[gd_scene load_steps=3 format=2] [ext_resource path="res://GridMap/BackMaterial.tres" type="Material" id=1] [sub_resource type="CubeMesh" id=1] material = ExtResource( 1 ) custom_aabb = AABB( 0, 0, 0, 0, 0, 0 ) size = Vector3( 11, 22, 0.1 ) subdivide_width = 0 subdivide_height = 0 subdivide_depth = 0 [node name="GridBack" type="MeshInstance"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 4.5, 9.5, -1 ) layers = 1 material_override = null cast_shadow = 1 extra_cull_margin = 0.0 use_in_baked_light = false lod_min_distance = 0.0 lod_min_hysteresis = 0.0 lod_max_distance = 0.0 lod_max_hysteresis = 0.0 mesh = SubResource( 1 ) skeleton = NodePath("..") material/0 = null _sections_unfolded = [ "Transform" ]