[gd_scene load_steps=7 format=2] [ext_resource path="res://Tetrominos/Mino/MinoMesh.tres" type="CubeMesh" id=1] [sub_resource type="Gradient" id=1] offsets = PoolRealArray( 0, 1 ) colors = PoolColorArray( 0, 0, 0, 1, 1, 1, 1, 1 ) [sub_resource type="GradientTexture" id=2] flags = 4 gradient = SubResource( 1 ) width = 2048 [sub_resource type="Gradient" id=3] offsets = PoolRealArray( 0, 1 ) colors = PoolColorArray( 0.802765, 1, 0.451172, 1, 1, 1, 1, 0 ) [sub_resource type="GradientTexture" id=4] flags = 4 gradient = SubResource( 3 ) width = 2048 [sub_resource type="ParticlesMaterial" id=5] render_priority = 0 trail_divisor = 2 trail_color_modifier = SubResource( 4 ) emission_shape = 2 emission_box_extents = Vector3( 1, 1, 1 ) flag_align_y = false flag_rotate_y = true flag_disable_z = false spread = 0.0 flatness = 0.0 gravity = Vector3( 0, -40, 0 ) initial_velocity = 100.0 initial_velocity_random = 1.0 angular_velocity = 210.0 angular_velocity_random = 1.0 linear_accel = 100.0 linear_accel_random = 1.0 radial_accel = 8.48 radial_accel_random = 0.85 tangential_accel = 0.0 tangential_accel_random = 0.0 damping = 0.0 damping_random = 0.0 angle = 402.7 angle_random = 0.78 scale = 0.5 scale_random = 1.0 color_ramp = SubResource( 2 ) hue_variation = 0.0 hue_variation_random = 0.0 anim_speed = 0.0 anim_speed_random = 0.0 anim_offset = 0.0 anim_offset_random = 0.0 anim_loop = false _sections_unfolded = [ "Angular Velocity", "Color", "Emission Shape", "Gravity", "Initial Velocity", "Linear Accel", "Scale", "Spread" ] [node name="ExplodingMino" type="Particles"] layers = 1 material_override = null cast_shadow = 1 extra_cull_margin = 0.0 use_in_baked_light = false lod_min_distance = 0.0 lod_min_hysteresis = 0.0 lod_max_distance = 0.0 lod_max_hysteresis = 0.0 emitting = false amount = 1 lifetime = 2.0 one_shot = true preprocess = 0.0 speed_scale = 2.18 explosiveness = 1.0 randomness = 0.0 fixed_fps = 0 fract_delta = true visibility_aabb = AABB( -0.5, -0.5, -0.5, 1, 1, 1 ) local_coords = false draw_order = 0 process_material = SubResource( 5 ) draw_passes = 1 draw_pass_1 = ExtResource( 1 ) _sections_unfolded = [ "Draw Passes", "Drawing", "Process Material", "Time", "Transform" ]