reorganization
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31
source/Tetrominos/Mino/MinoMesh.tscn
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31
source/Tetrominos/Mino/MinoMesh.tscn
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[gd_scene load_steps=3 format=2]
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[ext_resource path="res://Tetrominos/Mino/MinoMaterial.tres" type="Material" id=1]
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[sub_resource type="CubeMesh" id=1]
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custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
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size = Vector3( 0.9, 0.9, 0.9 )
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subdivide_width = 0
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subdivide_height = 0
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subdivide_depth = 0
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[node name="Mino" type="MeshInstance" index="0"]
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layers = 1
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material_override = null
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cast_shadow = 1
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extra_cull_margin = 0.0
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use_in_baked_light = false
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lod_min_distance = 0.0
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lod_min_hysteresis = 0.0
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lod_max_distance = 0.0
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lod_max_hysteresis = 0.0
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mesh = SubResource( 1 )
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skeleton = NodePath("..")
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material/0 = ExtResource( 1 )
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_sections_unfolded = [ "Transform", "material" ]
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