[gd_scene load_steps=3 format=2]

[ext_resource path="res://MinoMaterial.tres" type="Material" id=1]

[sub_resource type="CubeMesh" id=1]

custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
size = Vector3( 0.9, 0.9, 0.9 )
subdivide_width = 0
subdivide_height = 0
subdivide_depth = 0

[node name="Mino" type="MeshInstance"]

layers = 1
material_override = null
cast_shadow = 1
extra_cull_margin = 0.0
use_in_baked_light = false
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
mesh = SubResource( 1 )
skeleton = NodePath("..")
material/0 = ExtResource( 1 )
_sections_unfolded = [ "Transform", "material" ]