[gd_scene load_steps=3 format=2] [ext_resource path="res://Tetrominos/Mino/MinoMesh.tscn" type="PackedScene" id=1] [ext_resource path="res://Tetrominos/Mino/MinoMesh.tres" type="CubeMesh" id=2] [node name="Mino" type="Spatial" index="0"] transform = Transform( 0.997027, 0, 0, 0, 0.997027, 0, 0, 0, 0.997027, 0, 0, 0 ) _sections_unfolded = [ "Pause", "Transform", "Visibility" ] [node name="MinoMesh" parent="." index="0" instance=ExtResource( 1 )] mesh = ExtResource( 2 ) material/0 = null _sections_unfolded = [ "Geometry", "Transform", "material" ] [node name="SpotLight" type="SpotLight" parent="." index="1"] transform = Transform( 1, 0, 0, 0, 0.0174524, 0.999848, 0, -0.999848, 0.0174524, 0, 4, 1 ) layers = 1 light_color = Color( 1, 1, 1, 1 ) light_energy = 16.0 light_indirect_energy = 1.0 light_negative = false light_specular = 0.86 light_bake_mode = 1 light_cull_mask = -1 shadow_enabled = false shadow_color = Color( 0, 0, 0, 1 ) shadow_bias = 0.15 shadow_contact = 0.0 shadow_reverse_cull_face = false editor_only = false spot_range = 30.0 spot_attenuation = 0.5 spot_angle = 5.0 spot_angle_attenuation = 2.0 _sections_unfolded = [ "Editor", "Light", "Spot", "Transform" ]