[gd_scene load_steps=10 format=2] [ext_resource path="res://Tetrominos/Mino/MinoMaterial.tres" type="Material" id=1] [sub_resource type="Gradient" id=1] offsets = PoolRealArray( 0, 1 ) colors = PoolColorArray( 0, 0, 0, 1, 1, 1, 1, 1 ) [sub_resource type="GradientTexture" id=2] flags = 4 gradient = SubResource( 1 ) width = 2048 [sub_resource type="Gradient" id=3] offsets = PoolRealArray( 0, 1 ) colors = PoolColorArray( 0.802765, 1, 0.451172, 1, 1, 1, 1, 0 ) [sub_resource type="GradientTexture" id=4] flags = 4 gradient = SubResource( 3 ) width = 2048 [sub_resource type="ParticlesMaterial" id=5] render_priority = 0 trail_divisor = 2 trail_color_modifier = SubResource( 4 ) emission_shape = 2 emission_box_extents = Vector3( 8, 0.5, 0.5 ) flag_align_y = false flag_rotate_y = true flag_disable_z = false spread = 10.0 flatness = 0.0 gravity = Vector3( 0, -20, 0 ) initial_velocity = 10.0 initial_velocity_random = 0.8 angular_velocity = 197.74 angular_velocity_random = 1.0 linear_accel = 100.0 linear_accel_random = 0.84 radial_accel = 8.48 radial_accel_random = 0.85 tangential_accel = 0.0 tangential_accel_random = 0.0 damping = 0.0 damping_random = 0.0 angle = 402.7 angle_random = 0.78 scale = 0.5 scale_random = 1.0 color_ramp = SubResource( 2 ) hue_variation = 0.0 hue_variation_random = 0.0 anim_speed = 0.0 anim_speed_random = 0.0 anim_offset = 0.0 anim_offset_random = 0.0 anim_loop = false _sections_unfolded = [ "Color", "Emission Shape", "Gravity", "Scale", "Spread" ] [sub_resource type="PrismMesh" id=6] material = ExtResource( 1 ) custom_aabb = AABB( 0, 0, 0, 0, 0, 0 ) left_to_right = 2.98023e-008 size = Vector3( 0.2, 0.2, 0.2 ) subdivide_width = 2 subdivide_height = 0 subdivide_depth = 0 [sub_resource type="PrismMesh" id=7] material = ExtResource( 1 ) custom_aabb = AABB( 0, 0, 0, 0, 0, 0 ) left_to_right = 0.5 size = Vector3( 0.2, 0.2, 0.2 ) subdivide_width = 2 subdivide_height = 0 subdivide_depth = 0 [sub_resource type="CubeMesh" id=8] material = ExtResource( 1 ) custom_aabb = AABB( 0, 0, 0, 0, 0, 0 ) size = Vector3( 0.2, 0.2, 0.2 ) subdivide_width = 0 subdivide_height = 0 subdivide_depth = 0 [node name="ExplodingLine" type="Particles" index="0"] layers = 1 material_override = null cast_shadow = 1 extra_cull_margin = 0.0 use_in_baked_light = false lod_min_distance = 0.0 lod_min_hysteresis = 0.0 lod_max_distance = 0.0 lod_max_hysteresis = 0.0 emitting = false amount = 800 lifetime = 2.0 one_shot = true preprocess = 0.0 speed_scale = 2.18 explosiveness = 0.9 randomness = 0.69 fixed_fps = 0 fract_delta = true visibility_aabb = AABB( -5, -0.5, -1, 10, 1, 2 ) local_coords = false draw_order = 0 process_material = SubResource( 5 ) draw_passes = 3 draw_pass_1 = SubResource( 6 ) draw_pass_2 = SubResource( 7 ) draw_pass_3 = SubResource( 8 ) _sections_unfolded = [ "Draw Passes", "Drawing", "Process Material", "Time", "Transform" ]