[gd_resource type="AudioBusLayout" load_steps=2 format=2] [sub_resource type="AudioEffectDelay" id=1] resource_name = "Delay" dry = 1.0 tap1/active = true tap1/delay_ms = 250.0 tap1/level_db = -6.0 tap1/pan = 0.2 tap2/active = true tap2/delay_ms = 500.0 tap2/level_db = -12.0 tap2/pan = -0.4 feedback/active = false feedback/delay_ms = 340.0 feedback/level_db = -6.0 feedback/lowpass = 16000.0 [resource] bus/0/name = "Master" bus/0/solo = false bus/0/mute = false bus/0/bypass_fx = false bus/0/volume_db = 0.0 bus/0/send = "" bus/1/name = "Music" bus/1/solo = false bus/1/mute = false bus/1/bypass_fx = false bus/1/volume_db = -16.8 bus/1/send = "Master" bus/2/name = "LineClear" bus/2/solo = false bus/2/mute = false bus/2/bypass_fx = false bus/2/volume_db = 5.5 bus/2/send = "Master" bus/2/effect/0/effect = SubResource( 1 ) bus/2/effect/0/enabled = true bus/3/name = "SFX" bus/3/solo = false bus/3/mute = false bus/3/bypass_fx = false bus/3/volume_db = -11.3 bus/3/send = "Master"