[gd_scene format=2] [node name="Grid" type="Node2D" index="0"] [node name="Line2D" type="Line2D" parent="." index="0"] position = Vector2( 0, 1 ) points = PoolVector2Array( 0, 0, 10, 0 ) width = 0.1 default_color = Color( 0.4, 0.5, 1, 1 ) texture_mode = 1881419456 sharp_limit = 2.0 round_precision = 8 [node name="Line2D2" type="Line2D" parent="." index="1"] position = Vector2( 0, 1 ) points = PoolVector2Array( 0, 0, 10, 0 ) width = 0.1 default_color = Color( 0.4, 0.5, 1, 1 ) texture_mode = 1881419456 sharp_limit = 2.0 round_precision = 8 [node name="Line2D33" type="Line2D" parent="." index="2"] points = PoolVector2Array( 0, 0, 10, 0 ) width = 0.1 default_color = Color( 0.4, 0.5, 1, 1 ) texture_mode = 1881419456 sharp_limit = 2.0 round_precision = 8 [node name="Line2D3" type="Line2D" parent="." index="3"] position = Vector2( 0, 2 ) points = PoolVector2Array( 0, 0, 10, 0 ) width = 0.1 default_color = Color( 0.4, 0.5, 1, 1 ) texture_mode = 1881419456 sharp_limit = 2.0 round_precision = 8 [node name="Line2D4" type="Line2D" parent="." index="4"] position = Vector2( 0, 3 ) points = PoolVector2Array( 0, 0, 10, 0 ) width = 0.1 default_color = Color( 0.4, 0.5, 1, 1 ) texture_mode = 1881419456 sharp_limit = 2.0 round_precision = 8 [node name="Line2D5" type="Line2D" parent="." index="5"] position = Vector2( 0, 4 ) points = PoolVector2Array( 0, 0, 10, 0 ) width = 0.1 default_color = Color( 0.4, 0.5, 1, 1 ) texture_mode = 1881419456 sharp_limit = 2.0 round_precision = 8 [node name="Line2D6" type="Line2D" parent="." index="6"] position = Vector2( 0, 5 ) points = PoolVector2Array( 0, 0, 10, 0 ) width = 0.1 default_color = Color( 0.4, 0.5, 1, 1 ) texture_mode = 1881419456 sharp_limit = 2.0 round_precision = 8 [node name="Line2D7" type="Line2D" parent="." index="7"] position = Vector2( 0, 6 ) points = PoolVector2Array( 0, 0, 10, 0 ) width = 0.1 default_color = Color( 0.4, 0.5, 1, 1 ) texture_mode = 1881419456 sharp_limit = 2.0 round_precision = 8 [node name="Line2D8" type="Line2D" parent="." index="8"] position = Vector2( 0, 7 ) points = PoolVector2Array( 0, 0, 10, 0 ) width = 0.1 default_color = Color( 0.4, 0.5, 1, 1 ) texture_mode = 1881419456 sharp_limit = 2.0 round_precision = 8 [node name="Line2D9" type="Line2D" parent="." index="9"] position = Vector2( 0, 8 ) points = PoolVector2Array( 0, 0, 10, 0 ) width = 0.1 default_color = Color( 0.4, 0.5, 1, 1 ) texture_mode = 1881419456 sharp_limit = 2.0 round_precision = 8 [node name="Line2D10" type="Line2D" parent="." index="10"] position = Vector2( 0, 9 ) points = PoolVector2Array( 0, 0, 10, 0 ) width = 0.1 default_color = Color( 0.4, 0.5, 1, 1 ) texture_mode = 1881419456 sharp_limit = 2.0 round_precision = 8 [node name="Line2D11" type="Line2D" parent="." index="11"] position = Vector2( 0, 10 ) points = PoolVector2Array( 0, 0, 10, 0 ) width = 0.1 default_color = Color( 0.4, 0.5, 1, 1 ) texture_mode = 1881419456 sharp_limit = 2.0 round_precision = 8 [node name="Line2D12" type="Line2D" parent="." index="12"] position = Vector2( 0, 11 ) points = PoolVector2Array( 0, 0, 10, 0 ) width = 0.1 default_color = Color( 0.4, 0.5, 1, 1 ) texture_mode = 1881419456 sharp_limit = 2.0 round_precision = 8 [node name="Line2D13" type="Line2D" parent="." index="13"] position = Vector2( 0, 12 ) points = PoolVector2Array( 0, 0, 10, 0 ) width = 0.1 default_color = Color( 0.4, 0.5, 1, 1 ) texture_mode = 1881419456 sharp_limit = 2.0 round_precision = 8 [node name="Line2D14" type="Line2D" parent="." index="14"] position = Vector2( 0, 13 ) points = PoolVector2Array( 0, 0, 10, 0 ) width = 0.1 default_color = Color( 0.4, 0.5, 1, 1 ) texture_mode = 1881419456 sharp_limit = 2.0 round_precision = 8 [node name="Line2D15" type="Line2D" parent="." index="15"] position = Vector2( 0, 14 ) points = PoolVector2Array( 0, 0, 10, 0 ) width = 0.1 default_color = Color( 0.4, 0.5, 1, 1 ) texture_mode = 1881419456 sharp_limit = 2.0 round_precision = 8 [node name="Line2D16" type="Line2D" parent="." index="16"] position = Vector2( 0, 15 ) points = PoolVector2Array( 0, 0, 10, 0 ) width = 0.1 default_color = Color( 0.4, 0.5, 1, 1 ) texture_mode = 1881419456 sharp_limit = 2.0 round_precision = 8 [node name="Line2D17" type="Line2D" parent="." index="17"] position = Vector2( 0, 16 ) points = PoolVector2Array( 0, 0, 10, 0 ) width = 0.1 default_color = Color( 0.4, 0.5, 1, 1 ) texture_mode = 1881419456 sharp_limit = 2.0 round_precision = 8 [node name="Line2D18" type="Line2D" parent="." index="18"] position = Vector2( 0, 17 ) points = PoolVector2Array( 0, 0, 10, 0 ) width = 0.1 default_color = Color( 0.4, 0.5, 1, 1 ) texture_mode = 1881419456 sharp_limit = 2.0 round_precision = 8 [node name="Line2D19" type="Line2D" parent="." index="19"] position = Vector2( 0, 18 ) points = PoolVector2Array( 0, 0, 10, 0 ) width = 0.1 default_color = Color( 0.4, 0.5, 1, 1 ) texture_mode = 1881419456 sharp_limit = 2.0 round_precision = 8 [node name="Line2D20" type="Line2D" parent="." index="20"] position = Vector2( 0, 19 ) points = PoolVector2Array( 0, 0, 10, 0 ) width = 0.1 default_color = Color( 0.4, 0.5, 1, 1 ) texture_mode = 1881419456 sharp_limit = 2.0 round_precision = 8 [node name="Line2D34" type="Line2D" parent="." index="21"] position = Vector2( 0, 20 ) points = PoolVector2Array( 0, 0, 10, 0 ) width = 0.1 default_color = Color( 0.4, 0.5, 1, 1 ) texture_mode = 1881419456 sharp_limit = 2.0 round_precision = 8 [node name="Line2D21" type="Line2D" parent="." index="22"] position = Vector2( 0.890217, 19.8953 ) scale = Vector2( 0.0108696, 1.04688 ) points = PoolVector2Array( 1, -19, 10, 0 ) width = 0.1 default_color = Color( 0.4, 0.5, 1, 1 ) texture_mode = 1881419456 sharp_limit = 2.0 round_precision = 8 [node name="Line2D22" type="Line2D" parent="." index="23"] position = Vector2( 1, 20 ) scale = Vector2( 0.0108696, 1.04688 ) points = PoolVector2Array( 1, -19, 10, 0 ) width = 0.1 default_color = Color( 0.4, 0.5, 1, 1 ) texture_mode = 1881419456 sharp_limit = 2.0 round_precision = 8 [node name="Line2D31" type="Line2D" parent="." index="24"] position = Vector2( 0, 20 ) scale = Vector2( 0.0108696, 1.04688 ) points = PoolVector2Array( 1, -19, 10, 0 ) width = 0.1 default_color = Color( 0.4, 0.5, 1, 1 ) texture_mode = 1881419456 sharp_limit = 2.0 round_precision = 8 [node name="Line2D23" type="Line2D" parent="." index="25"] position = Vector2( 2, 20 ) scale = Vector2( 0.0108696, 1.04688 ) points = PoolVector2Array( 1, -19, 10, 0 ) width = 0.1 default_color = Color( 0.4, 0.5, 1, 1 ) texture_mode = 1881419456 sharp_limit = 2.0 round_precision = 8 [node name="Line2D24" type="Line2D" parent="." index="26"] position = Vector2( 3, 20 ) scale = Vector2( 0.0108696, 1.04688 ) points = PoolVector2Array( 1, -19, 10, 0 ) width = 0.1 default_color = Color( 0.4, 0.5, 1, 1 ) texture_mode = 1881419456 sharp_limit = 2.0 round_precision = 8 [node name="Line2D25" type="Line2D" parent="." index="27"] position = Vector2( 4, 20 ) scale = Vector2( 0.0108696, 1.04688 ) points = PoolVector2Array( 1, -19, 10, 0 ) width = 0.1 default_color = Color( 0.4, 0.5, 1, 1 ) texture_mode = 1881419456 sharp_limit = 2.0 round_precision = 8 [node name="Line2D26" type="Line2D" parent="." index="28"] position = Vector2( 5, 20 ) scale = Vector2( 0.0108696, 1.04688 ) points = PoolVector2Array( 1, -19, 10, 0 ) width = 0.1 default_color = Color( 0.4, 0.5, 1, 1 ) texture_mode = 1881419456 sharp_limit = 2.0 round_precision = 8 [node name="Line2D27" type="Line2D" parent="." index="29"] position = Vector2( 6, 20 ) scale = Vector2( 0.0108696, 1.04688 ) points = PoolVector2Array( 1, -19, 10, 0 ) width = 0.1 default_color = Color( 0.4, 0.5, 1, 1 ) texture_mode = 1881419456 sharp_limit = 2.0 round_precision = 8 [node name="Line2D28" type="Line2D" parent="." index="30"] position = Vector2( 7, 20 ) scale = Vector2( 0.0108696, 1.04688 ) points = PoolVector2Array( 1, -19, 10, 0 ) width = 0.1 default_color = Color( 0.4, 0.5, 1, 1 ) texture_mode = 1881419456 sharp_limit = 2.0 round_precision = 8 [node name="Line2D29" type="Line2D" parent="." index="31"] position = Vector2( 8, 20 ) scale = Vector2( 0.0108696, 1.04688 ) points = PoolVector2Array( 1, -19, 10, 0 ) width = 0.1 default_color = Color( 0.4, 0.5, 1, 1 ) texture_mode = 1881419456 sharp_limit = 2.0 round_precision = 8 [node name="Line2D30" type="Line2D" parent="." index="32"] position = Vector2( 9, 20 ) scale = Vector2( 0.0108696, 1.04688 ) points = PoolVector2Array( 1, -19, 10, 0 ) width = 0.1 default_color = Color( 0.4, 0.5, 1, 1 ) texture_mode = 1881419456 sharp_limit = 2.0 round_precision = 8 [node name="Line2D32" type="Line2D" parent="." index="33"] position = Vector2( 10, 20 ) scale = Vector2( 0.0108696, 1.04688 ) points = PoolVector2Array( 1, -19, 10, 0 ) width = 0.1 default_color = Color( 0.4, 0.5, 1, 1 ) texture_mode = 1881419456 sharp_limit = 2.0 round_precision = 8