[gd_scene load_steps=8 format=2] [ext_resource path="res://Tetrominos/Mino/MinoMesh.tscn" type="PackedScene" id=1] [ext_resource path="res://Tetrominos/Mino/MinoMesh.tres" type="CubeMesh" id=2] [sub_resource type="SpatialMaterial" id=1] render_priority = 0 flags_transparent = true flags_unshaded = false flags_vertex_lighting = false flags_no_depth_test = false flags_use_point_size = false flags_world_triplanar = false flags_fixed_size = false flags_albedo_tex_force_srgb = false vertex_color_use_as_albedo = false vertex_color_is_srgb = false params_diffuse_mode = 0 params_specular_mode = 0 params_blend_mode = 1 params_cull_mode = 0 params_depth_draw_mode = 0 params_line_width = 1.0 params_point_size = 1.0 params_billboard_mode = 0 params_grow = false params_use_alpha_scissor = false albedo_color = Color( 0.601563, 0.775878, 1, 0.270275 ) metallic = 0.68 metallic_specular = 1.0 metallic_texture_channel = 0 roughness = 0.0 roughness_texture_channel = 0 emission_enabled = false normal_enabled = false rim_enabled = false clearcoat_enabled = false anisotropy_enabled = false ao_enabled = false depth_enabled = false subsurf_scatter_enabled = false transmission_enabled = false refraction_enabled = false detail_enabled = false uv1_scale = Vector3( 1, 1, 1 ) uv1_offset = Vector3( 0, 0, 0 ) uv1_triplanar = false uv1_triplanar_sharpness = 1.0 uv2_scale = Vector3( 1, 1, 1 ) uv2_offset = Vector3( 0, 0, 0 ) uv2_triplanar = false uv2_triplanar_sharpness = 1.0 proximity_fade_enable = true proximity_fade_distance = 1.0 distance_fade_enable = false _sections_unfolded = [ "Albedo", "Emission", "Metallic", "NormalMap", "Proximity Fade" ] [sub_resource type="GradientTexture" id=2] flags = 4 width = 2048 [sub_resource type="ParticlesMaterial" id=3] render_priority = 0 trail_divisor = 1 emission_shape = 0 flag_align_y = false flag_rotate_y = false flag_disable_z = true spread = 0.0 flatness = 0.0 gravity = Vector3( 0, 0, 0 ) initial_velocity = 0.0 initial_velocity_random = 0.0 angular_velocity = 0.0 angular_velocity_random = 0.0 orbit_velocity = 0.0 orbit_velocity_random = 0.0 linear_accel = 0.0 linear_accel_random = 0.0 radial_accel = 0.0 radial_accel_random = 0.0 tangential_accel = 0.0 tangential_accel_random = 0.0 damping = 0.0 damping_random = 0.0 angle = 0.0 angle_random = 0.0 scale = 1.0 scale_random = 0.0 color_ramp = SubResource( 2 ) hue_variation = 0.0 hue_variation_random = 0.0 anim_speed = 0.0 anim_speed_random = 0.0 anim_offset = 0.0 anim_offset_random = 0.0 anim_loop = false _sections_unfolded = [ "Color", "Gravity" ] [sub_resource type="SpatialMaterial" id=4] render_priority = 0 flags_transparent = true flags_unshaded = false flags_vertex_lighting = false flags_no_depth_test = false flags_use_point_size = false flags_world_triplanar = false flags_fixed_size = false flags_albedo_tex_force_srgb = false vertex_color_use_as_albedo = false vertex_color_is_srgb = false params_diffuse_mode = 0 params_specular_mode = 0 params_blend_mode = 1 params_cull_mode = 0 params_depth_draw_mode = 0 params_line_width = 1.0 params_point_size = 1.0 params_billboard_mode = 0 params_grow = false params_use_alpha_scissor = false albedo_color = Color( 0.601563, 0.775878, 1, 0.0045098 ) metallic = 0.68 metallic_specular = 1.0 metallic_texture_channel = 0 roughness = 0.0 roughness_texture_channel = 0 emission_enabled = false normal_enabled = false rim_enabled = false clearcoat_enabled = false anisotropy_enabled = false ao_enabled = false depth_enabled = false subsurf_scatter_enabled = false transmission_enabled = false refraction_enabled = false detail_enabled = false uv1_scale = Vector3( 1, 1, 1 ) uv1_offset = Vector3( 0, 0, 0 ) uv1_triplanar = false uv1_triplanar_sharpness = 1.0 uv2_scale = Vector3( 1, 1, 1 ) uv2_offset = Vector3( 0, 0, 0 ) uv2_triplanar = false uv2_triplanar_sharpness = 1.0 proximity_fade_enable = true proximity_fade_distance = 1.0 distance_fade_enable = false _sections_unfolded = [ "Albedo", "Emission", "Proximity Fade" ] [sub_resource type="CubeMesh" id=5] material = SubResource( 4 ) custom_aabb = AABB( 0, 0, 0, 0, 0, 0 ) size = Vector3( 0.9, 0.9, 0.9 ) subdivide_width = 0 subdivide_height = 0 subdivide_depth = 0 [node name="Mino" type="Spatial" index="0"] transform = Transform( 0.997027, 0, 0, 0, 0.997027, 0, 0, 0, 0.997027, 0, 0, 0 ) _sections_unfolded = [ "Pause", "Transform", "Visibility" ] [node name="MinoMesh" parent="." index="0" instance=ExtResource( 1 )] mesh = ExtResource( 2 ) material/0 = null _sections_unfolded = [ "Geometry", "Transform", "material" ] [node name="Trail" type="Particles" parent="." index="1"] layers = 1 material_override = SubResource( 1 ) cast_shadow = 1 extra_cull_margin = 0.0 use_in_baked_light = false lod_min_distance = 0.0 lod_min_hysteresis = 0.0 lod_max_distance = 0.0 lod_max_hysteresis = 0.0 emitting = false amount = 4 lifetime = 0.05 one_shot = false preprocess = 0.0 speed_scale = 1.0 explosiveness = 0.0 randomness = 0.0 fixed_fps = 0 fract_delta = true visibility_aabb = AABB( -0.5, -0.5, -0.5, 1, 1, 1 ) local_coords = false draw_order = 0 process_material = SubResource( 3 ) draw_passes = 1 draw_pass_1 = SubResource( 5 ) _sections_unfolded = [ "Draw Passes", "Drawing", "Geometry", "LOD", "Process Material", "Time", "Transform" ] [node name="SpotLight" type="SpotLight" parent="." index="2"] transform = Transform( 1, 0, 0, 0, 0.0174524, 0.999848, 0, -0.999848, 0.0174524, 0, 4, 1 ) layers = 1 light_color = Color( 1, 1, 1, 1 ) light_energy = 16.0 light_indirect_energy = 1.0 light_negative = false light_specular = 0.86 light_bake_mode = 1 light_cull_mask = -1 shadow_enabled = false shadow_color = Color( 0, 0, 0, 1 ) shadow_bias = 0.15 shadow_contact = 0.0 shadow_reverse_cull_face = false editor_only = false spot_range = 30.0 spot_attenuation = 0.5 spot_angle = 5.0 spot_angle_attenuation = 2.0 _sections_unfolded = [ "Editor", "Light", "Spot", "Transform" ]