[gd_scene load_steps=5 format=2] [ext_resource path="res://Tetrominos/Mino/MinoMesh.tscn" type="PackedScene" id=1] [ext_resource path="res://Tetrominos/Mino/MinoMesh.tres" type="CubeMesh" id=2] [sub_resource type="CubeMesh" id=1] custom_aabb = AABB( 0, 0, 0, 0, 0, 0 ) size = Vector3( 0.9, 0.9, 0.9 ) subdivide_width = 0 subdivide_height = 0 subdivide_depth = 0 [sub_resource type="SpatialMaterial" id=2] render_priority = 0 flags_transparent = true flags_unshaded = false flags_vertex_lighting = false flags_no_depth_test = false flags_use_point_size = false flags_world_triplanar = false flags_fixed_size = false flags_albedo_tex_force_srgb = false vertex_color_use_as_albedo = false vertex_color_is_srgb = false params_diffuse_mode = 0 params_specular_mode = 0 params_blend_mode = 1 params_cull_mode = 0 params_depth_draw_mode = 0 params_line_width = 1.0 params_point_size = 1.0 params_billboard_mode = 0 params_grow = false params_use_alpha_scissor = false albedo_color = Color( 0.601563, 0.775878, 1, 0.259529 ) metallic = 1.0 metallic_specular = 0.63 metallic_texture_channel = 4 roughness = 0.46 roughness_texture_channel = 0 emission_enabled = true emission = Color( 0.755859, 1, 0.914169, 1 ) emission_energy = 1.0 emission_operator = 0 emission_on_uv2 = false normal_enabled = false rim_enabled = false clearcoat_enabled = false anisotropy_enabled = false ao_enabled = false depth_enabled = false subsurf_scatter_enabled = false transmission_enabled = false refraction_enabled = false detail_enabled = false uv1_scale = Vector3( 1, 1, 1 ) uv1_offset = Vector3( 0, 0, 0 ) uv1_triplanar = false uv1_triplanar_sharpness = 1.0 uv2_scale = Vector3( 1, 1, 1 ) uv2_offset = Vector3( 0, 0, 0 ) uv2_triplanar = false uv2_triplanar_sharpness = 1.0 proximity_fade_enable = true proximity_fade_distance = 1.0 distance_fade_enable = false _sections_unfolded = [ "Albedo", "Emission", "Metallic", "NormalMap", "Proximity Fade" ] [node name="Mino" type="Spatial"] transform = Transform( 0.997027, 0, 0, 0, 0.997027, 0, 0, 0, 0.997027, 0, 0, 0 ) _sections_unfolded = [ "Pause", "Transform", "Visibility" ] [node name="MinoMesh" parent="." index="0" instance=ExtResource( 1 )] mesh = ExtResource( 2 ) material/0 = null _sections_unfolded = [ "Geometry", "Transform", "material" ] [node name="LockingMesh" type="MeshInstance" parent="." index="1"] visible = false layers = 1 material_override = null cast_shadow = 1 extra_cull_margin = 0.0 use_in_baked_light = false lod_min_distance = 0.0 lod_min_hysteresis = 0.0 lod_max_distance = 0.0 lod_max_hysteresis = 0.0 mesh = SubResource( 1 ) skeleton = NodePath("..") material/0 = SubResource( 2 ) _sections_unfolded = [ "Transform", "material" ]