reorganization
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88
source/Stats.gd
Normal file
88
source/Stats.gd
Normal file
@ -0,0 +1,88 @@
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extends MarginContainer
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const SCORES = [
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[0, 4, 1],
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[1, 8, 2],
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[3, 12],
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[5, 16],
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[8]
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]
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const LINES_CLEARED_NAMES = ["", "SINGLE", "DOUBLE", "TRIPLE", "TETRIS"]
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const T_SPIN_NAMES = ["", "T-SPIN", "MINI T-SPIN"]
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var level
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var goal
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var score
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var high_score
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var time
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var combos
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signal flash_text(text)
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signal level_up
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func new_game(start_level):
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level = start_level - 1
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goal = 0
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score = 0
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$VBC/Score.text = str(score)
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time = 0
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$VBC/Time.text = "0:00:00"
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combos = -1
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new_level()
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func new_level():
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level += 1
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goal += 5 * level
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$VBC/Level.text = str(level)
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$VBC/Goal.text = str(goal)
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emit_signal("flash_text", "Level\n%d"%level)
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emit_signal("level_up")
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func _on_Clock_timeout():
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show_time()
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func show_time():
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var time_elapsed = OS.get_system_time_secs() - time
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var seconds = time_elapsed % 60
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var minutes = int(time_elapsed/60) % 60
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var hours = int(time_elapsed/3600)
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$VBC/Time.text = str(hours) + ":%02d"%minutes + ":%02d"%seconds
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func _on_Main_piece_dropped(ds):
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score += ds
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$VBC/Score.text = str(score)
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func _on_Main_piece_locked(lines, t_spin):
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var ds
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if lines or t_spin:
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var text = T_SPIN_NAMES[t_spin]
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if text:
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text += " "
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text += LINES_CLEARED_NAMES[lines]
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emit_signal("flash_text", text)
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ds = SCORES[lines][t_spin]
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goal -= ds
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$VBC/Goal.text = str(goal)
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ds *= 100
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emit_signal("flash_text", str(ds))
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score += ds
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$VBC/Score.text = str(score)
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if score > high_score:
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high_score = score
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$VBC/HighScore.text = str(high_score)
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# Combos
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if lines:
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combos += 1
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if combos > 0:
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if combos == 1:
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emit_signal("flash_text", "COMBO")
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else:
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emit_signal("flash_text", "COMBO x%d"%combos)
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ds = (20 if lines==1 else 50) * combos * level
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emit_signal("flash_text", str(ds))
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score += ds
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$VBC/Score.text = str(score)
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else:
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combos = -1
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if goal <= 0:
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new_level()
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