[gd_scene format=2] [node name="SpotLight" type="SpotLight" index="0"] transform = Transform( 1, 0, 0, 0, 0.374607, 0.927184, 0, -0.927184, 0.374607, 0, 0, 0 ) layers = 1 light_color = Color( 1, 1, 1, 1 ) light_energy = 16.0 light_indirect_energy = 1.0 light_negative = false light_specular = 0.5 light_bake_mode = 1 light_cull_mask = -1 shadow_enabled = false shadow_color = Color( 0, 0, 0, 1 ) shadow_bias = 0.15 shadow_contact = 0.0 shadow_reverse_cull_face = false editor_only = false spot_range = 20.0 spot_attenuation = 0.5 spot_angle = 5.0 spot_angle_attenuation = 2.0 _sections_unfolded = [ "Light", "Spot", "Transform" ]