_diffuse_mode = 0
params_specular_mode = 0
params_blend_mode = 1
params_cull_mode = 0
params_depth_draw_mode = 0
params_line_width = 1.0
params_point_size = 1.0
params_billboard_mode = 0
params_grow = false
params_use_alpha_scissor = false
albedo_color = Color( 0.601563, 0.775878, 1, 0.259529 )
metallic = 1.0
metallic_specular = 0.63
metallic_texture_channel = 4
roughness = 0.46
roughness_texture_channel = 0
emission_enabled = true
emission = Color( 0.446159, 0.591797, 0.540939, 1 )
emission_energy = 0.15
emission_operator = 0
emission_on_uv2 = false
normal_enabled = false
rim_enabled = false
clearcoat_enabled = false
anisotropy_enabled = false
ao_enabled = false
depth_enabled = false
subsurf_scatter_enabled = false
transmission_enabled = false
refraction_enabled = false
detail_enabled = false
uv1_scale = Vector3( 1, 1, 1 )
uv1_offset = Vector3( 0, 0, 0 )
uv1_triplanar = false
uv1_triplanar_sharpness = 1.0
uv2_scale = Vector3( 1, 1, 1 )
uv2_offset = Vector3( 0, 0, 0 )
uv2_triplanar = false
uv2_triplanar_sharpness = 1.0
proximity_fade_enable = true
proximity_fade_distance = 1.0
distance_fade_enable = false
_sections_unfolded = [ "Albedo", "Emission", "Metallic", "NormalMap", "Proximity Fade" ]
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material = SubResource( 1 )
custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
size = Vector3( 0.9, 0.9, 0.9 )
subdivide_width = 0
subdivide_height = 0
subdivide_depth = 0
[node name="Ghost" type="Spatial"]
script = ExtResource( 1 )
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[node name="MinoMesh" type="MeshInstance" parent="Mino0" index="0"]
layers = 1
material_override = null
cast_shadow = 1
extra_cull_margin = 0.0
use_in_baked_light = false
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
mesh = SubResource( 2 )
skeleton = NodePath("..")
material/0 = null
_sections_unfolded = [ "Geometry", "Transform", "material" ]
[node name="OmniLight" type="OmniLight" parent="Mino0" index="1"]
layers = 1
light_color = Color( 1, 1, 1, 1 )
light_energy = 16.0
light_indirect_energy = 1.0
light_negative = false
light_specular = 0.5
light_bake_mode = 1
light_cull_mask = -1
shadow_enabled = false
shadow_color = Color( 0, 0, 0, 1 )
shadow_bias = 0.15
shadow_contact = 0.0
shadow_reverse_cull_face = false
editor_only = false
omni_range = 5.0
omni_attenuation = 1.0
omni_shadow_mode = 1
omni_shadow_detail = 1
_sections_unfolded = [ "Light" ]
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transform = Transform( 0.997027, 0, 0, 0, 0.997027, 0, 0, 0, 0.997027, 0, 0, 0 )
_sections_unfolded = [ "Pause", "Transform", "Visibility" ]
[node name="MinoMesh" type="MeshInstance" parent="Mino1" index="0"]
layers = 1
material_override = null
cast_shadow = 1
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use_in_baked_light = false
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
mesh = SubResource( 2 )
skeleton = NodePath("..")
material/0 = null
_sections_unfolded = [ "Geometry", "Transform", "material" ]
[node name="OmniLight" type="OmniLight" parent="Mino1" index="1"]
layers = 1
light_color = Color( 1, 1, 1, 1 )
light_energy = 16.0
light_indirect_energy = 1.0
light_negative = false
light_specular = 0.5
light_bake_mode = 1
light_cull_mask = -1
shadow_enabled = false
shadow_color = Color( 0, 0, 0, 1 )
shadow_bias = 0.15
shadow_contact = 0.0
shadow_reverse_cull_face = false
editor_only = false
omni_range = 5.0
omni_attenuation = 1.0
omni_shadow_mode = 1
omni_shadow_detail = 1
_sections_unfolded = [ "Light" ]
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transform = Transform( 0.997027, 0, 0, 0, 0.997027, 0, 0, 0, 0.997027, 0, 0, 0 )
_sections_unfolded = [ "Pause", "Transform", "Visibility" ]
[node name="MinoMesh" type="MeshInstance" parent="Mino2" index="0"]
layers = 1
material_override = null
cast_shadow = 1
extra_cull_margin = 0.0
use_in_baked_light = false
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
mesh = SubResource( 2 )
skeleton = NodePath("..")
material/0 = null
_sections_unfolded = [ "Geometry", "Transform", "material" ]
[node name="OmniLight" type="OmniLight" parent="Mino2" index="1"]
layers = 1
light_color = Color( 1, 1, 1, 1 )
light_energy = 16.0
light_indirect_energy = 1.0
light_negative = false
light_specular = 0.5
light_bake_mode = 1
light_cull_mask = -1
shadow_enabled = false
shadow_color = Color( 0, 0, 0, 1 )
shadow_bias = 0.15
shadow_contact = 0.0
shadow_reverse_cull_face = false
editor_only = false
omni_range = 5.0
omni_attenuation = 1.0
omni_shadow_mode = 1
omni_shadow_detail = 1
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_sections_unfolded = [ "Pause", "Transform", "Visibility" ]
[node name="MinoMesh" type="MeshInstance" parent="Mino3" index="0"]
layers = 1
material_override = null
cast_shadow = 1
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use_in_baked_light = false
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
mesh = SubResource( 2 )
skeleton = NodePath("..")
material/0 = null
_sections_unfolded = [ "Geometry", "Transform", "material" ]
[node name="OmniLight" type="OmniLight" parent="Mino3" index="1"]
layers = 1
light_color = Color( 1, 1, 1, 1 )
light_energy = 16.0
light_indirect_energy = 1.0
light_negative = false
light_specular = 0.5
light_bake_mode = 1
light_cull_mask = -1
shadow_enabled = false
shadow_color = Color( 0, 0, 0, 1 )
shadow_bias = 0.15
shadow_contact = 0.0
shadow_reverse_cull_face = false
editor_only = false
omni_range = 5.0
omni_attenuation = 1.0
omni_shadow_mode = 1
omni_shadow_detail = 1
_sections_unfolded = [ "Light" ]