extends WorldEnvironment const Tetromino = preload("res://Tetrominos/Tetromino.gd") const TetroI = preload("res://Tetrominos/TetroI.tscn") const TetroJ = preload("res://Tetrominos/TetroJ.tscn") const TetroL = preload("res://Tetrominos/TetroL.tscn") const TetroO = preload("res://Tetrominos/TetroO.tscn") const TetroS = preload("res://Tetrominos/TetroS.tscn") const TetroT = preload("res://Tetrominos/TetroT.tscn") const TetroZ = preload("res://Tetrominos/TetroZ.tscn") const NEXT_POSITION = Vector3(13, 16, 0) const START_POSITION = Vector3(5, 20, 0) const HOLD_POSITION = Vector3(-5, 16, 0) const movements = { "move_right": Vector3(1, 0, 0), "move_left": Vector3(-1, 0, 0), "soft_drop": Vector3(0, -1, 0) } const SCORES = [ [0, 4, 1], [1, 8, 2], [3, 12], [5, 16], [8] ] const LINES_CLEARED_NAMES = ["", "SINGLE", "DOUBLE", "TRIPLE", "TETRIS"] const T_SPIN_NAMES = ["", "T-SPIN", "MINI T-SPIN"] const LINE_CLEAR_MIDI_CHANNELS = [2, 6] var random_bag = [] var next_piece = random_piece() var current_piece var held_piece var current_piece_held = false var autoshift_action = "" var playing = true func random_piece(): if not random_bag: random_bag = [ TetroI, TetroJ, TetroL, TetroO, TetroS, TetroT, TetroZ ] var choice = randi() % random_bag.size() var piece = random_bag[choice].instance() random_bag.remove(choice) add_child(piece) return piece func _ready(): new_game() func new_game(): $Stats.visible = true $Stats.new_game() new_piece() resume() new_level() func new_level(): $Stats.new_level() $FlashText.print("Level\n%d"%$Stats.level) $DropTimer.wait_time = pow(0.8 - (($Stats.level - 1) * 0.007), $Stats.level - 1) if $Stats.level > 15: $LockDelay.wait_time = 0.5 * pow(0.9, $Stats.level-15) func new_piece(): current_piece = next_piece current_piece.translation = START_POSITION current_piece.emit_trail(true) autoshift_action = "" next_piece = random_piece() next_piece.translation = NEXT_POSITION if move(movements["soft_drop"]): $DropTimer.start() $LockDelay.start() current_piece_held = false else: game_over() func _process(delta): if Input.is_action_just_pressed("pause"): if playing: pause() else: resume() if playing: for action in movements: if action == autoshift_action: if not Input.is_action_pressed(action): $AutoShiftDelay.stop() $AutoShiftTimer.stop() autoshift_action = "" else: if Input.is_action_pressed(action): autoshift_action = action process_autoshift_action() $AutoShiftTimer.stop() $AutoShiftDelay.start() if Input.is_action_just_pressed("hard_drop"): hard_drop() if Input.is_action_just_pressed("rotate_clockwise"): rotate(Tetromino.CLOCKWISE) if Input.is_action_just_pressed("rotate_counterclockwise"): rotate(Tetromino.COUNTERCLOCKWISE) if Input.is_action_just_pressed("hold"): hold() func _on_AutoShiftDelay_timeout(): if playing and autoshift_action: process_autoshift_action() $AutoShiftTimer.start() func _on_AutoShiftTimer_timeout(): if playing and autoshift_action: process_autoshift_action() func process_autoshift_action(): if move(movements[autoshift_action]): if autoshift_action == "soft_drop": $Stats.score += 1 $Stats/HBC/VBC1/Score.text = str($Stats.score) func hard_drop(): var score = 0 while move(movements["soft_drop"]): score += 2 $Stats.score += score $Stats/HBC/VBC1/Score.text = str($Stats.score) lock() func move(movement): if current_piece.move(movement): $LockDelay.start() return true else: return false func rotate(direction): if current_piece.rotate(direction): $LockDelay.start() return true else: return false func _on_DropTimer_timeout(): move(movements["soft_drop"]) func _on_LockDelay_timeout(): if not move(movements["soft_drop"]): lock() func lock(): var score $GridMap.lock(current_piece) remove_child(current_piece) var lines_cleared = $GridMap.clear_lines() if lines_cleared or current_piece.t_spin: score = SCORES[lines_cleared][current_piece.t_spin] $Stats.update_score(score) if current_piece.t_spin: $FlashText.print(T_SPIN_NAMES[current_piece.t_spin]) if lines_cleared: $FlashText.print(LINES_CLEARED_NAMES[lines_cleared]) $FlashText.print(str(100*score)) # Combos if lines_cleared: $Stats.combos += 1 if $Stats.combos > 0: $Stats.score += (20 if lines_cleared==1 else 50) * $Stats.combos * $Stats.level $Stats/HBC/VBC1/Score.text = str($Stats.score) if $Stats.combos == 1: $FlashText.print("COMBO") else: $FlashText.print("COMBO x%d"%$Stats.combos) # SFX if lines_cleared == Tetromino.NB_MINOES: for channel in LINE_CLEAR_MIDI_CHANNELS: $MidiPlayer.channel_status[channel].vomume = 127 $LineCLearTimer.wait_time = 0.86 else: for channel in LINE_CLEAR_MIDI_CHANNELS: $MidiPlayer.channel_status[channel].vomume = 100 $LineCLearTimer.wait_time = 0.43 $MidiPlayer.unmute_channels(LINE_CLEAR_MIDI_CHANNELS) $LineCLearTimer.start() else: $Stats.combos = -1 if $Stats.goal <= 0: new_level() new_piece() func _on_LineCLearTimer_timeout(): $MidiPlayer.mute_channels(LINE_CLEAR_MIDI_CHANNELS) func hold(): if not current_piece_held: current_piece_held = true if held_piece: var tmp = held_piece held_piece = current_piece current_piece = tmp current_piece.translation = START_POSITION current_piece.emit_trail(true) else: held_piece = current_piece new_piece() held_piece.emit_trail(false) held_piece.translation = HOLD_POSITION func resume(): playing = true $DropTimer.start() $LockDelay.start() $Stats.time = OS.get_system_time_secs() - $Stats.time $Stats/Clock.start() $MidiPlayer.resume() $MidiPlayer.mute_channels(LINE_CLEAR_MIDI_CHANNELS) $GridMap.visible = true next_piece.visible = true current_piece.visible = true if held_piece: held_piece.visible = true $FlashText.print("GO!") func pause(text = "PAUSE"): playing = false $DropTimer.stop() $LockDelay.stop() $Stats/Clock.stop() if text == "PAUSE": $Stats.time = OS.get_system_time_secs() - $Stats.time $GridMap.visible = false next_piece.visible = false current_piece.visible = false if held_piece: held_piece.visible = false $MidiPlayer.stop() $FlashText.print(text) func game_over(): pause("GAME OVER") func _notification(what): if what == MainLoop.NOTIFICATION_WM_FOCUS_OUT: pause()